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Fix buffer overrun
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659abc9451
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1 changed files with 5 additions and 1 deletions
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@ -2316,7 +2316,11 @@ bool OpenGLSWFrameBuffer::OpenGLPal::Update()
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{
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buff[i] = ColorARGB(pal[i].a, pal[i - 1].r, pal[i - 1].g, pal[i - 1].b);
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}
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BorderColor = ColorARGB(pal[i].a, pal[i - 1].r, pal[i - 1].g, pal[i - 1].b);
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if (numEntries > 1)
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{
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i = numEntries - 1;
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BorderColor = ColorARGB(pal[i].a, pal[i - 1].r, pal[i - 1].g, pal[i - 1].b);
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}
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
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GLint oldBinding = 0;
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