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Fixed endianness issue with saved games
See http://forum.zdoom.org/viewtopic.php?t=54272
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1 changed files with 1 additions and 1 deletions
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@ -577,7 +577,7 @@ bool WriteZip(const char *filename, TArray<FString> &filenames, TArray<FCompress
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dirend.DiskNumber = 0;
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dirend.DiskNumber = 0;
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dirend.FirstDisk = 0;
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dirend.FirstDisk = 0;
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dirend.NumEntriesOnAllDisks = dirend.NumEntries = LittleShort(filenames.Size());
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dirend.NumEntriesOnAllDisks = dirend.NumEntries = LittleShort(filenames.Size());
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dirend.DirectoryOffset = dirofs;
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dirend.DirectoryOffset = LittleLong(dirofs);
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dirend.DirectorySize = LittleLong(ftell(f) - dirofs);
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dirend.DirectorySize = LittleLong(ftell(f) - dirofs);
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dirend.ZipCommentLength = 0;
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dirend.ZipCommentLength = 0;
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if (fwrite(&dirend, sizeof(dirend), 1, f) != 1)
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if (fwrite(&dirend, sizeof(dirend), 1, f) != 1)
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