mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-18 01:51:40 +00:00
422 lines
17 KiB
Text
422 lines
17 KiB
Text
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/* _______ ____ __ ___ ___
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* \ _ \ \ / \ / \ \ / / ' ' '
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* | | \ \ | | || | \/ | . .
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* | | | | | | || ||\ /| |
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* | | | | | | || || \/ | | ' ' '
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* | | | | | | || || | | . .
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* | |_/ / \ \__// || | |
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* /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque
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* / \
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* / . \
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* readme.txt - General information on DUMB. / / \ \
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* | < / \_
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* | \/ /\ /
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* \_ / > /
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* | \ / /
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* | ' /
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* \__/
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*/
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********************
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*** Introduction ***
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********************
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Thank you for downloading DUMB! You should have the following documentation:
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readme.txt - This file
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licence.txt - Conditions for the use of this software
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release.txt - Release notes and changes for this and past releases
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docs/
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howto.txt - Step-by-step instructions on adding DUMB to your project
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faq.txt - Frequently asked questions and answers to them
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dumb.txt - DUMB library reference
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deprec.txt - Information about deprecated parts of the API
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ptr.txt - Quick introduction to pointers for those who need it
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fnptr.txt - Explanation of function pointers for those who need it
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modplug.txt - Our official position regarding ModPlug Tracker
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This file will help you get DUMB set up. If you have not yet done so, please
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read licence.txt and release.txt before proceeding. After you've got DUMB set
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up, please refer to the files in the docs/ directory at your convenience. I
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recommend you start with howto.txt.
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****************
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*** Features ***
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****************
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Here is the statutory feature list:
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- Freeware
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- Supports playback of IT, XM, S3M and MOD files
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- Faithful to the original trackers, especially IT; if it plays your module
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wrongly, please tell me so I can fix the bug! (But please don't complain
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about differences between DUMB and ModPlug Tracker; see docs/modplug.txt)
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- Accurate support for low-pass resonant filters for IT files
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- Very accurate timing and pitching; completely deterministic playback
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- Click removal
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- Facility to embed music files in other files (e.g. Allegro datafiles)
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- Three resampling quality settings: aliasing, linear interpolation and cubic
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interpolation
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- Number of samples playing at once can be limited to reduce processor usage,
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but samples will come back in when other louder ones stop
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- All notes will be present and correct even if you start a piece of music in
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the middle
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- Fast seeking to any point before the music first loops (seeking time
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increases beyond this point)
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- Audio generated can be used in any way; DUMB does not necessarily send it
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straight to a sound output system
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- Makefile provided for DJGPP, MinGW, Linux, BeOS and Mac OS X; project file
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provided for MSVC 6 (please contact me if you'd like to submit or request
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support for a new platform; the code itself should port anywhere that has a
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32-bit C compiler)
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- Can be used with Allegro, can be used without (if you'd like to help make
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DUMB more approachable to people who aren't using Allegro, please contact
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me)
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*********************
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*** What you need ***
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*********************
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To use DUMB, you need a 32-bit C compiler (GCC and MSVC are fine). If you
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have Allegro, DUMB can integrate with its audio streams and datafiles, making
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your life easier. If you do not wish to use Allegro, you will have to do some
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work to get music playing back. The 'dumbplay' example program requires
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Allegro.
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Allegro - http://alleg.sf.net/
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Neil Walker has kindly uploaded some DUMB binaries at
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http://retrospec.sgn.net/allegro/ . They may not always be up to date, so you
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should try to compile it yourself first.
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**********************************************
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*** How to set DUMB up with DJGPP or MinGW ***
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**********************************************
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You should have got the .zip version. If for some reason you got the .tar.gz
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version instead, you may have to convert make/config.bat to DOS text file
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format. WinZip does this automatically by default. Otherwise, loading it into
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MS EDIT and saving it again should do the trick. You will have to do the same
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for any files you want to view in Windows Notepad. If you have problems, just
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go and download the .zip instead.
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Make sure you preserved the directory structure when you extracted DUMB from
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the archive. Most unzipping programs will do this by default, but pkunzip
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requires you to pass -d. If not, please delete DUMB and extract it again
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properly.
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If you are using Windows, open an MS-DOS Prompt or a Windows Command Line.
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Change to the directory into which you unzipped DUMB.
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Type the following:
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make
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DUMB will ask you whether you wish to compile for DJGPP or MinGW. Then it
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will ask you whether you want support for Allegro. (You have to have made and
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installed Allegro's optimised library for this to work.) Finally, it will
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compile optimised and debugging builds of DUMB, along with the example
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programs. When it has finished, run the following to install the libraries:
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make install
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All done! If you ever need the configuration again (e.g. if you compiled for
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DJGPP before and you want to compile for MinGW now), run the following:
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make config
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See the comments in the makefile for other targets.
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Note: the makefile will only work properly if you have COMSPEC or ComSpec set
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to point to command.com or cmd.exe. If you set it to point to a Unix-style
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shell, the makefile won't work.
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Please let me know if you have any trouble.
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Scroll down for information on the example programs. Refer to docs/howto.txt
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when you are ready to start programming with DUMB. If you use DUMB in a game,
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let me know - I might decide to place a link to your game on DUMB's website!
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******************************************************
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*** How to set DUMB up with Microsoft Visual C++ 6 ***
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******************************************************
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You should have got the .zip version. If for some reason you got the .tar.gz
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version instead, you may have to convert some files to DOS text file format.
