mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 01:02:03 +00:00
Remove all state expression/param stuff
- This all became vestigial code after the relevant information was all moved into FStateTempCall. Now that the MBF code pointer code has been converted, I can be sure it wasn't still used anywhere.
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6 changed files with 1 additions and 187 deletions
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@ -87,7 +87,6 @@ class PSymbolActionFunction : public PSymbol
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public:
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FString Arguments;
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VMFunction *Function;
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int defaultparameterindex;
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PSymbolActionFunction(FName name) : PSymbol(name) {}
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PSymbolActionFunction() : PSymbol(NAME_None) {}
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@ -276,7 +276,7 @@ static void DumpFunction(FILE *dump, VMScriptFunction *sfunc, const char *label,
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static void FinishThingdef()
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{
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int errorcount = StateParams.ResolveAll();
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int errorcount = 0;
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unsigned i, j;
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int codesize = 0;
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@ -419,7 +419,6 @@ void LoadActors ()
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cycle_t timer;
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timer.Reset(); timer.Clock();
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StateParams.Clear();
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ActorDamageFuncs.Clear();
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GlobalSymbols.ReleaseSymbols();
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FScriptPosition::ResetErrorCounter();
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@ -127,33 +127,6 @@ struct FStateTempCall
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int NumStates;
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};
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extern TDeletingArray<FStateTempCall *> StateTempCalls;
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struct FStateExpression
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{
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FxExpression *expr;
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PClassActor *owner;
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bool constant;
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bool cloned;
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};
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class FStateExpressions
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{
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TArray<FStateExpression> expressions;
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public:
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~FStateExpressions() { Clear(); }
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void Clear();
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int Add(FxExpression *x, PClassActor *o, bool c);
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int Reserve(int num, PClassActor *cls);
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// void Set(int num, FxExpression *x, bool cloned = false);
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// void Copy(int dest, int src, int cnt);
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int ResolveAll();
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FxExpression *Get(int no);
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unsigned int Size() { return expressions.Size(); }
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};
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extern FStateExpressions StateParams;
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extern TDeletingArray<class FxExpression *> ActorDamageFuncs;
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//==========================================================================
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@ -3990,133 +3990,3 @@ ExpEmit FxDamageValue::Emit(VMFunctionBuilder *build)
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return ExpEmit();
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}
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//==========================================================================
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//
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// NOTE: I don't expect any of the following to survive Doomscript ;)
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//
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//==========================================================================
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FStateExpressions StateParams;
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void FStateExpressions::Clear()
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{
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for(unsigned i=0; i<Size(); i++)
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{
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if (expressions[i].expr != NULL && !expressions[i].cloned)
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{
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delete expressions[i].expr;
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}
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}
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expressions.Clear();
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int FStateExpressions::Add(FxExpression *x, PClassActor *o, bool c)
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{
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int idx = expressions.Reserve(1);
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FStateExpression &exp = expressions[idx];
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exp.expr = x;
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exp.owner = o;
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exp.constant = c;
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exp.cloned = false;
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return idx;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int FStateExpressions::Reserve(int num, PClassActor *cls)
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{
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int idx = expressions.Reserve(num);
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FStateExpression *exp = &expressions[idx];
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for(int i = 0; i < num; i++)
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{
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exp[i].expr = NULL;
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exp[i].owner = cls;
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exp[i].constant = false;
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exp[i].cloned = false;
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}
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return idx;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int FStateExpressions::ResolveAll()
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{
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int errorcount = 0;
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FCompileContext ctx;
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ctx.lax = true;
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for(unsigned i=0; i<Size(); i++)
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{
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if (expressions[i].cloned)
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{
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// Now that everything coming before has been resolved we may copy the actual pointer.
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unsigned ii = unsigned((intptr_t)expressions[i].expr);
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expressions[i].expr = expressions[ii].expr;
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}
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else if (expressions[i].expr != NULL)
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{
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ctx.cls = expressions[i].owner;
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ctx.isconst = expressions[i].constant;
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expressions[i].expr = expressions[i].expr->Resolve(ctx);
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if (expressions[i].expr == NULL)
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{
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errorcount++;
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}
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else if (expressions[i].constant && !expressions[i].expr->isConstant())
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{
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expressions[i].expr->ScriptPosition.Message(MSG_ERROR, "Constant expression expected");
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errorcount++;
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}
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}
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}
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for(unsigned i=0; i<Size(); i++)
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{
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if (expressions[i].expr != NULL)
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{
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if (!expressions[i].expr->isresolved)
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{
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expressions[i].expr->ScriptPosition.Message(MSG_ERROR, "Expression at index %d not resolved\n", i);
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errorcount++;
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}
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}
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}
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return errorcount;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FxExpression *FStateExpressions::Get(int num)
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{
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if (num >= 0 && num < int(Size()))
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return expressions[num].expr;
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return NULL;
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}
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@ -1010,18 +1010,6 @@ static void ParseActionDef (FScanner &sc, PClassActor *cls)
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PSymbolActionFunction *sym = new PSymbolActionFunction(funcname);
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sym->Arguments = args;
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sym->Function = *(afd->VMPointer);
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if (hasdefaults)
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{
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sym->defaultparameterindex = StateParams.Size();
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for(unsigned int i = 0; i < DefaultParams.Size(); i++)
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{
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StateParams.Add(DefaultParams[i], cls, true);
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}
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}
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else
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{
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sym->defaultparameterindex = -1;
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}
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if (error)
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{
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FScriptPosition::ErrorCounter++;
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@ -331,25 +331,13 @@ do_stop:
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{
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if (!sc.CheckString("("))
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{
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// state.ParameterIndex = afd->defaultparameterindex+1;
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goto endofstate;
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}
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}
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// int paramindex = PrepareStateParameters(&state, numparams, bag.Info->Class);
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// int paramstart = paramindex;
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bool varargs = params[numparams - 1] == '+';
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int varargcount = 0;
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if (varargs)
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{
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// paramindex++;
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}
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else if (afd->defaultparameterindex > -1)
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{
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// StateParams.Copy(paramindex, afd->defaultparameterindex, int(afd->Arguments.Len()));
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}
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while (*params)
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{
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FxExpression *x;
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@ -381,7 +369,6 @@ do_stop:
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// Use the generic parameter parser for everything else
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x = ParseParameter(sc, bag.Info, *params, false);
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}
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// StateParams.Set(paramindex++, x);
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tcall->Parameters.Push(new FxParameter(x));
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params++;
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varargcount++;
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@ -391,11 +378,9 @@ do_stop:
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{
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if (sc.CheckString(")"))
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{
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// StateParams.Set(paramstart, new FxConstant(argcount, sc));
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goto endofstate;
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}
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params--;
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StateParams.Reserve(1, bag.Info);
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}
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else if ((islower(*params) || *params=='!') && sc.CheckString(")"))
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{
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