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- Fixed: Flipping textures horizontally also flipped the scrolling direction.
SVN r3976 (trunk)
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ea5d2346bf
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3a3e9c7063
1 changed files with 12 additions and 0 deletions
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@ -1850,6 +1850,10 @@ void R_RenderSegLoop ()
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{
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rw_offset = rw_offset_mid;
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}
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if (xscale < 0)
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{
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rw_offset = -rw_offset;
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}
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if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
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{
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wallscan_np2(x1, x2-1, walltop, wallbottom, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_frontfz1, rw_frontfz2), false);
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@ -1889,6 +1893,10 @@ void R_RenderSegLoop ()
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{
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rw_offset = rw_offset_top;
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}
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if (xscale < 0)
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{
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rw_offset = -rw_offset;
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}
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if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
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{
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wallscan_np2(x1, x2-1, walltop, wallupper, swall, lwall, yscale, MAX(rw_frontcz1, rw_frontcz2), MIN(rw_backcz1, rw_backcz2), false);
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@ -1931,6 +1939,10 @@ void R_RenderSegLoop ()
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{
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rw_offset = rw_offset_bottom;
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}
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if (xscale < 0)
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{
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rw_offset = -rw_offset;
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}
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if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
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{
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wallscan_np2(x1, x2-1, walllower, wallbottom, swall, lwall, yscale, MAX(rw_backfz1, rw_backfz2), MIN(rw_frontfz1, rw_frontfz2), false);
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