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https://github.com/ZDoom/qzdoom-gpl.git
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Use PField and not PSymbolVariable for ACS's Get/SetUserVariable
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parent
4cf0ef7e3f
commit
5aff8156ba
2 changed files with 40 additions and 42 deletions
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@ -16,6 +16,7 @@
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#define VARF_Optional (1<<0) // func param is optional
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#define VARF_Method (1<<1) // func has an implied self parameter
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#define VARF_Action (1<<2) // func has implied owner and state parameters
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#define VARF_Native (1<<3) // func is native code/don't auto serialize field
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// Symbol information -------------------------------------------------------
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@ -4273,59 +4273,56 @@ int DLevelScript::LineFromID(int id)
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}
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}
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bool GetVarAddrType(AActor *self, FName varname, int index, void *&addr, PType *&type)
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{
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PField *var = dyn_cast<PField>(self->GetClass()->Symbols.FindSymbol(varname, true));
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PArray *arraytype;
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BYTE *baddr = reinterpret_cast<BYTE *>(self);
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if (var == NULL || (var->Flags & VARF_Native))
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{
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return false;
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}
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type = var->Type;
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arraytype = dyn_cast<PArray>(type);
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if (arraytype != NULL)
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{
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// unwrap contained type
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type = arraytype->ElementType;
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// offset by index (if in bounds)
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if ((unsigned)index < arraytype->ElementCount)
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{ // out of bounds
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return false;
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}
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baddr += arraytype->ElementSize * index;
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}
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else if (index != 0)
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{ // ignore attempts to set indexed values on non-arrays
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return false;
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}
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addr = baddr;
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return true;
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}
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static void SetUserVariable(AActor *self, FName varname, int index, int value)
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{
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int max;
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PSymbolVariable *var = dyn_cast<PSymbolVariable>(self->GetClass()->Symbols.FindSymbol(varname, true));
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void *addr;
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PType *type;
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if (var == NULL || !var->bUserVar)
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if (GetVarAddrType(self, varname, index, addr, type))
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{
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return;
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}
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if (var->ValueType.Type == VAL_Int)
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{
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max = 1;
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}
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else if (var->ValueType.Type == VAL_Array && var->ValueType.BaseType == VAL_Int)
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{
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max = var->ValueType.size;
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}
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else
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{
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return;
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}
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// Set the value of the specified user variable.
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if (index >= 0 && index < max)
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{
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((int *)(reinterpret_cast<BYTE *>(self) + var->offset))[index] = value;
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type->SetValue(addr, value);
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}
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}
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static int GetUserVariable(AActor *self, FName varname, int index)
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{
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int max;
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PSymbolVariable *var = dyn_cast<PSymbolVariable>(self->GetClass()->Symbols.FindSymbol(varname, true));
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void *addr;
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PType *type;
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if (var == NULL || !var->bUserVar)
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if (GetVarAddrType(self, varname, index, addr, type))
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{
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return 0;
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}
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if (var->ValueType.Type == VAL_Int)
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{
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max = 1;
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}
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else if (var->ValueType.Type == VAL_Array && var->ValueType.BaseType == VAL_Int)
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{
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max = var->ValueType.size;
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}
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else
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{
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return 0;
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}
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// Get the value of the specified user variable.
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if (index >= 0 && index < max)
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{
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return ((int *)(reinterpret_cast<BYTE *>(self) + var->offset))[index];
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return type->GetValueInt(addr);
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}
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return 0;
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}
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