mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-27 14:12:28 +00:00
- fix spelling error.
This commit is contained in:
parent
06898bf8fb
commit
36e1d71f2b
2 changed files with 7 additions and 7 deletions
|
@ -409,7 +409,7 @@ public:
|
|||
|
||||
int ST_X, ST_Y;
|
||||
int RelTop;
|
||||
int HorizontalResolution, VirticalResolution;
|
||||
int HorizontalResolution, VerticalResolution;
|
||||
bool Scaled;
|
||||
bool Centering;
|
||||
bool FixedOrigin;
|
||||
|
|
|
@ -248,7 +248,7 @@ DBaseStatusBar::DBaseStatusBar (int reltop, int hres, int vres)
|
|||
CPlayer = NULL;
|
||||
ShowLog = false;
|
||||
HorizontalResolution = hres;
|
||||
VirticalResolution = vres;
|
||||
VerticalResolution = vres;
|
||||
|
||||
SetScaled (st_scale);
|
||||
}
|
||||
|
@ -282,7 +282,7 @@ void DBaseStatusBar::OnDestroy ()
|
|||
//---------------------------------------------------------------------------
|
||||
|
||||
//[BL] Added force argument to have forcescaled mean forcescaled.
|
||||
// - Also, if the VirticalResolution is something other than the default (200)
|
||||
// - Also, if the VerticalResolution is something other than the default (200)
|
||||
// We should always obey the value of scale.
|
||||
void DBaseStatusBar::SetScaled (bool scale, bool force)
|
||||
{
|
||||
|
@ -295,7 +295,7 @@ void DBaseStatusBar::SetScaled (bool scale, bool force)
|
|||
gST_Y = ST_Y;
|
||||
if (RelTop > 0)
|
||||
{
|
||||
Displacement = double((ST_Y * VirticalResolution / SCREENHEIGHT) - (VirticalResolution - RelTop))/RelTop;
|
||||
Displacement = double((ST_Y * VerticalResolution / SCREENHEIGHT) - (VerticalResolution - RelTop))/RelTop;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -305,15 +305,15 @@ void DBaseStatusBar::SetScaled (bool scale, bool force)
|
|||
else
|
||||
{
|
||||
ST_X = 0;
|
||||
ST_Y = VirticalResolution - RelTop;
|
||||
ST_Y = VerticalResolution - RelTop;
|
||||
float aspect = ActiveRatio(SCREENWIDTH, SCREENHEIGHT);
|
||||
if (!AspectTallerThanWide(aspect))
|
||||
{ // Normal resolution
|
||||
gST_Y = Scale (ST_Y, SCREENHEIGHT, VirticalResolution);
|
||||
gST_Y = Scale (ST_Y, SCREENHEIGHT, VerticalResolution);
|
||||
}
|
||||
else
|
||||
{ // 5:4 resolution
|
||||
gST_Y = Scale(ST_Y - VirticalResolution/2, SCREENHEIGHT*3, Scale(VirticalResolution, AspectBaseHeight(aspect), 200)) + SCREENHEIGHT/2
|
||||
gST_Y = Scale(ST_Y - VerticalResolution/2, SCREENHEIGHT*3, Scale(VerticalResolution, AspectBaseHeight(aspect), 200)) + SCREENHEIGHT/2
|
||||
+ (SCREENHEIGHT - SCREENHEIGHT * AspectMultiplier(aspect) / 48) / 2;
|
||||
}
|
||||
Displacement = 0;
|
||||
|
|
Loading…
Reference in a new issue