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- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
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parent
98029a12ec
commit
9ba5e30bed
5 changed files with 34 additions and 26 deletions
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@ -1981,6 +1981,9 @@ static void D_DoomInit()
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}
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}
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FRandom::StaticClearRandom ();
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FRandom::StaticClearRandom ();
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Printf ("M_LoadDefaults: Load system defaults.\n");
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M_LoadDefaults (); // load before initing other systems
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}
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}
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//==========================================================================
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//==========================================================================
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@ -2247,8 +2250,8 @@ void D_DoomMain (void)
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iwad_man = new FIWadManager;
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iwad_man = new FIWadManager;
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iwad_man->ParseIWadInfos(basewad);
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iwad_man->ParseIWadInfos(basewad);
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Printf ("M_LoadDefaults: Load system defaults.\n");
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// Now that we have the IWADINFO, initialize the autoload ini sections.
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M_LoadDefaults (iwad_man); // load before initing other systems
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GameConfig->DoAutoloadSetup(iwad_man);
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PClass::StaticInit ();
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PClass::StaticInit ();
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atterm(FinalGC);
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atterm(FinalGC);
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@ -76,7 +76,7 @@ EXTERN_CVAR (Color, am_cdwallcolor)
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EXTERN_CVAR (Float, spc_amp)
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EXTERN_CVAR (Float, spc_amp)
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EXTERN_CVAR (Bool, wi_percents)
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EXTERN_CVAR (Bool, wi_percents)
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FGameConfigFile::FGameConfigFile (FIWadManager *iwad_man)
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FGameConfigFile::FGameConfigFile ()
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{
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{
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#ifdef __APPLE__
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#ifdef __APPLE__
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FString user_docs, user_app_support, local_app_support;
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FString user_docs, user_app_support, local_app_support;
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@ -161,6 +161,27 @@ FGameConfigFile::FGameConfigFile (FIWadManager *iwad_man)
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SetValueForKey ("Path", "$DOOMWADDIR", true);
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SetValueForKey ("Path", "$DOOMWADDIR", true);
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}
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}
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// Add some self-documentation.
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SetSectionNote("IWADSearch.Directories",
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"# These are the directories to automatically search for IWADs.\n"
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"# Each directory should be on a separate line, preceded by Path=\n");
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SetSectionNote("FileSearch.Directories",
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"# These are the directories to search for wads added with the -file\n"
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"# command line parameter, if they cannot be found with the path\n"
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"# as-is. Layout is the same as for IWADSearch.Directories\n");
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}
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FGameConfigFile::~FGameConfigFile ()
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{
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}
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void FGameConfigFile::WriteCommentHeader (FILE *file) const
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{
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fprintf (file, "# This file was generated by " GAMENAME " %s on %s\n", GetVersionString(), myasctime());
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}
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void FGameConfigFile::DoAutoloadSetup (FIWadManager *iwad_man)
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{
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// Create auto-load sections, so users know what's available.
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// Create auto-load sections, so users know what's available.
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// Note that this totem pole is the reverse of the order that
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// Note that this totem pole is the reverse of the order that
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// they will appear in the file.
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// they will appear in the file.
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@ -220,14 +241,6 @@ FGameConfigFile::FGameConfigFile (FIWadManager *iwad_man)
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MoveSectionToStart("FileSearch.Directories");
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MoveSectionToStart("FileSearch.Directories");
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MoveSectionToStart("IWADSearch.Directories");
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MoveSectionToStart("IWADSearch.Directories");
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// Add some self-documentation.
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SetSectionNote("IWADSearch.Directories",
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"# These are the directories to automatically search for IWADs.\n"
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"# Each directory should be on a separate line, preceded by Path=\n");
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SetSectionNote("FileSearch.Directories",
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"# These are the directories to search for wads added with the -file\n"
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"# command line parameter, if they cannot be found with the path\n"
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"# as-is. Layout is the same as for IWADSearch.Directories\n");
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SetSectionNote("Doom.AutoExec",
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SetSectionNote("Doom.AutoExec",
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"# Files to automatically execute when running the corresponding game.\n"
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"# Files to automatically execute when running the corresponding game.\n"
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"# Each file should be on its own line, preceded by Path=\n\n");
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"# Each file should be on its own line, preceded by Path=\n\n");
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@ -245,15 +258,6 @@ FGameConfigFile::FGameConfigFile (FIWadManager *iwad_man)
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"# 'doom.doom2.commercial.Autoload' only when playing doom2.wad.\n\n");
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"# 'doom.doom2.commercial.Autoload' only when playing doom2.wad.\n\n");
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}
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}
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FGameConfigFile::~FGameConfigFile ()
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{
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}
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void FGameConfigFile::WriteCommentHeader (FILE *file) const
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{
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fprintf (file, "# This file was generated by " GAMENAME " %s on %s\n", GetVersionString(), myasctime());
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}
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void FGameConfigFile::DoGlobalSetup ()
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void FGameConfigFile::DoGlobalSetup ()
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{
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{
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if (SetSection ("GlobalSettings.Unknown"))
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if (SetSection ("GlobalSettings.Unknown"))
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@ -43,9 +43,10 @@ class FIWadManager;
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class FGameConfigFile : public FConfigFile
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class FGameConfigFile : public FConfigFile
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{
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{
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public:
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public:
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FGameConfigFile (FIWadManager *iwad_man);
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FGameConfigFile ();
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~FGameConfigFile ();
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~FGameConfigFile ();
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void DoAutoloadSetup (FIWadManager *iwad_man);
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void DoGlobalSetup ();
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void DoGlobalSetup ();
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void DoGameSetup (const char *gamename);
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void DoGameSetup (const char *gamename);
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void DoKeySetup (const char *gamename);
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void DoKeySetup (const char *gamename);
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@ -410,9 +410,9 @@ CCMD (writeini)
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// M_LoadDefaults
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// M_LoadDefaults
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//
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//
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void M_LoadDefaults (FIWadManager *iwad_man)
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void M_LoadDefaults ()
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{
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{
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GameConfig = new FGameConfigFile(iwad_man);
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GameConfig = new FGameConfigFile;
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GameConfig->DoGlobalSetup ();
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GameConfig->DoGlobalSetup ();
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atterm (M_SaveDefaultsFinal);
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atterm (M_SaveDefaultsFinal);
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}
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}
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@ -41,7 +41,7 @@ void M_FindResponseFile (void);
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// Pass a NULL to get the original behavior.
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// Pass a NULL to get the original behavior.
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void M_ScreenShot (const char *filename);
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void M_ScreenShot (const char *filename);
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void M_LoadDefaults (FIWadManager *iwad_man);
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void M_LoadDefaults ();
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bool M_SaveDefaults (const char *filename);
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bool M_SaveDefaults (const char *filename);
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void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection, size_t sublen);
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void M_SaveCustomKeys (FConfigFile *config, char *section, char *subsection, size_t sublen);
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