mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-28 14:42:23 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
8443de3f33
9 changed files with 58 additions and 47 deletions
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@ -1054,7 +1054,7 @@ void NetUpdate (void)
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if (demoplayback)
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{
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nettics[0] = (maketic / ticdup);
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resendto[0] = nettics[0] = (maketic / ticdup);
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return; // Don't touch netcmd data while playing a demo, as it'll already exist.
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}
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@ -85,6 +85,14 @@ struct mapsidedef_t
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short sector; // Front sector, towards viewer.
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};
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struct intmapsidedef_t
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{
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FString toptexture;
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FString bottomtexture;
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FString midtexture;
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};
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// A LineDef, as used for editing, and as input to the BSP builder.
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struct maplinedef_t
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{
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@ -79,7 +79,7 @@ struct FMapInfoParser
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bool ParseLookupName(FString &dest);
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void ParseMusic(FString &name, int &order);
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void ParseLumpOrTextureName(char *name);
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//void ParseLumpOrTextureName(char *name);
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void ParseLumpOrTextureName(FString &name);
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void ParseCluster();
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@ -622,12 +622,14 @@ bool FMapInfoParser::ParseLookupName(FString &dest)
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//
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//==========================================================================
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/*
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void FMapInfoParser::ParseLumpOrTextureName(char *name)
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{
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sc.MustGetString();
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uppercopy(name, sc.String);
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name[8]=0;
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}
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*/
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void FMapInfoParser::ParseLumpOrTextureName(FString &name)
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{
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@ -1572,7 +1574,7 @@ level_info_t *FMapInfoParser::ParseMapHeader(level_info_t &defaultinfo)
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void FMapInfoParser::ParseEpisodeInfo ()
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{
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unsigned int i;
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char map[9];
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FString map;
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FString pic;
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FString name;
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bool remove = false;
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@ -1583,15 +1585,14 @@ void FMapInfoParser::ParseEpisodeInfo ()
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// Get map name
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sc.MustGetString ();
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uppercopy (map, sc.String);
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map[8] = 0;
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map = sc.String;
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if (sc.CheckString ("teaser"))
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{
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sc.MustGetString ();
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if (gameinfo.flags & GI_SHAREWARE)
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{
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uppercopy (map, sc.String);
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map = sc.String;
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}
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}
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@ -3944,7 +3944,9 @@ bool DLevelScript::DoCheckActorTexture(int tid, AActor *activator, int string, b
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{
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return 0;
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}
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FTexture *tex = TexMan.FindTexture(FBehavior::StaticLookupString(string));
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FTexture *tex = TexMan.FindTexture(FBehavior::StaticLookupString(string), FTexture::TEX_Flat,
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FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_TryAny|FTextureManager::TEXMAN_DontCreate);
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if (tex == NULL)
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{ // If the texture we want to check against doesn't exist, then
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// they're obviously not the same.
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@ -577,13 +577,11 @@ void MapData::GetChecksum(BYTE cksum[16])
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//
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//===========================================================================
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static void SetTexture (side_t *side, int position, const char *name8, FMissingTextureTracker &track)
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static void SetTexture (side_t *side, int position, const char *name, FMissingTextureTracker &track)
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{
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static const char *positionnames[] = { "top", "middle", "bottom" };
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static const char *sidenames[] = { "first", "second" };
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char name[9];
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strncpy (name, name8, 8);
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name[8] = 0;
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FTextureID texture = TexMan.CheckForTexture (name, FTexture::TEX_Wall,
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FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_TryAny);
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@ -619,12 +617,17 @@ static void SetTexture (side_t *side, int position, const char *name8, FMissingT
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//
