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https://github.com/ZDoom/qzdoom-gpl.git
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Merge pull request #312 from edward-san/gamename_more
- More GAMENAME replacements in strings.
This commit is contained in:
commit
1e8f362217
8 changed files with 15 additions and 18 deletions
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@ -2516,7 +2516,7 @@ bool G_ProcessIFFDemo (FString &mapname)
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id = ReadLong (&demo_p);
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if (id != ZDEM_ID)
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{
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Printf ("Not a ZDoom demo file!\n");
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Printf ("Not a " GAMENAME " demo file!\n");
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return true;
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}
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@ -2541,12 +2541,12 @@ bool G_ProcessIFFDemo (FString &mapname)
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demover = ReadWord (&demo_p); // ZDoom version demo was created with
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if (demover < MINDEMOVERSION)
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{
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Printf ("Demo requires an older version of ZDoom!\n");
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Printf ("Demo requires an older version of " GAMENAME "!\n");
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//return true;
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}
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if (ReadWord (&demo_p) > DEMOGAMEVERSION) // Minimum ZDoom version
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{
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Printf ("Demo requires a newer version of ZDoom!\n");
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Printf ("Demo requires a newer version of " GAMENAME "!\n");
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return true;
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}
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if (demover >= 0x21a)
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@ -2673,7 +2673,7 @@ void G_DoPlayDemo (void)
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if (ReadLong (&demo_p) != FORM_ID)
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{
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const char *eek = "Cannot play non-ZDoom demos.\n";
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const char *eek = "Cannot play non-" GAMENAME " demos.\n";
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C_ForgetCVars();
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M_Free(demobuffer);
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@ -1502,7 +1502,7 @@ void DBaseStatusBar::DrawTopStuff (EHudState state)
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{
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screen->DrawText (SmallFont, CR_TAN, 0, ST_Y - 40 * CleanYfac,
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"Demo was recorded with a different version\n"
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"of ZDoom. Expect it to go out of sync.",
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"of " GAMENAME ". Expect it to go out of sync.",
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DTA_CleanNoMove, true, TAG_DONE);
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}
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@ -331,7 +331,7 @@ int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
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gtk_container_add (GTK_CONTAINER(window), vbox);
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// Create the top label.
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widget = gtk_label_new ("ZDoom found more than one IWAD\nSelect from the list below to determine which one to use:");
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widget = gtk_label_new (GAMENAME " found more than one IWAD\nSelect from the list below to determine which one to use:");
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gtk_box_pack_start (GTK_BOX(vbox), widget, false, false, 0);
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gtk_misc_set_alignment (GTK_MISC(widget), 0, 0);
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@ -450,7 +450,7 @@ int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
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{
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FString cmd("kdialog --title \"" GAMESIG " ");
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cmd << GetVersionString() << ": Select an IWAD to use\""
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" --menu \"ZDoom found more than one IWAD\n"
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" --menu \"" GAMENAME " found more than one IWAD\n"
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"Select from the list below to determine which one to use:\"";
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for(i = 0; i < numwads; ++i)
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@ -22,7 +22,7 @@ void ChildSigHandler (int signum)
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#ifdef _WIN32
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BOOL SafeTerminateProcess(HANDLE hProcess, UINT uExitCode);
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static char TimidityTitle[] = "TiMidity (ZDoom Launched)";
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static char TimidityTitle[] = "TiMidity (" GAMENAME " Launched)";
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const char TimidityPPMIDIDevice::EventName[] = "TiMidity Killer";
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CVAR (String, timidity_exe, "timidity.exe", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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@ -347,7 +347,7 @@ bool TimidityPPMIDIDevice::ValidateTimidity()
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}
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if (!good)
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{
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Printf(PRINT_BOLD, "ZDoom requires a special version of TiMidity++\n");
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Printf(PRINT_BOLD, GAMENAME " requires a special version of TiMidity++\n");
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}
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UnmapViewOfFile((LPVOID)exeBase);
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@ -175,7 +175,7 @@ bool FCDThread::Init ()
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CD_WindowClass.style = CS_NOCLOSE;
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CD_WindowClass.lpfnWndProc = CD_WndProc;
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CD_WindowClass.hInstance = g_hInst;
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CD_WindowClass.lpszClassName = "ZDoom CD Player";
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CD_WindowClass.lpszClassName = GAMENAME " CD Player";
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CD_WindowAtom = RegisterClass (&CD_WindowClass);
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if (CD_WindowAtom == 0)
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@ -183,7 +183,7 @@ bool FCDThread::Init ()
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CD_Window = CreateWindow (
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(LPCTSTR)(INT_PTR)(int)CD_WindowAtom,
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"ZDoom CD Player",
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GAMENAME " CD Player",
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0,
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0, 0, 10, 10,
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NULL,
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@ -125,10 +125,7 @@ RtlVirtualUnwind (
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#define UPLOAD_BOUNDARY "Von-DnrNbJl0 P9d_BD;cEEsQVWpYMq0pbZ6NUmYHus;yIbFbkgB?.N=YC5O=BGZm+Rab5"
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#define DBGHELP_URI "/msredist/dbghelp.dl_"
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// If you are working on your own modified version of ZDoom, change
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// the last part of the UPLOAD_AGENT (between parentheses) to your
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// own program's name. e.g. (Skulltag) or (ZDaemon) or (ZDoomFu)
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#define UPLOAD_AGENT "ZDoom/" VERSIONSTR " (" GAMESIG ")"
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#define UPLOAD_AGENT GAMENAME "/" VERSIONSTR " (" GAMESIG ")"
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// Time, in milliseconds, to wait for a send() or recv() to complete.
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#define TIMEOUT 60000
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@ -143,7 +143,7 @@ LONG ErrorIconChar;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static const char WinClassName[] = "ZDoomMainWindow";
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static const char WinClassName[] = GAMENAME "MainWindow";
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static HMODULE hwtsapi32; // handle to wtsapi32.dll
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static void (*TermFuncs[MAX_TERMS])(void);
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static int NumTerms;
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@ -1224,7 +1224,7 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE nothing, LPSTR cmdline, int n
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// This should only happen on basic Windows 95 installations, but since we
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// don't support Windows 95, we have no obligation to provide assistance in
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// getting it installed.
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MessageBoxA(NULL, "Could not load riched20.dll", "ZDoom Error", MB_OK | MB_ICONSTOP);
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MessageBoxA(NULL, "Could not load riched20.dll", GAMENAME " Error", MB_OK | MB_ICONSTOP);
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exit(0);
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}
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@ -301,7 +301,7 @@ void Win32Video::InitDDraw ()
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DDraw->Release ();
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DDraw = NULL;
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I_FatalError ("DirectDraw returned no display modes.\n\n"
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"If you started ZDoom from a fullscreen DOS box, run it from "
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"If you started " GAMENAME " from a fullscreen DOS box, run it from "
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"a DOS window instead. If that does not work, you may need to reboot.");
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}
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if (Args->CheckParm ("-2"))
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