mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-23 04:11:53 +00:00
- corrections to license file.
This commit is contained in:
parent
267600826f
commit
0c3aab794f
1 changed files with 5 additions and 2 deletions
|
@ -1,11 +1,14 @@
|
|||
The original Doom source code was released by id Software under the
|
||||
Doom Source Code License. See doomlic.txt.
|
||||
|
||||
Parts of the renderer use code from the BUILD engine by Ken Silverman.
|
||||
See buildlic.txt.
|
||||
Parts of the voxel code in the software renderer use code from the
|
||||
BUILD engine by Ken Silverman. See buildlic.txt.
|
||||
|
||||
The majority of original code uses a BSD-like lincese. See bsd.txt.
|
||||
|
||||
The OpenGL renderer is released under the LGPL v3, except some bits
|
||||
of code that were inherited fro ZDoomGL.
|
||||
|
||||
This software is based in part on the work of the Independent JPEG Group.
|
||||
|
||||
This software uses the 'zlib' general purpose compression library by
|
||||
|
|
Loading…
Reference in a new issue