mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-24 04:41:53 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
737646b45d
17 changed files with 182 additions and 164 deletions
|
@ -22,7 +22,7 @@ struct OneKey
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if (owner->IsKindOf(RUNTIME_CLASS(AKey)))
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{
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// P_GetMapColorForKey() checks the key directly
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return owner->IsA(key);
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return owner->IsA(key) || owner->GetSpecies() == key->TypeName;
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}
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else
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{
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@ -839,18 +839,26 @@ static void DrawCoordinates(player_t * CPlayer)
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int xpos = vwidth - SmallFont->StringWidth("X: -00000")-6;
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int ypos = 18;
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screen->DrawText(SmallFont, hudcolor_titl, vwidth - 6 - SmallFont->StringWidth(level.MapName), ypos, level.MapName,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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screen->DrawText(SmallFont, hudcolor_titl, vwidth - 6 - SmallFont->StringWidth(level.LevelName), ypos + h, level.LevelName,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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mysnprintf(coordstr, countof(coordstr), "X: %d", int(pos.X));
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screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos, coordstr,
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screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+2*h, coordstr,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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mysnprintf(coordstr, countof(coordstr), "Y: %d", int(pos.Y));
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screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+h, coordstr,
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screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+3*h, coordstr,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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mysnprintf(coordstr, countof(coordstr), "Z: %d", int(pos.Z));
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screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+2*h, coordstr,
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screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+4*h, coordstr,
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DTA_KeepRatio, true,
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DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
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}
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|
|
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@ -156,12 +156,12 @@ int FNodeBuilder::CreateNode (DWORD set, unsigned int count, fixed_t bbox[4])
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D(PrintSet (1, set1));
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D(Printf (PRINT_LOG, "(%d,%d) delta (%d,%d) from seg %d\n", node.x>>16, node.y>>16, node.dx>>16, node.dy>>16, splitseg));
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D(PrintSet (2, set2));
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node.intchildren[0] = CreateNode (set1, count1, node.bbox[0]);
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node.intchildren[1] = CreateNode (set2, count2, node.bbox[1]);
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bbox[BOXTOP] = MAX (node.bbox[0][BOXTOP], node.bbox[1][BOXTOP]);
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bbox[BOXBOTTOM] = MIN (node.bbox[0][BOXBOTTOM], node.bbox[1][BOXBOTTOM]);
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bbox[BOXLEFT] = MIN (node.bbox[0][BOXLEFT], node.bbox[1][BOXLEFT]);
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bbox[BOXRIGHT] = MAX (node.bbox[0][BOXRIGHT], node.bbox[1][BOXRIGHT]);
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node.intchildren[0] = CreateNode (set1, count1, node.nb_bbox[0]);
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node.intchildren[1] = CreateNode (set2, count2, node.nb_bbox[1]);
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bbox[BOXTOP] = MAX (node.nb_bbox[0][BOXTOP], node.nb_bbox[1][BOXTOP]);
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bbox[BOXBOTTOM] = MIN (node.nb_bbox[0][BOXBOTTOM], node.nb_bbox[1][BOXBOTTOM]);
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bbox[BOXLEFT] = MIN (node.nb_bbox[0][BOXLEFT], node.nb_bbox[1][BOXLEFT]);
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bbox[BOXRIGHT] = MAX (node.nb_bbox[0][BOXRIGHT], node.nb_bbox[1][BOXRIGHT]);
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return (int)Nodes.Push (node);
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}
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else
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|
|
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@ -94,6 +94,13 @@ void FNodeBuilder::Extract (node_t *&outNodes, int &nodeCount,
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outNodes[i].children[j] = outNodes + outNodes[i].intchildren[j];
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}
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}
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for (int j = 0; j < 2; ++j)
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{
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for (int k = 0; k < 4; ++k)
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{
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outNodes[i].bbox[j][k] = FIXED2FLOAT(outNodes[i].nb_bbox[j][k]);
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}
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}
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}
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if (GLNodes)
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@ -194,6 +201,13 @@ void FNodeBuilder::ExtractMini (FMiniBSP *bsp)
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bsp->Nodes[i].children[j] = &bsp->Nodes[bsp->Nodes[i].intchildren[j]];
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}
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}
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for (int j = 0; j < 2; ++j)
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{
