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Add vid_maxfps support for Windows and Linux
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2 changed files with 12 additions and 0 deletions
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@ -459,6 +459,13 @@ void SDLGLFB::NewRefreshRate ()
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void SDLGLFB::SwapBuffers()
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void SDLGLFB::SwapBuffers()
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{
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{
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#ifndef __APPLE__
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if (vid_maxfps && !cl_capfps)
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{
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SEMAPHORE_WAIT(FPSLimitSemaphore)
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}
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#endif
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SDL_GL_SwapWindow (Screen);
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SDL_GL_SwapWindow (Screen);
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}
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}
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@ -1149,6 +1149,11 @@ void Win32GLFrameBuffer::SetVSync (bool vsync)
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void Win32GLFrameBuffer::SwapBuffers()
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void Win32GLFrameBuffer::SwapBuffers()
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{
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{
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// Limiting the frame rate is as simple as waiting for the timer to signal this event.
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if (FPSLimitEvent != NULL)
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{
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WaitForSingleObject(FPSLimitEvent, 1000);
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}
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::SwapBuffers(static_cast<Win32GLVideo *>(Video)->m_hDC);
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::SwapBuffers(static_cast<Win32GLVideo *>(Video)->m_hDC);
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}
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}
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