mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 16:51:31 +00:00
- fixed: P_CheckSplash shifted the fixed_t distance another 16 bits to the left.
This commit is contained in:
parent
c7c2beee2c
commit
4116719a5a
1 changed files with 1 additions and 1 deletions
|
@ -5796,7 +5796,7 @@ void P_CheckSplash(AActor *self, fixed_t distance)
|
|||
{
|
||||
sector_t *floorsec;
|
||||
self->Sector->LowestFloorAt(self, &floorsec);
|
||||
if (self->Z() <= self->floorz + (distance<<FRACBITS) && self->floorsector == floorsec && self->Sector->GetHeightSec() == NULL && floorsec->heightsec == NULL)
|
||||
if (self->Z() <= self->floorz + distance && self->floorsector == floorsec && self->Sector->GetHeightSec() == NULL && floorsec->heightsec == NULL)
|
||||
{
|
||||
// Explosion splashes never alert monsters. This is because A_Explode has
|
||||
// a separate parameter for that so this would get in the way of proper
|
||||
|
|
Loading…
Reference in a new issue