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for (int k = 0; k < 4; ++k)
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{
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bsp->Nodes[i].bbox[j][k] = FIXED2FLOAT(bsp->Nodes[i].nb_bbox[j][k]);
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}
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}
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}
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if (GLNodes)
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|
|
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@ -611,23 +611,23 @@ void FNodeBuilder::AddSegToBBox (fixed_t bbox[4], const FPrivSeg *seg)
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void FNodeBuilder::FLevel::FindMapBounds()
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{
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fixed_t minx, maxx, miny, maxy;
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double minx, maxx, miny, maxy;
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minx = maxx = Vertices[0].fixX();
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miny = maxy = Vertices[0].fixY();
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minx = maxx = Vertices[0].fX();
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miny = maxy = Vertices[0].fY();
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for (int i = 1; i < NumVertices; ++i)
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{
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if (Vertices[i].fixX() < minx) minx = Vertices[i].fixX();
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else if (Vertices[i].fixX() > maxx) maxx = Vertices[i].fixX();
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if (Vertices[i].fixY() < miny) miny = Vertices[i].fixY();
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else if (Vertices[i].fixY() > maxy) maxy = Vertices[i].fixY();
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if (Vertices[i].fX() < minx) minx = Vertices[i].fX();
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else if (Vertices[i].fX() > maxx) maxx = Vertices[i].fX();
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if (Vertices[i].fY() < miny) miny = Vertices[i].fY();
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else if (Vertices[i].fY() > maxy) maxy = Vertices[i].fY();
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}
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MinX = minx;
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MinY = miny;
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MaxX = maxx;
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MaxY = maxy;
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MinX = FLOAT2FIXED(minx);
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MinY = FLOAT2FIXED(miny);
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MaxX = FLOAT2FIXED(maxx);
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MaxY = FLOAT2FIXED(maxy);
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}
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FNodeBuilder::IVertexMap::~IVertexMap()
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|
|
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@ -589,7 +589,7 @@ static bool LoadNodes (FileReader * lump)
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}
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for (k = 0; k < 4; k++)
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{
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no->bbox[j][k] = LittleShort(mn->bbox[j][k])<<FRACBITS;
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no->bbox[j][k] = (float)LittleShort(mn->bbox[j][k]);
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}
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}
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}
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@ -649,7 +649,7 @@ static bool LoadNodes (FileReader * lump)
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}
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for (k = 0; k < 4; k++)
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{
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no->bbox[j][k] = LittleShort(mn->bbox[j][k])<<FRACBITS;
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no->bbox[j][k] = (float)LittleShort(mn->bbox[j][k]);
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}
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}
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}
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@ -1135,7 +1135,7 @@ static void CreateCachedNodes(MapData *map)
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{
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for (int k = 0; k < 4; ++k)
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{
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WriteWord(ZNodes, nodes[i].bbox[j][k] >> FRACBITS);
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WriteWord(ZNodes, (short)nodes[i].bbox[j][k]);
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}
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}
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|
|
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@ -1096,7 +1096,7 @@ void LoadZNodes(FileReaderBase &data, int glnodes)
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{
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SWORD coord;
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data >> coord;
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nodes[i].bbox[j][k] = coord << FRACBITS;
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nodes[i].bbox[j][k] = coord;
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}
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}
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for (int m = 0; m < 2; ++m)
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@ -1640,7 +1640,7 @@ void P_LoadNodes (MapData * map)
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}
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for (k = 0; k < 4; k++)
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{
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no->bbox[j][k] = LittleShort(mn->bbox[j][k])<<FRACBITS;
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no->bbox[j][k] = (float)LittleShort(mn->bbox[j][k]);
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}
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}
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}
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|
|
