# Conflicts:
#	src/CMakeLists.txt
#	src/r_things.cpp
#	src/win32/fb_d3d9.cpp
#	src/win32/win32video.cpp
This commit is contained in:
nashmuhandes 2016-11-19 08:00:49 +08:00
commit 4358c00c73
40 changed files with 1745 additions and 1496 deletions

View file

@ -120,6 +120,7 @@ if( WIN32 )
else()
if( APPLE )
set( NO_GTK ON )
set( DYN_GTK OFF )
# Prevent inclusion of fp.h and FixMath.h from Carbon framework
# Declarations from these files are not used but cause the following conflicts:
@ -128,13 +129,24 @@ else()
add_definitions( -D__FP__ -D__FIXMATH__ )
else()
option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
option( DYN_GTK "Load GTK+ at runtime instead of compile time" ON )
option( VALGRIND "Add special Valgrind sequences to self-modifying code" )
# Use GTK+ for the IWAD picker, if available.
if( NOT NO_GTK )
pkg_check_modules( GTK3 gtk+-3.0 )
if( GTK3_FOUND )
if( NOT DYN_GTK )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK3_LIBRARIES} )
endif()
include_directories( ${GTK3_INCLUDE_DIRS} )
link_directories( ${GTK3_LIBRARY_DIRS} )
else()
pkg_check_modules( GTK2 gtk+-2.0 )
if( GTK2_FOUND )
if( NOT DYN_GTK )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} )
endif()
include_directories( ${GTK2_INCLUDE_DIRS} )
link_directories( ${GTK2_LIBRARY_DIRS} )
else()
@ -142,9 +154,14 @@ else()
endif()
endif()
endif()
endif()
if( NO_GTK )
add_definitions( -DNO_GTK=1 )
add_definitions( -DNO_GTK )
elseif( DYN_GTK )
add_definitions( -DDYN_GTK=1 )
else()
add_definitions( -DDYN_GTK=0 )
endif()
# Non-Windows version also needs SDL except native OS X backend
@ -455,7 +472,8 @@ set( PLAT_SDL_SOURCES
posix/sdl/sdlglvideo.cpp
posix/sdl/st_start.cpp )
set( PLAT_UNIX_SOURCES
posix/unix/i_specialpaths.cpp )
posix/unix/i_specialpaths.cpp
posix/unix/iwadpicker_gtk.cpp )
set( PLAT_OSX_SOURCES
posix/osx/iwadpicker_cocoa.mm
posix/osx/i_specialpaths.mm
@ -914,6 +932,7 @@ set (PCH_SOURCES
gi.cpp
gitinfo.cpp
hu_scores.cpp
i_module.cpp
i_net.cpp
info.cpp
keysections.cpp

View file

@ -2047,7 +2047,8 @@ void AM_drawSubsectors()
scale / scaley,
rotation,
colormap,
floorlight
floorlight,
f_y + f_h
);
}
}

View file

@ -358,7 +358,7 @@ void DBot::WhatToGet (AActor *item)
}
else if ((typeis (Megasphere) || typeis (Soulsphere) || typeis (HealthBonus)) && player->mo->health >= deh.MaxSoulsphere)
return;
else if (item->IsKindOf (RUNTIME_CLASS(AHealth)) && player->mo->health >= deh.MaxHealth /*MAXHEALTH*/)
else if (item->IsKindOf (RUNTIME_CLASS(AHealth)) && player->mo->health >= player->mo->GetMaxHealth() + player->mo->stamina)
return;
if ((dest == NULL ||

File diff suppressed because it is too large Load diff

View file

@ -1173,7 +1173,7 @@ void G_Ticker ()
}
// check for turbo cheats
if (cmd->ucmd.forwardmove > TURBOTHRESHOLD &&
if (turbo > 100.f && cmd->ucmd.forwardmove > TURBOTHRESHOLD &&
!(gametic&31) && ((gametic>>5)&(MAXPLAYERS-1)) == i )
{
Printf ("%s is turbo!\n", players[i].userinfo.GetName());

View file

@ -241,7 +241,7 @@ class CommandDrawImage : public SBarInfoCommandFlowControl
applyscale = false;
}
if(type == PLAYERICON)
texture = TexMan[statusBar->CPlayer->mo->ScoreIcon];
texture = TexMan(statusBar->CPlayer->mo->ScoreIcon);
else if(type == AMMO1)
{
AAmmo *ammo = statusBar->ammo1;
@ -270,7 +270,7 @@ class CommandDrawImage : public SBarInfoCommandFlowControl
{
AInventory *item = statusBar->CPlayer->mo->FindInventory<ASigil>();
if (item != NULL)
texture = TexMan[item->Icon];
texture = TexMan(item->Icon);
}
else if(type == HEXENARMOR_ARMOR || type == HEXENARMOR_SHIELD || type == HEXENARMOR_HELM || type == HEXENARMOR_AMULET)
{
@ -290,7 +290,7 @@ class CommandDrawImage : public SBarInfoCommandFlowControl
}
}
else if(type == INVENTORYICON)
texture = TexMan[sprite];
texture = TexMan(sprite);
else if(type == SELECTEDINVENTORYICON && statusBar->CPlayer->mo->InvSel != NULL)
texture = TexMan(statusBar->CPlayer->mo->InvSel->Icon);
else if(image >= 0)
@ -312,7 +312,7 @@ class CommandDrawImage : public SBarInfoCommandFlowControl
spawnScaleY = item->Scale.Y;
}
texture = TexMan[icon];
texture = TexMan(icon);
}
enum ImageType
@ -2436,22 +2436,22 @@ class CommandDrawKeyBar : public SBarInfoCommand
{
if(!vertical)
{
statusBar->DrawGraphic(TexMan[item->Icon], x+slotOffset, y+rowOffset, block->XOffset(), block->YOffset(), block->Alpha(), block->FullScreenOffsets());
rowWidth = rowIconSize == -1 ? TexMan[item->Icon]->GetScaledHeight()+2 : rowIconSize;
statusBar->DrawGraphic(TexMan(item->Icon), x+slotOffset, y+rowOffset, block->XOffset(), block->YOffset(), block->Alpha(), block->FullScreenOffsets());
rowWidth = rowIconSize == -1 ? TexMan(item->Icon)->GetScaledHeight()+2 : rowIconSize;
}
else
{
statusBar->DrawGraphic(TexMan[item->Icon], x+rowOffset, y+slotOffset, block->XOffset(), block->YOffset(), block->Alpha(), block->FullScreenOffsets());
rowWidth = rowIconSize == -1 ? TexMan[item->Icon]->GetScaledWidth()+2 : rowIconSize;
statusBar->DrawGraphic(TexMan(item->Icon), x+rowOffset, y+slotOffset, block->XOffset(), block->YOffset(), block->Alpha(), block->FullScreenOffsets());
rowWidth = rowIconSize == -1 ? TexMan(item->Icon)->GetScaledWidth()+2 : rowIconSize;
}
// If cmd.special is -1 then the slot size is auto detected
if(iconSize == -1)
{
if(!vertical)
slotOffset += (reverse ? -1 : 1) * (TexMan[item->Icon]->GetScaledWidth() + 2);
slotOffset += (reverse ? -1 : 1) * (TexMan(item->Icon)->GetScaledWidth() + 2);
else
slotOffset += (reverse ? -1 : 1) * (TexMan[item->Icon]->GetScaledHeight() + 2);
slotOffset += (reverse ? -1 : 1) * (TexMan(item->Icon)->GetScaledHeight() + 2);
}
else
slotOffset += (reverse ? -iconSize : iconSize);

View file

@ -119,6 +119,7 @@ CUSTOM_CVAR(Int, am_showmaplabel, 2, CVAR_ARCHIVE)
}
CVAR (Bool, idmypos, false, 0);
CVAR(Float, underwater_fade_scalar, 1.0f, CVAR_ARCHIVE) // [Nash] user-settable underwater blend intensity
//---------------------------------------------------------------------------
//
@ -1544,7 +1545,10 @@ void DBaseStatusBar::DrawPowerups ()
void DBaseStatusBar::BlendView (float blend[4])
{
V_AddBlend (BaseBlendR / 255.f, BaseBlendG / 255.f, BaseBlendB / 255.f, BaseBlendA, blend);
// [Nash] Allow user to set blend intensity
float cnt = (BaseBlendA * underwater_fade_scalar);
V_AddBlend (BaseBlendR / 255.f, BaseBlendG / 255.f, BaseBlendB / 255.f, cnt, blend);
V_AddPlayerBlend(CPlayer, blend, 1.0f, 228);
if (screen->Accel2D || (CPlayer->camera != NULL && menuactive == MENU_Off && ConsoleState == c_up))

View file

@ -206,7 +206,7 @@ public:
void FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley,
DAngle rotation, FDynamicColormap *colormap, int lightlevel);
DAngle rotation, FDynamicColormap *colormap, int lightlevel, int bottomclip);
int PTM_BestColor (const uint32 *pal_in, int r, int g, int b, int first, int num);
};

View file

@ -139,6 +139,8 @@ static void AddLine (seg_t *seg, bool portalclip)
else if (!ispoly) // Two-sided polyobjects never obstruct the view
{
if (currentsector->sectornum == seg->backsector->sectornum)
{
if (!seg->linedef->isVisualPortal())
{
FTexture * tex = TexMan(seg->sidedef->GetTexture(side_t::mid));
if (!tex || tex->UseType==FTexture::TEX_Null)
@ -147,6 +149,7 @@ static void AddLine (seg_t *seg, bool portalclip)
seg->linedef->validcount=validcount;
return;
}
}
backsector=currentsector;
}
else

View file

@ -82,6 +82,7 @@ CVAR(Bool, gl_sort_textures, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
EXTERN_CVAR (Bool, cl_capfps)
EXTERN_CVAR (Bool, r_deathcamera)
EXTERN_CVAR (Float, underwater_fade_scalar)
extern int viewpitch;
@ -602,7 +603,11 @@ void FGLRenderer::DrawBlend(sector_t * viewsector)
}
else if (blendv.a)
{
V_AddBlend(blendv.r / 255.f, blendv.g / 255.f, blendv.b / 255.f, blendv.a / 255.0f, blend);
// [Nash] allow user to set blend intensity
int cnt = blendv.a;
cnt = (int)(cnt * underwater_fade_scalar);
V_AddBlend(blendv.r / 255.f, blendv.g / 255.f, blendv.b / 255.f, cnt / 255.0f, blend);
}
}

View file

@ -464,7 +464,7 @@ void OpenGLFrameBuffer::Clear(int left, int top, int right, int bottom, int palc
void OpenGLFrameBuffer::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley,
DAngle rotation, FDynamicColormap *colormap, int lightlevel)
DAngle rotation, FDynamicColormap *colormap, int lightlevel, int bottomclip)
{
if (GLRenderer != nullptr && GLRenderer->m2DDrawer != nullptr && npoints >= 3)
{

View file

@ -71,7 +71,7 @@ public:
void FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley,
DAngle rotation, FDynamicColormap *colormap, int lightlevel);
DAngle rotation, FDynamicColormap *colormap, int lightlevel, int bottomclip);
FNativePalette *CreatePalette(FRemapTable *remap);

101
src/i_module.cpp Normal file
View file

@ -0,0 +1,101 @@
/*
** i_module.cpp
**
**---------------------------------------------------------------------------
** Copyright 2016 Braden Obrzut
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "i_module.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#define USE_WINDOWS_DWORD
#else
#include <dlfcn.h>
#endif
#ifndef _WIN32
#define LoadLibrary(x) dlopen((x), RTLD_LAZY)
#define GetProcAddress(a,b) dlsym((a),(b))
#define FreeLibrary(x) dlclose((x))
using HMODULE = void*;
#endif
bool FModule::Load(std::initializer_list<const char*> libnames)
{
for(auto lib : libnames)
{
if(!Open(lib))
continue;
StaticProc *proc;
for(proc = reqSymbols;proc;proc = proc->Next)
{
if(!(proc->Call = GetSym(proc->Name)) && !proc->Optional)
{
Unload();
break;
}
}
if(IsLoaded())
return true;
}
return false;
}
void FModule::Unload()
{
if(handle)
{
FreeLibrary((HMODULE)handle);
handle = nullptr;
}
}
bool FModule::Open(const char* lib)
{
#ifdef _WIN32
if((handle = GetModuleHandle(lib)) != nullptr)
return true;
#else
// Loading an empty string in Linux doesn't do what we expect it to.
if(*lib == '\0')
return false;
#endif
handle = LoadLibrary(lib);
return handle != nullptr;
}
void *FModule::GetSym(const char* name)
{
return GetProcAddress((HMODULE)handle, name);
}

