mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 17:21:24 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean
This commit is contained in:
commit
1dab120e15
4 changed files with 92 additions and 51 deletions
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@ -81,6 +81,7 @@ enum
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CP_SECTORFLOOROFFSET,
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CP_SETWALLYSCALE,
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CP_SETTHINGZ,
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CP_SETTAG,
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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@ -307,6 +308,15 @@ void ParseCompatibility()
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sc.MustGetFloat();
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CompatParams.Push(FLOAT2FIXED(sc.Float));
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}
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else if (sc.Compare("setsectortag"))
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{
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if (flags.ExtCommandIndex == ~0u) flags.ExtCommandIndex = CompatParams.Size();
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CompatParams.Push(CP_SETTAG);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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sc.MustGetNumber();
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CompatParams.Push(sc.Number);
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}
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else
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{
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sc.UnGet();
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@ -520,6 +530,15 @@ void SetCompatibilityParams()
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i += 3;
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break;
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}
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case CP_SETTAG:
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{
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if ((unsigned)CompatParams[i + 1] < (unsigned)numsectors)
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{
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sectors[CompatParams[i + 1]].tag = CompatParams[i + 2];
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}
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i += 3;
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break;
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}
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}
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}
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}
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@ -107,6 +107,8 @@ enum SAW_Flags
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SF_RANDOMLIGHTHIT = 4,
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SF_NOUSEAMMOMISS = 8,
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SF_NOUSEAMMO = 16,
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SF_NOPULLIN = 32,
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SF_NOTURN = 64,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
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@ -187,23 +189,27 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Saw)
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S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM);
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// turn to face target
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angle = R_PointToAngle2 (self->x, self->y,
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linetarget->x, linetarget->y);
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if (angle - self->angle > ANG180)
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if (!(Flags & SF_NOTURN))
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{
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if (angle - self->angle < (angle_t)(-ANG90/20))
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self->angle = angle + ANG90/21;
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angle = R_PointToAngle2(self->x, self->y,
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linetarget->x, linetarget->y);
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if (angle - self->angle > ANG180)
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{
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if (angle - self->angle < (angle_t)(-ANG90 / 20))
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self->angle = angle + ANG90 / 21;
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else
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self->angle -= ANG90 / 20;
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}
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else
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self->angle -= ANG90/20;
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{
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if (angle - self->angle > ANG90 / 20)
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self->angle = angle - ANG90 / 21;
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else
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self->angle += ANG90 / 20;
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}
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}
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else
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{
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if (angle - self->angle > ANG90/20)
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self->angle = angle - ANG90/21;
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else
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self->angle += ANG90/20;
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}
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self->flags |= MF_JUSTATTACKED;
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if (!(Flags & SF_NOPULLIN))
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self->flags |= MF_JUSTATTACKED;
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}
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//
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@ -3383,43 +3383,16 @@ class CommandInInventory : public SBarInfoCommandFlowControl
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AInventory *invItem[2] = { statusBar->CPlayer->mo->FindInventory(item[0]), statusBar->CPlayer->mo->FindInventory(item[1]) };
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if (invItem[0] != NULL && amount[0] > 0 && invItem[0]->Amount < amount[0]) invItem[0] = NULL;
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if (invItem[1] != NULL && amount[1] > 0 && invItem[1]->Amount < amount[1]) invItem[1] = NULL;
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if(invItem[1] != NULL && conditionAnd)
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if (item[1])
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{
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if((invItem[0] != NULL && invItem[1] != NULL) && !negate)
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{
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SetTruth(true, block, statusBar);
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return;
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}
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else if((invItem[0] == NULL || invItem[1] == NULL) && negate)
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{
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SetTruth(true, block, statusBar);
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return;
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}
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if (conditionAnd)
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SetTruth((invItem[0] && invItem[1]) != negate, block, statusBar);
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else
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SetTruth((invItem[0] || invItem[1]) != negate, block, statusBar);
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}
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else if(invItem[1] != NULL && !conditionAnd)