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@ -1919,7 +1919,7 @@ static double PartitionDistance(FPolyVertex *vt, node_t *node)
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//
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//==========================================================================
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static void AddToBBox(fixed_t child[4], fixed_t parent[4])
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static void AddToBBox(float child[4], float parent[4])
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{
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if (child[BOXTOP] > parent[BOXTOP])
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{
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|
@ -1945,10 +1945,10 @@ static void AddToBBox(fixed_t child[4], fixed_t parent[4])
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//
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//==========================================================================
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static void AddToBBox(FPolyVertex *v, fixed_t bbox[4])
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static void AddToBBox(FPolyVertex *v, float bbox[4])
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{
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fixed_t x = FLOAT2FIXED(v->pos.X);
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fixed_t y = FLOAT2FIXED(v->pos.Y);
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float x = float(v->pos.X);
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float y = float(v->pos.Y);
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if (x < bbox[BOXLEFT])
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{
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bbox[BOXLEFT] = x;
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@ -1973,7 +1973,7 @@ static void AddToBBox(FPolyVertex *v, fixed_t bbox[4])
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//
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//==========================================================================
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static void SplitPoly(FPolyNode *pnode, void *node, fixed_t bbox[4])
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static void SplitPoly(FPolyNode *pnode, void *node, float bbox[4])
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{
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static TArray<FPolySeg> lists[2];
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static const double POLY_EPSILON = 0.3125;
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|
@ -2110,7 +2110,7 @@ static void SplitPoly(FPolyNode *pnode, void *node, fixed_t bbox[4])
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// calculate bounding box for this polynode
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assert(pnode->segs.Size() != 0);
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fixed_t subbbox[4] = { FIXED_MIN, FIXED_MAX, FIXED_MAX, FIXED_MIN };
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float subbbox[4] = { FLT_MIN, FLT_MAX, FLT_MAX, FLT_MIN };
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for (unsigned i = 0; i < pnode->segs.Size(); ++i)
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{
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|
@ -2134,7 +2134,7 @@ void FPolyObj::CreateSubsectorLinks()
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// Even though we don't care about it, we need to initialize this
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// bounding box to something so that Valgrind won't complain about it
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// when SplitPoly modifies it.
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fixed_t dummybbox[4] = { 0 };
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float dummybbox[4] = { 0 };
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node->poly = this;
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node->segs.Resize(Sidedefs.Size());
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|
|
|
@ -575,7 +575,6 @@ void R_AddLine (seg_t *line)
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return;
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vertex_t *v1, *v2;
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v1 = line->linedef->v1;
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v2 = line->linedef->v2;
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|
@ -605,7 +604,7 @@ void R_AddLine (seg_t *line)
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rw_havehigh = rw_havelow = false;
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|
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// Single sided line?
|
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if (backsector == NULL || (line->linedef->isVisualPortal() && line->sidedef == line->linedef->sidedef[0]))
|
||||
if (backsector == NULL)
|
||||
{
|
||||
solid = true;
|
||||
}
|
||||
|
@ -636,8 +635,13 @@ void R_AddLine (seg_t *line)
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WallMost (walllower, backsector->floorplane, &WallC);
|
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}
|
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|
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// Portal
|
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if (line->linedef->isVisualPortal() && line->sidedef == line->linedef->sidedef[0])
|
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{
|
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solid = true;
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}
|
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// Closed door.
|
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if ((rw_backcz1 <= rw_frontfz1 && rw_backcz2 <= rw_frontfz2) ||
|
||||
else if ((rw_backcz1 <= rw_frontfz1 && rw_backcz2 <= rw_frontfz2) ||
|
||||
(rw_backfz1 >= rw_frontcz1 && rw_backfz2 >= rw_frontcz2))
|
||||
{
|
||||
solid = true;
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||||
|
@ -873,7 +877,7 @@ extern "C" const int checkcoord[12][4] =
|
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};
|
||||
|
||||
|
||||
static bool R_CheckBBox (fixed_t *bspcoord) // killough 1/28/98: static
|
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static bool R_CheckBBox (float *bspcoord) // killough 1/28/98: static
|
||||
{
|
||||
int boxx;
|
||||
int boxy;
|
||||
|
@ -887,16 +891,16 @@ static bool R_CheckBBox (fixed_t *bspcoord) // killough 1/28/98: static
|
|||
|
||||
// Find the corners of the box
|
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// that define the edges from current viewpoint.
