2016-03-01 15:47:10 +00:00
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#ifndef T_FS_H
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#define T_FS_H
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// global FS interface
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struct MapData;
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class AActor;
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void T_PreprocessScripts();
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void T_LoadScripts(MapData * map);
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void T_AddSpawnedThing(AActor * );
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bool T_RunScript(int snum, AActor * t_trigger);
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void FS_Close();
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#endif
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