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- fixed armor save percentage values in Dehacked.
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parent
ccb083ed25
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1 changed files with 2 additions and 2 deletions
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@ -1942,13 +1942,13 @@ static int PatchMisc (int dummy)
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if (armor!=NULL)
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if (armor!=NULL)
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{
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{
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armor->IntVar(NAME_SaveAmount) = 100 * deh.GreenAC;
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armor->IntVar(NAME_SaveAmount) = 100 * deh.GreenAC;
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armor->FloatVar(NAME_SavePercent) = deh.GreenAC == 1 ? 0.33335 : 0.5;
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armor->FloatVar(NAME_SavePercent) = deh.GreenAC == 1 ? 33.335 : 50;
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}
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}
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armor = GetDefaultByName ("BlueArmor");
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armor = GetDefaultByName ("BlueArmor");
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if (armor!=NULL)
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if (armor!=NULL)
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{
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{
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armor->IntVar(NAME_SaveAmount) = 100 * deh.BlueAC;
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armor->IntVar(NAME_SaveAmount) = 100 * deh.BlueAC;
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armor->FloatVar(NAME_SavePercent) = deh.BlueAC == 1 ? 0.33335 : 0.5;
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armor->FloatVar(NAME_SavePercent) = deh.BlueAC == 1 ? 33.335 : 50;
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}
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}
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auto barmor = GetDefaultByName ("ArmorBonus");
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auto barmor = GetDefaultByName ("ArmorBonus");
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