|
||||
if (ViewPos.X <= FIXED2DBL(bspcoord[BOXLEFT]))
|
||||
if (ViewPos.X <= bspcoord[BOXLEFT])
|
||||
boxx = 0;
|
||||
else if (ViewPos.X < FIXED2DBL(bspcoord[BOXRIGHT]))
|
||||
else if (ViewPos.X < bspcoord[BOXRIGHT])
|
||||
boxx = 1;
|
||||
else
|
||||
boxx = 2;
|
||||
|
||||
if (ViewPos.Y >= FIXED2DBL(bspcoord[BOXTOP]))
|
||||
if (ViewPos.Y >= bspcoord[BOXTOP])
|
||||
boxy = 0;
|
||||
else if (ViewPos.Y > FIXED2DBL(bspcoord[BOXBOTTOM]))
|
||||
else if (ViewPos.Y > bspcoord[BOXBOTTOM])
|
||||
boxy = 1;
|
||||
else
|
||||
boxy = 2;
|
||||
|
@ -905,10 +909,10 @@ static bool R_CheckBBox (fixed_t *bspcoord) // killough 1/28/98: static
|
|||
if (boxpos == 5)
|
||||
return true;
|
||||
|
||||
x1 = FIXED2DBL(bspcoord[checkcoord[boxpos][0]]) - ViewPos.X;
|
||||
y1 = FIXED2DBL(bspcoord[checkcoord[boxpos][1]]) - ViewPos.Y;
|
||||
x2 = FIXED2DBL(bspcoord[checkcoord[boxpos][2]]) - ViewPos.X;
|
||||
y2 = FIXED2DBL(bspcoord[checkcoord[boxpos][3]]) - ViewPos.Y;
|
||||
x1 = bspcoord[checkcoord[boxpos][0]] - ViewPos.X;
|
||||
y1 = bspcoord[checkcoord[boxpos][1]] - ViewPos.Y;
|
||||
x2 = bspcoord[checkcoord[boxpos][2]] - ViewPos.X;
|
||||
y2 = bspcoord[checkcoord[boxpos][3]] - ViewPos.Y;
|
||||
|
||||
// check clip list for an open space
|
||||
|
||||
|
|
|
@ -501,25 +501,33 @@ static void VOX_ReadOptions(FScanner &sc, VoxelOptions &opts)
|
|||
}
|
||||
else if (sc.Compare("spin"))
|
||||
{
|
||||
int mul = 1;
|
||||
sc.MustGetToken('=');
|
||||
if (sc.CheckToken('-')) mul = -1;
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
opts.DroppedSpin = opts.PlacedSpin = sc.Number;
|
||||
opts.DroppedSpin = opts.PlacedSpin = sc.Number*mul;
|
||||
}
|
||||
else if (sc.Compare("placedspin"))
|
||||
{
|
||||
int mul = 1;
|
||||
sc.MustGetToken('=');
|
||||
if (sc.CheckToken('-')) mul = -1;
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
opts.PlacedSpin = sc.Number;
|
||||
opts.PlacedSpin = sc.Number*mul;
|
||||
}
|
||||
else if (sc.Compare("droppedspin"))
|
||||
{
|
||||
int mul = 1;
|
||||
sc.MustGetToken('=');
|
||||
if (sc.CheckToken('-')) mul = -1;
|
||||
sc.MustGetToken(TK_IntConst);
|
||||
opts.DroppedSpin = sc.Number;
|
||||
opts.DroppedSpin = sc.Number*mul;
|
||||
}
|
||||
else if (sc.Compare("angleoffset"))
|
||||
{
|
||||
int mul = 1;
|
||||
sc.MustGetToken('=');
|
||||
if (sc.CheckToken('-')) mul = -1;
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType == TK_IntConst)
|
||||
{
|
||||
|
@ -529,7 +537,7 @@ static void VOX_ReadOptions(FScanner &sc, VoxelOptions &opts)
|
|||
{
|
||||
sc.TokenMustBe(TK_FloatConst);
|
||||
}
|
||||
opts.AngleOffset = sc.Float + 90.;
|
||||
opts.AngleOffset = mul * sc.Float + 90.;
|
||||
}
|
||||
else if (sc.Compare("overridepalette"))
|
||||
{
|
||||
|
|
|
@ -1475,7 +1475,11 @@ struct node_t
|
|||
fixed_t y;
|
||||
fixed_t dx;
|
||||
fixed_t dy;
|
||||
fixed_t bbox[2][4]; // Bounding box for each child.
|
||||
union
|
||||
{
|
||||
float bbox[2][4]; // Bounding box for each child.
|
||||
fixed_t nb_bbox[2][4]; // Used by nodebuilder.
