mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-24 04:41:53 +00:00
Remove SetWindow from FRenderer interface
This commit is contained in:
parent
1e7015643d
commit
4c12ba740f
8 changed files with 77 additions and 50 deletions
|
@ -30,10 +30,13 @@
|
||||||
#include "gl/data/gl_data.h"
|
#include "gl/data/gl_data.h"
|
||||||
#include "d_net.h"
|
#include "d_net.h"
|
||||||
#include "po_man.h"
|
#include "po_man.h"
|
||||||
|
#include "st_stuff.h"
|
||||||
#include "swrenderer/scene/r_scene.h"
|
#include "swrenderer/scene/r_scene.h"
|
||||||
#include "swrenderer/scene/r_viewport.h"
|
#include "swrenderer/scene/r_viewport.h"
|
||||||
#include "swrenderer/scene/r_light.h"
|
#include "swrenderer/scene/r_light.h"
|
||||||
|
#include "swrenderer/drawers/r_draw_rgba.h"
|
||||||
|
|
||||||
|
EXTERN_CVAR(Bool, r_shadercolormaps)
|
||||||
EXTERN_CVAR(Int, screenblocks)
|
EXTERN_CVAR(Int, screenblocks)
|
||||||
void InitGLRMapinfoData();
|
void InitGLRMapinfoData();
|
||||||
extern bool r_showviewer;
|
extern bool r_showviewer;
|
||||||
|
@ -46,6 +49,33 @@ PolyRenderer *PolyRenderer::Instance()
|
||||||
return &scene;
|
return &scene;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void PolyRenderer::RenderView(player_t *player)
|
||||||
|
{
|
||||||
|
using namespace swrenderer;
|
||||||
|
|
||||||
|
bool saved_swtruecolor = r_swtruecolor;
|
||||||
|
r_swtruecolor = screen->IsBgra();
|
||||||
|
|
||||||
|
int width = SCREENWIDTH;
|
||||||
|
int height = SCREENHEIGHT;
|
||||||
|
int stHeight = ST_Y;
|
||||||
|
float trueratio;
|
||||||
|
ActiveRatio(width, height, &trueratio);
|
||||||
|
R_SWRSetWindow(setblocks, width, height, stHeight, trueratio);
|
||||||
|
|
||||||
|
RenderActorView(player->mo, false);
|
||||||
|
|
||||||
|
// Apply special colormap if the target cannot do it
|
||||||
|
if (realfixedcolormap && r_swtruecolor && !(r_shadercolormaps && screen->Accel2D))
|
||||||
|
{
|
||||||
|
R_BeginDrawerCommands();
|
||||||
|
DrawerCommandQueue::QueueCommand<ApplySpecialColormapRGBACommand>(realfixedcolormap, screen);
|
||||||
|
R_EndDrawerCommands();
|
||||||
|
}
|
||||||
|
|
||||||
|
r_swtruecolor = saved_swtruecolor;
|
||||||
|
}
|
||||||
|
|
||||||
void PolyRenderer::RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int y, int width, int height, bool dontmaplines)
|
void PolyRenderer::RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int y, int width, int height, bool dontmaplines)
|
||||||
{
|
{
|
||||||
const bool savedviewactive = viewactive;
|
const bool savedviewactive = viewactive;
|
||||||
|
@ -55,6 +85,7 @@ void PolyRenderer::RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int
|
||||||
RenderTarget = canvas;
|
RenderTarget = canvas;
|
||||||
swrenderer::bRenderingToCanvas = true;
|
swrenderer::bRenderingToCanvas = true;
|
||||||
R_SetWindow(12, width, height, height, true);
|
R_SetWindow(12, width, height, height, true);
|
||||||
|
swrenderer::R_SWRSetWindow(12, width, height, height, WidescreenRatio);
|
||||||
viewwindowx = x;
|
viewwindowx = x;
|
||||||
viewwindowy = y;
|
viewwindowy = y;
|
||||||
viewactive = true;
|
viewactive = true;
|
||||||
|
@ -69,6 +100,9 @@ void PolyRenderer::RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int
|
||||||
RenderTarget = screen;
|
RenderTarget = screen;
|
||||||
swrenderer::bRenderingToCanvas = false;
|
swrenderer::bRenderingToCanvas = false;
|
||||||
R_ExecuteSetViewSize();
|
R_ExecuteSetViewSize();
|
||||||
|
float trueratio;
|
||||||
|
ActiveRatio(width, height, &trueratio);
|
||||||
|
swrenderer::R_SWRSetWindow(setblocks, width, height, height, WidescreenRatio);
|
||||||
