mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-29 15:12:11 +00:00
commit
81545d9b4e
22 changed files with 377 additions and 206 deletions
|
@ -14,6 +14,11 @@ list( APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR} )
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include( CreateLaunchers )
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include( FindPackageHandleStandardArgs )
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# Produce a warning if XP support will be missing.
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if( MSVC14 AND NOT CMAKE_GENERATOR_TOOLSET STREQUAL "v140_xp" )
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message( WARNING "This project supports Windows XP (including XP x64), but you must set the optional toolset to v140_xp manually to have it in your build! Use -T \"v140_xp\" from the command prompt." )
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endif()
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# Support cross compiling
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option( FORCE_CROSSCOMPILE "Turn on cross compiling." NO )
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if( FORCE_CROSSCOMPILE )
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@ -115,59 +115,49 @@ if( WIN32 )
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set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib )
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set( NASM_NAMES nasmw nasm )
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if( NOT MSVC )
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find_path( D3D_INCLUDE_DIR d3d9.h
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Include )
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if( NOT D3D_INCLUDE_DIR )
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message( SEND_ERROR "Could not find DirectX 9 header files" )
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else()
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include_directories( ${D3D_INCLUDE_DIR} )
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endif()
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find_path( XINPUT_INCLUDE_DIR xinput.h
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Include )
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if( NOT XINPUT_INCLUDE_DIR )
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message( WARNING "Could not find xinput.h. XInput will be disabled." )
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add_definitions( -DNO_XINPUT )
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else()
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include_directories( ${XINPUT_INCLUDE_DIR} )
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endif()
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find_library( DX_dxguid_LIBRARY dxguid
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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find_library( DX_dinput8_LIBRARY dinput8
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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set( DX_LIBS_FOUND YES )
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if( NOT DX_dxguid_LIBRARY )
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set( DX_LIBS_FOUND NO )
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endif()
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if( NOT DX_dinput8_LIBRARY )
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set( DX_LIBS_FOUND NO )
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endif()
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if( NOT DX_LIBS_FOUND )
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message( FATAL_ERROR "Could not find DirectX 9 libraries" )
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endif()
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set( DX_LIBS
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"${DX_dxguid_LIBRARY}"
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"${DX_dinput8_LIBRARY}"
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)
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find_path( D3D_INCLUDE_DIR d3d9.h
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Include )
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if( NOT D3D_INCLUDE_DIR )
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message( SEND_ERROR "Could not find DirectX 9 header files" )
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else()
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set( DX_LIBS
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dxguid
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dinput8
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)
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include_directories( ${D3D_INCLUDE_DIR} )
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endif()
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find_path( XINPUT_INCLUDE_DIR xinput.h
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Include )
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if( NOT XINPUT_INCLUDE_DIR )
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message( WARNING "Could not find xinput.h. XInput will be disabled." )
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add_definitions( -DNO_XINPUT )
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else()
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include_directories( ${XINPUT_INCLUDE_DIR} )
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endif()
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set( ZDOOM_LIBS ${DX_LIBS}
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find_library( DX_dxguid_LIBRARY dxguid
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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find_library( DX_dinput8_LIBRARY dinput8
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PATHS ENV DXSDK_DIR
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PATH_SUFFIXES Lib Lib/${XBITS} )
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set( DX_LIBS_FOUND YES )
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if( NOT DX_dxguid_LIBRARY )
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set( DX_LIBS_FOUND NO )
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endif()
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if( NOT DX_dinput8_LIBRARY )
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set( DX_LIBS_FOUND NO )
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endif()
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if( NOT DX_LIBS_FOUND )
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message( FATAL_ERROR "Could not find DirectX 9 libraries" )
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endif()
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set( ZDOOM_LIBS
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wsock32
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winmm
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"${DX_dxguid_LIBRARY}"
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"${DX_dinput8_LIBRARY}"
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ole32
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user32
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gdi32
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@ -281,6 +271,10 @@ if( NOT NO_FMOD )
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if( FMOD_INCLUDE_DIR )
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message( STATUS "FMOD include files found at ${FMOD_INCLUDE_DIR}" )
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include_directories( "${FMOD_INCLUDE_DIR}" )
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if( EXISTS "${FMOD_INCLUDE_DIR}/fmod_common.h" )
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set( FMOD_STUDIO YES )
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endif()
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else()
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message( STATUS "Could not find FMOD include files" )
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set( NO_FMOD ON )
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@ -1482,7 +1476,16 @@ endif()
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if( MSVC )
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option( ZDOOM_GENERATE_MAPFILE "Generate .map file for debugging." OFF )
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set( LINKERSTUFF "/MANIFEST:NO /DELAYLOAD:\"fmodex${X64}.dll\"" )
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set( LINKERSTUFF "/MANIFEST:NO" )
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if( NOT NO_FMOD )
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if( FMOD_STUDIO )
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set( LINKERSTUFF "${LINKERSTUFF} /DELAYLOAD:\"fmod${X64}.dll\"" )
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else()
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set( LINKERSTUFF "${LINKERSTUFF} /DELAYLOAD:\"fmodex${X64}.dll\"" )
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endif()
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endif()
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if( ZDOOM_GENERATE_MAPFILE )
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set( LINKERSTUFF "${LINKERSTUFF} /MAP" )
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endif()
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@ -1522,17 +1525,23 @@ if( APPLE )
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MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" )
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if( NOT NO_FMOD )
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if( FMOD_STUDIO )
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set( FMOD_DYLIB libfmod.dylib )
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else()
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set( FMOD_DYLIB libfmodex.dylib )
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endif()
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# Fix fmod link so that it can be found in the app bundle.
