mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 16:51:31 +00:00
- Do not use the muzzle flash player sprites for the scripted marines' melee attacks.
SVN r4022 (trunk)
This commit is contained in:
parent
7fb0d37d99
commit
7f74d28638
1 changed files with 4 additions and 4 deletions
|
@ -55,7 +55,7 @@ ACTOR ScriptedMarine 9100 native
|
||||||
|
|
||||||
Melee.Fist:
|
Melee.Fist:
|
||||||
PLAY E 4 A_FaceTarget
|
PLAY E 4 A_FaceTarget
|
||||||
PLAY F 4 A_M_Punch(1)
|
PLAY E 4 A_M_Punch(1)
|
||||||
PLAY A 9
|
PLAY A 9
|
||||||
PLAY A 0 A_M_Refire(1)
|
PLAY A 0 A_M_Refire(1)
|
||||||
Loop
|
Loop
|
||||||
|
@ -63,7 +63,7 @@ ACTOR ScriptedMarine 9100 native
|
||||||
Goto See
|
Goto See
|
||||||
Melee.Berserk:
|
Melee.Berserk:
|
||||||
PLAY E 4 A_FaceTarget
|
PLAY E 4 A_FaceTarget
|
||||||
PLAY F 4 A_M_Punch(10)
|
PLAY E 4 A_M_Punch(10)
|
||||||
PLAY A 9
|
PLAY A 9
|
||||||
PLAY A 0 A_M_Refire(1)
|
PLAY A 0 A_M_Refire(1)
|
||||||
Loop
|
Loop
|
||||||
|
@ -71,8 +71,8 @@ ACTOR ScriptedMarine 9100 native
|
||||||
Goto See
|
Goto See
|
||||||
Melee.Chainsaw:
|
Melee.Chainsaw:
|
||||||
PLAY E 4 A_MarineNoise
|
PLAY E 4 A_MarineNoise
|
||||||
PLAY F 4 BRIGHT A_M_Saw
|
PLAY E 4 A_M_Saw
|
||||||
PLAY F 0 A_M_SawRefire
|
PLAY E 0 A_M_SawRefire
|
||||||
goto Melee.Chainsaw+1
|
goto Melee.Chainsaw+1
|
||||||
PLAY A 0
|
PLAY A 0
|
||||||
Goto See
|
Goto See
|
||||||
|
|
Loading…
Reference in a new issue