- fixed: Checking for quest item 0 should not print an error message but silently fail.

This commit is contained in:
Christoph Oelckers 2016-07-03 13:32:40 +02:00
parent 7bdb98cc0b
commit 148de414e0
2 changed files with 7 additions and 1 deletions

View file

@ -1,6 +1,7 @@
#library "strfhelp"
#include "zcommon.acs" #include "zcommon.acs"
#library "strfhelp"
#define VDOORSPEED 16 #define VDOORSPEED 16
#define VDOORWAIT 150 #define VDOORWAIT 150
@ -69,6 +70,7 @@ script << 0 >> (int type, int tag)
case 230: case 230:
i = GetLineRowOffset() & 31; i = GetLineRowOffset() & 31;
if (i == 0) break;
if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH) if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
{ {
Door_Open (tag, VDOORSPEED); Door_Open (tag, VDOORSPEED);
@ -78,6 +80,7 @@ script << 0 >> (int type, int tag)
case 227: case 227:
i = GetLineRowOffset() & 31; i = GetLineRowOffset() & 31;
if (i == 0) break;
if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH) if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
{ {
Door_Close (tag, VDOORSPEED); Door_Close (tag, VDOORSPEED);
@ -126,6 +129,7 @@ script << 0 >> (int type, int tag)
case 193: case 193:
i = GetLineRowOffset() & 31; i = GetLineRowOffset() & 31;
if (i == 0) break;
if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH) if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
{ {
Floor_LowerToLowest (tag, 8); Floor_LowerToLowest (tag, 8);
@ -158,6 +162,7 @@ script << 0 >> (int type, int tag)
case 187: case 187:
i = GetLineRowOffset() & 31; i = GetLineRowOffset() & 31;
if (i == 0) break;
if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH) if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
{ {
ClearForceField (tag); ClearForceField (tag);
@ -203,6 +208,7 @@ script << 0 >> (int type, int tag)
case 216: case 216:
i = GetLineRowOffset() & 31; i = GetLineRowOffset() & 31;
if (i == 0) break;
if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH) if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
{ {
Door_Raise (tag, VDOORSPEED, VDOORWAIT); Door_Raise (tag, VDOORSPEED, VDOORWAIT);