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find_program( OTOOL otool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" )
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find_program( INSTALL_NAME_TOOL install_name_tool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" )
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execute_process( COMMAND "${OTOOL}" -L "${FMOD_LIBRARY}"
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COMMAND grep "libfmodex.dylib (compat"
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COMMAND grep "${FMOD_DYLIB} (compat"
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COMMAND head -n1
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COMMAND awk "{print $1}"
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OUTPUT_VARIABLE FMOD_LINK
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OUTPUT_STRIP_TRAILING_WHITESPACE )
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add_custom_command( TARGET zdoom POST_BUILD
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COMMAND "${INSTALL_NAME_TOOL}" -change "${FMOD_LINK}" @executable_path/../Frameworks/libfmodex.dylib "$<TARGET_FILE:zdoom>"
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COMMAND "${INSTALL_NAME_TOOL}" -change "${FMOD_LINK}" @executable_path/../Frameworks/${FMOD_DYLIB} "$<TARGET_FILE:zdoom>"
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COMMENT "Relinking FMOD Ex" )
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endif()
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endif()
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@ -811,8 +811,8 @@ static void C_DrawNotifyText ()
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DTA_KeepRatio, true,
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DTA_AlphaF, alpha, TAG_DONE);
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else
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screen->DrawText (SmallFont, color, (screen->GetWidth() / active_con_scaletext() -
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SmallFont->StringWidth (NotifyStrings[i].Text))/ active_con_scaletext(),
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screen->DrawText (SmallFont, color, (screen->GetWidth() -
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SmallFont->StringWidth (NotifyStrings[i].Text) * active_con_scaletext()) / 2 / active_con_scaletext(),
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line, NotifyStrings[i].Text,
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DTA_VirtualWidth, screen->GetWidth() / active_con_scaletext(),
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DTA_VirtualHeight, screen->GetHeight() / active_con_scaletext(),
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@ -1747,6 +1747,14 @@ void C_AddTabCommand (const char *name)
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void C_RemoveTabCommand (const char *name)
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{
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if (TabCommands.Size() == 0)
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{
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// There are no tab commands that can be removed.
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// This is important to skip construction of aname
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// in case the NameManager has already been destroyed.
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return;
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}
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FName aname(name, true);
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if (aname == NAME_None)
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@ -1914,7 +1914,7 @@ class CommandAspectRatio : public SBarInfoCommandFlowControl
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{
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SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
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SetTruth(ratioMap[CheckRatio(screen->GetWidth(), screen->GetHeight())] == ratio, block, statusBar);
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SetTruth(ratioMap[FindRatio()] == ratio, block, statusBar);
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}
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protected:
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enum Ratio
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@ -1931,6 +1931,37 @@ class CommandAspectRatio : public SBarInfoCommandFlowControl
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static Ratio ratioMap[5];
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Ratio ratio;
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private:
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int FindRatio()
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{
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float aspect = ActiveRatio(screen->GetWidth(), screen->GetHeight());
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static std::pair<float, int> ratioTypes[] =
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{
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{ 21 / 9.0f , ASPECTRATIO_16_9 },
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{ 16 / 9.0f , ASPECTRATIO_16_9 },
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{ 17 / 10.0f , ASPECTRATIO_17_10 },
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{ 16 / 10.0f , ASPECTRATIO_16_10 },
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{ 4 / 3.0f , ASPECTRATIO_4_3 },
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{ 5 / 4.0f , ASPECTRATIO_5_4 },
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{ 0.0f, 0 }
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};
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int ratio = ratioTypes[0].second;
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float distance = fabs(ratioTypes[0].first - aspect);
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for (int i = 1; ratioTypes[i].first != 0.0f; i++)
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{
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float d = fabs(ratioTypes[i].first - aspect);
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if (d < distance)
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{
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ratio = ratioTypes[i].second;
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distance = d;
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}
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}
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return ratio;
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}
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};
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CommandAspectRatio::Ratio CommandAspectRatio::ratioMap[5] = {ASPECTRATIO_4_3,ASPECTRATIO_16_9,ASPECTRATIO_16_10,ASPECTRATIO_16_10,ASPECTRATIO_5_4};
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@ -1108,13 +1108,13 @@ void DrawHUD()
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}
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else
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{
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if (WidescreenRatio == 4)
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if (CheckRatio(SCREENWIDTH, SCREENHEIGHT) == 4)
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{
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hudheight = hudwidth * 30 / BaseRatioSizes[WidescreenRatio][3]; // BaseRatioSizes is inverted for this mode
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hudheight = hudwidth * 30 / AspectMultiplier(WidescreenRatio); // BaseRatioSizes is inverted for this mode
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}
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else
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{
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hudheight = hudwidth * 30 / (48*48/BaseRatioSizes[WidescreenRatio][3]);
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hudheight = hudwidth * 30 / (48*48/AspectMultiplier(WidescreenRatio));
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}
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}
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}
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@ -299,14 +299,15 @@ void DBaseStatusBar::SetScaled (bool scale, bool force)
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{
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ST_X = 0;
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ST_Y = VirticalResolution - RelTop;
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if (CheckRatio(SCREENWIDTH, SCREENHEIGHT) != 4)
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float aspect = ActiveRatio(SCREENWIDTH, SCREENHEIGHT);
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if (!AspectTallerThanWide(aspect))
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{ // Normal resolution
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::ST_Y = Scale (ST_Y, SCREENHEIGHT, VirticalResolution);
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}
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else
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{ // 5:4 resolution
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::ST_Y = Scale(ST_Y - VirticalResolution/2, SCREENHEIGHT*3, Scale(VirticalResolution, BaseRatioSizes[4][1], 200)) + SCREENHEIGHT/2
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+ (SCREENHEIGHT - SCREENHEIGHT * BaseRatioSizes[4][3] / 48) / 2;
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::ST_Y = Scale(ST_Y - VirticalResolution/2, SCREENHEIGHT*3, Scale(VirticalResolution, AspectBaseHeight(aspect), 200)) + SCREENHEIGHT/2
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+ (SCREENHEIGHT - SCREENHEIGHT * AspectMultiplier(aspect) / 48) / 2;
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}
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Displacement = 0;
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}
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@ -1035,10 +1036,10 @@ void DBaseStatusBar::DrSmallNumberOuter (int val, int x, int y, bool center) con
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void DBaseStatusBar::RefreshBackground () const
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{
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int x, x2, y, ratio;
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int x, x2, y;
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ratio = CheckRatio (SCREENWIDTH, SCREENHEIGHT);
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x = (!IsRatioWidescreen(ratio) || !Scaled) ? ST_X : SCREENWIDTH*(48-BaseRatioSizes[ratio][3])/(48*2);
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float ratio = ActiveRatio (SCREENWIDTH, SCREENHEIGHT);
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x = (ratio < 1.5f || !Scaled) ? ST_X : SCREENWIDTH*(48-AspectMultiplier(ratio))/(48*2);
