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- Deleted the programmer death script from strifehelp.acs because it is no
longer used. - Fixed: strifehelp.acs and the PUMPUPS cheat need to give 10 UpgradeStaminas because that item is using Inventory::Amount now. SVN r220 (trunk)
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4 changed files with 9 additions and 14 deletions
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@ -1,3 +1,9 @@
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June 24, 2006 (Changes by Graf Zahl)
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- Deleted the programmer death script from strifehelp.acs because it is no
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longer used.
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- Fixed: strfhelp.acs and the PUMPUPS cheat need to give 10 UpgradeStaminas
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because that item is using Inventory::Amount now.
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June 23, 2006
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June 23, 2006
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- Changed the archive format for crash reports from tar.gz to zip.
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- Changed the archive format for crash reports from tar.gz to zip.
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- Went back to a single process model for crash reporting. It appears there
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- Went back to a single process model for crash reporting. It appears there
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@ -8,7 +14,7 @@ June 23, 2006
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in a totally unrecoverable state, so it's probably okay. Unlike before, this
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in a totally unrecoverable state, so it's probably okay. Unlike before, this
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single-process version is still GCC-compatible.
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single-process version is still GCC-compatible.
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June 22, 2006 (Changes by Graf Zahl)
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June 23, 2006 (Changes by Graf Zahl)
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- Fixed: The resurrect cheat didn't reset the player's damage type so
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- Fixed: The resurrect cheat didn't reset the player's damage type so
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if he died by being frozen the blue blend didn't disappear.
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if he died by being frozen the blue blend didn't disappear.
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- Fixed: FWarpTexture::MakeTexture must be declared virtual so that
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- Fixed: FWarpTexture::MakeTexture must be declared virtual so that
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@ -395,7 +395,7 @@ void cht_DoCheat (player_t *player, int cheat)
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break;
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break;
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case CHT_PUMPUPS:
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case CHT_PUMPUPS:
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cht_Give (player, "UpgradeStamina");
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cht_Give (player, "UpgradeStamina", 10);
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cht_Give (player, "UpgradeAccuracy");
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cht_Give (player, "UpgradeAccuracy");
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msg = "you got the stuff!";
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msg = "you got the stuff!";
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break;
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break;
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@ -295,7 +295,7 @@ script << 0 >> (int type, int tag)
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{
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{
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print (s:"You've destroyed the Converter!");
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print (s:"You've destroyed the Converter!");
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GiveInventory ("QuestItem25", 1);
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GiveInventory ("QuestItem25", 1);
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GiveInventory ("UpgradeStamina", 1);
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GiveInventory ("UpgradeStamina", 10);
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GiveInventory ("UpgradeAccuracy", 1);
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GiveInventory ("UpgradeAccuracy", 1);
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}
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}
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else
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else
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@ -398,14 +398,3 @@ script << 0 >> (int type, int tag)
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break;
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break;
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}
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}
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}
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}
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// When the Programmer dies, he executes script 250.
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script 250 (void)
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{
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// The next time you visit maps 1-9, their skies need to change.
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for (int i = 1; i < 10; i++)
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{
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ACS_Execute (0, i, 256);
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}
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}
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