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Merge branch 'master' of https://github.com/rheit/zdoom
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commit
627dec1b77
2 changed files with 11 additions and 1 deletions
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@ -267,7 +267,6 @@ static void CopyPlayer (player_t *dst, player_t *src, const char *name)
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bool usedown = dst->usedown;
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bool usedown = dst->usedown;
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dst->~player_t(); // ensure that the userinfo in dst does not contain anything before copying everything over.
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*dst = *src; // To avoid memory leaks at this point the userinfo in src must be empty which is taken care of by the TransferFrom call above.
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*dst = *src; // To avoid memory leaks at this point the userinfo in src must be empty which is taken care of by the TransferFrom call above.
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dst->cheats |= chasecam;
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dst->cheats |= chasecam;
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@ -62,6 +62,9 @@
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extern bool DrawFSHUD; // [RH] Defined in d_main.cpp
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extern bool DrawFSHUD; // [RH] Defined in d_main.cpp
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EXTERN_CVAR (Bool, cl_capfps)
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EXTERN_CVAR (Bool, cl_capfps)
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extern lighttable_t* fixedcolormap;
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extern FSpecialColormap*realfixedcolormap;
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// TYPES -------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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struct InterpolationViewer
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struct InterpolationViewer
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@ -1005,6 +1008,11 @@ void FCanvasTextureInfo::UpdateAll ()
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{
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{
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FCanvasTextureInfo *probe;
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FCanvasTextureInfo *probe;
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// curse Doom's overuse of global variables in the renderer.
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// These get clobbered by rendering to a camera texture but they need to be preserved so the final rendering can be done with the correct palette.
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unsigned char *savecolormap = fixedcolormap;
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FSpecialColormap *savecm = realfixedcolormap;
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for (probe = List; probe != NULL; probe = probe->Next)
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for (probe = List; probe != NULL; probe = probe->Next)
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{
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{
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if (probe->Viewpoint != NULL && probe->Texture->bNeedsUpdate)
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if (probe->Viewpoint != NULL && probe->Texture->bNeedsUpdate)
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@ -1012,6 +1020,9 @@ void FCanvasTextureInfo::UpdateAll ()
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Renderer->RenderTextureView(probe->Texture, probe->Viewpoint, probe->FOV);
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Renderer->RenderTextureView(probe->Texture, probe->Viewpoint, probe->FOV);
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}
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}
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}
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}
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fixedcolormap = savecolormap;
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realfixedcolormap = savecm;
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}
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}
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//==========================================================================
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//==========================================================================
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