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y = x == ST_X && x > 0 ? ST_Y : ::ST_Y;
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if(!CompleteBorder)
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@ -1058,8 +1059,8 @@ void DBaseStatusBar::RefreshBackground () const
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{
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if(!CompleteBorder)
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{
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x2 = !IsRatioWidescreen(ratio) || !Scaled ? ST_X+HorizontalResolution :
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SCREENWIDTH - (SCREENWIDTH*(48-BaseRatioSizes[ratio][3])+48*2-1)/(48*2);
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x2 = ratio < 1.5f || !Scaled ? ST_X+HorizontalResolution :
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SCREENWIDTH - (SCREENWIDTH*(48-AspectMultiplier(ratio))+48*2-1)/(48*2);
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}
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else
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{
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|
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@ -35,6 +35,7 @@
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#include <string.h>
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#include "name.h"
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#include "c_dispatch.h"
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#include "c_console.h"
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// MACROS ------------------------------------------------------------------
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@ -268,6 +269,8 @@ FName::NameManager::~NameManager()
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{
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NameBlock *block, *next;
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C_ClearTabCommands();
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for (block = Blocks; block != NULL; block = next)
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{
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next = block->NextBlock;
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|
|
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@ -309,6 +309,11 @@ void FUDMFKeys::Sort()
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FUDMFKey *FUDMFKeys::Find(FName key)
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{
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if (!mSorted)
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{
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mSorted = true;
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Sort();
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}
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int min = 0, max = Size()-1;
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while (min <= max)
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|
|
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@ -245,6 +245,7 @@ struct FUDMFKey
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class FUDMFKeys : public TArray<FUDMFKey>
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{
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bool mSorted = false;
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public:
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void Sort();
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FUDMFKey *Find(FName key);
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|
|
|
@ -235,7 +235,7 @@ void R_SetVisibility(double vis)
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else
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r_WallVisibility = r_BaseVisibility;
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r_WallVisibility = (InvZtoScale * SCREENWIDTH*BaseRatioSizes[WidescreenRatio][1] /
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r_WallVisibility = (InvZtoScale * SCREENWIDTH*AspectBaseHeight(WidescreenRatio) /
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(viewwidth*SCREENHEIGHT*3)) * (r_WallVisibility * FocalTangent);
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// Prevent overflow on floors/ceilings. Note that the calculation of
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@ -298,7 +298,7 @@ CCMD (r_visibility)
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//
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//==========================================================================
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void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio)
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void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio)
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{
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int virtheight, virtwidth, virtwidth2, virtheight2;
|
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|
@ -321,22 +321,22 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
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virtwidth = virtwidth2 = fullWidth;
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virtheight = virtheight2 = fullHeight;
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if (Is54Aspect(trueratio))
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if (AspectTallerThanWide(trueratio))
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{
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virtheight2 = virtheight2 * BaseRatioSizes[trueratio][3] / 48;
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virtheight2 = virtheight2 * AspectMultiplier(trueratio) / 48;
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}
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else
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{
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virtwidth2 = virtwidth2 * BaseRatioSizes[trueratio][3] / 48;
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virtwidth2 = virtwidth2 * AspectMultiplier(trueratio) / 48;
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}
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|
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if (Is54Aspect(WidescreenRatio))
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if (AspectTallerThanWide(WidescreenRatio))
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{
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virtheight = virtheight * BaseRatioSizes[WidescreenRatio][3] / 48;
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virtheight = virtheight * AspectMultiplier(WidescreenRatio) / 48;
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}
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else
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{
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virtwidth = virtwidth * BaseRatioSizes[WidescreenRatio][3] / 48;
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virtwidth = virtwidth * AspectMultiplier(WidescreenRatio) / 48;
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}
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BaseYaspectMul = 320.0 * virtheight2 / (r_Yaspect * virtwidth2);
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@ -688,7 +688,7 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
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ViewPos.X = (x1 + r * dx)*2 - x;
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ViewPos.Y = (y1 + r * dy)*2 - y;
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}
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ViewAngle = pds->src->Delta().Angle() - startang;
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ViewAngle = pds->src->Delta().Angle() * 2 - startang;
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||||
}
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||||
else
|
||||
{
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||||
|
@ -968,7 +968,7 @@ void R_RenderViewToCanvas (AActor *actor, DCanvas *canvas,
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RenderTarget = canvas;
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bRenderingToCanvas = true;
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||||
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R_SetWindow (12, width, height, height);
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R_SetWindow (12, width, height, height, true);
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viewwindowx = x;
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viewwindowy = y;
|
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viewactive = true;
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||||
|
|
|
@ -55,7 +55,7 @@ struct FRenderer
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|||
virtual void ErrorCleanup () {}
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virtual void ClearBuffer(int color) = 0;
|
||||
virtual void Init() = 0;
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virtual void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio) {}
|
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virtual void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio) {}
|
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virtual void SetupFrame(player_t *player) {}
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virtual void CopyStackedViewParameters() {}
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virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) = 0;
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||||
|
|
|
@ -47,7 +47,7 @@
|
|||
EXTERN_CVAR(Bool, r_shadercolormaps)
|
||||
|
||||
class FArchive;
|
||||
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio);
|
||||
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
|
||||
void R_SetupColormap(player_t *);
|
||||
void R_SetupFreelook();
|
||||
void R_InitRenderer();
|
||||
|
@ -299,7 +299,7 @@ void FSoftwareRenderer::ClearBuffer(int color)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
void FSoftwareRenderer::SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio)
|
||||
void FSoftwareRenderer::SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio)
|
||||
{
|
||||
R_SWRSetWindow(windowSize, fullWidth, fullHeight, stHeight, trueratio);
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ struct FSoftwareRenderer : public FRenderer
|
|||
void ErrorCleanup ();
|
||||
void ClearBuffer(int color);
|
||||
void Init();
|
||||
void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio);
|
||||
void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
|
||||
void SetupFrame(player_t *player);
|
||||
void CopyStackedViewParameters();
|
||||
void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov);
|
||||
|
|
|
@ -1395,7 +1395,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
|
|||
}
|
||||
if (pspr->GetID() < PSP_TARGETCENTER)
|
||||
{ // Move the weapon down for 1280x1024.