229
src/i_module.h Normal file
View file

@ -0,0 +1,229 @@
/*
** i_module.h
**
**---------------------------------------------------------------------------
** Copyright 2016 Braden Obrzut
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#pragma once
#include <assert.h>
#include <initializer_list>
/* FModule Run Time Library Loader
*
* This provides an interface for loading optional dependencies or detecting
* version specific symbols at run time. These classes largely provide an
* interface for statically declaring the symbols that are going to be used
* ahead of time, thus should not be used on the stack or as part of a
* dynamically allocated object. The procedure templates take the FModule
* as a template argument largely to make such use of FModule awkward.
*
* Declared procedures register themselves with FModule and the module will not
* be considered loaded unless all required procedures can be resolved. In
* order to remove the need for boilerplate code, optional procedures do not
* enforce the requirement that the value is null checked before use. As a
* debugging aid debug builds will check that operator bool was called at some
* point, but this is just a first order sanity check.
*/
class FModule;
class FStaticModule;
template<FModule &Module, typename Proto>
class TOptProc;
template<FModule &Module, typename Proto>
class TReqProc;
template<FStaticModule &Module, typename Proto, Proto Sym>
class TStaticProc;
class FModule
{
template<FModule &Module, typename Proto>
friend class TOptProc;
template<FModule &Module, typename Proto>
friend class TReqProc;
struct StaticProc
{
void *Call;
const char* Name;
StaticProc *Next;
bool Optional;
};
void RegisterStatic(StaticProc &proc)
{
proc.Next = reqSymbols;
reqSymbols = &proc;
}
void *handle = nullptr;
// Debugging aid
const char *name;
// Since FModule is supposed to be statically allocated it is assumed that
// reqSymbols will be initialized to nullptr avoiding initialization order
// problems with declaring procedures.
StaticProc *reqSymbols;
bool Open(const char* lib);
void *GetSym(const char* name);
public:
template<FModule &Module, typename Proto, Proto Sym>
using Opt = TOptProc<Module, Proto>;
template<FModule &Module, typename Proto, Proto Sym>
using Req = TReqProc<Module, Proto>;
FModule(const char* name) : name(name) {};
~FModule() { Unload(); }
// Load a shared library using the first library name which satisfies all
// of the required symbols.
bool Load(std::initializer_list<const char*> libnames);
void Unload();
bool IsLoaded() const { return handle != nullptr; }
};
// Null version of FModule which satisfies the API so the same code can be used
// for run time and compile time linking.
class FStaticModule
{
template<FStaticModule &Module, typename Proto, Proto Sym>
friend class TStaticProc;
const char *name;
public:
template<FStaticModule &Module, typename Proto, Proto Sym>
using Opt = TStaticProc<Module, Proto, Sym>;
template<FStaticModule &Module, typename Proto, Proto Sym>
using Req = TStaticProc<Module, Proto, Sym>;
FStaticModule(const char* name) : name(name) {};
bool Load(std::initializer_list<const char*> libnames) { return true; }
void Unload() {}
bool IsLoaded() const { return true; }
};
// Allow FModuleMaybe<DYN_XYZ> to switch based on preprocessor flag.
// Use FModuleMaybe<DYN_XYZ>::Opt and FModuleMaybe<DYN_XYZ>::Req for procs.
template<bool Dynamic>
struct TModuleType { using Type = FModule; };
template<>
struct TModuleType<false> { using Type = FStaticModule; };
template<bool Dynamic>
using FModuleMaybe = typename TModuleType<Dynamic>::Type;
// ------------------------------------------------------------------------
template<FModule &Module, typename Proto>
class TOptProc
{
FModule::StaticProc proc;
#ifndef NDEBUG
mutable bool checked = false;
#endif
// I am not a pointer
bool operator==(void*) const;
bool operator!=(void*) const;
public:
TOptProc(const char* function)
{
proc.Name = function;
proc.Optional = true;
Module.RegisterStatic(proc);
}
operator Proto() const
{
#ifndef NDEBUG
assert(checked);
#endif
return (Proto)proc.Call;
}
explicit operator bool() const
{
#ifndef NDEBUG
assert(Module.IsLoaded());
checked = true;
#endif
return proc.Call != nullptr;
}
};
template<FModule &Module, typename Proto>
class TReqProc
{
FModule::StaticProc proc;
// I am not a pointer
bool operator==(void*) const;
bool operator!=(void*) const;
public:
TReqProc(const char* function)
{
proc.Name = function;
proc.Optional = false;
Module.RegisterStatic(proc);
}
operator Proto() const
{
#ifndef NDEBUG
assert(Module.IsLoaded());
#endif
return (Proto)proc.Call;
}
explicit operator bool() const { return true; }
};
template<FStaticModule &Module, typename Proto, Proto Sym>
class TStaticProc
{
// I am not a pointer
bool operator==(void*) const;
bool operator!=(void*) const;
public:
TStaticProc(const char* function) {}
operator Proto() const { return Sym; }
explicit operator bool() const { return Sym != nullptr; }
};

View file

@ -671,6 +671,7 @@ public:
{
return FOptionMenuItem::MenuEvent(mkey, fromcontroller);
}
if (fabs(value) < FLT_EPSILON) value = 0;
SetSliderValue(clamp(value, mMin, mMax));
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", snd_menuvolume, ATTN_NONE);
return true;

View file

@ -2678,10 +2678,11 @@ void P_PlayerThink (player_t *player)
// Apply degeneration.
if (dmflags2 & DF2_YES_DEGENERATION)
{
if ((level.time % TICRATE) == 0 && player->health > deh.MaxHealth)
int maxhealth = player->mo->GetMaxHealth() + player->mo->stamina;
if ((level.time % TICRATE) == 0 && player->health > maxhealth)
{
if (player->health - 5 < deh.MaxHealth)
player->health = deh.MaxHealth;
if (player->health - 5 < maxhealth)
player->health = maxhealth;
else
player->health--;

View file

@ -40,9 +40,6 @@
#include <signal.h>
#include <new>
#include <sys/param.h>
#ifndef NO_GTK
#include <gtk/gtk.h>
#endif
#include <locale.h>
#if defined(__MACH__) && !defined(NOASM)
#include <sys/types.h>
@ -87,10 +84,6 @@ void Mac_I_FatalError(const char* errortext);
// PUBLIC DATA DEFINITIONS -------------------------------------------------
#ifndef NO_GTK
bool GtkAvailable;
#endif
// The command line arguments.
DArgs *Args;
@ -259,10 +252,6 @@ int main (int argc, char **argv)
// Note that the LANG environment variable is overridden by LC_*
setenv ("LC_NUMERIC", "C", 1);
#ifndef NO_GTK
GtkAvailable = gtk_init_check (&argc, &argv);
#endif
setlocale (LC_ALL, "C");
if (SDL_Init (0) < 0)

View file

@ -35,10 +35,8 @@
#include <sys/wait.h>
#include <fcntl.h>
#include <signal.h>
#ifndef NO_GTK
#include <gtk/gtk.h>
#include <gdk/gdkkeysyms.h>
#endif
#include <SDL.h>
#include "doomerrors.h"
#include <math.h>
@ -72,10 +70,6 @@
#include "m_fixed.h"
#include "g_level.h"
#ifdef __APPLE__
#include <ApplicationServices/ApplicationServices.h>
#endif // __APPLE__
EXTERN_CVAR (String, language)
extern "C"
@ -85,7 +79,8 @@ extern "C"
}
#ifndef NO_GTK
extern bool GtkAvailable;
bool I_GtkAvailable ();
int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad);
#elif defined(__APPLE__)
int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad);
#endif
@ -263,183 +258,6 @@ void I_PrintStr (const char *cp)
fflush (stdout);
}
#ifndef NO_GTK
// GtkTreeViews eats return keys. I want this to be like a Windows listbox
// where pressing Return can still activate the default button.
gint AllowDefault(GtkWidget *widget, GdkEventKey *event, gpointer func_data)
{
if (event->type == GDK_KEY_PRESS && event->keyval == GDK_Return)
{
gtk_window_activate_default (GTK_WINDOW(func_data));
}
return FALSE;
}
// Double-clicking an entry in the list is the same as pressing OK.
gint DoubleClickChecker(GtkWidget *widget, GdkEventButton *event, gpointer func_data)
{
if (event->type == GDK_2BUTTON_PRESS)
{
*(int *)func_data = 1;
gtk_main_quit();
}
return FALSE;
}
// When the user presses escape, that should be the same as canceling the dialog.
gint CheckEscape (GtkWidget *widget, GdkEventKey *event, gpointer func_data)
{
if (event->type == GDK_KEY_PRESS && event->keyval == GDK_Escape)
{
gtk_main_quit();
}
return FALSE;
}
void ClickedOK(GtkButton *button, gpointer func_data)
{
*(int *)func_data = 1;
gtk_main_quit();
}
EXTERN_CVAR (Bool, queryiwad);
int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
{
GtkWidget *window;
GtkWidget *vbox;
GtkWidget *hbox;
GtkWidget *bbox;
GtkWidget *widget;
GtkWidget *tree;
GtkWidget *check;
GtkListStore *store;
GtkCellRenderer *renderer;
GtkTreeViewColumn *column;
GtkTreeSelection *selection;
GtkTreeIter iter, defiter;
int close_style = 0;
int i;
char caption[100];
// Create the dialog window.
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
mysnprintf(caption, countof(caption), GAMESIG " %s: Select an IWAD to use", GetVersionString());
gtk_window_set_title (GTK_WINDOW(window), caption);
gtk_window_set_position (GTK_WINDOW(window), GTK_WIN_POS_CENTER);
gtk_container_set_border_width (GTK_CONTAINER(window), 10);
g_signal_connect (window, "delete_event", G_CALLBACK(gtk_main_quit), NULL);
g_signal_connect (window, "key_press_event", G_CALLBACK(CheckEscape), NULL);
// Create the vbox container.
vbox = gtk_vbox_new (FALSE, 10);
gtk_container_add (GTK_CONTAINER(window), vbox);
// Create the top label.
widget = gtk_label_new (GAMENAME " found more than one IWAD\nSelect from the list below to determine which one to use:");
gtk_box_pack_start (GTK_BOX(vbox), widget, false, false, 0);
gtk_misc_set_alignment (GTK_MISC(widget), 0, 0);
// Create a list store with all the found IWADs.
store = gtk_list_store_new (3, G_TYPE_STRING, G_TYPE_STRING, G_TYPE_INT);
for (i = 0; i < numwads; ++i)
{
const char *filepart = strrchr (wads[i].Path, '/');
if (filepart == NULL)
filepart = wads[i].Path;
else
filepart++;
gtk_list_store_append (store, &iter);
gtk_list_store_set (store, &iter,
0, filepart,
1, wads[i].Name.GetChars(),
2, i,
-1);
if (i == defaultiwad)
{
defiter = iter;
}
}
// Create the tree view control to show the list.
tree = gtk_tree_view_new_with_model (GTK_TREE_MODEL(store));
renderer = gtk_cell_renderer_text_new ();
column = gtk_tree_view_column_new_with_attributes ("IWAD", renderer, "text", 0, NULL);
gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column);
renderer = gtk_cell_renderer_text_new ();
column = gtk_tree_view_column_new_with_attributes ("Game", renderer, "text", 1, NULL);
gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column);
gtk_box_pack_start (GTK_BOX(vbox), GTK_WIDGET(tree), true, true, 0);
g_signal_connect(G_OBJECT(tree), "button_press_event", G_CALLBACK(DoubleClickChecker), &close_style);
g_signal_connect(G_OBJECT(tree), "key_press_event", G_CALLBACK(AllowDefault), window);
// Select the default IWAD.
selection = gtk_tree_view_get_selection (GTK_TREE_VIEW(tree));
gtk_tree_selection_select_iter (selection, &defiter);
// Create the hbox for the bottom row.
hbox = gtk_hbox_new (FALSE, 0);
gtk_box_pack_end (GTK_BOX(vbox), hbox, false, false, 0);
// Create the "Don't ask" checkbox.
check = gtk_check_button_new_with_label ("Don't ask me this again");
gtk_box_pack_start (GTK_BOX(hbox), check, false, false, 0);
gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON(check), !showwin);
// Create the OK/Cancel button box.
bbox = gtk_hbutton_box_new ();
gtk_button_box_set_layout (GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_END);
gtk_box_set_spacing (GTK_BOX(bbox), 10);
gtk_box_pack_end (GTK_BOX(hbox), bbox, false, false, 0);
// Create the OK button.
widget = gtk_button_new_from_stock (GTK_STOCK_OK);
gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0);
GTK_WIDGET_SET_FLAGS (widget, GTK_CAN_DEFAULT);
gtk_widget_grab_default (widget);
g_signal_connect (widget, "clicked", G_CALLBACK(ClickedOK), &close_style);
g_signal_connect (widget, "activate", G_CALLBACK(ClickedOK), &close_style);
// Create the cancel button.
widget = gtk_button_new_from_stock (GTK_STOCK_CANCEL);
gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0);
g_signal_connect (widget, "clicked", G_CALLBACK(gtk_main_quit), &window);
// Finally we can show everything.
gtk_widget_show_all (window);
gtk_main ();
if (close_style == 1)
{
GtkTreeModel *model;
GValue value = { 0, { {0} } };
// Find out which IWAD was selected.
gtk_tree_selection_get_selected (selection, &model, &iter);
gtk_tree_model_get_value (GTK_TREE_MODEL(model), &iter, 2, &value);
i = g_value_get_int (&value);
g_value_unset (&value);
// Set state of queryiwad based on the checkbox.
queryiwad = !gtk_toggle_button_get_active (GTK_TOGGLE_BUTTON(check));
}
else
{
i = -1;
}
if (GTK_IS_WINDOW(window))
{
gtk_widget_destroy (window);
// If we don't do this, then the X window might not actually disappear.
while (g_main_context_iteration (NULL, FALSE)) {}
}
return i;
}
#endif
int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
{
int i;
@ -449,7 +267,7 @@ int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
return defaultiwad;
}
#if !defined(__APPLE__)
#ifndef __APPLE__
const char *str;
if((str=getenv("KDE_FULL_SESSION")) && strcmp(str, "true") == 0)
{
@ -501,12 +319,15 @@ int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
}
}
#endif
#ifndef NO_GTK
if (GtkAvailable)
if (I_GtkAvailable())
{
return I_PickIWad_Gtk (wads, numwads, showwin, defaultiwad);
}
#elif defined(__APPLE__)
#endif
#ifdef __APPLE__
return I_PickIWad_Cocoa (wads, numwads, showwin, defaultiwad);
#endif
@ -606,139 +427,19 @@ int I_FindAttr (findstate_t *fileinfo)
return 0;
}
#ifdef __APPLE__
static PasteboardRef s_clipboard;
static CFDataRef GetPasteboardData(const PasteboardItemID itemID, const CFStringRef flavorType)
{
CFDataRef data = NULL;
const OSStatus result = PasteboardCopyItemFlavorData(s_clipboard, itemID, flavorType, &data);
return noErr == result ? data : NULL;
}
#endif // __APPLE__
// Clipboard support requires GTK+
// TODO: GTK+ uses UTF-8. We don't, so some conversions would be appropriate.
void I_PutInClipboard (const char *str)
{
#ifndef NO_GTK
if (GtkAvailable)
{
GtkClipboard *clipboard = gtk_clipboard_get(GDK_SELECTION_CLIPBOARD);
if (clipboard != NULL)
{
gtk_clipboard_set_text(clipboard, str, -1);
}
/* Should I? I don't know. It's not actually a selection.
clipboard = gtk_clipboard_get(GDK_SELECTION_PRIMARY);
if (clipboard != NULL)
{
gtk_clipboard_set_text(clipboard, str, -1);
}
*/
}
#elif defined __APPLE__
if (NULL == s_clipboard)
{
PasteboardCreate(kPasteboardClipboard, &s_clipboard);
}
PasteboardClear(s_clipboard);
PasteboardSynchronize(s_clipboard);
const CFDataRef textData = CFDataCreate(kCFAllocatorDefault,
reinterpret_cast<const UInt8*>(str), strlen(str));
if (NULL != textData)
{
PasteboardPutItemFlavor(s_clipboard, PasteboardItemID(1),
CFSTR("public.utf8-plain-text"), textData, 0);
}
#endif
SDL_SetClipboardText(str);
}
FString I_GetFromClipboard (bool use_primary_selection)
{
#ifndef NO_GTK
if (GtkAvailable)
if(char *ret = SDL_GetClipboardText())
{
GtkClipboard *clipboard = gtk_clipboard_get(use_primary_selection ?
GDK_SELECTION_PRIMARY : GDK_SELECTION_CLIPBOARD);
if (clipboard != NULL)
{
gchar *text = gtk_clipboard_wait_for_text(clipboard);
if (text != NULL)
{
FString copy(text);
g_free(text);
return copy;
FString text(ret);
SDL_free(ret);
return text;
}
}
}
#elif defined __APPLE__
FString result;
if (NULL == s_clipboard)
{
PasteboardCreate(kPasteboardClipboard, &s_clipboard);
}
PasteboardSynchronize(s_clipboard);
ItemCount itemCount = 0;
PasteboardGetItemCount(s_clipboard, &itemCount);
if (0 == itemCount)
{
return FString();
}
PasteboardItemID itemID;
if (0 != PasteboardGetItemIdentifier(s_clipboard, 1, &itemID))
{
return FString();
}
if (CFDataRef data = GetPasteboardData(itemID, kUTTypeUTF8PlainText))
{
const CFIndex bufferLength = CFDataGetLength(data);
char* const buffer = result.LockNewBuffer(bufferLength);
memcpy(buffer, CFDataGetBytePtr(data), bufferLength);
result.UnlockBuffer();
}
else if (CFDataRef data = GetPasteboardData(itemID, kUTTypeUTF16PlainText))
{
#ifdef __LITTLE_ENDIAN__
static const CFStringEncoding ENCODING = kCFStringEncodingUTF16LE;
#else // __BIG_ENDIAN__
static const CFStringEncoding ENCODING = kCFStringEncodingUTF16BE;
#endif // __LITTLE_ENDIAN__
if (const CFStringRef utf16 = CFStringCreateFromExternalRepresentation(kCFAllocatorDefault, data, ENCODING))
{
const CFRange range = { 0, CFStringGetLength(utf16) };
CFIndex bufferLength = 0;
if (CFStringGetBytes(utf16, range, kCFStringEncodingUTF8, '?', false, NULL, 0, &bufferLength) > 0)
{
UInt8* const buffer = reinterpret_cast<UInt8*>(result.LockNewBuffer(bufferLength));
CFStringGetBytes(utf16, range, kCFStringEncodingUTF8, '?', false, buffer, bufferLength, NULL);
result.UnlockBuffer();
}
CFRelease(utf16);
}
}
return result;
#endif
return "";
}

