mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-24 21:01:35 +00:00
- added default precision settings to shader include because some old ATI drivers complain if they aren't there - even though the spec doesn't require them...
This commit is contained in:
parent
4904abfc1c
commit
754c96a540
1 changed files with 4 additions and 0 deletions
|
@ -1,5 +1,9 @@
|
||||||
// This file contains common data definitions for both vertex and fragment shader
|
// This file contains common data definitions for both vertex and fragment shader
|
||||||
|
|
||||||
|
// these settings are actually pointless but there seem to be some old ATI drivers that fail to compile the shader without setting the precision here.
|
||||||
|
precision highp int;
|
||||||
|
precision highp float;
|
||||||
|
|
||||||
uniform vec4 uCameraPos;
|
uniform vec4 uCameraPos;
|
||||||
uniform int uTextureMode;
|
uniform int uTextureMode;
|
||||||
uniform float uClipHeightTop, uClipHeightBottom;
|
uniform float uClipHeightTop, uClipHeightBottom;
|
||||||
|
|
Loading…
Reference in a new issue