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Fix voxel clipping bug
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parent
8c5360e547
commit
0cea344dce
2 changed files with 1 additions and 2 deletions
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@ -157,7 +157,7 @@ namespace swrenderer
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auto viewport = RenderViewport::Instance();
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auto viewport = RenderViewport::Instance();
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double scale = viewport->InvZtoScale * spr->idepth;
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double scale = viewport->InvZtoScale * spr->idepth;
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double hzb = DBL_MIN, hzt = DBL_MAX;
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double hzb = -DBL_MAX, hzt = DBL_MAX;
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if (spr->IsVoxel() && spr->floorclip != 0)
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if (spr->IsVoxel() && spr->floorclip != 0)
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{
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{
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@ -558,7 +558,6 @@ namespace swrenderer
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for (int x = xxl; x < xxr; ++x)
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for (int x = xxl; x < xxr; ++x)
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{
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{
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drawerargs.SetDest(lxt + x, z1);
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drawerargs.SetDest(lxt + x, z1);
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drawerargs.SetSolidColor(100);
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drawerargs.SetCount(z2 - z1);
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drawerargs.SetCount(z2 - z1);
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drawerargs.DrawVoxelColumn(thread, yplc[xxl], yinc, col, zleng);
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drawerargs.DrawVoxelColumn(thread, yplc[xxl], yinc, col, zleng);
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}
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}
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