View file

@ -0,0 +1,339 @@
#ifndef NO_GTK
#if !DYN_GTK
// Function addresses will never be NULL, but that's because we're using the
// same code for both dynamic and static.
#pragma GCC diagnostic ignored "-Waddress"
#endif
#include <gtk/gtk.h>
#if GTK_MAJOR_VERSION >= 3
#include <gdk/gdk.h>
#else
#include <gdk/gdkkeysyms.h>
typedef enum
{
GTK_ALIGN_FULL,
GTK_ALIGN_START,
GTK_ALIGN_END,
GTK_ALIGN_CENTER,
GTK_ALIGN_BASELINE
} GtkAlign;
#endif
#include "c_cvars.h"
#include "d_main.h"
#include "i_module.h"
#include "i_system.h"
#include "version.h"
EXTERN_CVAR (Bool, queryiwad);
namespace Gtk {
FModuleMaybe<DYN_GTK> GtkModule{"GTK"};
static int GtkAvailable = -1;
#define DYN_GTK_SYM(x) const FModuleMaybe<DYN_GTK>::Req<GtkModule, decltype(::x)*, &x> x{#x};
#define DYN_GTK_REQ_SYM(x, proto) const FModuleMaybe<DYN_GTK>::Req<GtkModule, proto, &x> x{#x};
#if GTK_MAJOR_VERSION >= 3
#define DYN_GTK_OPT2_SYM(x, proto) const FModuleMaybe<DYN_GTK>::Opt<GtkModule, proto, nullptr> x{#x};
#define DYN_GTK_OPT3_SYM(x, proto) const FModuleMaybe<DYN_GTK>::Opt<GtkModule, proto, &x> x{#x};
#else
#define DYN_GTK_OPT2_SYM(x, proto) const FModuleMaybe<DYN_GTK>::Opt<GtkModule, proto, &x> x{#x};
#define DYN_GTK_OPT3_SYM(x, proto) const FModuleMaybe<DYN_GTK>::Opt<GtkModule, proto, nullptr> x{#x};
#endif
DYN_GTK_SYM(g_main_context_iteration);
DYN_GTK_SYM(g_signal_connect_data);
DYN_GTK_SYM(g_type_check_instance_cast);
DYN_GTK_SYM(g_type_check_instance_is_a);
DYN_GTK_SYM(g_value_get_int);
DYN_GTK_SYM(g_value_unset);
DYN_GTK_SYM(gtk_box_get_type);
DYN_GTK_SYM(gtk_box_pack_end);
DYN_GTK_SYM(gtk_box_pack_start);
DYN_GTK_SYM(gtk_box_set_spacing);
DYN_GTK_SYM(gtk_button_box_get_type);
DYN_GTK_SYM(gtk_button_box_set_layout);
DYN_GTK_SYM(gtk_button_new_with_label);
DYN_GTK_SYM(gtk_cell_renderer_text_new);
DYN_GTK_SYM(gtk_check_button_new_with_label);
DYN_GTK_SYM(gtk_container_add);
DYN_GTK_SYM(gtk_container_get_type);
DYN_GTK_SYM(gtk_container_set_border_width);
DYN_GTK_SYM(gtk_init_check);
DYN_GTK_SYM(gtk_label_new);
DYN_GTK_SYM(gtk_list_store_append);
DYN_GTK_SYM(gtk_list_store_new);
DYN_GTK_SYM(gtk_list_store_set);
DYN_GTK_SYM(gtk_toggle_button_get_type);
DYN_GTK_SYM(gtk_toggle_button_set_active);
DYN_GTK_SYM(gtk_tree_model_get_type);
DYN_GTK_SYM(gtk_tree_model_get_value);
DYN_GTK_SYM(gtk_tree_selection_get_selected);
DYN_GTK_SYM(gtk_tree_selection_select_iter);
DYN_GTK_SYM(gtk_tree_view_append_column);
// Explicitly give the type so that attributes don't cause a warning.
DYN_GTK_REQ_SYM(gtk_tree_view_column_new_with_attributes, GtkTreeViewColumn *(*)(const gchar *, GtkCellRenderer *, ...));
DYN_GTK_SYM(gtk_toggle_button_get_active);
DYN_GTK_SYM(gtk_tree_view_get_selection);
DYN_GTK_SYM(gtk_tree_view_get_type);
DYN_GTK_SYM(gtk_tree_view_new_with_model);
DYN_GTK_SYM(gtk_main);
DYN_GTK_SYM(gtk_main_quit);
DYN_GTK_SYM(gtk_widget_destroy);
DYN_GTK_SYM(gtk_widget_grab_default);
DYN_GTK_SYM(gtk_widget_get_type);
DYN_GTK_SYM(gtk_widget_set_can_default);
DYN_GTK_SYM(gtk_widget_show_all);
DYN_GTK_SYM(gtk_window_activate_default);
DYN_GTK_SYM(gtk_window_get_type);
DYN_GTK_SYM(gtk_window_new);
DYN_GTK_SYM(gtk_window_set_gravity);
DYN_GTK_SYM(gtk_window_set_position);
DYN_GTK_SYM(gtk_window_set_title);
// Gtk3 Only
DYN_GTK_OPT3_SYM(gtk_box_new, GtkWidget *(*)(GtkOrientation, gint));
DYN_GTK_OPT3_SYM(gtk_button_box_new, GtkWidget *(*)(GtkOrientation));
DYN_GTK_OPT3_SYM(gtk_widget_set_halign, void(*)(GtkWidget *, GtkAlign));
DYN_GTK_OPT3_SYM(gtk_widget_set_valign, void(*)(GtkWidget *, GtkAlign));
// Gtk2 Only
DYN_GTK_OPT2_SYM(gtk_misc_get_type, GType(*)());
DYN_GTK_OPT2_SYM(gtk_hbox_new, GtkWidget *(*)(gboolean, gint));
DYN_GTK_OPT2_SYM(gtk_hbutton_box_new, GtkWidget *(*)());
DYN_GTK_OPT2_SYM(gtk_misc_set_alignment, void(*)(GtkMisc *, gfloat, gfloat));
DYN_GTK_OPT2_SYM(gtk_vbox_new, GtkWidget *(*)(gboolean, gint));
#undef DYN_GTK_SYM
#undef DYN_GTK_REQ_SYM
#undef DYN_GTK_OPT2_SYM
#undef DYN_GTK_OPT3_SYM
// GtkTreeViews eats return keys. I want this to be like a Windows listbox
// where pressing Return can still activate the default button.
static gint AllowDefault(GtkWidget *widget, GdkEventKey *event, gpointer func_data)
{
if (event->type == GDK_KEY_PRESS && event->keyval == GDK_KEY_Return)
{
gtk_window_activate_default (GTK_WINDOW(func_data));
}
return FALSE;
}
// Double-clicking an entry in the list is the same as pressing OK.
static gint DoubleClickChecker(GtkWidget *widget, GdkEventButton *event, gpointer func_data)
{
if (event->type == GDK_2BUTTON_PRESS)
{
*(int *)func_data = 1;
gtk_main_quit();
}
return FALSE;
}
// When the user presses escape, that should be the same as canceling the dialog.
static gint CheckEscape (GtkWidget *widget, GdkEventKey *event, gpointer func_data)
{
if (event->type == GDK_KEY_PRESS && event->keyval == GDK_KEY_Escape)
{
gtk_main_quit();
}
return FALSE;
}
static void ClickedOK(GtkButton *button, gpointer func_data)
{
*(int *)func_data = 1;
gtk_main_quit();
}
static int PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
{
GtkWidget *window;
GtkWidget *vbox = nullptr;
GtkWidget *hbox = nullptr;
GtkWidget *bbox = nullptr;
GtkWidget *widget;
GtkWidget *tree;
GtkWidget *check;
GtkListStore *store;
GtkCellRenderer *renderer;
GtkTreeViewColumn *column;
GtkTreeSelection *selection;
GtkTreeIter iter, defiter;
int close_style = 0;
int i;
char caption[100];
// Create the dialog window.
window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
mysnprintf(caption, countof(caption), GAMESIG " %s: Select an IWAD to use", GetVersionString());
gtk_window_set_title (GTK_WINDOW(window), caption);
gtk_window_set_position (GTK_WINDOW(window), GTK_WIN_POS_CENTER);
gtk_window_set_gravity (GTK_WINDOW(window), GDK_GRAVITY_CENTER);
gtk_container_set_border_width (GTK_CONTAINER(window), 10);
g_signal_connect (window, "delete_event", G_CALLBACK(gtk_main_quit), NULL);
g_signal_connect (window, "key_press_event", G_CALLBACK(CheckEscape), NULL);
// Create the vbox container.
if (gtk_box_new) // Gtk3
vbox = gtk_box_new (GTK_ORIENTATION_VERTICAL, 10);
else if (gtk_vbox_new) // Gtk2
vbox = gtk_vbox_new (FALSE, 10);
gtk_container_add (GTK_CONTAINER(window), vbox);
// Create the top label.
widget = gtk_label_new (GAMENAME " found more than one IWAD\nSelect from the list below to determine which one to use:");
gtk_box_pack_start (GTK_BOX(vbox), widget, false, false, 0);
if (gtk_widget_set_halign && gtk_widget_set_valign) // Gtk3
{
gtk_widget_set_halign (widget, GTK_ALIGN_START);
gtk_widget_set_valign (widget, GTK_ALIGN_START);
}
else if (gtk_misc_set_alignment && gtk_misc_get_type) // Gtk2
gtk_misc_set_alignment (GTK_MISC(widget), 0, 0);
// Create a list store with all the found IWADs.
store = gtk_list_store_new (3, G_TYPE_STRING, G_TYPE_STRING, G_TYPE_INT);
for (i = 0; i < numwads; ++i)
{
const char *filepart = strrchr (wads[i].Path, '/');
if (filepart == NULL)
filepart = wads[i].Path;
else
filepart++;
gtk_list_store_append (store, &iter);
gtk_list_store_set (store, &iter,
0, filepart,
1, wads[i].Name.GetChars(),
2, i,
-1);
if (i == defaultiwad)
{
defiter = iter;
}
}
// Create the tree view control to show the list.
tree = gtk_tree_view_new_with_model (GTK_TREE_MODEL(store));
renderer = gtk_cell_renderer_text_new ();
column = gtk_tree_view_column_new_with_attributes ("IWAD", renderer, "text", 0, NULL);
gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column);
renderer = gtk_cell_renderer_text_new ();
column = gtk_tree_view_column_new_with_attributes ("Game", renderer, "text", 1, NULL);
gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column);
gtk_box_pack_start (GTK_BOX(vbox), GTK_WIDGET(tree), true, true, 0);
g_signal_connect(G_OBJECT(tree), "button_press_event", G_CALLBACK(DoubleClickChecker), &close_style);
g_signal_connect(G_OBJECT(tree), "key_press_event", G_CALLBACK(AllowDefault), window);
// Select the default IWAD.
selection = gtk_tree_view_get_selection (GTK_TREE_VIEW(tree));
gtk_tree_selection_select_iter (selection, &defiter);
// Create the hbox for the bottom row.
if (gtk_box_new) // Gtk3
hbox = gtk_box_new (GTK_ORIENTATION_HORIZONTAL, 0);
else if (gtk_hbox_new) // Gtk2
hbox = gtk_hbox_new (FALSE, 0);
gtk_box_pack_end (GTK_BOX(vbox), hbox, false, false, 0);
// Create the "Don't ask" checkbox.
check = gtk_check_button_new_with_label ("Don't ask me this again");
gtk_box_pack_start (GTK_BOX(hbox), check, false, false, 0);
gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON(check), !showwin);
// Create the OK/Cancel button box.
if (gtk_button_box_new) // Gtk3
bbox = gtk_button_box_new (GTK_ORIENTATION_HORIZONTAL);
else if (gtk_hbutton_box_new) // Gtk2
bbox = gtk_hbutton_box_new ();
gtk_button_box_set_layout (GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_END);
gtk_box_set_spacing (GTK_BOX(bbox), 10);
gtk_box_pack_end (GTK_BOX(hbox), bbox, false, false, 0);
// Create the OK button.
widget = gtk_button_new_with_label ("OK");
gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0);
gtk_widget_set_can_default (widget, true);
gtk_widget_grab_default (widget);
g_signal_connect (widget, "clicked", G_CALLBACK(ClickedOK), &close_style);
g_signal_connect (widget, "activate", G_CALLBACK(ClickedOK), &close_style);
// Create the cancel button.
widget = gtk_button_new_with_label ("Cancel");
gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0);
g_signal_connect (widget, "clicked", G_CALLBACK(gtk_main_quit), &window);
// Finally we can show everything.
gtk_widget_show_all (window);
gtk_main ();
if (close_style == 1)
{
GtkTreeModel *model;
GValue value = { 0, { {0} } };
// Find out which IWAD was selected.
gtk_tree_selection_get_selected (selection, &model, &iter);
gtk_tree_model_get_value (GTK_TREE_MODEL(model), &iter, 2, &value);
i = g_value_get_int (&value);
g_value_unset (&value);
// Set state of queryiwad based on the checkbox.
queryiwad = !gtk_toggle_button_get_active (GTK_TOGGLE_BUTTON(check));
}
else
{
i = -1;
}
if (GTK_IS_WINDOW(window))
{
gtk_widget_destroy (window);
// If we don't do this, then the X window might not actually disappear.
while (g_main_context_iteration (NULL, FALSE)) {}
}
return i;
}
} // namespace Gtk
int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
{
return Gtk::PickIWad (wads, numwads, showwin, defaultiwad);
}
bool I_GtkAvailable()
{
using namespace Gtk;
if(GtkAvailable < 0)
{
if (!GtkModule.Load({"libgtk-3.so.0", "libgtk-x11-2.0.so.0"}))
{
GtkAvailable = 0;
return false;
}
int argc = 0;
char **argv = nullptr;
GtkAvailable = Gtk::gtk_init_check (&argc, &argv);
}
return GtkAvailable != 0;
}
#endif