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//===========================================================================
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void SetTexture (sector_t *sector, int index, int position, const char *name8, FMissingTextureTracker &track)
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void SetTexture (sector_t *sector, int index, int position, const char *name, FMissingTextureTracker &track, bool truncate)
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{
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static const char *positionnames[] = { "floor", "ceiling" };
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char name[9];
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strncpy (name, name8, 8);
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name[8] = 0;
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char name8[9];
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if (truncate)
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{
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strncpy(name8, name, 8);
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name8[8] = 0;
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name = name8;
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}
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FTextureID texture = TexMan.CheckForTexture (name, FTexture::TEX_Flat,
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FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_TryAny);
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@ -674,11 +677,8 @@ static void SummarizeMissingTextures(const FMissingTextureTracker &missing)
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//
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//===========================================================================
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static void SetTexture (side_t *side, int position, DWORD *blend, char *name8)
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static void SetTexture (side_t *side, int position, DWORD *blend, const char *name)
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{
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char name[9];
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strncpy (name, name8, 8);
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name[8] = 0;
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FTextureID texture;
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if ((*blend = R_ColormapNumForName (name)) == 0)
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{
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@ -705,12 +705,9 @@ static void SetTexture (side_t *side, int position, DWORD *blend, char *name8)
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side->SetTexture(position, texture);
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}
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static void SetTextureNoErr (side_t *side, int position, DWORD *color, char *name8, bool *validcolor, bool isFog)
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static void SetTextureNoErr (side_t *side, int position, DWORD *color, const char *name, bool *validcolor, bool isFog)
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{
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char name[9];
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FTextureID texture;
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strncpy (name, name8, 8);
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name[8] = 0;
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*validcolor = false;
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texture = TexMan.CheckForTexture (name, FTexture::TEX_Wall,
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FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_TryAny);
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@ -1515,8 +1512,8 @@ void P_LoadSectors (MapData *map, FMissingTextureTracker &missingtex)
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ss->ceilingplane.d = ss->GetPlaneTexZ(sector_t::ceiling);
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ss->ceilingplane.c = -FRACUNIT;
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ss->ceilingplane.ic = -FRACUNIT;
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SetTexture(ss, i, sector_t::floor, ms->floorpic, missingtex);
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SetTexture(ss, i, sector_t::ceiling, ms->ceilingpic, missingtex);
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SetTexture(ss, i, sector_t::floor, ms->floorpic, missingtex, true);
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SetTexture(ss, i, sector_t::ceiling, ms->ceilingpic, missingtex, true);
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ss->lightlevel = LittleShort(ms->lightlevel);
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if (map->HasBehavior)
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ss->special = LittleShort(ms->special);
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@ -2473,11 +2470,8 @@ int P_DetermineTranslucency (int lumpnum)
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return newcolor.r;
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}
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void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, mapsidedef_t *msd, int special, int tag, short *alpha, FMissingTextureTracker &missingtex)
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void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, intmapsidedef_t *msd, int special, int tag, short *alpha, FMissingTextureTracker &missingtex)
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{
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char name[9];
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name[8] = 0;
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switch (special)
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{
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case Transfer_Heights: // variable colormap via 242 linedef
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@ -2503,7 +2497,6 @@ void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, mapside
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SetTextureNoErr (sd, side_t::bottom, &fog, msd->bottomtexture, &foggood, true);
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SetTextureNoErr (sd, side_t::top, &color, msd->toptexture, &colorgood, false);
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strncpy (name, msd->midtexture, 8);
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SetTexture(sd, side_t::mid, msd->midtexture, missingtex);
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if (colorgood | foggood)
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@ -2534,8 +2527,7 @@ void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, mapside
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case Sector_Set3DFloor:
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if (msd->toptexture[0]=='#')
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{
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strncpy (name, msd->toptexture, 8);
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sd->SetTexture(side_t::top, FNullTextureID() +(-strtol(name+1, NULL, 10))); // store the alpha as a negative texture index
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sd->SetTexture(side_t::top, FNullTextureID() +(-strtol(&msd->toptexture[1], NULL, 10))); // store the alpha as a negative texture index
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// This will be sorted out by the 3D-floor code later.
