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- Fixed: DDoomStatusBar::UpdateState() needed the same fix as DSBarInfo::updateState(), since it
received a code infusion from there. SVN r1007 (trunk)
This commit is contained in:
parent
ded428230d
commit
6a264daa04
3 changed files with 23 additions and 26 deletions
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@ -5,8 +5,8 @@ May 30, 2008
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playing while the sound is paused.
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playing while the sound is paused.
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- Fixed: S_StartNamedSound() looked for SECF_SILENT in MoreFlags instead of
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- Fixed: S_StartNamedSound() looked for SECF_SILENT in MoreFlags instead of
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Flags.
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Flags.
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- Fixed: DSBarInfo::updateState() sprung leaks and didn't allocate enough
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- Fixed: DSBarInfo::updateState() and DDoomStatusBar::UpdateState() sprung
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space for the fullStateName string.
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leaks and didn't allocate enough space for the fullStateName string.
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- Disabled DUMB's mono destination mixers. It's not like I'm ever going to
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- Disabled DUMB's mono destination mixers. It's not like I'm ever going to
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target an original SoundBlaster, so they're a waste of space to have around.
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target an original SoundBlaster, so they're a waste of space to have around.
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This trims resample.obj down to ~60k now.
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This trims resample.obj down to ~60k now.
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@ -801,16 +801,16 @@ private:
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}
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}
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}
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}
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bool useOuch = false;
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bool useOuch = false;
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const char* stateName = new char[5];
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const char *stateName;
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if ((FaceHealth != -1 && CPlayer->health - FaceHealth > 20) || bOuchActive)
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if ((FaceHealth != -1 && CPlayer->health - FaceHealth > 20) || bOuchActive)
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{
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{
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useOuch = true;
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useOuch = true;
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stateName = "ouch";
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stateName = "ouch.";
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}
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}
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else
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else
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stateName = "pain";
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stateName = "pain.";
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char* fullStateName = new char[sizeof(stateName)+sizeof((const char*) CPlayer->LastDamageType) + 1];
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FString fullStateName;
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sprintf(fullStateName, "%s.%s", stateName, (const char*) CPlayer->LastDamageType);
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fullStateName << stateName << CPlayer->LastDamageType;
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if(FindMugShotState(fullStateName) != NULL)
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if(FindMugShotState(fullStateName) != NULL)
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SetMugShotState(fullStateName);
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SetMugShotState(fullStateName);
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else
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else
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@ -827,16 +827,16 @@ private:
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else
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else
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{
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{
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bool useOuch = false;
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bool useOuch = false;
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const char* stateName = new char[5];
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const char *stateName;
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if ((FaceHealth != -1 && CPlayer->health - FaceHealth > 20) || bOuchActive)
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if ((FaceHealth != -1 && CPlayer->health - FaceHealth > 20) || bOuchActive)
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{
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{
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useOuch = true;
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useOuch = true;
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stateName = "ouch";
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stateName = "ouch.";
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}
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}
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else
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else
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stateName = "pain";
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stateName = "pain.";
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char* fullStateName = new char[sizeof(stateName)+sizeof((const char*) CPlayer->LastDamageType) + 1];
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FString fullStateName;
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sprintf(fullStateName, "%s.%s", stateName, (const char*) CPlayer->LastDamageType);
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fullStateName << stateName << CPlayer->LastDamageType;
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if(FindMugShotState(fullStateName) != NULL)
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if(FindMugShotState(fullStateName) != NULL)
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SetMugShotState(fullStateName);
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SetMugShotState(fullStateName);
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else
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else
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@ -863,11 +863,8 @@ private:
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}
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}
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else
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else
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{
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{
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const char* stateName = new char[7];
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FString fullStateName;
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stateName = "death";
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fullStateName << "death." << CPlayer->LastDamageType;
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//new string the size of stateName and the damage type put together
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char* fullStateName = new char[sizeof(stateName)+sizeof((const char*) CPlayer->LastDamageType) + 1];
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sprintf(fullStateName, "%s.%s", stateName, (const char*) CPlayer->LastDamageType);
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if(FindMugShotState(fullStateName) != NULL)
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if(FindMugShotState(fullStateName) != NULL)
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SetMugShotState(fullStateName);
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SetMugShotState(fullStateName);
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else
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else
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@ -1427,12 +1427,12 @@ int DSBarInfo::updateState(bool xdth, bool animatedgodmode)
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if ((mugshotHealth != -1 && CPlayer->health - mugshotHealth > 20) || ouchActive)
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if ((mugshotHealth != -1 && CPlayer->health - mugshotHealth > 20) || ouchActive)
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{
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{
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setOuch = true;
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setOuch = true;
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stateName = "ouch";
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stateName = "ouch.";
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}
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}
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else
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else
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stateName = "pain";
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stateName = "pain.";
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FString fullStateName;
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FString fullStateName;
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fullStateName << stateName << '.' << CPlayer->LastDamageType;
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fullStateName << stateName << CPlayer->LastDamageType;
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if(FindMugShotState(fullStateName) != NULL)
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if(FindMugShotState(fullStateName) != NULL)
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SetMugShotState(fullStateName);
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SetMugShotState(fullStateName);
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else
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else
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@ -1453,12 +1453,12 @@ int DSBarInfo::updateState(bool xdth, bool animatedgodmode)
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if ((mugshotHealth != -1 && CPlayer->health - mugshotHealth > 20) || ouchActive)
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if ((mugshotHealth != -1 && CPlayer->health - mugshotHealth > 20) || ouchActive)
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{
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{
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setOuch = true;
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setOuch = true;
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stateName = "ouch";
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stateName = "ouch.";
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}
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}
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else
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else
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stateName = "pain";
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stateName = "pain.";
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FString fullStateName;
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FString fullStateName;
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fullStateName << stateName << '.' << CPlayer->LastDamageType;
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fullStateName << stateName << CPlayer->LastDamageType;
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if(FindMugShotState(fullStateName) != NULL)
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if(FindMugShotState(fullStateName) != NULL)
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SetMugShotState(fullStateName);
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SetMugShotState(fullStateName);
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else
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else
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@ -1492,11 +1492,11 @@ int DSBarInfo::updateState(bool xdth, bool animatedgodmode)
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{
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{
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const char *stateName;
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const char *stateName;
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if(!xdth || !(CPlayer->cheats & CF_EXTREMELYDEAD))
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if(!xdth || !(CPlayer->cheats & CF_EXTREMELYDEAD))
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stateName = "death";
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stateName = "death.";
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else
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else
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stateName = "xdeath";
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stateName = "xdeath.";
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FString fullStateName;
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FString fullStateName;
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fullStateName << stateName << '.' << CPlayer->LastDamageType;
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fullStateName << stateName << CPlayer->LastDamageType;
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if(FindMugShotState(fullStateName) != NULL)
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if(FindMugShotState(fullStateName) != NULL)
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SetMugShotState(fullStateName);
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SetMugShotState(fullStateName);
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else
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else
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