View file

@ -1066,56 +1066,188 @@ void R_RenderFakeWallRange (drawseg_t *ds, int x1, int x2)
return;
}
// prevlineasm1 is like vlineasm1 but skips the loop if only drawing one pixel
inline fixed_t prevline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplce, const BYTE *bufplce, BYTE *dest)
struct WallscanSampler
{
dc_iscale = vince;
dc_colormap = colormap;
WallscanSampler() { }
WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x));
uint32_t uv_pos;
uint32_t uv_step;
uint32_t uv_max;
const BYTE *source;
uint32_t height;
};
WallscanSampler::WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x))
{
height = texture->GetHeight();
int uv_fracbits = 32 - texture->HeightBits;
if (uv_fracbits != 32)
{
uv_max = height << uv_fracbits;
// Find start uv in [0-base_height[ range.
// Not using xs_ToFixed because it rounds the result and we need something that always rounds down to stay within the range.
double uv_stepd = swal * yrepeat;
double v = (dc_texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
v = v - floor(v);
v *= height;
v *= (1 << uv_fracbits);
uv_pos = (uint32_t)v;
uv_step = xs_ToFixed(uv_fracbits, uv_stepd);
if (uv_step == 0) // To prevent divide by zero elsewhere
uv_step = 1;
}
else
{ // Hack for one pixel tall textures
uv_pos = 0;
uv_step = 0;
uv_max = 1;
}
source = getcol(texture, xoffset >> FRACBITS);
}
// Draw a column with support for non-power-of-two ranges
void wallscan_drawcol1(int x, int y1, int y2, WallscanSampler &sampler, DWORD(*draw1column)())
{
if (sampler.uv_max == 0 || sampler.uv_step == 0) // power of two
{
int count = y2 - y1;
dc_source = sampler.source;
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
dc_texturefrac = vplce;
dc_source = bufplce;
dc_dest = dest;
return doprevline1 ();
dc_iscale = sampler.uv_step;
dc_texturefrac = sampler.uv_pos;
draw1column();
uint64_t step64 = sampler.uv_step;
uint64_t pos64 = sampler.uv_pos;
sampler.uv_pos = (uint32_t)(pos64 + step64 * count);
}
else
{
uint32_t uv_pos = sampler.uv_pos;
uint32_t left = y2 - y1;
while (left > 0)
{
uint32_t available = sampler.uv_max - uv_pos;
uint32_t next_uv_wrap = available / sampler.uv_step;
if (available % sampler.uv_step != 0)
next_uv_wrap++;
uint32_t count = MIN(left, next_uv_wrap);
dc_source = sampler.source;
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
dc_iscale = sampler.uv_step;
dc_texturefrac = uv_pos;
draw1column();
left -= count;
uv_pos += sampler.uv_step * count;
if (uv_pos >= sampler.uv_max)
uv_pos -= sampler.uv_max;
}
void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal,
double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
sampler.uv_pos = uv_pos;
}
}
// Draw four columns with support for non-power-of-two ranges
void wallscan_drawcol4(int x, int y1, int y2, WallscanSampler *sampler, void(*draw4columns)())
{
int x, fracbits;
int y1ve[4], y2ve[4], u4, d4, z;
char bad;
float light = rw_light - rw_lightstep;
SDWORD xoffset;
BYTE *basecolormapdata;
double iscale;
if (sampler[0].uv_max == 0 || sampler[0].uv_step == 0) // power of two, no wrap handling needed
{
int count = y2 - y1;
for (int i = 0; i < 4; i++)
{
bufplce[i] = sampler[i].source;
vplce[i] = sampler[i].uv_pos;
vince[i] = sampler[i].uv_step;
// This function also gets used to draw skies. Unlike BUILD, skies are
// drawn by visplane instead of by bunch, so these checks are invalid.
//if ((uwal[x1] > viewheight) && (uwal[x2] > viewheight)) return;
//if ((dwal[x1] < 0) && (dwal[x2] < 0)) return;
uint64_t step64 = sampler[i].uv_step;
uint64_t pos64 = sampler[i].uv_pos;
sampler[i].uv_pos = (uint32_t)(pos64 + step64 * count);
}
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
draw4columns();
}
else
{
dc_dest = (ylookup[y1] + x) + dc_destorg;
for (int i = 0; i < 4; i++)
{
bufplce[i] = sampler[i].source;
}
uint32_t left = y2 - y1;
while (left > 0)
{
// Find which column wraps first
uint32_t count = left;
for (int i = 0; i < 4; i++)
{
uint32_t available = sampler[i].uv_max - sampler[i].uv_pos;
uint32_t next_uv_wrap = available / sampler[i].uv_step;
if (available % sampler[i].uv_step != 0)
next_uv_wrap++;
count = MIN(next_uv_wrap, count);
}
// Draw until that column wraps
for (int i = 0; i < 4; i++)
{
vplce[i] = sampler[i].uv_pos;
vince[i] = sampler[i].uv_step;
}
dc_count = count;
draw4columns();
// Wrap the uv position
for (int i = 0; i < 4; i++)
{
sampler[i].uv_pos += sampler[i].uv_step * count;
if (sampler[i].uv_pos >= sampler[i].uv_max)
sampler[i].uv_pos -= sampler[i].uv_max;
}
left -= count;
}
}
}
typedef DWORD(*Draw1ColumnFuncPtr)();
typedef void(*Draw4ColumnsFuncPtr)();
void wallscan_any(
int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat,
const BYTE *(*getcol)(FTexture *tex, int x),
void(setupwallscan(int bits, Draw1ColumnFuncPtr &draw1, Draw4ColumnsFuncPtr &draw2)))
{
if (rw_pic->UseType == FTexture::TEX_Null)
{
return;
}
//extern cycle_t WallScanCycles;
//clock (WallScanCycles);
fixed_t xoffset = rw_offset;
rw_pic->GetHeight(); // Make sure texture size is loaded
fracbits = 32 - rw_pic->HeightBits;
rw_pic->GetHeight(); // To ensure that rw_pic->HeightBits has been set
int fracbits = 32 - rw_pic->HeightBits;
if (fracbits == 32)
{ // Hack for one pixel tall textures
fracbits = 0;
yrepeat = 0;
dc_texturemid = 0;
}
setupvline(fracbits);
xoffset = rw_offset;
basecolormapdata = basecolormap->Maps;
x = x1;
//while ((umost[x] > dmost[x]) && (x < x2)) x++;
DWORD(*draw1column)();
void(*draw4columns)();
setupwallscan(fracbits, draw1column, draw4columns);
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
if (fixed)
@ -1126,130 +1258,177 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *l
palookupoffse[3] = dc_colormap;
}
for(; (x < x2) && (x & 3); ++x)
if (fixedcolormap)
dc_colormap = fixedcolormap;
else
dc_colormap = basecolormap->Maps;
float light = rw_light;
// Calculate where 4 column alignment begins and ends:
int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
// First unaligned columns:
for (int x = x1; x < aligned_x1; x++, light += rw_lightstep)
{
light += rw_lightstep;
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);
y2ve[0] = dwal[x];//min(dwal[x],dmost[x]);
if (y2ve[0] <= y1ve[0]) continue;
assert (y1ve[0] < viewheight);
assert (y2ve[0] <= viewheight);
if (!fixed)
{ // calculate lighting
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + x + dc_destorg;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
dovline1();
}
for(; x < x2-3; x += 4)
{
bad = 0;
for (z = 3; z>= 0; --z)
{
y1ve[z] = uwal[x+z];//max(uwal[x+z],umost[x+z]);
y2ve[z] = dwal[x+z];//min(dwal[x+z],dmost[x+z])-1;
if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; }
assert (y1ve[z] < viewheight);
assert (y2ve[z] <= viewheight);
bufplce[z] = getcol (rw_pic, (lwal[x+z] + xoffset) >> FRACBITS);
iscale = swal[x + z] * yrepeat;
vince[z] = xs_ToFixed(fracbits, iscale);
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[z] - CenterY + 0.5));
}
if (bad == 15)
{
light += rw_lightstep * 4;
int y1 = uwal[x];
int y2 = dwal[x];
if (y2 <= y1)
continue;
}
if (!fixed)
dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol);
wallscan_drawcol1(x, y1, y2, sampler, draw1column);
}
// The aligned columns
for (int x = aligned_x1; x < aligned_x2; x += 4)
{
for (z = 0; z < 4; ++z)
// Find y1, y2, light and uv values for four columns:
int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
float lights[4];
for (int i = 0; i < 4; i++)
{
lights[i] = light;
light += rw_lightstep;
palookupoffse[z] = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
}
}
u4 = MAX(MAX(y1ve[0],y1ve[1]),MAX(y1ve[2],y1ve[3]));
d4 = MIN(MIN(y2ve[0],y2ve[1]),MIN(y2ve[2],y2ve[3]));
WallscanSampler sampler[4];
for (int i = 0; i < 4; i++)
sampler[i] = WallscanSampler(y1[i], swal[x + i], yrepeat, lwal[x + i] + xoffset, rw_pic, getcol);
if ((bad != 0) || (u4 >= d4))
// Figure out where we vertically can start and stop drawing 4 columns in one go
int middle_y1 = y1[0];
int middle_y2 = y2[0];
for (int i = 1; i < 4; i++)
{
for (z = 0; z < 4; ++z)
{
if (!(bad & 1))
{
prevline1(vince[z],palookupoffse[z],y2ve[z]-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+x+z+dc_destorg);
middle_y1 = MAX(y1[i], middle_y1);
middle_y2 = MIN(y2[i], middle_y2);
}
bad >>= 1;
// If we got an empty column in our set we cannot draw 4 columns in one go:
bool empty_column_in_set = false;
for (int i = 0; i < 4; i++)
{
if (y2[i] <= y1[i])
empty_column_in_set = true;
}
if (empty_column_in_set || middle_y2 <= middle_y1)
{
for (int i = 0; i < 4; i++)
{
if (y2[i] <= y1[i])
continue;
if (!fixed)
dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
wallscan_drawcol1(x + i, y1[i], y2[i], sampler[i], draw1column);
}
continue;
}
for (z = 0; z < 4; ++z)
// Draw the first rows where not all 4 columns are active
for (int i = 0; i < 4; i++)
{
if (u4 > y1ve[z])
if (!fixed)
dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
if (y1[i] < middle_y1)
wallscan_drawcol1(x + i, y1[i], middle_y1, sampler[i], draw1column);
}
// Draw the area where all 4 columns are active
if (!fixed)
{
vplce[z] = prevline1(vince[z],palookupoffse[z],u4-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+x+z+dc_destorg);
for (int i = 0; i < 4; i++)
{
palookupoffse[i] = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
}
}
wallscan_drawcol4(x, middle_y1, middle_y2, sampler, draw4columns);
// Draw the last rows where not all 4 columns are active
for (int i = 0; i < 4; i++)
{
