- fixed: The portal link table was not created when there were no sector portals.

- fixed: P_TryMove could loop endlessly over a list of static portals when there was an error during portal creation.

# Conflicts:
#	src/gl/models/gl_models.cpp
#	src/gl/scene/gl_sprite.cpp
This commit is contained in:
Christoph Oelckers 2016-03-12 17:43:36 +01:00
parent 651817fad7
commit 0a92138edf
2 changed files with 29 additions and 25 deletions

View file

@ -2287,9 +2287,12 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y,
{
fixed_t bestfrac = FIXED_MAX;
spechit_t besthit;
int besthitnum;
// find the portal nearest to the crossing actor
for (auto &spec : portalhit)
for (unsigned i = 0; i < portalhit.Size();i++)
{
auto &spec = portalhit[i];
line_t *ld = spec.line;
if (ld->frontsector->PortalGroup != thing->Sector->PortalGroup) continue; // must be in the same group to be considered valid.
@ -2305,12 +2308,14 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y,
{
besthit = spec;
bestfrac = frac;
besthitnum = i;
}
}
}
if (bestfrac < FIXED_MAX)
{
portalhit.Delete(besthitnum);
line_t *ld = besthit.line;
FLinePortal *port = ld->getPortal();
if (port->mType == PORTT_LINKED)
@ -2370,7 +2375,10 @@ bool P_TryMove(AActor *thing, fixed_t x, fixed_t y,
}
R_AddInterpolationPoint(hit);
}
if (port->mType == PORTT_LINKED) continue;
if (port->mType == PORTT_LINKED)
{
continue;
}
}
break;
}

View file

@ -933,7 +933,7 @@ void P_CreateLinkedPortals()
TThinkerIterator<AStackPoint> it;
AStackPoint *mo;
TArray<AStackPoint *> orgs;
int id = 0;
int id = 1;
bool bogus = false;
while ((mo = it.Next()))
@ -952,36 +952,32 @@ void P_CreateLinkedPortals()
}
}
}
if (orgs.Size() == 0)
if (orgs.Size() != 0)
{
// Create the 0->0 translation which is always needed.
Displacements.Create(1);
return;
}
for (int i = 0; i < numsectors; i++)
{
for (int j = 0; j < 2; j++)
for (int i = 0; i < numsectors; i++)
{
AActor *box = sectors[i].SkyBoxes[j];
if (box != NULL && box->special1 == SKYBOX_LINKEDPORTAL)
for (int j = 0; j < 2; j++)
{
secplane_t &plane = j == 0 ? sectors[i].floorplane : sectors[i].ceilingplane;
if (plane.a || plane.b)
AActor *box = sectors[i].SkyBoxes[j];
if (box != NULL && box->special1 == SKYBOX_LINKEDPORTAL)
{
// The engine cannot deal with portals on a sloped plane.
sectors[i].SkyBoxes[j] = NULL;
Printf("Portal on %s of sector %d is sloped and will be disabled\n", j==0? "floor":"ceiling", i);
secplane_t &plane = j == 0 ? sectors[i].floorplane : sectors[i].ceilingplane;
if (plane.a || plane.b)
{
// The engine cannot deal with portals on a sloped plane.
sectors[i].SkyBoxes[j] = NULL;
Printf("Portal on %s of sector %d is sloped and will be disabled\n", j == 0 ? "floor" : "ceiling", i);
}
}
}
}
}
// Group all sectors, starting at each portal origin.
id = 1;
for (unsigned i = 0; i < orgs.Size(); i++)
{
if (CollectSectors(id, orgs[i]->Sector)) id++;
if (CollectSectors(id, orgs[i]->Mate->Sector)) id++;
// Group all sectors, starting at each portal origin.
for (unsigned i = 0; i < orgs.Size(); i++)
{
if (CollectSectors(id, orgs[i]->Sector)) id++;
if (CollectSectors(id, orgs[i]->Mate->Sector)) id++;
}
}
for (unsigned i = 0; i < linePortals.Size(); i++)
{