|
||||
};
|
||||
float len;
|
||||
union
|
||||
{
|
||||
|
|
|
@ -1624,7 +1624,7 @@ void R_DrawTiltedPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
|
|||
double lxscale, lyscale;
|
||||
double xscale, yscale;
|
||||
FVector3 p, m, n;
|
||||
DAngle ang;
|
||||
double ang, planeang, cosine, sine;
|
||||
double zeroheight;
|
||||
|
||||
if (alpha <= 0)
|
||||
|
@ -1640,37 +1640,44 @@ void R_DrawTiltedPlane (visplane_t *pl, double _xscale, double _yscale, fixed_t
|
|||
|
||||
pviewx = xs_ToFixed(32 - ds_xbits, pl->xform.xOffs * pl->xform.xScale);
|
||||
pviewy = xs_ToFixed(32 - ds_ybits, pl->xform.yOffs * pl->xform.yScale);
|
||||
planeang = (pl->xform.Angle + pl->xform.baseAngle).Radians();
|
||||
|
||||
// p is the texture origin in view space
|
||||
// Don't add in the offsets at this stage, because doing so can result in
|
||||
// errors if the flat is rotated.
|
||||
ang = DAngle(270.) - ViewAngle;
|
||||
p[0] = ViewPos.X * ang.Cos() - ViewPos.Y * ang.Sin();
|
||||
p[2] = ViewPos.X * ang.Sin() + ViewPos.Y * ang.Cos();
|
||||
ang = M_PI*3/2 - ViewAngle.Radians();
|
||||
cosine = cos(ang), sine = sin(ang);
|
||||
p[0] = ViewPos.X * cosine - ViewPos.Y * sine;
|
||||
p[2] = ViewPos.X * sine + ViewPos.Y * cosine;
|
||||
p[1] = pl->height.ZatPoint(0.0, 0.0) - ViewPos.Z;
|
||||
|
||||
// m is the v direction vector in view space
|
||||
ang = DAngle(180.) - ViewAngle;
|
||||
m[0] = yscale * cos(ang.Radians());
|
||||
m[2] = yscale * sin(ang.Radians());
|
||||
ang = ang - M_PI / 2 - planeang;
|
||||
cosine = cos(ang), sine = sin(ang);
|
||||
m[0] = yscale * cosine;
|
||||
m[2] = yscale * sine;
|
||||
// m[1] = pl->height.ZatPointF (0, iyscale) - pl->height.ZatPointF (0,0));
|
||||
// VectorScale2 (m, 64.f/VectorLength(m));
|
||||
|
||||
// n is the u direction vector in view space
|
||||
ang += 90;
|
||||
n[0] = -xscale * cos(ang.Radians());
|
||||
n[2] = -xscale * sin(ang.Radians());
|
||||
#if 0
|
||||
//let's use the sin/cosine we already know instead of computing new ones
|
||||
ang += M_PI/2
|
||||
n[0] = -xscale * cos(ang);
|
||||
n[2] = -xscale * sin(ang);
|
||||
#else
|
||||
n[0] = xscale * sine;
|
||||
n[2] = -xscale * cosine;
|
||||
#endif
|
||||
// n[1] = pl->height.ZatPointF (ixscale, 0) - pl->height.ZatPointF (0,0));
|
||||
// VectorScale2 (n, 64.f/VectorLength(n));
|
||||
|
||||
// This code keeps the texture coordinates constant across the x,y plane no matter
|
||||
// how much you slope the surface. Use the commented-out code above instead to keep
|
||||
// the textures a constant size across the surface's plane instead.
|
||||
ang = pl->xform.Angle + pl->xform.baseAngle;
|
||||
double cosine = cos(ang.Radians()), sine = sin(ang.Radians());
|
||||
cosine = cos(planeang), sine = sin(planeang);
|
||||
m[1] = pl->height.ZatPoint(ViewPos.X + yscale * sine, ViewPos.Y + yscale * cosine) - zeroheight;
|
||||
ang += 90;
|
||||
n[1] = pl->height.ZatPoint(ViewPos.X + xscale * sine, ViewPos.Y + xscale * cosine) - zeroheight;
|
||||
n[1] = pl->height.ZatPoint(ViewPos.X - xscale * cosine, ViewPos.Y + xscale * sine) - zeroheight;
|
||||
|
||||
plane_su = p ^ m;
|
||||
plane_sv = p ^ n;
|
||||
|
|
|
@ -2016,9 +2016,9 @@ void R_NewWall (bool needlights)
|
|||
midtexture = toptexture = bottomtexture = 0;
|
||||
|
||||
if (sidedef == linedef->sidedef[0] &&
|
||||
(linedef->isVisualPortal() || (linedef->special == Line_Mirror && r_drawmirrors))) // [ZZ] compatibility with r_drawmirrors cvar that existed way before portals