if (!fixed)
dc_colormap = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
if (middle_y2 < y2[i])
wallscan_drawcol1(x + i, middle_y2, y2[i], sampler[i], draw1column);
}
}
if (d4 > u4)
// The last unaligned columns:
for (int x = aligned_x2; x < x2; x++, light += rw_lightstep)
{
dc_count = d4-u4;
dc_dest = ylookup[u4]+x+dc_destorg;
dovline4();
}
BYTE *i = x+ylookup[d4]+dc_destorg;
for (z = 0; z < 4; ++z)
{
if (y2ve[z] > d4)
{
prevline1(vince[z],palookupoffse[0],y2ve[z]-d4,vplce[z],bufplce[z],i+z);
}
}
}
for(;x<x2;x++)
{
light += rw_lightstep;
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);
y2ve[0] = dwal[x];//min(dwal[x],dmost[x]);
if (y2ve[0] <= y1ve[0]) continue;
assert (y1ve[0] < viewheight);
assert (y2ve[0] <= viewheight);
int y1 = uwal[x];
int y2 = dwal[x];
if (y2 <= y1)
continue;
if (!fixed)
{ // calculate lighting
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
dc_colormap = basecolormap->Maps + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, rw_pic, getcol);
wallscan_drawcol1(x, y1, y2, sampler, draw1column);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + x + dc_destorg;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
dovline1();
}
//unclock (WallScanCycles);
NetUpdate();
}
void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setupvline(bits);
line1 = dovline1;
line4 = dovline4;
});
}
void maskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
if (!rw_pic->bMasked) // Textures that aren't masked can use the faster wallscan.
{
wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
}
else
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setupmvline(bits);
line1 = domvline1;
line4 = domvline4;
});
}
}
void transmaskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
static fixed_t(*tmvline1)();
static void(*tmvline4)();
if (!R_GetTransMaskDrawers(&tmvline1, &tmvline4))
{
// The current translucency is unsupported, so draw with regular maskwallscan instead.
maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
}
else
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setuptmvline(bits);
line1 = reinterpret_cast<DWORD(*)()>(tmvline1);
line4 = tmvline4;
});
}
}
void wallscan_striped (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
{
FDynamicColormap *startcolormap = basecolormap;
@ -1423,370 +1602,6 @@ static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *d
}
}
inline fixed_t mvline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplce, const BYTE *bufplce, BYTE *dest)
{
dc_iscale = vince;
dc_colormap = colormap;
dc_count = count;
dc_texturefrac = vplce;
dc_source = bufplce;
dc_dest = dest;
return domvline1 ();
}
void maskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal,
double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
int x, fracbits;
BYTE *p;
int y1ve[4], y2ve[4], u4, d4, startx, dax, z;
char bad;
float light = rw_light - rw_lightstep;
SDWORD xoffset;
BYTE *basecolormapdata;
double iscale;
if (rw_pic->UseType == FTexture::TEX_Null)
{
return;
}
if (!rw_pic->bMasked)
{ // Textures that aren't masked can use the faster wallscan.
wallscan (x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
return;
}
//extern cycle_t WallScanCycles;
//clock (WallScanCycles);
rw_pic->GetHeight(); // Make sure texture size is loaded
fracbits = 32- rw_pic->HeightBits;
if (fracbits == 32)
{ // Hack for one pixel tall textures
fracbits = 0;
yrepeat = 0;
dc_texturemid = 0;
}
setupmvline(fracbits);
xoffset = rw_offset;
basecolormapdata = basecolormap->Maps;
x = startx = x1;
p = x + dc_destorg;
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
if (fixed)
{
palookupoffse[0] = dc_colormap;
palookupoffse[1] = dc_colormap;
palookupoffse[2] = dc_colormap;
palookupoffse[3] = dc_colormap;
}
for(; (x < x2) && ((size_t)p & 3); ++x, ++p)
{
light += rw_lightstep;
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);
y2ve[0] = dwal[x];//min(dwal[x],dmost[x]);
if (y2ve[0] <= y1ve[0]) continue;
if (!fixed)
{ // calculate lighting
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + p;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
domvline1();
}
for(; x < x2-3; x += 4, p+= 4)
{
bad = 0;
for (z = 3, dax = x+3; z >= 0; --z, --dax)
{
y1ve[z] = uwal[dax];
y2ve[z] = dwal[dax];
if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; }
bufplce[z] = getcol (rw_pic, (lwal[dax] + xoffset) >> FRACBITS);
iscale = swal[dax] * yrepeat;
vince[z] = xs_ToFixed(fracbits, iscale);
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[z] - CenterY + 0.5));
}
if (bad == 15)
{
light += rw_lightstep * 4;
continue;
}
if (!fixed)
{
for (z = 0; z < 4; ++z)
{
light += rw_lightstep;
palookupoffse[z] = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
}
}
u4 = MAX(MAX(y1ve[0],y1ve[1]),MAX(y1ve[2],y1ve[3]));
d4 = MIN(MIN(y2ve[0],y2ve[1]),MIN(y2ve[2],y2ve[3]));
if ((bad != 0) || (u4 >= d4))
{
for (z = 0; z < 4; ++z)
{
if (!(bad & 1))
{
mvline1(vince[z],palookupoffse[z],y2ve[z]-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+p+z);
}
bad >>= 1;
}
continue;
}
for (z = 0; z < 4; ++z)
{
if (u4 > y1ve[z])
{
vplce[z] = mvline1(vince[z],palookupoffse[z],u4-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+p+z);
}
}
if (d4 > u4)
{
dc_count = d4-u4;
dc_dest = ylookup[u4]+p;
domvline4();
}
BYTE *i = p+ylookup[d4];
for (z = 0; z < 4; ++z)
{
if (y2ve[z] > d4)
{
mvline1(vince[z],palookupoffse[0],y2ve[z]-d4,vplce[z],bufplce[z],i+z);
}
}
}
for(; x < x2; ++x, ++p)
{
light += rw_lightstep;
y1ve[0] = uwal[x];
y2ve[0] = dwal[x];
if (y2ve[0] <= y1ve[0]) continue;
if (!fixed)
{ // calculate lighting
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + p;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
domvline1();
}
//unclock(WallScanCycles);
NetUpdate ();
}
inline void preptmvline1 (fixed_t vince, BYTE *colormap, int count, fixed_t vplce, const BYTE *bufplce, BYTE *dest)
{
dc_iscale = vince;
dc_colormap = colormap;
dc_count = count;
dc_texturefrac = vplce;
dc_source = bufplce;
dc_dest = dest;
}
void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal,
double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
fixed_t (*tmvline1)();
void (*tmvline4)();
int x, fracbits;
BYTE *p;
int y1ve[4], y2ve[4], u4, d4, startx, dax, z;
char bad;
float light = rw_light - rw_lightstep;
SDWORD xoffset;
BYTE *basecolormapdata;
double iscale;
if (rw_pic->UseType == FTexture::TEX_Null)
{
return;
}
if (!R_GetTransMaskDrawers (&tmvline1, &tmvline4))
{
// The current translucency is unsupported, so draw with regular maskwallscan instead.
maskwallscan (x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
return;
}
//extern cycle_t WallScanCycles;
//clock (WallScanCycles);
rw_pic->GetHeight(); // Make sure texture size is loaded
fracbits = 32 - rw_pic->HeightBits;
if (fracbits == 32)
{ // Hack for one pixel tall textures
fracbits = 0;
yrepeat = 0;
dc_texturemid = 0;
}
setuptmvline(fracbits);
xoffset = rw_offset;
basecolormapdata = basecolormap->Maps;
fixed_t centeryfrac = FLOAT2FIXED(CenterY);
x = startx = x1;
p = x + dc_destorg;
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
if (fixed)
{
palookupoffse[0] = dc_colormap;
palookupoffse[1] = dc_colormap;
palookupoffse[2] = dc_colormap;
palookupoffse[3] = dc_colormap;
}
for(; (x < x2) && ((size_t)p & 3); ++x, ++p)
{
light += rw_lightstep;
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);
y2ve[0] = dwal[x];//min(dwal[x],dmost[x]);
if (y2ve[0] <= y1ve[0]) continue;
if (!fixed)
{ // calculate lighting
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + p;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
tmvline1();
}
for(; x < x2-3; x += 4, p+= 4)
{
bad = 0;
for (z = 3, dax = x+3; z >= 0; --z, --dax)
{
y1ve[z] = uwal[dax];
y2ve[z] = dwal[dax];
if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; }
bufplce[z] = getcol (rw_pic, (lwal[dax] + xoffset) >> FRACBITS);
iscale = swal[dax] * yrepeat;
vince[z] = xs_ToFixed(fracbits, iscale);
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + vince[z] * (y1ve[z] - CenterY + 0.5));
}
if (bad == 15)
{
light += rw_lightstep * 4;
continue;
}
if (!fixed)
{
for (z = 0; z < 4; ++z)
{
light += rw_lightstep;
palookupoffse[z] = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
}
}
u4 = MAX(MAX(y1ve[0],y1ve[1]),MAX(y1ve[2],y1ve[3]));
d4 = MIN(MIN(y2ve[0],y2ve[1]),MIN(y2ve[2],y2ve[3]));
if ((bad != 0) || (u4 >= d4))
{
for (z = 0; z < 4; ++z)
{
if (!(bad & 1))
{
preptmvline1(vince[z],palookupoffse[z],y2ve[z]-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+p+z);
tmvline1();
}
bad >>= 1;
}
continue;
}
for (z = 0; z < 4; ++z)
{
if (u4 > y1ve[z])
{
preptmvline1(vince[z],palookupoffse[z],u4-y1ve[z],vplce[z],bufplce[z],ylookup[y1ve[z]]+p+z);
vplce[z] = tmvline1();
}
}
if (d4 > u4)
{
dc_count = d4-u4;
dc_dest = ylookup[u4]+p;
tmvline4();
}
BYTE *i = p+ylookup[d4];
for (z = 0; z < 4; ++z)
{
if (y2ve[z] > d4)
{
preptmvline1(vince[z],palookupoffse[0],y2ve[z]-d4,vplce[z],bufplce[z],i+z);
tmvline1();
}
}
}
for(; x < x2; ++x, ++p)
{
light += rw_lightstep;
y1ve[0] = uwal[x];
y2ve[0] = dwal[x];
if (y2ve[0] <= y1ve[0]) continue;
if (!fixed)
{ // calculate lighting
dc_colormap = basecolormapdata + (GETPALOOKUP (light, wallshade) << COLORMAPSHIFT);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] + p;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
tmvline1();
}
//unclock(WallScanCycles);
NetUpdate ();
}
//
// R_RenderSegLoop
// Draws zero, one, or two textures for walls.