|
||||
vis->texturemid -= BaseRatioSizes[WidescreenRatio][2];
|
||||
vis->texturemid -= AspectPspriteOffset(WidescreenRatio);
|
||||
}
|
||||
vis->x1 = x1 < 0 ? 0 : x1;
|
||||
vis->x2 = x2 >= viewwidth ? viewwidth : x2;
|
||||
|
|
|
@ -138,7 +138,7 @@ angle_t LocalViewAngle;
|
|||
int LocalViewPitch;
|
||||
bool LocalKeyboardTurner;
|
||||
|
||||
int WidescreenRatio;
|
||||
float WidescreenRatio;
|
||||
int setblocks;
|
||||
int extralight;
|
||||
bool setsizeneeded;
|
||||
|
@ -198,9 +198,9 @@ void R_SetViewSize (int blocks)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
|
||||
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, bool renderingToCanvas)
|
||||
{
|
||||
int trueratio;
|
||||
float trueratio;
|
||||
|
||||
if (windowSize >= 11)
|
||||
{
|
||||
|
@ -220,8 +220,15 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
|
|||
freelookviewheight = ((setblocks*fullHeight)/10)&~7;
|
||||
}
|
||||
|
||||
// If the screen is approximately 16:9 or 16:10, consider it widescreen.
|
||||
WidescreenRatio = CheckRatio (fullWidth, fullHeight, &trueratio);
|
||||
if (renderingToCanvas)
|
||||
{
|
||||
WidescreenRatio = fullWidth / (float)fullHeight;
|
||||
trueratio = WidescreenRatio;
|
||||
}
|
||||
else
|
||||
{
|
||||
WidescreenRatio = ActiveRatio(fullWidth, fullHeight, &trueratio);
|
||||
}
|
||||
|
||||
DrawFSHUD = (windowSize == 11);
|
||||
|
||||
|
@ -230,13 +237,13 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
|
|||
|
||||
centery = viewheight/2;
|
||||
centerx = viewwidth/2;
|
||||
if (Is54Aspect(WidescreenRatio))
|
||||
if (AspectTallerThanWide(WidescreenRatio))
|
||||
{
|
||||
centerxwide = centerx;
|
||||
}
|
||||
else
|
||||
{
|
||||
centerxwide = centerx * BaseRatioSizes[WidescreenRatio][3] / 48;
|
||||
centerxwide = centerx * AspectMultiplier(WidescreenRatio) / 48;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@ extern int validcount;
|
|||
extern angle_t LocalViewAngle; // [RH] Added to consoleplayer's angle
|
||||
extern int LocalViewPitch; // [RH] Used directly instead of consoleplayer's pitch
|
||||
extern bool LocalKeyboardTurner; // [RH] The local player used the keyboard to turn, so interpolate
|
||||
extern int WidescreenRatio;
|
||||
extern float WidescreenRatio;
|
||||
|
||||
extern double r_TicFracF;
|
||||
extern DWORD r_FrameTime;
|
||||
|
@ -95,7 +95,7 @@ void R_ExecuteSetViewSize (void);
|
|||
|
||||
// Called by M_Responder.
|
||||
void R_SetViewSize (int blocks);
|
||||
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight);
|
||||
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, bool renderingToCanvas = false);
|
||||
|
||||
|
||||
extern void R_FreePastViewers ();
|
||||
|
|
|
@ -971,6 +971,7 @@ bool FMODSoundRenderer::Init()
|
|||
|
||||
#if FMOD_STUDIO
|
||||
FMOD_ADVANCEDSETTINGS advSettings = {};
|
||||
advSettings.cbSize = sizeof advSettings;
|
||||
advSettings.resamplerMethod = resampler;
|
||||
result = Sys->setAdvancedSettings(&advSettings);
|
||||
if (result != FMOD_OK)
|
||||
|
@ -1370,11 +1371,8 @@ void FMODSoundRenderer::PrintStatus()
|
|||
{
|
||||
FMOD_OUTPUTTYPE output;
|
||||
FMOD_SPEAKERMODE speakermode;
|
||||
FMOD_SOUND_FORMAT format;
|
||||
FMOD_DSP_RESAMPLER resampler;
|
||||
int driver;
|
||||
int samplerate;
|
||||
int numoutputchannels;
|
||||
unsigned int bufferlength;
|
||||
int numbuffers;
|
||||
|
||||
|
@ -1413,6 +1411,9 @@ void FMODSoundRenderer::PrintStatus()
|
|||
#endif
|
||||
}
|
||||
#if !FMOD_STUDIO
|
||||
FMOD_SOUND_FORMAT format;
|
||||
FMOD_DSP_RESAMPLER resampler;
|
||||
int numoutputchannels;
|
||||
if (FMOD_OK == Sys->getSoftwareFormat(&samplerate, &format, &numoutputchannels, NULL, &resampler, NULL))
|
||||
{
|
||||
Printf (TEXTCOLOR_LIGHTBLUE "Software mixer sample rate: " TEXTCOLOR_GREEN "%d\n", samplerate);
|
||||
|
@ -2758,6 +2759,16 @@ std::pair<SoundHandle,bool> FMODSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int l
|
|||
exinfo.defaultfrequency = frequency;
|
||||
switch (bits)
|
||||
{
|
||||
#if FMOD_STUDIO
|
||||
case -8:
|
||||
// Need to convert sample data from signed to unsigned.
