- Fixed: ArtiPork did not use all its sprite frames.

SVN r1995 (trunk)
This commit is contained in:
Randy Heit 2009-11-24 03:14:21 +00:00
parent f305b2f70c
commit 754fe70a79
2 changed files with 2 additions and 1 deletions

View file

@ -1,4 +1,5 @@
November 23, 2009 November 23, 2009
- Fixed: ArtiPork did not use all its sprite frames.
- Fixed: FWadCollection::AddFile() did not call FixPathSeperator(), so - Fixed: FWadCollection::AddFile() did not call FixPathSeperator(), so
savegames would hold the full file path for wads that had been specified savegames would hold the full file path for wads that had been specified
with backslash characters, because GetWadName() would not trim off the with backslash characters, because GetWadName() would not trim off the

View file

@ -94,7 +94,7 @@ ACTOR ArtiPork : CustomInventory 30
States States
{ {
Spawn: Spawn:
PORK ABCB 6 PORK ABCDEFGH 6
Loop Loop
Use: Use:
TNT1 A 0 A_FireCustomMissile("PorkFX", -15, 0, 0, 0, 1) TNT1 A 0 A_FireCustomMissile("PorkFX", -15, 0, 0, 0, 1)