View file

@ -95,7 +95,8 @@ void FResourceLump::LumpNameSetup(FString iname)
{
long slash = iname.LastIndexOf('/');
FString base = (slash >= 0) ? iname.Mid(slash + 1) : iname;
base.Truncate(base.LastIndexOf('.'));
auto dot = base.LastIndexOf('.');
if (dot >= 0) base.Truncate(dot);
uppercopy(Name, base);
Name[8] = 0;
FullName = iname;

View file

@ -162,7 +162,7 @@ static const char *StringToUnicode(const char *cc, int size = -1)
int count = 0;
int count1 = 0;
out.Clear();
while (ch = (*c++) & 255)
while ((ch = (*c++) & 255))
{
count1++;
if (ch >= 128)
@ -180,7 +180,7 @@ static const char *StringToUnicode(const char *cc, int size = -1)
out.Last() = 0;
c = cc;
int i = 0;
while (ch = (*c++) & 255)
while ((ch = (*c++) & 255))
{
utf8_encode(ch, &out[i], &count1);
i += count1;

View file

@ -328,6 +328,9 @@ protected:
#ifndef DYN_FLUIDSYNTH
#include <fluidsynth.h>
#else
#include "i_module.h"
extern FModule FluidSynthModule;
struct fluid_settings_t;
struct fluid_synth_t;
#endif
@ -355,40 +358,35 @@ protected:
#ifdef DYN_FLUIDSYNTH
enum { FLUID_FAILED = -1, FLUID_OK = 0 };
fluid_settings_t *(*new_fluid_settings)();
fluid_synth_t *(*new_fluid_synth)(fluid_settings_t *);
int (*delete_fluid_synth)(fluid_synth_t *);
void (*delete_fluid_settings)(fluid_settings_t *);
int (*fluid_settings_setnum)(fluid_settings_t *, const char *, double);
int (*fluid_settings_setstr)(fluid_settings_t *, const char *, const char *);
int (*fluid_settings_setint)(fluid_settings_t *, const char *, int);
int (*fluid_settings_getstr)(fluid_settings_t *, const char *, char **);
int (*fluid_settings_getint)(fluid_settings_t *, const char *, int *);
void (*fluid_synth_set_reverb_on)(fluid_synth_t *, int);
void (*fluid_synth_set_chorus_on)(fluid_synth_t *, int);
int (*fluid_synth_set_interp_method)(fluid_synth_t *, int, int);
int (*fluid_synth_set_polyphony)(fluid_synth_t *, int);
int (*fluid_synth_get_polyphony)(fluid_synth_t *);
int (*fluid_synth_get_active_voice_count)(fluid_synth_t *);
double (*fluid_synth_get_cpu_load)(fluid_synth_t *);
int (*fluid_synth_system_reset)(fluid_synth_t *);
int (*fluid_synth_noteon)(fluid_synth_t *, int, int, int);
int (*fluid_synth_noteoff)(fluid_synth_t *, int, int);
int (*fluid_synth_cc)(fluid_synth_t *, int, int, int);
int (*fluid_synth_program_change)(fluid_synth_t *, int, int);
int (*fluid_synth_channel_pressure)(fluid_synth_t *, int, int);
int (*fluid_synth_pitch_bend)(fluid_synth_t *, int, int);
int (*fluid_synth_write_float)(fluid_synth_t *, int, void *, int, int, void *, int, int);
int (*fluid_synth_sfload)(fluid_synth_t *, const char *, int);
void (*fluid_synth_set_reverb)(fluid_synth_t *, double, double, double, double);
void (*fluid_synth_set_chorus)(fluid_synth_t *, int, double, double, double, int);
int (*fluid_synth_sysex)(fluid_synth_t *, const char *, int, char *, int *, int *, int);
static TReqProc<FluidSynthModule, fluid_settings_t *(*)()> new_fluid_settings;
static TReqProc<FluidSynthModule, fluid_synth_t *(*)(fluid_settings_t *)> new_fluid_synth;
static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *)> delete_fluid_synth;
static TReqProc<FluidSynthModule, void (*)(fluid_settings_t *)> delete_fluid_settings;
static TReqProc<FluidSynthModule, int (*)(fluid_settings_t *, const char *, double)> fluid_settings_setnum;
static TReqProc<FluidSynthModule, int (*)(fluid_settings_t *, const char *, const char *)> fluid_settings_setstr;
static TReqProc<FluidSynthModule, int (*)(fluid_settings_t *, const char *, int)> fluid_settings_setint;
static TReqProc<FluidSynthModule, int (*)(fluid_settings_t *, const char *, char **)> fluid_settings_getstr;
static TReqProc<FluidSynthModule, int (*)(fluid_settings_t *, const char *, int *)> fluid_settings_getint;
static TReqProc<FluidSynthModule, void (*)(fluid_synth_t *, int)> fluid_synth_set_reverb_on;
static TReqProc<FluidSynthModule, void (*)(fluid_synth_t *, int)> fluid_synth_set_chorus_on;
static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int)> fluid_synth_set_interp_method;
static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int)> fluid_synth_set_polyphony;
static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *)> fluid_synth_get_polyphony;
static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *)> fluid_synth_get_active_voice_count;
static TReqProc<FluidSynthModule, double (*)(fluid_synth_t *)> fluid_synth_get_cpu_load;
static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *)> fluid_synth_system_reset;
static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int, int)> fluid_synth_noteon;
static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int)> fluid_synth_noteoff;
static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int, int)> fluid_synth_cc;
static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int)> fluid_synth_program_change;
static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int)> fluid_synth_channel_pressure;
static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, int)> fluid_synth_pitch_bend;
static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, int, void *, int, int, void *, int, int)> fluid_synth_write_float;
static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, const char *, int)> fluid_synth_sfload;
static TReqProc<FluidSynthModule, void (*)(fluid_synth_t *, double, double, double, double)> fluid_synth_set_reverb;
static TReqProc<FluidSynthModule, void (*)(fluid_synth_t *, int, double, double, double, int)> fluid_synth_set_chorus;
static TReqProc<FluidSynthModule, int (*)(fluid_synth_t *, const char *, int, char *, int *, int *, int)> fluid_synth_sysex;
#ifdef _WIN32
HMODULE FluidSynthDLL;
#else
void *FluidSynthSO;
#endif
bool LoadFluidSynth();
void UnloadFluidSynth();
#endif

View file

@ -60,9 +60,9 @@
#include <dlfcn.h>
#ifdef __APPLE__
#define FLUIDSYNTHLIB "libfluidsynth.1.dylib"
#define FLUIDSYNTHLIB1 "libfluidsynth.1.dylib"
#else // !__APPLE__
#define FLUIDSYNTHLIB "libfluidsynth.so.1"
#define FLUIDSYNTHLIB1 "libfluidsynth.so.1"
#endif // __APPLE__
#endif
@ -644,12 +644,6 @@ FString FluidSynthMIDIDevice::GetStats()
#ifdef DYN_FLUIDSYNTH
struct LibFunc
{
void **FuncPointer;
const char *FuncName;
};
//==========================================================================
//
// FluidSynthMIDIDevice :: LoadFluidSynth
@ -658,125 +652,66 @@ struct LibFunc
//
//==========================================================================
FModuleMaybe<DYN_FLUIDSYNTH> FluidSynthModule{"FluidSynth"};
#define DYN_FLUID_SYM(x) decltype(FluidSynthMIDIDevice::x) FluidSynthMIDIDevice::x{#x}
DYN_FLUID_SYM(new_fluid_settings);
DYN_FLUID_SYM(new_fluid_synth);
DYN_FLUID_SYM(delete_fluid_synth);
DYN_FLUID_SYM(delete_fluid_settings);
DYN_FLUID_SYM(fluid_settings_setnum);
DYN_FLUID_SYM(fluid_settings_setstr);
DYN_FLUID_SYM(fluid_settings_setint);
DYN_FLUID_SYM(fluid_settings_getstr);
DYN_FLUID_SYM(fluid_settings_getint);
DYN_FLUID_SYM(fluid_synth_set_reverb_on);
DYN_FLUID_SYM(fluid_synth_set_chorus_on);
DYN_FLUID_SYM(fluid_synth_set_interp_method);
DYN_FLUID_SYM(fluid_synth_set_polyphony);
DYN_FLUID_SYM(fluid_synth_get_polyphony);
DYN_FLUID_SYM(fluid_synth_get_active_voice_count);
DYN_FLUID_SYM(fluid_synth_get_cpu_load);
DYN_FLUID_SYM(fluid_synth_system_reset);
DYN_FLUID_SYM(fluid_synth_noteon);
DYN_FLUID_SYM(fluid_synth_noteoff);
DYN_FLUID_SYM(fluid_synth_cc);
DYN_FLUID_SYM(fluid_synth_program_change);
DYN_FLUID_SYM(fluid_synth_channel_pressure);
DYN_FLUID_SYM(fluid_synth_pitch_bend);
DYN_FLUID_SYM(fluid_synth_write_float);
DYN_FLUID_SYM(fluid_synth_sfload);
DYN_FLUID_SYM(fluid_synth_set_reverb);
DYN_FLUID_SYM(fluid_synth_set_chorus);
DYN_FLUID_SYM(fluid_synth_sysex);
bool FluidSynthMIDIDevice::LoadFluidSynth()
{
LibFunc imports[] =
{
{ (void **)&new_fluid_settings, "new_fluid_settings" },
{ (void **)&new_fluid_synth, "new_fluid_synth" },
{ (void **)&delete_fluid_synth, "delete_fluid_synth" },
{ (void **)&delete_fluid_settings, "delete_fluid_settings" },
{ (void **)&fluid_settings_setnum, "fluid_settings_setnum" },
{ (void **)&fluid_settings_setstr, "fluid_settings_setstr" },
{ (void **)&fluid_settings_setint, "fluid_settings_setint" },
{ (void **)&fluid_settings_getstr, "fluid_settings_getstr" },
{ (void **)&fluid_settings_getint, "fluid_settings_getint" },
{ (void **)&fluid_synth_set_reverb_on, "fluid_synth_set_reverb_on" },
{ (void **)&fluid_synth_set_chorus_on, "fluid_synth_set_chorus_on" },
{ (void **)&fluid_synth_set_interp_method, "fluid_synth_set_interp_method" },
{ (void **)&fluid_synth_set_polyphony, "fluid_synth_set_polyphony" },
{ (void **)&fluid_synth_get_polyphony, "fluid_synth_get_polyphony" },
{ (void **)&fluid_synth_get_active_voice_count, "fluid_synth_get_active_voice_count" },
{ (void **)&fluid_synth_get_cpu_load, "fluid_synth_get_cpu_load" },
{ (void **)&fluid_synth_system_reset, "fluid_synth_system_reset" },
{ (void **)&fluid_synth_noteon, "fluid_synth_noteon" },
{ (void **)&fluid_synth_noteoff, "fluid_synth_noteoff" },
{ (void **)&fluid_synth_cc, "fluid_synth_cc" },
{ (void **)&fluid_synth_program_change, "fluid_synth_program_change" },
{ (void **)&fluid_synth_channel_pressure, "fluid_synth_channel_pressure" },
{ (void **)&fluid_synth_pitch_bend, "fluid_synth_pitch_bend" },
{ (void **)&fluid_synth_write_float, "fluid_synth_write_float" },
{ (void **)&fluid_synth_sfload, "fluid_synth_sfload" },
{ (void **)&fluid_synth_set_reverb, "fluid_synth_set_reverb" },
{ (void **)&fluid_synth_set_chorus, "fluid_synth_set_chorus" },
{ (void **)&fluid_synth_sysex, "fluid_synth_sysex" },
};
int fail = 0;
const char *libname;
#ifdef _WIN32
if (strlen(fluid_lib) > 0)
{
FluidSynthDLL = LoadLibrary(libname = fluid_lib);
if (nullptr == FluidSynthDLL)
if(!FluidSynthModule.Load({fluid_lib}))
{
const char* libname = fluid_lib;
Printf(TEXTCOLOR_RED "Could not load %s\n", libname);
}
}
else
{
FluidSynthDLL = nullptr;
return true;
}
if (nullptr == FluidSynthDLL)
{
FluidSynthDLL = LoadLibrary(libname = FLUIDSYNTHLIB1);
if (nullptr == FluidSynthDLL)
{
FluidSynthDLL = LoadLibrary(libname = FLUIDSYNTHLIB2);
if (nullptr == FluidSynthDLL)
#ifdef FLUIDSYNTHLIB2
if(!FluidSynthModule.Load({FLUIDSYNTHLIB1, FLUIDSYNTHLIB2}))
{
Printf(TEXTCOLOR_RED "Could not load " FLUIDSYNTHLIB1 " or " FLUIDSYNTHLIB2 "\n");
return false;
}
}
}
#else
if (strlen(fluid_lib) > 0)
if(!FluidSynthModule.Load({fluid_lib, FLUIDSYNTHLIB1}))
{
FluidSynthSO = dlopen(libname = fluid_lib, RTLD_LAZY);
if (nullptr == FluidSynthSO)
{
Printf(TEXTCOLOR_RED "Could not load %s: %s\n", libname, dlerror());
}
}
else
{
FluidSynthSO = nullptr;
}
if (nullptr == FluidSynthSO)
{
FluidSynthSO = dlopen(libname = FLUIDSYNTHLIB, RTLD_LAZY);
if (nullptr == FluidSynthSO)
{
Printf(TEXTCOLOR_RED "Could not load " FLUIDSYNTHLIB ": %s\n", dlerror());
Printf(TEXTCOLOR_RED "Could not load " FLUIDSYNTHLIB1 ": %s\n", dlerror());
return false;
}
}
#endif
for (size_t i = 0; i < countof(imports); ++i)
{
#ifdef _WIN32
FARPROC proc = GetProcAddress(FluidSynthDLL, imports[i].FuncName);
#else
void *proc = dlsym(FluidSynthSO, imports[i].FuncName);
#endif
if (proc == NULL)
{
Printf(TEXTCOLOR_RED"Failed to find %s in %s\n", imports[i].FuncName, libname);
fail++;
}
*imports[i].FuncPointer = (void *)proc;
}
if (fail == 0)
{
return true;
}
else
{
#ifdef _WIN32
FreeLibrary(FluidSynthDLL);
FluidSynthDLL = NULL;
#else
dlclose(FluidSynthSO);
FluidSynthSO = NULL;
#endif
return false;
}
}
//==========================================================================
//
@ -786,19 +721,7 @@ bool FluidSynthMIDIDevice::LoadFluidSynth()
void FluidSynthMIDIDevice::UnloadFluidSynth()
{
#ifdef _WIN32
if (FluidSynthDLL != NULL)
{
FreeLibrary(FluidSynthDLL);
FluidSynthDLL = NULL;
}
#else
if (FluidSynthSO != NULL)
{
dlclose(FluidSynthSO);
FluidSynthSO = NULL;
}
#endif
FluidSynthModule.Unload();
}
#endif

