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https://github.com/ZDoom/qzdoom-gpl.git
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Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
12b84d9f71
5 changed files with 6 additions and 10 deletions
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@ -354,7 +354,6 @@ msecnode_t* P_DelSecnode(msecnode_t *, msecnode_t *sector_t::*head);
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void P_CreateSecNodeList(AActor*); // phares 3/14/98
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void P_CreateSecNodeList(AActor*); // phares 3/14/98
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double P_GetMoveFactor(const AActor *mo, double *frictionp); // phares 3/6/98
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double P_GetMoveFactor(const AActor *mo, double *frictionp); // phares 3/6/98
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double P_GetFriction(const AActor *mo, double *frictionfactor);
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double P_GetFriction(const AActor *mo, double *frictionfactor);
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bool Check_Sides(AActor *, int, int); // phares
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// [RH]
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// [RH]
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const secplane_t * P_CheckSlopeWalk(AActor *actor, DVector2 &move);
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const secplane_t * P_CheckSlopeWalk(AActor *actor, DVector2 &move);
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@ -2533,13 +2533,13 @@ bool P_CheckMove(AActor *thing, const DVector2 &pos, int flags)
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return false;
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return false;
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}
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}
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}
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}
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else if (flags & PCM_DROPOFF)
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else if ((flags & PCM_DROPOFF) && !(thing->flags & (MF_FLOAT|MF_DROPOFF)))
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{
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{
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const DVector3 oldpos = thing->Pos();
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const DVector3 oldpos = thing->Pos();
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thing->SetOrigin(pos.X, pos.Y, newz, true);
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thing->SetOrigin(pos.X, pos.Y, newz, true);
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bool hcheck = (newz - thing->MaxDropOffHeight > thing->dropoffz);
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bool hcheck = (newz - thing->dropoffz > thing->MaxDropOffHeight);
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thing->SetOrigin(oldpos, true);
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thing->SetOrigin(oldpos, true);
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if (hcheck && !(thing->flags & MF_FLOAT) && !(i_compatflags & COMPATF_DROPOFF))
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if (hcheck)
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{
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{
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return false;
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return false;
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}
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}
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@ -4390,6 +4390,7 @@ void AActor::Deactivate (AActor *activator)
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void AActor::Destroy ()
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void AActor::Destroy ()
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{
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{
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ClearRenderSectorList();
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ClearRenderSectorList();
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ClearRenderLineList();
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// [RH] Destroy any inventory this actor is carrying
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// [RH] Destroy any inventory this actor is carrying
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DestroyAllInventory ();
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DestroyAllInventory ();
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@ -1126,11 +1126,9 @@ bool P_AlignFlat (int linenum, int side, int fc)
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if (!sec)
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if (!sec)
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return false;
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return false;
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DVector2 pos = line->v1->fPos();
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DAngle angle = line->Delta().Angle();
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DVector2 pos2 = line->v2->fPos();
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DAngle angle = (pos2 - pos).Angle();
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DAngle norm = angle - 90;
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DAngle norm = angle - 90;
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double dist = norm.Cos() * pos.X + norm.Sin() * pos.Y;
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double dist = -(norm.Cos() * line->v1->fX() + norm.Sin() * line->v1->fY());
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if (side)
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if (side)
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{
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{
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@ -1396,8 +1396,6 @@ static void S_LoadSound3D(sfxinfo_t *sfx)
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if(sfx->data3d.isValid())
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if(sfx->data3d.isValid())
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return;
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return;
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unsigned int i;
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DPrintf("Loading monoized sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
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DPrintf("Loading monoized sound \"%s\" (%td)\n", sfx->name.GetChars(), sfx - &S_sfx[0]);
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int size = Wads.LumpLength(sfx->lumpnum);
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int size = Wads.LumpLength(sfx->lumpnum);
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