viewactive = savedviewactive;
|
viewactive = savedviewactive;
|
||||||
swrenderer::r_swtruecolor = savedoutputformat;
|
swrenderer::r_swtruecolor = savedoutputformat;
|
||||||
}
|
}
|
||||||
|
|
|
@ -38,8 +38,8 @@ class DCanvas;
|
||||||
class PolyRenderer
|
class PolyRenderer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
void RenderView(player_t *player);
|
||||||
void RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int y, int width, int height, bool dontmaplines);
|
void RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int y, int width, int height, bool dontmaplines);
|
||||||
void RenderActorView(AActor *actor, bool dontmaplines);
|
|
||||||
void RenderRemainingPlayerSprites();
|
void RenderRemainingPlayerSprites();
|
||||||
|
|
||||||
static PolyRenderer *Instance();
|
static PolyRenderer *Instance();
|
||||||
|
@ -52,6 +52,7 @@ public:
|
||||||
bool DontMapLines = false;
|
bool DontMapLines = false;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
void RenderActorView(AActor *actor, bool dontmaplines);
|
||||||
void ClearBuffers();
|
void ClearBuffers();
|
||||||
void SetSceneViewport();
|
void SetSceneViewport();
|
||||||
void SetupPerspectiveMatrix();
|
void SetupPerspectiveMatrix();
|
||||||
|
|
|
@ -55,7 +55,6 @@ struct FRenderer
|
||||||
virtual void OnModeSet () {}
|
virtual void OnModeSet () {}
|
||||||
virtual void ClearBuffer(int color) = 0;
|
virtual void ClearBuffer(int color) = 0;
|
||||||
virtual void Init() = 0;
|
virtual void Init() = 0;
|
||||||
virtual void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio) {}
|
|
||||||
virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) = 0;
|
virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) = 0;
|
||||||
virtual sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel) = 0;
|
virtual sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel) = 0;
|
||||||
virtual void SetFogParams(int _fogdensity, PalEntry _outsidefogcolor, int _outsidefogdensity, int _skyfog) {}
|
virtual void SetFogParams(int _fogdensity, PalEntry _outsidefogcolor, int _outsidefogdensity, int _skyfog) {}
|
||||||
|
|
|
@ -201,8 +201,6 @@ void R_SetViewSize (int blocks)
|
||||||
|
|
||||||
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, bool renderingToCanvas)
|
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, bool renderingToCanvas)
|
||||||
{
|
{
|
||||||
float trueratio;
|
|
||||||
|
|
||||||
if (windowSize >= 11)
|
if (windowSize >= 11)
|
||||||
{
|
{
|
||||||
viewwidth = fullWidth;
|
viewwidth = fullWidth;
|
||||||
|
@ -224,11 +222,10 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, b
|
||||||
if (renderingToCanvas)
|
if (renderingToCanvas)
|
||||||
{
|
{
|
||||||
WidescreenRatio = fullWidth / (float)fullHeight;
|
WidescreenRatio = fullWidth / (float)fullHeight;
|
||||||
trueratio = WidescreenRatio;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
WidescreenRatio = ActiveRatio(fullWidth, fullHeight, &trueratio);
|
WidescreenRatio = ActiveRatio(fullWidth, fullHeight);
|
||||||
}
|
}
|
||||||
|
|
||||||
DrawFSHUD = (windowSize == 11);
|
DrawFSHUD = (windowSize == 11);
|
||||||
|
@ -258,7 +255,6 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, b
|
||||||
if (fov > 170.) fov = 170.;
|
if (fov > 170.) fov = 170.;
|
||||||
}
|
}
|
||||||
FocalTangent = tan(fov.Radians() / 2);
|
FocalTangent = tan(fov.Radians() / 2);
|
||||||
Renderer->SetWindow(windowSize, fullWidth, fullHeight, stHeight, trueratio);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
|
@ -178,45 +178,11 @@ void FSoftwareRenderer::Precache(BYTE *texhitlist, TMap<PClassActor*, bool> &act
|
||||||