View file

@ -3,24 +3,9 @@
#if !defined NO_OPENAL && defined DYN_OPENAL
#ifndef _WIN32
typedef void* FARPROC;
#endif
#define DEFINE_ENTRY(type, name) static type p_##name;
#define DEFINE_ENTRY(type, name) static TReqProc<OpenALModule, type> p_##name{#name};
#include "oaldef.h"
#undef DEFINE_ENTRY
struct oalloadentry
{
const char *name;
FARPROC *funcaddr;
};
static oalloadentry oalfuncs[] = {
#define DEFINE_ENTRY(type, name) { #name, (FARPROC*)&p_##name },
#include "oaldef.h"
#undef DEFINE_ENTRY
{ NULL, 0 }
};
#ifndef IN_IDE_PARSER
#define alEnable p_alEnable

View file

@ -55,29 +55,25 @@
#include "actor.h"
#include "r_state.h"
#include "w_wad.h"
#include "i_module.h"
#include "i_music.h"
#include "i_musicinterns.h"
#include "tempfiles.h"
FModule OpenALModule{"OpenAL"};
#include "oalload.h"
CVAR (String, snd_aldevice, "Default", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, snd_efx, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
#ifdef _WIN32
static HMODULE hmodOpenAL;
#define OPENALLIB "openal32.dll"
#else
static void* hmodOpenAL;
#ifdef __APPLE__
#elif defined(__APPLE__)
#define OPENALLIB "OpenAL.framework/OpenAL"
#else
#define OPENALLIB "libopenal.so.1"
#endif
#define LoadLibrary(x) dlopen((x), RTLD_LAZY)
#define GetProcAddress(a,b) dlsym((a),(b))
#define FreeLibrary(x) dlclose((x))
#endif
bool IsOpenALPresent()
{
@ -92,29 +88,7 @@ bool IsOpenALPresent()
if (!done)
{
done = true;
if (hmodOpenAL == NULL)
{
hmodOpenAL = LoadLibrary(NicePath("$PROGDIR/" OPENALLIB));
if (hmodOpenAL == NULL)
{
hmodOpenAL = LoadLibrary(OPENALLIB);
if (hmodOpenAL == NULL)
{
return false;
}
}
for(int i = 0; oalfuncs[i].name != NULL; i++)
{
*oalfuncs[i].funcaddr = GetProcAddress(hmodOpenAL, oalfuncs[i].name);
if (*oalfuncs[i].funcaddr == NULL)
{
FreeLibrary(hmodOpenAL);
hmodOpenAL = NULL;
return false;
}
}
}
cached_result = true;
cached_result = OpenALModule.Load({NicePath("$PROGDIR/" OPENALLIB), OPENALLIB});
}
return cached_result;
#endif

View file

@ -1277,7 +1277,7 @@ void DCanvas::FinishSimplePolys()
void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley, DAngle rotation,
FDynamicColormap *colormap, int lightlevel)
FDynamicColormap *colormap, int lightlevel, int bottomclip)
{
#ifndef NO_SWRENDER
// Use an equation similar to player sprites to determine shade
@ -1295,6 +1295,11 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
return;
}
if (bottomclip <= 0)
{
bottomclip = Height;
}
// Find the extents of the polygon, in particular the highest and lowest points.
for (botpt = toppt = 0, boty = topy = points[0].Y, leftx = rightx = points[0].X, i = 1; i <= npoints; ++i)
{
@ -1317,7 +1322,7 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
rightx = points[i].X;
}
}
if (topy >= Height || // off the bottom of the screen
if (topy >= bottomclip || // off the bottom of the screen
boty <= 0 || // off the top of the screen
leftx >= Width || // off the right of the screen
rightx <= 0) // off the left of the screen
@ -1343,10 +1348,26 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
R_SetupSpanBits(tex);
R_SetSpanColormap(colormap != NULL ? &colormap->Maps[clamp(shade >> FRACBITS, 0, NUMCOLORMAPS-1) * 256] : identitymap);
R_SetSpanSource(tex->GetPixels());
if (ds_xbits != 0)
{
scalex = double(1u << (32 - ds_xbits)) / scalex;
scaley = double(1u << (32 - ds_ybits)) / scaley;
ds_xstep = xs_RoundToInt(cosrot * scalex);
}
else
{ // Texture is one pixel wide.
scalex = 0;
ds_xstep = 0;
}
if (ds_ybits != 0)
{
scaley = double(1u << (32 - ds_ybits)) / scaley;
ds_ystep = xs_RoundToInt(sinrot * scaley);
}
else
{ // Texture is one pixel tall.
scaley = 0;
ds_ystep = 0;
}
// Travel down the right edge and create an outline of that edge.
pt1 = toppt;
@ -1356,13 +1377,13 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
{
x = FLOAT2FIXED(points[pt1].X + 0.5f);
y2 = xs_RoundToInt(points[pt2].Y + 0.5f);
if (y1 >= y2 || (y1 < 0 && y2 < 0) || (y1 >= Height && y2 >= Height))
if (y1 >= y2 || (y1 < 0 && y2 < 0) || (y1 >= bottomclip && y2 >= bottomclip))
{
}
else
{
fixed_t xinc = FLOAT2FIXED((points[pt2].X - points[pt1].X) / (points[pt2].Y - points[pt1].Y));
int y3 = MIN(y2, Height);
int y3 = MIN(y2, bottomclip);
if (y1 < 0)
{
x += xinc * -y1;
@ -1387,13 +1408,13 @@ void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
{
x = FLOAT2FIXED(points[pt1].X + 0.5f);
y2 = xs_RoundToInt(points[pt2].Y + 0.5f);
if (y1 >= y2 || (y1 < 0 && y2 < 0) || (y1 >= Height && y2 >= Height))
if (y1 >= y2 || (y1 < 0 && y2 < 0) || (y1 >= bottomclip && y2 >= bottomclip))
{
}
else
{
fixed_t xinc = FLOAT2FIXED((points[pt2].X - points[pt1].X) / (points[pt2].Y - points[pt1].Y));
int y3 = MIN(y2, Height);
int y3 = MIN(y2, bottomclip);
if (y1 < 0)
{
x += xinc * -y1;

View file

@ -878,8 +878,6 @@ void DFrameBuffer::DrawRateStuff ()
int rate_x;
int textScale = active_con_scale();
if (textScale == 0)
textScale = CleanXfac;
chars = mysnprintf (fpsbuff, countof(fpsbuff), "%2u ms (%3u fps)", howlong, LastCount);
rate_x = Width / textScale - ConFont->StringWidth(&fpsbuff[0]);

View file

@ -224,7 +224,7 @@ public:
// Fill a simple polygon with a texture
virtual void FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley, DAngle rotation,
struct FDynamicColormap *colormap, int lightlevel);
struct FDynamicColormap *colormap, int lightlevel, int bottomclip);
// Set an area to a specified color
virtual void Clear (int left, int top, int right, int bottom, int palcolor, uint32 color);

View file

@ -68,6 +68,7 @@
#include "doomtype.h"
#include "m_argv.h"
#include "d_main.h"
#include "i_module.h"
#include "i_system.h"
#include "c_console.h"
#include "version.h"
@ -84,6 +85,8 @@
#include "stats.h"
#include "st_start.h"
#include "optwin32.h"
#include <assert.h>
// MACROS ------------------------------------------------------------------
@ -143,6 +146,21 @@ LONG GameTitleFontHeight;
LONG DefaultGUIFontHeight;
LONG ErrorIconChar;
FModule Kernel32Module{"Kernel32"};
FModule Shell32Module{"Shell32"};
FModule User32Module{"User32"};
namespace OptWin32 {
#define DYN_WIN32_SYM(x) decltype(x) x{#x}
DYN_WIN32_SYM(SHGetFolderPathA);
DYN_WIN32_SYM(SHGetKnownFolderPath);
DYN_WIN32_SYM(GetLongPathNameA);
DYN_WIN32_SYM(GetMonitorInfoA);
#undef DYN_WIN32_SYM
} // namespace OptWin32
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static const char WinClassName[] = GAMENAME "MainWindow";
@ -818,6 +836,11 @@ void DoMain (HINSTANCE hInstance)
Args = new DArgs(__argc, __argv);
// Load Win32 modules
Kernel32Module.Load({"kernel32.dll"});
Shell32Module.Load({"shell32.dll"});
User32Module.Load({"user32.dll"});
// Under XP, get our session ID so we can know when the user changes/locks sessions.
// Since we need to remain binary compatible with older versions of Windows, we
// need to extract the ProcessIdToSessionId function from kernel32.dll manually.

