mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-24 12:51:09 +00:00
- fixed incorrect function call in shader compiler.
This commit is contained in:
parent
b3e0d93385
commit
09a68e8c93
1 changed files with 1 additions and 1 deletions
|
@ -163,7 +163,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
|
||||||
error << "Linking:\n" << buffer << "\n";
|
error << "Linking:\n" << buffer << "\n";
|
||||||
}
|
}
|
||||||
int linked;
|
int linked;
|
||||||
glGetShaderiv(hShader, GL_LINK_STATUS, &linked);
|
glGetProgramiv(hShader, GL_LINK_STATUS, &linked);
|
||||||
if (linked == 0)
|
if (linked == 0)
|
||||||
{
|
{
|
||||||
// only print message if there's an error.
|
// only print message if there's an error.
|
||||||
|
|
Loading…
Reference in a new issue