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- use 'override' qualifier on renderer interface.
Bad things can happen if these get changed in ZDoom without adapting to the change so better let the compiler handle this automatically.
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1 changed files with 16 additions and 16 deletions
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@ -979,25 +979,25 @@ void FGLRenderer::WriteSavePic (player_t *player, FILE *file, int width, int hei
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struct FGLInterface : public FRenderer
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{
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bool UsesColormap() const;
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bool UsesColormap() const override;
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void PrecacheTexture(FTexture *tex, int cache);
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void PrecacheSprite(FTexture *tex, SpriteHits &hits);
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void Precache(BYTE *texhitlist, TMap<PClassActor*, bool> &actorhitlist);
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void RenderView(player_t *player);
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void WriteSavePic (player_t *player, FILE *file, int width, int height);
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void StateChanged(AActor *actor);
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void StartSerialize(FArchive &arc);
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void EndSerialize(FArchive &arc);
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void RenderTextureView (FCanvasTexture *self, AActor *viewpoint, int fov);
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sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel, bool back);
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void SetFogParams(int _fogdensity, PalEntry _outsidefogcolor, int _outsidefogdensity, int _skyfog);
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void PreprocessLevel();
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void CleanLevelData();
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bool RequireGLNodes();
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void Precache(BYTE *texhitlist, TMap<PClassActor*, bool> &actorhitlist) override;
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void RenderView(player_t *player) override;
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void WriteSavePic (player_t *player, FILE *file, int width, int height) override;
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void StateChanged(AActor *actor) override;
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void StartSerialize(FArchive &arc) override;
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void EndSerialize(FArchive &arc) override;
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void RenderTextureView (FCanvasTexture *self, AActor *viewpoint, int fov) override;
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sector_t *FakeFlat(sector_t *sec, sector_t *tempsec, int *floorlightlevel, int *ceilinglightlevel, bool back) override;
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void SetFogParams(int _fogdensity, PalEntry _outsidefogcolor, int _outsidefogdensity, int _skyfog) override;
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void PreprocessLevel() override;
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void CleanLevelData() override;
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bool RequireGLNodes() override;
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int GetMaxViewPitch(bool down);
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void ClearBuffer(int color);
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void Init();
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int GetMaxViewPitch(bool down) override;
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void ClearBuffer(int color) override;
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void Init() override;
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};
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//===========================================================================
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