void FSoftwareRenderer::RenderView(player_t *player)
|
void FSoftwareRenderer::RenderView(player_t *player)
|
||||||
{
|
{
|
||||||
if (r_polyrenderer)
|
if (r_polyrenderer)
|
||||||
{
|
PolyRenderer::Instance()->RenderView(player);
|
||||||
bool saved_swtruecolor = r_swtruecolor;
|
|
||||||
r_swtruecolor = screen->IsBgra();
|
|
||||||
|
|
||||||
PolyRenderer::Instance()->RenderActorView(player->mo, false);
|
|
||||||
|
|
||||||
// Apply special colormap if the target cannot do it
|
|
||||||
if (realfixedcolormap && r_swtruecolor && !(r_shadercolormaps && screen->Accel2D))
|
|
||||||
{
|
|
||||||
R_BeginDrawerCommands();
|
|
||||||
DrawerCommandQueue::QueueCommand<ApplySpecialColormapRGBACommand>(realfixedcolormap, screen);
|
|
||||||
R_EndDrawerCommands();
|
|
||||||
}
|
|
||||||
|
|
||||||
r_swtruecolor = saved_swtruecolor;
|
|
||||||
|
|
||||||
FCanvasTextureInfo::UpdateAll();
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
{
|
RenderScene::Instance()->RenderView(player);
|
||||||
if (r_swtruecolor != screen->IsBgra())
|
|
||||||
{
|
|
||||||
r_swtruecolor = screen->IsBgra();
|
|
||||||
R_InitColumnDrawers();
|
|
||||||
}
|
|
||||||
|
|
||||||
R_BeginDrawerCommands();
|
FCanvasTextureInfo::UpdateAll();
|
||||||
RenderScene::Instance()->RenderActorView(player->mo);
|
|
||||||
|
|
||||||
// Apply special colormap if the target cannot do it
|
|
||||||
if (realfixedcolormap && r_swtruecolor && !(r_shadercolormaps && screen->Accel2D))
|
|
||||||
{
|
|
||||||
DrawerCommandQueue::QueueCommand<ApplySpecialColormapRGBACommand>(realfixedcolormap, screen);
|
|
||||||
}
|
|
||||||
|
|
||||||
R_EndDrawerCommands();
|
|
||||||
|
|
||||||
FCanvasTextureInfo::UpdateAll();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void FSoftwareRenderer::RemapVoxels()
|
void FSoftwareRenderer::RemapVoxels()
|
||||||
|
@ -292,11 +258,6 @@ void FSoftwareRenderer::ClearBuffer(int color)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void FSoftwareRenderer::SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio)
|
|
||||||
{
|
|
||||||
R_SWRSetWindow(windowSize, fullWidth, fullHeight, stHeight, trueratio);
|
|
||||||
}
|
|
||||||
|
|
||||||
void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov)
|
void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov)
|
||||||
{
|
{
|
||||||
BYTE *Pixels = r_swtruecolor ? (BYTE*)tex->GetPixelsBgra() : (BYTE*)tex->GetPixels();
|
BYTE *Pixels = r_swtruecolor ? (BYTE*)tex->GetPixelsBgra() : (BYTE*)tex->GetPixels();
|
||||||
|
|
|
@ -33,7 +33,6 @@ struct FSoftwareRenderer : public FRenderer
|
||||||
void OnModeSet () override;
|
void OnModeSet () override;
|
||||||
void ClearBuffer(int color) override;
|
void ClearBuffer(int color) override;
|
||||||
void Init() override;
|
void Init() override;
|
||||||
void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio) override;
|
|
||||||
void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) override;
|
void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) override;
|
||||||
sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel) override;
|
sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel) override;
|
||||||
|
|
||||||
|
|
|
@ -30,6 +30,7 @@
|
||||||
#include "g_level.h"
|
#include "g_level.h"
|
||||||
#include "p_effect.h"
|
#include "p_effect.h"
|
||||||
#include "po_man.h"
|
#include "po_man.h"
|
||||||
|
#include "st_stuff.h"
|
||||||
#include "r_data/r_interpolate.h"
|
#include "r_data/r_interpolate.h"
|
||||||
#include "swrenderer/scene/r_scene.h"
|
#include "swrenderer/scene/r_scene.h"
|
||||||
#include "swrenderer/scene/r_viewport.h"
|
