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https://github.com/ZDoom/qzdoom-gpl.git
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Removed nonew class modifier
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parent
78533cc316
commit
3a57a9809f
9 changed files with 7 additions and 41 deletions
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@ -206,9 +206,8 @@ enum EObjectFlags
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OF_Spawned = 1 << 12, // Thinker was spawned at all (some thinkers get deleted before spawning)
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OF_Released = 1 << 13, // Object was released from the GC system and should not be processed by GC function
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OF_Abstract = 1 << 14, // Marks a class that cannot be created with new() function at all
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OF_NoNew = 1 << 15, // Marks a class that can only be created with new() in the exact class that has this keyword
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OF_UI = 1 << 16, // Marks a class that defaults to VARF_UI for it's fields/methods
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OF_Play = 1 << 17, // Marks a class that defaults to VARF_Play for it's fields/methods
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OF_UI = 1 << 15, // Marks a class that defaults to VARF_UI for it's fields/methods
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OF_Play = 1 << 16, // Marks a class that defaults to VARF_Play for it's fields/methods
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};
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template<class T> class TObjPtr;
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@ -170,7 +170,6 @@ std2:
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'virtual' { RET(TK_Virtual); }
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'override' { RET(TK_Override); }
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'vararg' { RET(TK_VarArg); }
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'nonew' { RET(TK_NoNew); }
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'ui' { RET(TK_UI); }
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'play' { RET(TK_Play); }
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'clearscope' { RET(TK_ClearScope); }
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@ -112,7 +112,6 @@ xx(TK_Optional, "'optional'")
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xx(TK_Export, "'expert'")
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xx(TK_Virtual, "'virtual'")
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xx(TK_VarArg, "'vararg'")
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xx(TK_NoNew, "'nonew'")
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xx(TK_UI, "'ui'")
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xx(TK_Play, "'play'")
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xx(TK_ClearScope, "'clearscope'")
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@ -5095,19 +5095,6 @@ FxExpression *FxNew::Resolve(FCompileContext &ctx)
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return nullptr;
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}
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if (cls->ObjectFlags & OF_NoNew)
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{
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PClass* pcls = cls;
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while (pcls && pcls->ParentClass && (pcls->ParentClass->ObjectFlags & OF_NoNew))
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pcls = pcls->ParentClass;
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if (pcls != ctx.Class)
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{
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ScriptPosition.Message(MSG_ERROR, "Cannot instantiate class %s directly", cls->TypeName.GetChars());
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delete this;
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return nullptr;
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}
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}
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ValueType = NewPointer(cls);
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}
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@ -801,18 +801,6 @@ begin:
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PClass *cls = (PClass*)(pc->op == OP_NEW ? reg.a[b] : konsta[b].v);
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PFunction *callingfunc = (PFunction*)konsta[C].o; // [ZZ] due to how this is set, it's always const
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if (cls->ObjectFlags & OF_Abstract) ThrowAbortException(X_OTHER, "Cannot instantiate abstract class %s", cls->TypeName.GetChars());
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if (cls->ObjectFlags & OF_NoNew)
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{
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// trace to the first nonew class in the hierarchy.
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// compare that class to the context class.
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// if not matching, disallow creation.
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// this ensures that only the root class can have a static factory method that can also create instances of subclasses via new().
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PClass* pcls = cls;
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while (pcls && pcls->ParentClass && (pcls->ParentClass->ObjectFlags & OF_NoNew))
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pcls = pcls->ParentClass;
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if (!callingfunc || pcls != callingfunc->OwningClass)
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ThrowAbortException(X_OTHER, "Cannot instantiate class %s directly", cls->TypeName.GetChars());
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}
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// [ZZ] validate readonly and between scope construction
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if (callingfunc)
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FScopeBarrier_ValidateNew(cls, callingfunc);
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@ -212,7 +212,6 @@ class_ancestry(X) ::= COLON dottable_id(A). { X = A; /*X-overwrites-A*/ }
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%type class_flags{ClassFlagsBlock}
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class_flags(X) ::= . { X.Flags = 0; X.Replaces = NULL; }
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class_flags(X) ::= class_flags(A) ABSTRACT. { X.Flags = A.Flags | ZCC_Abstract; X.Replaces = A.Replaces; }
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class_flags(X) ::= class_flags(A) NONEW. { X.Flags = A.Flags | ZCC_NoNew; X.Replaces = A.Replaces; }
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class_flags(X) ::= class_flags(A) NATIVE. { X.Flags = A.Flags | ZCC_Native; X.Replaces = A.Replaces; }
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class_flags(X) ::= class_flags(A) UI. { X.Flags = A.Flags | ZCC_UIFlag; X.Replaces = A.Replaces; }
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class_flags(X) ::= class_flags(A) PLAY. { X.Flags = A.Flags | ZCC_Play; X.Replaces = A.Replaces; }
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@ -611,9 +611,6 @@ void ZCCCompiler::CreateClassTypes()
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if (c->Type() == nullptr) c->cls->Type = parent->FindClassTentative(c->NodeName());
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if (c->cls->Flags & ZCC_Abstract)
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c->Type()->ObjectFlags |= OF_Abstract;
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// [ZZ] inherit nonew keyword
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if (c->cls->Flags & ZCC_NoNew || (parent->ObjectFlags & OF_NoNew))
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c->Type()->ObjectFlags |= OF_NoNew;
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//
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static int incompatible[] = { ZCC_UIFlag, ZCC_Play, ZCC_ClearScope };
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int incompatiblecnt = 0;
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@ -1273,7 +1270,7 @@ bool ZCCCompiler::CompileProperties(PClass *type, TArray<ZCC_Property *> &Proper
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FString ZCCCompiler::FlagsToString(uint32_t flags)
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{
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const char *flagnames[] = { "native", "static", "private", "protected", "latent", "final", "meta", "action", "deprecated", "readonly", "const", "abstract", "extend", "virtual", "override", "transient", "vararg", "nonew", "ui", "play", "clearscope", "virtualscope" };
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const char *flagnames[] = { "native", "static", "private", "protected", "latent", "final", "meta", "action", "deprecated", "readonly", "const", "abstract", "extend", "virtual", "override", "transient", "vararg", "ui", "play", "clearscope", "virtualscope" };
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FString build;
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for (size_t i = 0; i < countof(flagnames); i++)
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@ -141,7 +141,6 @@ static void InitTokenMap()
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TOKENDEF (TK_Play, ZCC_PLAY);
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TOKENDEF (TK_ClearScope, ZCC_CLEARSCOPE);
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TOKENDEF (TK_VirtualScope, ZCC_VIRTUALSCOPE);
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TOKENDEF (TK_NoNew, ZCC_NONEW);
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TOKENDEF (TK_Override, ZCC_OVERRIDE);
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TOKENDEF (TK_Final, ZCC_FINAL);
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TOKENDEF (TK_Meta, ZCC_META);
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@ -37,11 +37,10 @@ enum
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ZCC_Override = 1 << 14,
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ZCC_Transient = 1 << 15,
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ZCC_VarArg = 1 << 16,
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ZCC_NoNew = 1 << 17,
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ZCC_UIFlag = 1 << 18, // there's also token called ZCC_UI
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ZCC_Play = 1 << 19,
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ZCC_ClearScope = 1 << 20,
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ZCC_VirtualScope = 1 << 21,
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ZCC_UIFlag = 1 << 17, // there's also token called ZCC_UI
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ZCC_Play = 1 << 18,
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ZCC_ClearScope = 1 << 19,
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ZCC_VirtualScope = 1 << 20,
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};
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// Function parameter modifiers
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