View file

@ -43,7 +43,7 @@
#include "version.h" // for GAMENAME
#include "i_system.h"
typedef HRESULT (WINAPI *GKFP)(REFKNOWNFOLDERID, DWORD, HANDLE, PWSTR *);
#include "optwin32.h"
//===========================================================================
//
@ -94,19 +94,17 @@ bool UseKnownFolders()
bool GetKnownFolder(int shell_folder, REFKNOWNFOLDERID known_folder, bool create, FString &path)
{
static TOptWin32Proc<GKFP> SHGetKnownFolderPath("shell32.dll", "SHGetKnownFolderPath");
using OptWin32::SHGetFolderPathA;
using OptWin32::SHGetKnownFolderPath;
char pathstr[MAX_PATH];
// SHGetKnownFolderPath knows about more folders than SHGetFolderPath, but is
// new to Vista, hence the reason we support both.
if (SHGetKnownFolderPath == NULL)
if (!SHGetKnownFolderPath)
{
static TOptWin32Proc<HRESULT(WINAPI*)(HWND, int, HANDLE, DWORD, LPTSTR)>
SHGetFolderPathA("shell32.dll", "SHGetFolderPathA");
// NT4 doesn't even have this function.
if (SHGetFolderPathA == NULL)
if (!SHGetFolderPathA)
return false;
if (shell_folder < 0)
@ -117,7 +115,7 @@ bool GetKnownFolder(int shell_folder, REFKNOWNFOLDERID known_folder, bool create
{
shell_folder |= CSIDL_FLAG_CREATE;
}
if (FAILED(SHGetFolderPathA.Call(NULL, shell_folder, NULL, 0, pathstr)))
if (FAILED(SHGetFolderPathA(NULL, shell_folder, NULL, 0, pathstr)))
{
return false;
}
@ -127,7 +125,7 @@ bool GetKnownFolder(int shell_folder, REFKNOWNFOLDERID known_folder, bool create
else
{
PWSTR wpath;
if (FAILED(SHGetKnownFolderPath.Call(known_folder, create ? KF_FLAG_CREATE : 0, NULL, &wpath)))
if (FAILED(SHGetKnownFolderPath(known_folder, create ? KF_FLAG_CREATE : 0, NULL, &wpath)))
{
return false;
}

View file

@ -86,6 +86,8 @@
#include "textures/bitmap.h"
#include "textures/textures.h"
#include "optwin32.h"
// MACROS ------------------------------------------------------------------
#ifdef _MSC_VER
@ -1716,20 +1718,19 @@ unsigned int I_MakeRNGSeed()
FString I_GetLongPathName(FString shortpath)
{
static TOptWin32Proc<DWORD (WINAPI*)(LPCTSTR, LPTSTR, DWORD)>
GetLongPathNameA("kernel32.dll", "GetLongPathNameA");
using OptWin32::GetLongPathNameA;
// Doesn't exist on NT4
if (GetLongPathName == NULL)
if (!GetLongPathName)
return shortpath;
DWORD buffsize = GetLongPathNameA.Call(shortpath.GetChars(), NULL, 0);
DWORD buffsize = GetLongPathNameA(shortpath.GetChars(), NULL, 0);
if (buffsize == 0)
{ // nothing to change (it doesn't exist, maybe?)
return shortpath;
}
TCHAR *buff = new TCHAR[buffsize];
DWORD buffsize2 = GetLongPathNameA.Call(shortpath.GetChars(), buff, buffsize);
DWORD buffsize2 = GetLongPathNameA(shortpath.GetChars(), buff, buffsize);
if (buffsize2 >= buffsize)
{ // Failure! Just return the short path
delete[] buff;

View file

@ -52,30 +52,6 @@ typedef enum {
extern os_t OSPlatform;
// Helper template so that we can access newer Win32 functions with a single static
// variable declaration. If this were C++11 it could be totally transparent.
template<typename Proto>
class TOptWin32Proc
{
static Proto GetOptionalWin32Proc(const char* module, const char* function)
{
HMODULE hmodule = GetModuleHandle(module);
if (hmodule == NULL)
return NULL;
return (Proto)GetProcAddress(hmodule, function);
}
public:
const Proto Call;
TOptWin32Proc(const char* module, const char* function)
: Call(GetOptionalWin32Proc(module, function)) {}
// Wrapper object can be tested against NULL, but not directly called.
operator const void*() const { return Call; }
};
// Called by DoomMain.
void I_Init (void);

24
src/win32/optwin32.h Normal file
View file

@ -0,0 +1,24 @@
#pragma once
// Forward declarations for optional Win32 API procedures
// implemented in i_main.cpp
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <shlobj.h>
#define USE_WINDOWS_DWORD
#include "i_module.h"
extern FModule Kernel32Module;
extern FModule Shell32Module;
extern FModule User32Module;
namespace OptWin32 {
extern TOptProc<Shell32Module, HRESULT(WINAPI*)(HWND, int, HANDLE, DWORD, LPTSTR)> SHGetFolderPathA;
extern TOptProc<Shell32Module, HRESULT(WINAPI*)(REFKNOWNFOLDERID, DWORD, HANDLE, PWSTR *)> SHGetKnownFolderPath;
extern TOptProc<Kernel32Module, DWORD (WINAPI*)(LPCTSTR, LPTSTR, DWORD)> GetLongPathNameA;
extern TOptProc<User32Module, BOOL(WINAPI*)(HMONITOR, LPMONITORINFO)> GetMonitorInfoA;
} // namespace OptWin32

View file

@ -264,7 +264,7 @@ public:
void DrawPixel(int x, int y, int palcolor, uint32 rgbcolor);
void FillSimplePoly(FTexture *tex, FVector2 *points, int npoints,
double originx, double originy, double scalex, double scaley,
DAngle rotation, FDynamicColormap *colormap, int lightlevel);
DAngle rotation, FDynamicColormap *colormap, int lightlevel, int bottomclip) override;
bool WipeStartScreen(int type);
void WipeEndScreen();
bool WipeDo(int ticks);

View file

@ -73,6 +73,8 @@
#include "win32iface.h"
#include "optwin32.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------

View file

@ -342,29 +342,75 @@ FString &FString::operator += (char tail)
}
FString &FString::AppendCStrPart (const char *tail, size_t tailLen)
{
if (tailLen > 0)
{
size_t len1 = Len();
ReallocBuffer(len1 + tailLen);
StrCopy(Chars + len1, tail, tailLen);
}
return *this;
}
FString &FString::CopyCStrPart(const char *tail, size_t tailLen)
{
if (tailLen > 0)
{
ReallocBuffer(tailLen);
StrCopy(Chars, tail, tailLen);
}
else
{
Data()->Release();
NullString.RefCount++;
Chars = &NullString.Nothing[0];
}
return *this;
}
void FString::Truncate(long newlen)
{
if (newlen >= 0 && newlen < (long)Len())
if (newlen <= 0)
{
Data()->Release();
NullString.RefCount++;
Chars = &NullString.Nothing[0];
}
else if (newlen < (long)Len())
{
ReallocBuffer (newlen);
Chars[newlen] = '\0';
}
}
void FString::Remove(size_t index, size_t remlen)
{
if (index < Len())
{
if (index + remlen >= Len())
{
Truncate((long)index);
}
else
{
remlen = Len() - remlen < remlen ? Len() - remlen : remlen;
if (Data()->RefCount == 1)
{ // Can do this in place
memmove(Chars + index, Chars + index + remlen, Len() - index - remlen);
Data()->Len -= (unsigned)remlen;
}
else
{ // Must do it in a copy
FStringData *old = Data();
AllocBuffer(old->Len - remlen);
StrCopy(Chars, old->Chars(), index);
StrCopy(Chars + index, old->Chars() + index + remlen, old->Len - index - remlen);
old->Release();
}
}
}
}
FString FString::Left (size_t numChars) const
{
size_t len = Len();
@ -586,9 +632,13 @@ void FString::StripLeft ()
if (max == 0) return;
for (i = 0; i < max; ++i)
{
if (!isspace(Chars[i]))
if (!isspace((unsigned char)Chars[i]))
break;
}
if (i == 0)
{ // Nothing to strip.
return;
}
if (Data()->RefCount <= 1)
{
for (j = 0; i <= max; ++j, ++i)
@ -620,6 +670,10 @@ void FString::StripLeft (const char *charset)
if (!strchr (charset, Chars[i]))
break;
}
if (i == 0)
{ // Nothing to strip.
return;
}
if (Data()->RefCount <= 1)
{
for (j = 0; i <= max; ++j, ++i)
@ -640,11 +694,16 @@ void FString::StripLeft (const char *charset)
void FString::StripRight ()
{
size_t max = Len(), i;
for (i = max; i-- > 0; )
if (max == 0) return;
for (i = --max; i-- > 0; )
{
if (!isspace(Chars[i]))
if (!isspace((unsigned char)Chars[i]))
break;
}
if (i == max)
{ // Nothing to strip.
return;
}
if (Data()->RefCount <= 1)
{
Chars[i+1] = '\0';
@ -668,11 +727,15 @@ void FString::StripRight (const char *charset)
{
size_t max = Len(), i;
if (max == 0) return;
for (i = max; i-- > 0; )
for (i = --max; i-- > 0; )
{
if (!strchr (charset, Chars[i]))
break;
}
if (i == max)
{ // Nothing to strip.
return;
}
if (Data()->RefCount <= 1)
{
Chars[i+1] = '\0';
@ -693,14 +756,18 @@ void FString::StripLeftRight ()
if (max == 0) return;
for (i = 0; i < max; ++i)
{
if (!isspace(Chars[i]))
if (!isspace((unsigned char)Chars[i]))
break;
}
for (j = max - 1; j >= i; --j)
{
if (!isspace(Chars[j]))
if (!isspace((unsigned char)Chars[j]))
break;
}
if (i == 0 && j == max - 1)
{ // Nothing to strip.
return;
}
if (Data()->RefCount <= 1)
{
for (k = 0; i <= j; ++i, ++k)
@ -713,8 +780,8 @@ void FString::StripLeftRight ()
else
{
FStringData *old = Data();
AllocBuffer (j - i);
StrCopy (Chars, old->Chars(), j - i);
AllocBuffer(j - i + 1);
StrCopy(Chars, old->Chars(), j - i + 1);
old->Release();
}
}
@ -768,12 +835,14 @@ void FString::Insert (size_t index, const char *instr)
void FString::Insert (size_t index, const char *instr, size_t instrlen)
{
size_t mylen = Len();
if (index > mylen)
if (instrlen > 0)
{
index = mylen;
size_t mylen = Len();
if (index >= mylen)
{
AppendCStrPart(instr, instrlen);
}
if (Data()->RefCount <= 1)
else if (Data()->RefCount <= 1)
{
ReallocBuffer(mylen + instrlen);
memmove(Chars + index + instrlen, Chars + index, (mylen - index + 1) * sizeof(char));
@ -789,6 +858,7 @@ void FString::Insert (size_t index, const char *instr, size_t instrlen)
old->Release();
}
}
}
void FString::ReplaceChars (char oldchar, char newchar)
{
@ -970,7 +1040,7 @@ octdigits = [0-7];
yych = *YYCURSOR;
// Skip preceding whitespace
while (yych != '\0' && isspace(yych)) { yych = *++YYCURSOR; }
while (yych != '\0' && isspace((unsigned char)yych)) { yych = *++YYCURSOR; }
// Check for sign
if (yych == '+' || yych == '-') { yych = *++YYCURSOR; }
@ -1008,7 +1078,7 @@ octdigits = [0-7];
}
// The rest should all be whitespace
while (yych != '\0' && isspace(yych)) { yych = *++YYCURSOR; }
while (yych != '\0' && isspace((unsigned char)yych)) { yych = *++YYCURSOR; }
return yych == '\0';
}
@ -1028,7 +1098,7 @@ digits = [0-9];
yych = *YYCURSOR;
// Skip preceding whitespace
while (yych != '\0' && isspace(yych)) { yych = *++YYCURSOR; }
while (yych != '\0' && isspace((unsigned char)yych)) { yych = *++YYCURSOR; }
// Check for sign
if (yych == '+' || yych == '-') { yych = *++YYCURSOR; }
@ -1059,7 +1129,7 @@ digits = [0-9];
}
// The rest should all be whitespace
while (yych != '\0' && isspace(yych)) { yych = *++YYCURSOR; }
while (yych != '\0' && isspace((unsigned char)yych)) { yych = *++YYCURSOR; }
return yych == '\0';
}

View file

@ -268,6 +268,7 @@ public:
bool IsNotEmpty() const { return Len() != 0; }
void Truncate (long newlen);
void Remove(size_t index, size_t remlen);
int Compare (const FString &other) const { return strcmp (Chars, other.Chars); }
int Compare (const char *other) const { return strcmp (Chars, other); }

View file

@ -1784,6 +1784,7 @@ DSPLYMNU_WIPETYPE = "Screen wipe style";
DSPLYMNU_SHOWENDOOM = "Show ENDOOM screen";
DSPLYMNU_BLOODFADE = "Blood Flash Intensity";
DSPLYMNU_PICKUPFADE = "Pickup Flash Intensity";
DSPLYMNU_WATERFADE = "Underwater Blend Intensity";
DSPLYMNU_PALLETEHACK = "DirectDraw palette hack"; // Not used
DSPLYMNU_ATTACHEDSURFACES = "Use attached surfaces"; // Not used
DSPLYMNU_SKYMODE = "Sky render mode";

View file

@ -683,6 +683,7 @@ OptionMenu "VideoOptions"
Option "$DSPLYMNU_CAPFPS", "cl_capfps", "OffOn"
Slider "$DSPLYMNU_BLOODFADE", "blood_fade_scalar", 0.0, 1.0, 0.05, 2
Slider "$DSPLYMNU_PICKUPFADE", "pickup_fade_scalar", 0.0, 1.0, 0.05, 2
Slider "$DSPLYMNU_WATERFADE", "underwater_fade_scalar", 0.0, 1.0, 0.05, 2
Option "$DSPLYMNU_COLUMNMETHOD", "r_columnmethod", "ColumnMethods"
StaticText " "