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https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 16:51:31 +00:00
- wrapped all accesses to the sector tag into accessor functions, as preparation for allowing multiple tags per sector.
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d7092f40a3
commit
238046655c
16 changed files with 61 additions and 44 deletions
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@ -551,7 +551,7 @@ void SetCompatibilityParams()
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{
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if ((unsigned)CompatParams[i + 1] < (unsigned)numsectors)
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{
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sectors[CompatParams[i + 1]].tag = CompatParams[i + 2];
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sectors[CompatParams[i + 1]].SetTag(CompatParams[i + 2]);
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}
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i += 3;
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break;
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@ -1158,7 +1158,7 @@ void FParser::SF_ObjSector(void)
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}
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t_return.type = svt_int;
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t_return.value.i = mo ? mo->Sector->tag : 0; // nullptr check
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t_return.value.i = mo ? mo->Sector->GetTag() : 0; // nullptr check
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}
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//==========================================================================
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@ -4291,7 +4291,7 @@ void FParser::SF_KillInSector()
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while ((mo=it.Next()))
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{
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if (mo->flags3&MF3_ISMONSTER && mo->Sector->tag==tag) P_DamageMobj(mo, NULL, NULL, 1000000, NAME_Massacre);
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if (mo->flags3&MF3_ISMONSTER && mo->Sector->HasTag(tag)) P_DamageMobj(mo, NULL, NULL, 1000000, NAME_Massacre);
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}
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}
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}
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@ -4388,19 +4388,9 @@ void FParser::SF_ChangeTag()
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{
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for (int secnum = -1; (secnum = P_FindSectorFromTag (t_argv[0].value.i, secnum)) >= 0; )
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{
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sectors[secnum].tag=t_argv[1].value.i;
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}
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// Recreate the hash tables
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int i;
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for (i=numsectors; --i>=0; ) sectors[i].firsttag = -1;
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for (i=numsectors; --i>=0; )
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{
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int j = (unsigned) sectors[i].tag % (unsigned) numsectors;
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sectors[i].nexttag = sectors[j].firsttag;
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sectors[j].firsttag = i;
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sectors[secnum].SetTag(t_argv[1].value.i);
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}
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sector_t::HashTags();
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}
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}
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@ -636,7 +636,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_CheckTerrain)
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}
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else if ((sec->special & 0xFF) == Scroll_StrifeCurrent)
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{
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int anglespeed = sec->tag - 100;
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int anglespeed = sec->GetTag() - 100;
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fixed_t speed = (anglespeed % 10) << (FRACBITS - 4);
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angle_t finean = (anglespeed / 10) << (32-3);
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finean >>= ANGLETOFINESHIFT;
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@ -3211,7 +3211,7 @@ do_count:
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if (actor->health > 0 &&
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(kind == NULL || actor->IsA (kind)))
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{
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if (actor->Sector->tag == tag || tag == -1)
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if (actor->Sector->HasTag(tag) || tag == -1)
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{
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// Don't count items in somebody's inventory
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if (!actor->IsKindOf (RUNTIME_CLASS(AInventory)) ||
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@ -3231,7 +3231,7 @@ do_count:
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if (actor->health > 0 &&
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(kind == NULL || actor->IsA (kind)))
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{
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if (actor->Sector->tag == tag || tag == -1)
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if (actor->Sector->HasTag(tag) || tag == -1)
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{
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// Don't count items in somebody's inventory
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if (!actor->IsKindOf (RUNTIME_CLASS(AInventory)) ||
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@ -572,7 +572,7 @@ static int P_FindSectorFromTagLinear (int tag, int start)
