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Merge branch 'master' of github.com:rheit/zdoom
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1d02ad3aa2
3 changed files with 4 additions and 2 deletions
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@ -70,6 +70,7 @@ CVAR (Bool, hud_showmonsters, true,CVAR_ARCHIVE); // Show monster stats on HUD
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CVAR (Bool, hud_showitems, false,CVAR_ARCHIVE); // Show item stats on HUD
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CVAR (Bool, hud_showitems, false,CVAR_ARCHIVE); // Show item stats on HUD
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CVAR (Bool, hud_showstats, false, CVAR_ARCHIVE); // for stamina and accuracy.
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CVAR (Bool, hud_showstats, false, CVAR_ARCHIVE); // for stamina and accuracy.
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CVAR (Bool, hud_showscore, false, CVAR_ARCHIVE); // for user maintained score
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CVAR (Bool, hud_showscore, false, CVAR_ARCHIVE); // for user maintained score
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CVAR (Bool, hud_showweapons, true, CVAR_ARCHIVE); // Show weapons collected
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CVAR (Int , hud_showtime, 0, CVAR_ARCHIVE); // Show time on HUD
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CVAR (Int , hud_showtime, 0, CVAR_ARCHIVE); // Show time on HUD
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CVAR (Int , hud_timecolor, CR_GOLD,CVAR_ARCHIVE); // Color of in-game time on HUD
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CVAR (Int , hud_timecolor, CR_GOLD,CVAR_ARCHIVE); // Color of in-game time on HUD
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@ -972,7 +973,7 @@ void DrawHUD()
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CPlayer->mo->FindInventory<AHexenArmor>(), 5, hudheight-20);
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CPlayer->mo->FindInventory<AHexenArmor>(), 5, hudheight-20);
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i=DrawKeys(CPlayer, hudwidth-4, hudheight-10);
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i=DrawKeys(CPlayer, hudwidth-4, hudheight-10);
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i=DrawAmmo(CPlayer, hudwidth-5, i);
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i=DrawAmmo(CPlayer, hudwidth-5, i);
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DrawWeapons(CPlayer, hudwidth-5, i);
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if (hud_showweapons) DrawWeapons(CPlayer, hudwidth - 5, i);
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DrawInventory(CPlayer, 144, hudheight-28);
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DrawInventory(CPlayer, 144, hudheight-28);
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if (CPlayer->camera && CPlayer->camera->player)
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if (CPlayer->camera && CPlayer->camera->player)
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{
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{
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@ -1677,7 +1677,7 @@ void FBehavior::SerializeVarSet (FArchive &arc, SDWORD *vars, int max)
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static int ParseLocalArrayChunk(void *chunk, ACSLocalArrays *arrays, int offset)
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static int ParseLocalArrayChunk(void *chunk, ACSLocalArrays *arrays, int offset)
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{
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{
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unsigned count = (LittleShort(((unsigned *)chunk)[1]) - 2) / 4;
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unsigned count = (LittleShort(static_cast<unsigned short>(((unsigned *)chunk)[1]) - 2)) / 4;
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int *sizes = (int *)((BYTE *)chunk + 10);
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int *sizes = (int *)((BYTE *)chunk + 10);
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arrays->Count = count;
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arrays->Count = count;
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if (count > 0)
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if (count > 0)
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@ -816,6 +816,7 @@ OptionMenu "AltHUDOptions"
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Option "Show item count", "hud_showitems", "OnOff"
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Option "Show item count", "hud_showitems", "OnOff"
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Option "Show stamina and accuracy", "hud_showstats", "OnOff"
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Option "Show stamina and accuracy", "hud_showstats", "OnOff"
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Option "Show berserk", "hud_berserk_health", "OnOff"
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Option "Show berserk", "hud_berserk_health", "OnOff"
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Option "Show weapons", "hud_showweapons", "OnOff"
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Option "Show time", "hud_showtime", "AltHUDTime"
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Option "Show time", "hud_showtime", "AltHUDTime"
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Option "Time color", "hud_timecolor", "TextColors"
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Option "Time color", "hud_timecolor", "TextColors"
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Slider "Red ammo display below %", "hud_ammo_red", 0, 100, 1, 0
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Slider "Red ammo display below %", "hud_ammo_red", 0, 100, 1, 0
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