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
sfxdata[i] ^= 0x80;
|
||||
}
|
||||
|
||||
case 8:
|
||||
#else // !FMOD_STUDIO
|
||||
case 8:
|
||||
// Need to convert sample data from unsigned to signed.
|
||||
for (int i = 0; i < length; ++i)
|
||||
|
@ -2766,6 +2777,7 @@ std::pair<SoundHandle,bool> FMODSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int l
|
|||
}
|
||||
|
||||
case -8:
|
||||
#endif // FMOD_STUDIO
|
||||
exinfo.format = FMOD_SOUND_FORMAT_PCM8;
|
||||
numsamples = length;
|
||||
break;
|
||||
|
|
|
@ -870,37 +870,37 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
|
|||
void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h,
|
||||
double vwidth, double vheight, bool vbottom, bool handleaspect) const
|
||||
{
|
||||
int myratio = handleaspect ? CheckRatio (Width, Height) : 0;
|
||||
float myratio = handleaspect ? ActiveRatio (Width, Height) : (4.0f / 3.0f);
|
||||
|
||||
// if 21:9 AR, map to 16:9 for all callers.
|
||||
// this allows for black bars and stops the stretching of fullscreen images
|
||||
if (myratio == 6) {
|
||||
myratio = 2;
|
||||
if (myratio > 1.7f) {
|
||||
myratio = 16.0f / 9.0f;
|
||||
}
|
||||
|
||||
double right = x + w;
|
||||
double bottom = y + h;
|
||||
|
||||
if (myratio != 0 && myratio != 4)
|
||||
if (myratio > 1.334f)
|
||||
{ // The target surface is either 16:9 or 16:10, so expand the
|
||||
// specified virtual size to avoid undesired stretching of the
|
||||
// image. Does not handle non-4:3 virtual sizes. I'll worry about
|
||||
// those if somebody expresses a desire to use them.
|
||||
x = (x - vwidth * 0.5) * Width * 960 / (vwidth * BaseRatioSizes[myratio][0]) + Width * 0.5;
|
||||
w = (right - vwidth * 0.5) * Width * 960 / (vwidth * BaseRatioSizes[myratio][0]) + Width * 0.5 - x;
|
||||
x = (x - vwidth * 0.5) * Width * 960 / (vwidth * AspectBaseWidth(myratio)) + Width * 0.5;
|
||||
w = (right - vwidth * 0.5) * Width * 960 / (vwidth * AspectBaseWidth(myratio)) + Width * 0.5 - x;
|
||||
}
|
||||
else
|
||||
{
|
||||
x = x * Width / vwidth;
|
||||
w = right * Width / vwidth - x;
|
||||
}
|
||||
if (myratio == 4)
|
||||
if (AspectTallerThanWide(myratio))
|
||||
{ // The target surface is 5:4
|
||||
y = (y - vheight * 0.5) * Height * 600 / (vheight * BaseRatioSizes[myratio][1]) + Height * 0.5;
|
||||
h = (bottom - vheight * 0.5) * Height * 600 / (vheight * BaseRatioSizes[myratio][1]) + Height * 0.5 - y;
|
||||
y = (y - vheight * 0.5) * Height * 600 / (vheight * AspectBaseHeight(myratio)) + Height * 0.5;
|
||||
h = (bottom - vheight * 0.5) * Height * 600 / (vheight * AspectBaseHeight(myratio)) + Height * 0.5 - y;
|
||||
if (vbottom)
|
||||
{
|
||||
y += (Height - Height * BaseRatioSizes[myratio][3] / 48.0) * 0.5;
|
||||
y += (Height - Height * AspectMultiplier(myratio) / 48.0) * 0.5;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -944,30 +944,30 @@ void DCanvas::VirtualToRealCoordsInt(int &x, int &y, int &w, int &h,
|
|||
|
||||
void DCanvas::FillBorder (FTexture *img)
|
||||
{
|
||||
int myratio = CheckRatio (Width, Height);
|
||||
float myratio = ActiveRatio (Width, Height);
|
||||
|
||||
// if 21:9 AR, fill borders akin to 16:9, since all fullscreen
|
||||
// images are being drawn to that scale.