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{
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for (int i=start+1;i<numsectors;i++)
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{
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if (sectors[i].tag == tag) return i;
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if (sectors[i].HasTag(tag)) return i;
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}
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return -1;
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}
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@ -846,7 +846,7 @@ void EV_StopLightEffect (int tag)
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while ((effect = iterator.Next()) != NULL)
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{
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if (effect->GetSector()->tag == tag)
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if (effect->GetSector()->HasTag(tag))
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{
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effect->Destroy();
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}
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@ -278,7 +278,7 @@ static void RemoveTaggedSectors(extsector_t::linked::plane &scrollplane, int tag
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{
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for(int i = scrollplane.Sectors.Size()-1; i>=0; i--)
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{
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if (scrollplane.Sectors[i].Sector->tag == tag)
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if (scrollplane.Sectors[i].Sector->HasTag(tag))
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{
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scrollplane.Sectors.Delete(i);
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}
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@ -1266,7 +1266,7 @@ FUNC(LS_Thing_Destroy)
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while (actor)
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{
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AActor *temp = iterator.Next ();
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if (actor->flags & MF_SHOOTABLE && actor->Sector->tag == arg2)
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if (actor->flags & MF_SHOOTABLE && actor->Sector->HasTag(arg2))
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P_DamageMobj (actor, NULL, it, arg1 ? TELEFRAG_DAMAGE : actor->health, NAME_None);
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actor = temp;
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}
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@ -1279,7 +1279,7 @@ FUNC(LS_Thing_Destroy)
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while (actor)
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{
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AActor *temp = iterator.Next ();
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if (actor->flags & MF_SHOOTABLE && (arg2 == 0 || actor->Sector->tag == arg2))
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if (actor->flags & MF_SHOOTABLE && (arg2 == 0 || actor->Sector->HasTag(arg2)))
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P_DamageMobj (actor, NULL, it, arg1 ? TELEFRAG_DAMAGE : actor->health, NAME_None);
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actor = temp;
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}
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@ -2167,7 +2167,7 @@ static void SetScroller (int tag, DScroller::EScrollType type, fixed_t dx, fixed
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{
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if (scroller->IsType (type))
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{
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if (sectors[scroller->GetAffectee ()].tag == tag)
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if (sectors[scroller->GetAffectee ()].HasTag(tag))
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{
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i++;
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scroller->SetRate (dx, dy);
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@ -3437,7 +3437,7 @@ void AActor::Tick ()
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}
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else if (scrolltype == Scroll_StrifeCurrent)
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{ // Strife scroll special
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int anglespeed = sec->tag - 100;
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int anglespeed = sec->GetTag() - 100;
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fixed_t carryspeed = DivScale32 (anglespeed % 10, 16*CARRYFACTOR);
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angle_t fineangle = (anglespeed / 10) << (32-3);
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fineangle >>= ANGLETOFINESHIFT;
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@ -825,6 +825,36 @@ sector_t *sector_t::GetHeightSec() const
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}
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bool sector_t::HasTag(int checktag) const
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{
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return tag == checktag;
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}
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void sector_t::SetTag(int tagnum, bool discardall)
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{
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tag = tagnum;
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}
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int sector_t::GetTag() const
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{
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return tag;
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}
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void sector_t::HashTags()
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{
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int i;
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for (i=numsectors; --i>=0; ) // Initially make all slots empty.
