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Assigned all map data to play
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parent
a924564bf3
commit
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1 changed files with 7 additions and 7 deletions
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@ -1,5 +1,5 @@
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struct SectorPortal native
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struct SectorPortal native play
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{
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enum EType
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{
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@ -31,12 +31,12 @@ struct SectorPortal native
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};
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struct Vertex native
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struct Vertex native play
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{
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native readonly Vector2 p;
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}
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struct Side native
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struct Side native play
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{
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enum ETexpart
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{
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@ -100,7 +100,7 @@ struct Side native
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};
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struct Line native
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struct Line native play
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{
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enum ELineFlags
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{
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@ -171,7 +171,7 @@ struct Line native
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}
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}
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struct SecPlane native
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struct SecPlane native play
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{
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native Vector3 Normal;
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native double D;
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@ -189,7 +189,7 @@ struct SecPlane native
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}
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// This encapsulates all info Doom's original 'special' field contained - for saving and transferring.
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struct SecSpecial
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struct SecSpecial play
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{
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Name damagetype;
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int damageamount;
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@ -199,7 +199,7 @@ struct SecSpecial
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int Flags;
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}
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struct Sector native
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struct Sector native play
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{
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//secplane_t floorplane, ceilingplane; // defined internally
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//FDynamicColormap *ColorMap;
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