|
||||
if (myratio == 6) {
|
||||
myratio = 2;
|
||||
if (myratio > 1.7f) {
|
||||
myratio = 16 / 9.0f;
|
||||
}
|
||||
|
||||
if (myratio == 0)
|
||||
if (myratio >= 1.3f && myratio <= 1.4f)
|
||||
{ // This is a 4:3 display, so no border to show
|
||||
return;
|
||||
}
|
||||
int bordtop, bordbottom, bordleft, bordright, bord;
|
||||
if (Is54Aspect(myratio))
|
||||
if (AspectTallerThanWide(myratio))
|
||||
{ // Screen is taller than it is wide
|
||||
bordleft = bordright = 0;
|
||||
bord = Height - Height * BaseRatioSizes[myratio][3] / 48;
|
||||
bord = Height - Height * AspectMultiplier(myratio) / 48;
|
||||
bordtop = bord / 2;
|
||||
bordbottom = bord - bordtop;
|
||||
}
|
||||
else
|
||||
{ // Screen is wider than it is tall
|
||||
bordtop = bordbottom = 0;
|
||||
bord = Width - Width * BaseRatioSizes[myratio][3] / 48;
|
||||
bord = Width - Width * AspectMultiplier(myratio) / 48;
|
||||
bordleft = bord / 2;
|
||||
bordright = bord - bordleft;
|
||||
}
|
||||
|
|
230
src/v_video.cpp
230
src/v_video.cpp
|
@ -763,6 +763,21 @@ void DCanvas::CalcGamma (float gamma, BYTE gammalookup[256])
|
|||
DSimpleCanvas::DSimpleCanvas (int width, int height, bool bgra)
|
||||
: DCanvas (width, height, bgra)
|
||||
{
|
||||
MemBuffer = nullptr;
|
||||
Resize(width, height);
|
||||
}
|
||||
|
||||
void DSimpleCanvas::Resize(int width, int height)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
|
||||
if (MemBuffer != NULL)
|
||||
{
|
||||
delete[] MemBuffer;
|
||||
MemBuffer = NULL;
|
||||
}
|
||||
|
||||
// Making the pitch a power of 2 is very bad for performance
|
||||
// Try to maximize the number of cache lines that can be filled
|
||||
// for each column drawing operation by making the pitch slightly
|
||||
|
@ -1363,7 +1378,6 @@ CCMD(clean)
|
|||
bool V_DoModeSetup (int width, int height, int bits)
|
||||
{
|
||||
DFrameBuffer *buff = I_SetMode (width, height, screen);
|
||||
int cx1, cx2;
|
||||
|
||||
if (buff == NULL)
|
||||
{
|
||||
|
@ -1378,6 +1392,17 @@ bool V_DoModeSetup (int width, int height, int bits)
|
|||
// if D3DFB is being used for the display.
|
||||
FFont::StaticPreloadFonts();
|
||||
|
||||
DisplayBits = bits;
|
||||
V_UpdateModeSize(width, height);
|
||||
|
||||
M_RefreshModesList ();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void V_UpdateModeSize (int width, int height)
|
||||
{
|
||||
int cx1, cx2;
|
||||
V_CalcCleanFacs(320, 200, width, height, &CleanXfac, &CleanYfac, &cx1, &cx2);
|
||||
|
||||
CleanWidth = width / CleanXfac;
|
||||
|
@ -1418,32 +1443,37 @@ bool V_DoModeSetup (int width, int height, int bits)
|
|||
|
||||
DisplayWidth = width;
|
||||
DisplayHeight = height;
|
||||
DisplayBits = bits;
|
||||
|
||||
R_OldBlend = ~0;
|
||||
Renderer->OnModeSet();
|
||||
|
||||
M_RefreshModesList ();
|
||||
}
|
||||
|
||||
return true;
|
||||
void V_OutputResized (int width, int height)
|
||||
{
|
||||
V_UpdateModeSize(width, height);
|
||||
setsizeneeded = true;
|
||||
if (StatusBar != NULL)
|
||||
{
|
||||
StatusBar->ScreenSizeChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *_cx1, int *_cx2)
|
||||
{
|
||||
int ratio;
|
||||
float ratio;
|
||||
int cwidth;
|
||||
int cheight;
|
||||
int cx1, cy1, cx2, cy2;
|
||||
|
||||
ratio = CheckRatio(realwidth, realheight);
|
||||
if (Is54Aspect(ratio))
|
||||
ratio = ActiveRatio(realwidth, realheight);
|
||||
if (AspectTallerThanWide(ratio))
|
||||
{
|
||||
cwidth = realwidth;
|
||||
cheight = realheight * BaseRatioSizes[ratio][3] / 48;
|
||||
cheight = realheight * AspectMultiplier(ratio) / 48;
|
||||
}
|
||||
else
|
||||
{
|
||||
cwidth = realwidth * BaseRatioSizes[ratio][3] / 48;
|
||||
cwidth = realwidth * AspectMultiplier(ratio) / 48;
|
||||
cheight = realheight;
|
||||
}
|
||||
// Use whichever pair of cwidth/cheight or width/height that produces less difference
|
||||
|
@ -1677,20 +1707,10 @@ CUSTOM_CVAR (Int, vid_aspect, 0, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
|
|||
}
|
||||
}
|
||||
|
||||
// Tries to guess the physical dimensions of the screen based on the
|
||||
// screen's pixel dimensions. Can return:
|
||||
// 0: 4:3
|
||||
// 1: 16:9
|
||||
// 2: 16:10
|
||||
// 3: 17:10
|
||||
// 4: 5:4
|
||||
// 5: 17:10 (redundant)
|
||||
// 6: 21:9
|
||||
int CheckRatio (int width, int height, int *trueratio)
|
||||
// Helper for ActiveRatio and CheckRatio. Returns the forced ratio type, or -1 if none.
|
||||
int ActiveFakeRatio(int width, int height)
|
||||
{
|
||||
int fakeratio = -1;
|
||||
int ratio;
|
||||
|
||||
if ((vid_aspect >= 1) && (vid_aspect <= 6))
|
||||
{
|
||||
// [SP] User wants to force aspect ratio; let them.