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}
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else
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@ -2629,7 +2621,13 @@ void P_LoadSideDefs2 (MapData *map, FMissingTextureTracker &missingtex)
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{
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sd->sector = sec = §ors[LittleShort(msd->sector)];
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}
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P_ProcessSideTextures(!map->HasBehavior, sd, sec, msd,
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intmapsidedef_t imsd;
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imsd.toptexture.CopyCStrPart(msd->toptexture, 8);
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imsd.midtexture.CopyCStrPart(msd->midtexture, 8);
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imsd.bottomtexture.CopyCStrPart(msd->bottomtexture, 8);
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P_ProcessSideTextures(!map->HasBehavior, sd, sec, &imsd,
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sidetemp[i].a.special, sidetemp[i].a.tag, &sidetemp[i].a.alpha, missingtex);
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}
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delete[] msdf;
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@ -118,8 +118,8 @@ enum
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// namespace for each game
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};
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void SetTexture (sector_t *sector, int index, int position, const char *name8, FMissingTextureTracker &);
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void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, mapsidedef_t *msd, int special, int tag, short *alpha, FMissingTextureTracker &);
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void SetTexture (sector_t *sector, int index, int position, const char *name, FMissingTextureTracker &, bool truncate);
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void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, intmapsidedef_t *msd, int special, int tag, short *alpha, FMissingTextureTracker &);
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void P_AdjustLine (line_t *ld);
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void P_FinishLoadingLineDef(line_t *ld, int alpha);
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void SpawnMapThing(int index, FMapThing *mt, int position);
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@ -394,7 +394,7 @@ class UDMFParser : public UDMFParserBase
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TArray<line_t> ParsedLines;
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TArray<side_t> ParsedSides;
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TArray<mapsidedef_t> ParsedSideTextures;
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TArray<intmapsidedef_t> ParsedSideTextures;
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TArray<sector_t> ParsedSectors;
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TArray<vertex_t> ParsedVertices;
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TArray<vertexdata_t> ParsedVertexDatas;
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@ -1089,14 +1089,14 @@ public:
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//
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//===========================================================================
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void ParseSidedef(side_t *sd, mapsidedef_t *sdt, int index)
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void ParseSidedef(side_t *sd, intmapsidedef_t *sdt, int index)
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{
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fixed_t texofs[2]={0,0};
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memset(sd, 0, sizeof(*sd));
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strncpy(sdt->bottomtexture, "-", 8);
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strncpy(sdt->toptexture, "-", 8);
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strncpy(sdt->midtexture, "-", 8);
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sdt->bottomtexture = "-";
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sdt->toptexture = "-";
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sdt->midtexture = "-";
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sd->SetTextureXScale(FRACUNIT);
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sd->SetTextureYScale(FRACUNIT);
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@ -1115,15 +1115,15 @@ public:
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continue;
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case NAME_Texturetop:
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strncpy(sdt->toptexture, CheckString(key), 8);
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sdt->toptexture = CheckString(key);
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continue;
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case NAME_Texturebottom:
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strncpy(sdt->bottomtexture, CheckString(key), 8);
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sdt->bottomtexture = CheckString(key);
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continue;
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case NAME_Texturemiddle:
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strncpy(sdt->midtexture, CheckString(key), 8);
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sdt->midtexture = CheckString(key);
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continue;
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case NAME_Sector:
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@ -1287,11 +1287,11 @@ public:
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continue;
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case NAME_Texturefloor:
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SetTexture(sec, index, sector_t::floor, CheckString(key), missingTex);
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SetTexture(sec, index, sector_t::floor, CheckString(key), missingTex, false);
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continue;
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case NAME_Textureceiling:
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SetTexture(sec, index, sector_t::ceiling, CheckString(key), missingTex);
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SetTexture(sec, index, sector_t::ceiling, CheckString(key), missingTex, false);
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continue;
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case NAME_Lightlevel:
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@ -1799,7 +1799,7 @@ public:
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else if (sc.Compare("sidedef"))
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{
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side_t si;
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mapsidedef_t st;
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intmapsidedef_t st;
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ParseSidedef(&si, &st, ParsedSides.Size());
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ParsedSides.Push(si);
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ParsedSideTextures.Push(st);
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@ -238,6 +238,7 @@ FTextureID FTextureManager::CheckForTexture (const char *name, int usetype, BITF
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FTexture *tex = Wads.GetLinkedTexture(lump);
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if (tex == NO_TEXTURE) return FTextureID(-1);
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if (tex != NULL) return tex->id;
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if (flags & TEXMAN_DontCreate) return FTextureID(-1); // we only want to check, there's no need to create a texture if we don't have one yet.
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tex = FTexture::CreateTexture("", lump, FTexture::TEX_Override);
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if (tex != NULL)
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{
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@ -433,7 +433,8 @@ public:
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TEXMAN_Overridable = 2,
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TEXMAN_ReturnFirst = 4,
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TEXMAN_AllowSkins = 8,
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TEXMAN_ShortNameOnly = 16
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TEXMAN_ShortNameOnly = 16,
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TEXMAN_DontCreate = 32
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};
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FTextureID CheckForTexture (const char *name, int usetype, BITFIELD flags=TEXMAN_TryAny);
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