|
||||
(linedef->special == Line_Mirror && r_drawmirrors)) // [ZZ] compatibility with r_drawmirrors cvar that existed way before portals
|
||||
{
|
||||
markfloor = markceiling = true; // act like an one-sided wall here (todo: check how does this work with transparency)
|
||||
markfloor = markceiling = true; // act like a one-sided wall here (todo: check how does this work with transparency)
|
||||
rw_markportal = true;
|
||||
}
|
||||
else if (backsector == NULL)
|
||||
|
@ -2027,7 +2027,11 @@ void R_NewWall (bool needlights)
|
|||
// a single sided line is terminal, so it must mark ends
|
||||
markfloor = markceiling = true;
|
||||
// [RH] Horizon lines do not need to be textured
|
||||
if (linedef->special != Line_Horizon)
|
||||
if (linedef->isVisualPortal())
|
||||
{
|
||||
rw_markportal = true;
|
||||
}
|
||||
else if (linedef->special != Line_Horizon)
|
||||
{
|
||||
midtexture = TexMan(sidedef->GetTexture(side_t::mid), true);
|
||||
rw_offset_mid = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
|
||||
|
@ -2102,7 +2106,11 @@ void R_NewWall (bool needlights)
|
|||
rw_frontlowertop = backsector->GetPlaneTexZ(sector_t::ceiling);
|
||||
}
|
||||
|
||||
if ((rw_backcz1 <= rw_frontfz1 && rw_backcz2 <= rw_frontfz2) ||
|
||||
if (linedef->isVisualPortal())
|
||||
{
|
||||
markceiling = markfloor = true;
|
||||
}
|
||||
else if ((rw_backcz1 <= rw_frontfz1 && rw_backcz2 <= rw_frontfz2) ||
|
||||
(rw_backfz1 >= rw_frontcz1 && rw_backfz2 >= rw_frontcz2))
|
||||
{
|
||||
// closed door
|
||||
|
@ -2260,6 +2268,7 @@ void R_NewWall (bool needlights)
|
|||
rw_bottomtexturemid += rowoffset;
|
||||
}
|
||||
}
|
||||
rw_markportal = linedef->isVisualPortal();
|
||||
}
|
||||
|
||||
// if a floor / ceiling plane is on the wrong side of the view plane,
|
||||
|
|
|
@ -219,7 +219,7 @@ void FTextureManager::InitAnimated (void)
|
|||
// SMMU-style swirly hack? Don't apply on already-warping texture
|
||||
if (animspeed > 65535 && tex1 != NULL && !tex1->bWarped)
|
||||
{
|
||||
FTexture *warper = new FWarp2Texture (tex1);
|
||||
FTexture *warper = new FWarpTexture (tex1, 2);
|
||||
ReplaceTexture (pic1, warper, false);
|
||||
}
|
||||
// These tests were not really relevant for swirling textures, or even potentially
|
||||
|
@ -617,9 +617,7 @@ void FTextureManager::ParseWarp(FScanner &sc)
|
|||
// don't warp a texture more than once
|
||||
if (!warper->bWarped)
|
||||
{
|
||||
if (type2) warper = new FWarp2Texture (warper);
|
||||
else warper = new FWarpTexture (warper);
|
||||
|
||||
warper = new FWarpTexture (warper, type2? 2:1);
|
||||
ReplaceTexture (picnum, warper, false);
|
||||
}
|
||||
|
||||
|
|
|
@ -540,7 +540,7 @@ public:
|
|||
class FWarpTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
FWarpTexture (FTexture *source);
|
||||
FWarpTexture (FTexture *source, int warptype);
|
||||
~FWarpTexture ();
|
||||
|
||||
virtual int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate=0, FCopyInfo *inf = NULL);
|
||||
|
@ -567,16 +567,6 @@ protected:
|
|||
void SetupMultipliers (int width, int height); // [mxd]
|
||||
};
|
||||
|
||||
// [GRB] Eternity-like warping
|
||||
class FWarp2Texture : public FWarpTexture
|
||||
{
|
||||
public:
|
||||
FWarp2Texture (FTexture *source);
|
||||
|
||||
protected:
|
||||
void MakeTexture (DWORD time);
|
||||
};
|
||||
|
||||
// A texture that can be drawn to.