|
||||
|
@ -1702,7 +1722,7 @@ int CheckRatio (int width, int height, int *trueratio)
|
|||
else if (fakeratio == 5)
|
||||
{
|
||||
fakeratio = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (vid_nowidescreen)
|
||||
{
|
||||
|
@ -1712,74 +1732,112 @@ int CheckRatio (int width, int height, int *trueratio)
|
|||
}
|
||||
else
|
||||
{
|
||||
fakeratio = (height * 5/4 == width) ? 4 : 0;
|
||||
fakeratio = (height * 5 / 4 == width) ? 4 : 0;
|
||||
}
|
||||
}
|
||||
// If the size is approximately 16:9, consider it so.
|
||||
if (abs (height * 16/9 - width) < 10)
|
||||
{
|
||||
ratio = 1;
|
||||
}
|
||||
// Consider 17:10 as well.
|
||||
else if (abs (height * 17/10 - width) < 10)
|
||||
{
|
||||
ratio = 3;
|
||||
}
|
||||
// 16:10 has more variance in the pixel dimensions. Grr.
|
||||
else if (abs (height * 16/10 - width) < 60)
|
||||
{
|
||||
// 320x200 and 640x400 are always 4:3, not 16:10
|
||||
if ((width == 320 && height == 200) || (width == 640 && height == 400))
|
||||
{
|
||||
ratio = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ratio = 2;
|
||||
}
|
||||
}
|
||||
// Unless vid_tft is set, 1280x1024 is 4:3, not 5:4.
|
||||
else if (height * 5/4 == width && vid_tft)
|
||||
{
|
||||
ratio = 4;
|
||||
}
|
||||
// test for 21:9 (actually 64:27, 21:9 is a semi-accurate ratio used in marketing)
|
||||
else if (abs (height * 64/27 - width) < 30)
|
||||
{
|
||||
ratio = 6;
|
||||
}
|
||||
// Assume anything else is 4:3. (Which is probably wrong these days...)
|
||||
else
|
||||
{
|
||||
ratio = 0;
|
||||
}
|
||||
|
||||
if (trueratio != NULL)
|
||||
{
|
||||
*trueratio = ratio;
|
||||
}
|
||||
return (fakeratio >= 0) ? fakeratio : ratio;
|
||||
return fakeratio;
|
||||
}
|
||||
|
||||
// First column: Base width
|
||||
// Second column: Base height (used for wall visibility multiplier)
|
||||
// Third column: Psprite offset (needed for "tallscreen" modes)
|
||||
// Fourth column: Width or height multiplier
|
||||
|
||||
// For widescreen aspect ratio x:y ...
|
||||
// base_width = 240 * x / y
|
||||
// multiplier = 320 / base_width
|
||||
// base_height = 200 * multiplier
|
||||
const int BaseRatioSizes[7][4] =
|
||||
// Active screen ratio based on cvars and size
|
||||
float ActiveRatio(int width, int height, float *trueratio)
|
||||
{
|
||||
{ 960, 600, 0, 48 }, // 4:3 320, 200, multiplied by three
|
||||
{ 1280, 450, 0, 48*3/4 }, // 16:9 426.6667, 150, multiplied by three
|
||||
{ 1152, 500, 0, 48*5/6 }, // 16:10 386, 166.6667, multiplied by three
|
||||
{ 1224, 471, 0, 48*40/51 }, // 17:10 408, 156.8627, multiplied by three
|
||||
{ 960, 640, (int)(6.5*FRACUNIT), 48*15/16 }, // 5:4 320, 213.3333, multiplied by three
|
||||
{ 1224, 471, 0, 48*40/51 }, // 17:10 408, 156.8627, multiplied by three (REDUNDANT)
|
||||
{ 1707, 338, 0, 48*9/16 } // 21:9 568.8889, 337.5, multiplied by three
|
||||
};
|
||||
static float forcedRatioTypes[] =
|
||||
{
|
||||
4 / 3.0f,
|
||||
16 / 9.0f,
|
||||
16 / 10.0f,
|
||||
17 / 10.0f,
|
||||
5 / 4.0f,
|
||||
17 / 10.0f,
|
||||
21 / 9.0f
|
||||
};
|
||||
|
||||
float ratio = width / (float)height;
|
||||
int fakeratio = ActiveFakeRatio(width, height);
|
||||
|
||||
if (trueratio)
|
||||
*trueratio = ratio;
|
||||
return (fakeratio != -1) ? forcedRatioTypes[fakeratio] : ratio;
|
||||
}
|
||||
|
||||
// Tries to guess the physical dimensions of the screen based on the
|
||||
// screen's pixel dimensions. Can return:
|
||||
// 0: 4:3
|
||||
// 1: 16:9
|
||||
// 2: 16:10
|
||||
// 3: 17:10
|
||||
// 4: 5:4
|
||||
// 5: 17:10 (redundant, never returned)
|
||||
// 6: 21:9
|
||||
int CheckRatio (int width, int height, int *trueratio)
|
||||
{
|
||||
float aspect = width / (float)height;
|
||||
|
||||
static std::pair<float, int> ratioTypes[] =
|
||||
{
|
||||
{ 21 / 9.0f , 6 },
|
||||
{ 16 / 9.0f , 1 },
|
||||
{ 17 / 10.0f , 3 },
|
||||
{ 16 / 10.0f , 2 },
|
||||
{ 4 / 3.0f , 0 },
|
||||
{ 5 / 4.0f , 4 },
|
||||
{ 0.0f, 0 }
|
||||
};
|
||||
|
||||
int ratio = ratioTypes[0].second;
|
||||
float distance = fabs(ratioTypes[0].first - aspect);
|
||||
for (int i = 1; ratioTypes[i].first != 0.0f; i++)
|
||||
{
|
||||
float d = fabs(ratioTypes[i].first - aspect);
|
||||
if (d < distance)
|
||||
{
|
||||
ratio = ratioTypes[i].second;
|
||||
distance = d;
|
||||
}
|
||||
}
|
||||
|
||||
int fakeratio = ActiveFakeRatio(width, height);
|
||||
if (fakeratio == -1)