#include "swrenderer/scene/r_viewport.h"
|
||||||
|
@ -43,6 +44,7 @@
|
||||||
#include "swrenderer/segments/r_portalsegment.h"
|
#include "swrenderer/segments/r_portalsegment.h"
|
||||||
#include "swrenderer/plane/r_visibleplanelist.h"
|
#include "swrenderer/plane/r_visibleplanelist.h"
|
||||||
#include "swrenderer/drawers/r_draw.h"
|
#include "swrenderer/drawers/r_draw.h"
|
||||||
|
#include "swrenderer/drawers/r_draw_rgba.h"
|
||||||
#include "swrenderer/drawers/r_thread.h"
|
#include "swrenderer/drawers/r_thread.h"
|
||||||
#include "swrenderer/r_memory.h"
|
#include "swrenderer/r_memory.h"
|
||||||
|
|
||||||
|
@ -58,6 +60,34 @@ namespace swrenderer
|
||||||
return &instance;
|
return &instance;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RenderScene::RenderView(player_t *player)
|
||||||
|
{
|
||||||
|
int width = SCREENWIDTH;
|
||||||
|
int height = SCREENHEIGHT;
|
||||||
|
int stHeight = ST_Y;
|
||||||
|
float trueratio;
|
||||||
|
ActiveRatio(width, height, &trueratio);
|
||||||
|
R_SWRSetWindow(setblocks, width, height, stHeight, trueratio);
|
||||||
|
|
||||||
|
if (r_swtruecolor != screen->IsBgra())
|
||||||
|
{
|
||||||
|
r_swtruecolor = screen->IsBgra();
|
||||||
|
R_InitColumnDrawers();
|
||||||
|
}
|
||||||
|
|
||||||
|
R_BeginDrawerCommands();
|
||||||
|
|
||||||
|
RenderActorView(player->mo);
|
||||||
|
|
||||||
|
// Apply special colormap if the target cannot do it
|
||||||
|
if (realfixedcolormap && r_swtruecolor && !(r_shadercolormaps && screen->Accel2D))
|
||||||
|
{
|
||||||
|
DrawerCommandQueue::QueueCommand<ApplySpecialColormapRGBACommand>(realfixedcolormap, screen);
|
||||||
|
}
|
||||||
|
|
||||||
|
R_EndDrawerCommands();
|
||||||
|
}
|
||||||
|
|
||||||
void RenderScene::RenderActorView(AActor *actor, bool dontmaplines)
|
void RenderScene::RenderActorView(AActor *actor, bool dontmaplines)
|
||||||
{
|
{
|
||||||
WallCycles.Reset();
|
WallCycles.Reset();
|
||||||
|
@ -165,6 +195,8 @@ namespace swrenderer
|
||||||
bRenderingToCanvas = true;
|
bRenderingToCanvas = true;
|
||||||
|
|
||||||
R_SetWindow(12, width, height, height, true);
|
R_SetWindow(12, width, height, height, true);
|
||||||
|
R_SWRSetWindow(12, width, height, height, WidescreenRatio);
|
||||||
|
|
||||||
viewwindowx = x;
|
viewwindowx = x;
|
||||||
viewwindowy = y;
|
viewwindowy = y;
|
||||||
viewactive = true;
|
viewactive = true;
|
||||||
|
@ -175,7 +207,11 @@ namespace swrenderer
|
||||||
|
|
||||||
RenderTarget = screen;
|
RenderTarget = screen;
|
||||||
bRenderingToCanvas = false;
|
bRenderingToCanvas = false;
|
||||||
|
|
||||||
R_ExecuteSetViewSize();
|
R_ExecuteSetViewSize();
|
||||||
|
float trueratio;
|
||||||
|
ActiveRatio(width, height, &trueratio);
|
||||||
|
R_SWRSetWindow(setblocks, width, height, height, WidescreenRatio);
|
||||||
screen->Lock(true);
|
screen->Lock(true);
|
||||||
R_SetupBuffer();
|
R_SetupBuffer();
|
||||||
screen->Unlock();
|
screen->Unlock();
|
||||||
|
|
|
@ -33,6 +33,7 @@ namespace swrenderer
|
||||||
void Deinit();
|
void Deinit();
|
||||||
|
|
||||||
void RenderActorView(AActor *actor, bool dontmaplines = false);
|
void RenderActorView(AActor *actor, bool dontmaplines = false);
|
||||||
|
void RenderView(player_t *player);
|
||||||
void RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int y, int width, int height, bool dontmaplines = false);
|
void RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int y, int width, int height, bool dontmaplines = false);
|
||||||
|
|
||||||
bool DontMapLines() const { return dontmaplines; }
|
bool DontMapLines() const { return dontmaplines; }
|
||||||
|
|
Loading…
Reference in a new issue