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{
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if((invItem[0] != NULL || invItem[1] != NULL) && !negate)
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{
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SetTruth(true, block, statusBar);
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return;
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}
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else if((invItem[0] == NULL && invItem[1] == NULL) && negate)
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{
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SetTruth(true, block, statusBar);
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return;
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}
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}
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else if((invItem[0] != NULL) && !negate)
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{
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SetTruth(true, block, statusBar);
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return;
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}
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else if((invItem[0] == NULL) && negate)
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{
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SetTruth(true, block, statusBar);
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return;
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}
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SetTruth(false, block, statusBar);
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else
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SetTruth((invItem[0] != NULL) != negate, block, statusBar);
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}
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protected:
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bool conditionAnd;
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@ -3458,6 +3431,46 @@ class CommandAlpha : public SBarInfoMainBlock
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////////////////////////////////////////////////////////////////////////////////
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class CommandIfHealth : public SBarInfoCommandFlowControl
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{
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public:
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CommandIfHealth(SBarInfo *script) : SBarInfoCommandFlowControl(script),
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negate(false), percentage(false)
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{
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}
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void Parse(FScanner &sc, bool fullScreenOffsets)
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{
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if (sc.CheckToken(TK_Identifier))
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{
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if (sc.Compare("not"))
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negate = true;
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else
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sc.ScriptError("Expected 'not', but got '%s' instead.", sc.String);
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}
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sc.MustGetToken(TK_IntConst);
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percentage = sc.CheckToken('%');
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hpamount = sc.Number;
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SBarInfoCommandFlowControl::Parse(sc, fullScreenOffsets);
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}
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void Tick(const SBarInfoMainBlock *block, const DSBarInfo *statusBar, bool hudChanged)
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{
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SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
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int phealth = percentage ? statusBar->CPlayer->mo->health * 100 / statusBar->CPlayer->mo->GetMaxHealth() : statusBar->CPlayer->mo->health;
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SetTruth((phealth >= hpamount) ^ negate, block, statusBar);
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}
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protected:
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bool negate;
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bool percentage;
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int hpamount;
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};
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////////////////////////////////////////////////////////////////////////////////
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static const char *SBarInfoCommandNames[] =
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{
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"drawimage", "drawnumber", "drawswitchableimage",
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@ -3467,7 +3480,7 @@ static const char *SBarInfoCommandNames[] =
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"gamemode", "playerclass", "playertype", "aspectratio",
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"isselected", "usesammo", "usessecondaryammo",
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"hasweaponpiece", "inventorybarnotvisible",
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"weaponammo", "ininventory", "alpha",
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"weaponammo", "ininventory", "alpha", "ifhealth",
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NULL
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};
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@ -3480,7 +3493,7 @@ enum SBarInfoCommands
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SBARINFO_GAMEMODE, SBARINFO_PLAYERCLASS, SBARINFO_PLAYERTYPE, SBARINFO_ASPECTRATIO,
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SBARINFO_ISSELECTED, SBARINFO_USESAMMO, SBARINFO_USESSECONDARYAMMO,
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SBARINFO_HASWEAPONPIECE, SBARINFO_INVENTORYBARNOTVISIBLE,
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SBARINFO_WEAPONAMMO, SBARINFO_ININVENTORY, SBARINFO_ALPHA,
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SBARINFO_WEAPONAMMO, SBARINFO_ININVENTORY, SBARINFO_ALPHA, SBARINFO_IFHEALTH,
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};
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SBarInfoCommand *SBarInfoCommandFlowControl::NextCommand(FScanner &sc)
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@ -3513,6 +3526,7 @@ SBarInfoCommand *SBarInfoCommandFlowControl::NextCommand(FScanner &sc)
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case SBARINFO_WEAPONAMMO: return new CommandWeaponAmmo(script);
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case SBARINFO_ININVENTORY: return new CommandInInventory(script);
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case SBARINFO_ALPHA: return new CommandAlpha(script);
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case SBARINFO_IFHEALTH: return new CommandIfHealth(script);
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}
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sc.ScriptError("Unknown command '%s'.\n", sc.String);
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@ -14,6 +14,8 @@ const int SF_RANDOMLIGHTHIT = 4;
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const int SF_RANDOMLIGHTBOTH = 6;
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const int SF_NOUSEAMMOMISS = 8;
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const int SF_NOUSEAMMO = 16;
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const int SF_NOPULLIN = 32;
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const int SF_NOTURN = 64;
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// Flags for A_CustomMissile
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const int CMF_AIMOFFSET = 1;
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