|
||||
fakeratio = ratio;
|
||||
|
||||
if (trueratio)
|
||||
*trueratio = ratio;
|
||||
return fakeratio;
|
||||
}
|
||||
|
||||
int AspectBaseWidth(float aspect)
|
||||
{
|
||||
return (int)round(240.0f * aspect * 3.0f);
|
||||
}
|
||||
|
||||
int AspectBaseHeight(float aspect)
|
||||
{
|
||||
if (!AspectTallerThanWide(aspect))
|
||||
return (int)round(200.0f * (320.0f / (AspectBaseWidth(aspect) / 3.0f)) * 3.0f);
|
||||
else
|
||||
return (int)round((200.0f * (4.0f / 3.0f)) / aspect * 3.0f);
|
||||
}
|
||||
|
||||
double AspectPspriteOffset(float aspect)
|
||||
{
|
||||
if (!AspectTallerThanWide(aspect))
|
||||
return 0.0;
|
||||
else
|
||||
return ((4.0 / 3.0) / aspect - 1.0) * 97.5;
|
||||
}
|
||||
|
||||
int AspectMultiplier(float aspect)
|
||||
{
|
||||
if (!AspectTallerThanWide(aspect))
|
||||
return (int)round(320.0f / (AspectBaseWidth(aspect) / 3.0f) * 48.0f);
|
||||
else
|
||||
return (int)round(200.0f / (AspectBaseHeight(aspect) / 3.0f) * 48.0f);
|
||||
}
|
||||
|
||||
bool AspectTallerThanWide(float aspect)
|
||||
{
|
||||
return aspect < 1.333f;
|
||||
}
|
||||
|
||||
void IVideo::DumpAdapters ()
|
||||
{
|
||||
|
|
|
@ -47,6 +47,8 @@ extern int CleanWidth_1, CleanHeight_1, CleanXfac_1, CleanYfac_1;
|
|||
extern int DisplayWidth, DisplayHeight, DisplayBits;
|
||||
|
||||
bool V_DoModeSetup (int width, int height, int bits);
|
||||
void V_UpdateModeSize (int width, int height);
|
||||
void V_OutputResized (int width, int height);
|
||||
void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *cx1=NULL, int *cx2=NULL);
|
||||
|
||||
class FTexture;
|
||||
|
@ -302,6 +304,8 @@ public:
|
|||
void Unlock ();
|
||||
|
||||
protected:
|
||||
void Resize(int width, int height);
|
||||
|
||||
BYTE *MemBuffer;
|
||||
|
||||
DSimpleCanvas() {}
|
||||
|
@ -515,15 +519,16 @@ extern "C" void ASM_PatchPitch (void);
|
|||
|
||||
int CheckRatio (int width, int height, int *trueratio=NULL);
|
||||
static inline int CheckRatio (double width, double height) { return CheckRatio(int(width), int(height)); }
|
||||
extern const int BaseRatioSizes[7][4];
|
||||
inline bool IsRatioWidescreen(int ratio) { return (ratio & 3) != 0; }
|
||||
|
||||
inline bool IsRatioWidescreen(int ratio) {
|
||||
return (ratio & 3)!=0;
|
||||
}
|
||||
float ActiveRatio (int width, int height, float *trueratio = NULL);
|
||||
static inline double ActiveRatio (double width, double height) { return ActiveRatio(int(width), int(height)); }
|
||||
|
||||
inline bool Is54Aspect(int ratio) {
|
||||
return ratio == 4;
|
||||
}
|
||||
int AspectBaseWidth(float aspect);
|
||||
int AspectBaseHeight(float aspect);
|
||||
double AspectPspriteOffset(float aspect);
|
||||
int AspectMultiplier(float aspect);
|
||||
bool AspectTallerThanWide(float aspect);
|
||||
|
||||
EXTERN_CVAR(Int, uiscale);
|
||||
|
||||
|
|
|
@ -1222,6 +1222,24 @@ void D3DFB::Flip()
|
|||
CurrRenderTexture ^= RenderTextureToggle;
|
||||
TempRenderTexture = RenderTexture[CurrRenderTexture];
|
||||
}
|
||||
|
||||
if (Windowed)
|
||||
{
|
||||
RECT box;
|
||||
GetClientRect(Window, &box);
|
||||
if (box.right > 0 && box.right > 0 && (Width != box.right || Height != box.bottom))
|
||||
{
|
||||
Resize(box.right, box.bottom);
|
||||
|
||||
TrueHeight = Height;
|
||||
PixelDoubling = 0;
|
||||
LBOffsetI = 0;
|
||||
LBOffset = 0.0f;
|
||||
Reset();
|
||||
|
||||
V_OutputResized(Width, Height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -537,10 +537,18 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
|||
if (screen && !VidResizing)
|
||||
{
|
||||
LPMINMAXINFO mmi = (LPMINMAXINFO)lParam;
|
||||
RECT rect = { 0, 0, screen->GetWidth(), screen->GetHeight() };
|
||||
AdjustWindowRectEx(&rect, WS_VISIBLE|WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW);
|
||||
mmi->ptMinTrackSize.x = rect.right - rect.left;
|
||||
mmi->ptMinTrackSize.y = rect.bottom - rect.top;
|
||||
if (screen->IsFullscreen())
|
||||
{
|
||||
RECT rect = { 0, 0, screen->GetWidth(), screen->GetHeight() };
|
||||
AdjustWindowRectEx(&rect, WS_VISIBLE | WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW);
|
||||
mmi->ptMinTrackSize.x = rect.right - rect.left;
|
||||
mmi->ptMinTrackSize.y = rect.bottom - rect.top;
|
||||
}
|
||||
else
|
||||
{
|
||||
mmi->ptMinTrackSize.x = 320;
|
||||
mmi->ptMinTrackSize.y = 200;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue