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GetScreenshotBuffer bug fix
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1 changed files with 4 additions and 4 deletions
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@ -478,7 +478,7 @@ void OpenGLFrameBuffer::GetScreenshotBuffer(const BYTE *&buffer, int &pitch, ESS
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// Grab what is in the back buffer.
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// Grab what is in the back buffer.
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// We cannot rely on SCREENWIDTH/HEIGHT here because the output may have been scaled.
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// We cannot rely on SCREENWIDTH/HEIGHT here because the output may have been scaled.
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TArray<uint8_t> pixels;
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TArray<uint8_t> pixels;
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pixels.Resize(viewport.width * viewport.height);
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pixels.Resize(viewport.width * viewport.height * 3);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(viewport.left, viewport.top, viewport.width, viewport.height, GL_RGB, GL_UNSIGNED_BYTE, &pixels[0]);
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glReadPixels(viewport.left, viewport.top, viewport.width, viewport.height, GL_RGB, GL_UNSIGNED_BYTE, &pixels[0]);
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glPixelStorei(GL_PACK_ALIGNMENT, 4);
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glPixelStorei(GL_PACK_ALIGNMENT, 4);
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@ -490,8 +490,8 @@ void OpenGLFrameBuffer::GetScreenshotBuffer(const BYTE *&buffer, int &pitch, ESS
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ReleaseScreenshotBuffer();
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ReleaseScreenshotBuffer();
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ScreenshotBuffer = new BYTE[w * h * 3];
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ScreenshotBuffer = new BYTE[w * h * 3];
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float rcpWidth = 1.0f / viewport.width;
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float rcpWidth = 1.0f / w;
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float rcpHeight = 1.0f / viewport.height;
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float rcpHeight = 1.0f / h;
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for (int y = 0; y < h; y++)
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for (int y = 0; y < h; y++)
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{
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{
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for (int x = 0; x < w; x++)
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for (int x = 0; x < w; x++)
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@ -500,7 +500,7 @@ void OpenGLFrameBuffer::GetScreenshotBuffer(const BYTE *&buffer, int &pitch, ESS
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float v = (y + 0.5f) * rcpHeight;
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float v = (y + 0.5f) * rcpHeight;
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int sx = u * viewport.width;
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int sx = u * viewport.width;
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int sy = v * viewport.height;
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int sy = v * viewport.height;
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int sindex = (sx + sy * w) * 3;
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int sindex = (sx + sy * viewport.width) * 3;
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int dindex = (x + y * w) * 3;
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int dindex = (x + y * w) * 3;
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ScreenshotBuffer[dindex] = pixels[sindex];
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ScreenshotBuffer[dindex] = pixels[sindex];
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ScreenshotBuffer[dindex + 1] = pixels[sindex + 1];
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ScreenshotBuffer[dindex + 1] = pixels[sindex + 1];
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