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- removed some obsolete and useless GL calls.
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2 changed files with 0 additions and 3 deletions
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@ -659,7 +659,6 @@ void FGLRenderer::EndDrawScene(sector_t * viewsector)
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}
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_POLYGON_SMOOTH);
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framebuffer->Begin2D(false);
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@ -150,8 +150,6 @@ void OpenGLFrameBuffer::InitializeState()
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_LINE_SMOOTH);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
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glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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