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sectors[i].firsttag = -1;
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for (i=numsectors; --i>=0; ) // Proceed from last to first sector
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{ // so that lower sectors appear first
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int j = (unsigned) sectors[i].tag % (unsigned) numsectors; // Hash func
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sectors[i].nexttag = sectors[j].firsttag; // Prepend sector to chain
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sectors[j].firsttag = i;
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}
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}
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bool secplane_t::CopyPlaneIfValid (secplane_t *dest, const secplane_t *opp) const
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{
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bool copy = false;
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@ -1514,7 +1514,7 @@ void P_LoadSectors (MapData *map, FMissingTextureTracker &missingtex)
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else // [RH] Translate to new sector special
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ss->special = P_TranslateSectorSpecial (LittleShort(ms->special));
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ss->secretsector = !!(ss->special&SECRET_MASK);
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ss->tag = LittleShort(ms->tag);
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ss->SetTag(LittleShort(ms->tag));
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ss->thinglist = NULL;
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ss->touching_thinglist = NULL; // phares 3/14/98
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ss->seqType = defSeqType;
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@ -2495,7 +2495,7 @@ void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, intmaps
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for (s = 0; s < numsectors; s++)
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{
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if (sectors[s].tag == tag)
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if (sectors[s].HasTag(tag))
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{
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if (!colorgood) color = sectors[s].ColorMap->Color;
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if (!foggood) fog = sectors[s].ColorMap->Fade;
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@ -3131,9 +3131,9 @@ static void P_GroupLines (bool buildmap)
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{
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if (sector->linecount == 0)
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{
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Printf ("Sector %i (tag %i) has no lines\n", i, sector->tag);
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Printf ("Sector %i (tag %i) has no lines\n", i, sector->GetTag());
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// 0 the sector's tag so that no specials can use it
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sector->tag = 0;
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sector->SetTag(0);
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}
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else
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{
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@ -3309,18 +3309,10 @@ void P_LoadBehavior (MapData * map)
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// Hash the sector tags across the sectors and linedefs.
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static void P_InitTagLists ()
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{
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int i;
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for (i=numsectors; --i>=0; ) // Initially make all slots empty.
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sectors[i].firsttag = -1;
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for (i=numsectors; --i>=0; ) // Proceed from last to first sector
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{ // so that lower sectors appear first
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int j = (unsigned) sectors[i].tag % (unsigned) numsectors; // Hash func
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sectors[i].nexttag = sectors[j].firsttag; // Prepend sector to chain
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sectors[j].firsttag = i;
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}
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sector_t::HashTags();
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// killough 4/17/98: same thing, only for linedefs
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int i;
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for (i=numlines; --i>=0; ) // Initially make all slots empty.
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lines[i].firstid = -1;
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@ -250,7 +250,7 @@ static AActor *SelectTeleDest (int tid, int tag, bool norandom)
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int count = 0;
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while ( (searcher = iterator.Next ()) )
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{
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if (tag == 0 || searcher->Sector->tag == tag)
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if (tag == 0 || searcher->Sector->HasTag(tag))
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{
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count++;
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}
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@ -289,7 +289,7 @@ static AActor *SelectTeleDest (int tid, int tag, bool norandom)
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while (count > 0)
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{
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searcher = iterator.Next ();
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if (tag == 0 || searcher->Sector->tag == tag)
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if (tag == 0 || searcher->Sector->HasTag(tag))
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{
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count--;
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}
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@ -1316,7 +1316,7 @@ public:
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continue;
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case NAME_Id:
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sec->tag = (short)CheckInt(key);
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sec->SetTag((short)CheckInt(key), false);
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continue;
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default:
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@ -262,7 +262,7 @@ static int WriteSECTORS (FILE *file)
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uppercopy (ms.ceilingpic, GetTextureName (sectors[i].GetTexture(sector_t::ceiling)));
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ms.lightlevel = LittleShort((short)sectors[i].lightlevel);
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ms.special = LittleShort(sectors[i].special);
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ms.tag = LittleShort(sectors[i].tag);
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ms.tag = LittleShort(sectors[i].GetTag());
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fwrite (&ms, sizeof(ms), 1, file);
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}
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return numsectors * sizeof(ms);
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@ -304,7 +304,7 @@ void P_TranslateTeleportThings ()
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while ( (dest = iterator.Next()) )
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{
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if (dest->Sector->tag == 0)
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if (dest->Sector->GetTag() == 0)
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{
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dest->tid = 1;
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dest->AddToHash ();
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@ -633,6 +633,11 @@ struct sector_t
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return pos == floor? floorplane:ceilingplane;
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}
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bool HasTag(int checktag) const;
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void SetTag(int tagnum, bool discardall = true);
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int GetTag() const;
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static void HashTags();
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bool PlaneMoving(int pos);
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