|
||||
class DSimpleCanvas;
|
||||
class AActor;
|
||||
|
|
|
@ -1,11 +1,13 @@
|
|||
|
||||
template<class TYPE>
|
||||
void WarpBufferType1(TYPE *Pixels, const TYPE *source, int width, int height, int xmul, int ymul, unsigned time, float Speed)
|
||||
void WarpBuffer(TYPE *Pixels, const TYPE *source, int width, int height, int xmul, int ymul, unsigned time, float Speed, int warptype)
|
||||
{
|
||||
TYPE *buffer = (TYPE *)alloca(sizeof(TYPE) * MAX(width, height));
|
||||
int ymask = height - 1;
|
||||
int x, y;
|
||||
|
||||
if (warptype == 1)
|
||||
{
|
||||
TYPE *buffer = (TYPE *)alloca(sizeof(TYPE) * MAX(width, height));
|
||||
// [mxd] Rewrote to fix animation for NPo2 textures
|
||||
unsigned timebase = unsigned(time * Speed * 32 / 28);
|
||||
for (y = height - 1; y >= 0; y--)
|
||||
|
@ -31,14 +33,8 @@ void WarpBufferType1(TYPE *Pixels, const TYPE *source, int width, int height, in
|
|||
memcpy(Pixels + (x + ymask*x), buffer, height * sizeof(TYPE));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
template<class TYPE>
|
||||
void WarpBufferType2(TYPE *Pixels, const TYPE *source, int width, int height, int xmul, int ymul, unsigned time, float Speed)
|
||||
else if (warptype == 2)
|
||||
{
|
||||
int ymask = height - 1;
|
||||
int x, y;
|
||||
|
||||
unsigned timebase = unsigned(time * Speed * 40 / 28);
|
||||
// [mxd] Rewrote to fix animation for NPo2 textures
|
||||
for (x = 0; x < width; x++)
|
||||
|
@ -58,4 +54,10 @@ void WarpBufferType2(TYPE *Pixels, const TYPE *source, int width, int height, in
|
|||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// should never happen, just in case...
|
||||
memcpy(Pixels, source, width*height * sizeof(TYPE));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -41,12 +41,12 @@
|
|||
#include "warpbuffer.h"
|
||||
|
||||
|
||||
FWarpTexture::FWarpTexture (FTexture *source)
|
||||
FWarpTexture::FWarpTexture (FTexture *source, int warptype)
|
||||
: GenTime (0), SourcePic (source), Pixels (0), Spans (0), Speed (1.f)
|
||||
{
|
||||
CopyInfo(source);
|
||||
SetupMultipliers(128, 128); // [mxd]
|
||||
bWarped = 1;
|
||||
bWarped = warptype;
|
||||
}
|
||||
|
||||
FWarpTexture::~FWarpTexture ()
|
||||
|
@ -137,7 +137,7 @@ void FWarpTexture::MakeTexture(DWORD time)
|
|||
}
|
||||
|
||||
GenTime = time;
|
||||
WarpBufferType1(Pixels, otherpix, Width, Height, WidthOffsetMultiplier, HeightOffsetMultiplier, time, Speed);
|
||||
WarpBuffer(Pixels, otherpix, Width, Height, WidthOffsetMultiplier, HeightOffsetMultiplier, time, Speed, bWarped);
|
||||
}
|
||||
|
||||
// [mxd] Non power of 2 textures need different offset multipliers, otherwise warp animation won't sync across texture
|
||||
|
@ -162,32 +162,6 @@ int FWarpTexture::NextPo2 (int v)
|
|||
return ++v;
|
||||
}
|
||||
|
||||
// [GRB] Eternity-like warping
|
||||
FWarp2Texture::FWarp2Texture (FTexture *source)
|
||||
: FWarpTexture (source)
|
||||
{
|
||||
SetupMultipliers(256, 128); // [mxd]
|
||||
bWarped = 2;
|
||||
}
|
||||
|
||||
void FWarp2Texture::MakeTexture (DWORD time)
|
||||
{
|
||||
const BYTE *otherpix = SourcePic->GetPixels ();
|
||||
|
||||
if (Pixels == NULL)
|
||||
{
|
||||
Pixels = new BYTE[Width * Height];
|
||||
}
|
||||
if (Spans != NULL)
|
||||
{
|
||||
FreeSpans (Spans);
|
||||
Spans = NULL;
|
||||
}
|
||||
|
||||
GenTime = time;
|
||||
WarpBufferType2(Pixels, otherpix, Width, Height, WidthOffsetMultiplier, HeightOffsetMultiplier, time, Speed);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FMultiPatchTexture :: TexPart :: TexPart
|
||||
|
|
Loading…
Reference in a new issue