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Merge branch 'master' of https://github.com/coelckers/gzdoom
This commit is contained in:
commit
59103868ce
6 changed files with 6 additions and 6 deletions
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@ -809,7 +809,7 @@ void D_Display ()
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{
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StatusBar->DrawBottomStuff (HUD_AltHud);
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if (DrawFSHUD || automapactive) DrawHUD();
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if (players[consoleplayer].camera && players[consoleplayer].camera->player)
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if (players[consoleplayer].camera && players[consoleplayer].camera->player && !automapactive)
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{
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StatusBar->DrawCrosshair();
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}
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@ -1080,7 +1080,7 @@ void G_DoLoadLevel (int position, bool autosave)
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}
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E_PlayerEntered(ii, finishstate == FINISH_SameHub);
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// ENTER scripts are being handled when the player gets spawned, this cannot be changed due to its effect on voodoo dolls.
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if (level.FromSnapshot) FBehavior::StaticStartTypedScripts(SCRIPT_Return, players[ii].mo, true);
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if (level.FromSnapshot && !savegamerestore) FBehavior::StaticStartTypedScripts(SCRIPT_Return, players[ii].mo, true);
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}
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}
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@ -79,7 +79,8 @@ enum
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{
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DM_MAINVIEW,
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DM_OFFSCREEN,
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DM_PORTAL
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DM_PORTAL,
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DM_SKYPORTAL
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};
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class FGLRenderer
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@ -655,7 +655,7 @@ void GLSkyboxPortal::DrawContents()
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SaveMapSection();
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currentmapsection[mapsection >> 3] |= 1 << (mapsection & 7);
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GLRenderer->DrawScene(DM_PORTAL);
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GLRenderer->DrawScene(DM_SKYPORTAL);
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portal->mFlags &= ~PORTSF_INSKYBOX;
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inskybox = false;
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gl_RenderState.SetDepthClamp(oldclamp);
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@ -491,7 +491,7 @@ void FGLRenderer::DrawScene(int drawmode)
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{
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ssao_portals_available = 0;
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}
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else if (ssao_portals_available > 0)
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else if (drawmode == DM_PORTAL && ssao_portals_available > 0)
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{
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applySSAO = true;
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ssao_portals_available--;
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@ -561,7 +561,6 @@ void FRemapTable::AddToTranslation(const char *range)
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}
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sc.MustGetAnyToken();
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Printf(0, "token type: %d", sc.TokenType);
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if (sc.TokenType == '[')
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{
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