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WinZip does this automatically by default. Otherwise, loading such files into
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MS EDIT and saving them again should do the trick. You will have to do this
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for any files you want to view in Windows Notepad. If you have problems, just
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go and download the .zip instead.
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Make sure you preserved the directory structure when you extracted DUMB from
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the archive. Most unzipping programs will do this by default, but pkunzip
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requires you to pass -d. If not, please delete DUMB and extract it again
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properly.
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DUMB now comes with a project file for Microsoft Visual C++ 6. To add DUMB to
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your project:
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1. Open your project in VC++.
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2. Select Project|Insert Project into Workspace...
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3. Navigate to the dumb\vc6 directory, and select dumb.dsp.
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4. Select Build|Set Active Configuration..., and reselect one of your
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project's configurations.
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5. Select Project|Dependencies... and ensure your project is dependent on
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DUMB.
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6. Select Project|Settings..., Settings for: All Configurations, C/C++ tab,
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Preprocessor category. Add the DUMB include directory to the Additional
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Include Directories box.
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7. Ensure that for all the projects in the workspace (or more likely just all
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the projects in a particular dependency chain) the run-time libraries are
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the same. That's in Project|Settings, C/C++ tab, Code generation category,
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Use run-time library dropdown. The settings for Release and Debug are
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separate, so you'll have to change them one at a time. Exactly which run-
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time library you use will depend on what you need; it doesn't appear that
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DUMB has any particular requirements, so set it to whatever you're using
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now.
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Good thing you only have to do all that once ...
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If you have the Intel compiler installed, it will - well, should - be used to
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compile DUMB. The only setting I added is /QxiM. This allows the compiler to
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use PPro and MMX instructions, and so when compiling with Intel the resultant
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EXE will require a Pentium II or greater. I don't think this is unreasonable.
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After all, it is 2003 :)
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If you don't have the Intel compiler, VC will compile DUMB as normal.
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This project file and these instructions were provided by Tom Seddon (I hope
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I got his name right; I had to guess it from his e-mail address!). They are
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untested by me. If you have problems, check the download page at
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http://dumb.sf.net/ to see if they are addressed; failing that, direct
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queries to me and I'll try to figure them out.
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When you are ready to start using DUMB, refer to docs/howto.txt. If you use
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DUMB in a game, let me know - I might decide to place a link to your game on
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DUMB's website!
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********************************************************************
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*** How to set DUMB up on Linux, BeOS and possibly even Mac OS X ***
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********************************************************************
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You should have got the .tar.gz version. If for some reason you got the .zip
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version instead, you may have to use dtou on some or all of the text files.
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If you have problems, just go and download the .tar.gz instead.
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First, run the following command as a normal user:
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make
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You will be asked whether you want Allegro support. Then, unless you are on
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BeOS, you will be asked where you'd like DUMB to install its headers,
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libraries and examples (which will go in the include/, lib/ and bin/
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subdirectories of the prefix you specify). BeOS has fixed locations for these
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files. Once you have specified these pieces of information, the optimised and
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debugging builds of DUMB will be compiled, along with the examples. When it
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has finished, you can install them with:
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make install
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You may need to be root for this to work. It depends on the prefix you chose.
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Note: the makefile will only work if COMSPEC and ComSpec are both undefined.
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If either of these is defined, the makefile will try to build for a Windows
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system, and will fail.
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Please let me know if you have any trouble.
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Information on the example programs is just below. Refer to docs/howto.txt
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when you are ready to start programming with DUMB. If you use DUMB in a game,
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let me know - I might decide to place a link to your game on DUMB's website!
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****************************
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*** The example programs ***
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****************************
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Two example programs are provided. On DOS and Windows, you can find them in
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the examples subdirectory. On other systems they will be installed system-
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wide.
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dumbplay
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This program will only be built if you have Allegro. Pass it the filename
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of an IT, XM, S3M or MOD file, and it will play it. It's not a polished
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player with real-time threading or anything - so don't complain about it
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stuttering while you use other programs - but it does show DUMB's fidelity
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nicely. You can control the playback quality by editing dumb.ini, which
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must be in the current working directory. (This is a flaw for systems
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where the program is installed system-wide, but it is non-fatal.) Have a
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look at the examples/dumb.ini file for further information.
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dumbout
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This program does not need Allegro. You can use it to stream an IT, XM,
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S3M or MOD file to raw PCM. This can be used as input to an encoder like
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oggenc (with appropriate command-line options), or it can be sent to a
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.pcm file which can be read by any respectable waveform editor. No .wav
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support yet, sorry. This program is also convenient for timing DUMB.
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Compare the time it takes to render a module with the module's playing
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time! dumbout doesn't try to read any configuration file; the options are
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set on the command line.
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*********************************************
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*** Downloading music or writing your own ***
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*********************************************
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If you would like to compose your own music modules, then first I must offer
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a word of warning: not everyone is capable of composing music. Do not assume
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you will be able to learn the art. By all means have a go; if you can learn
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to play tunes on the computer keyboard, you're well on the way to being a
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composer!
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The best programs for the job are the trackers that pioneered the file
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formats:
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Impulse Tracker - IT files - http://www.noisemusic.org/it/
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Fast Tracker II - XM files - http://www.gwinternet.com/music/ft2/
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Scream Tracker 3 - S3M files -
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http://www.united-trackers.org/resources/software/screamtracker.htm
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MOD files come from the Amiga; I do not know what PC tracker to recommend for
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editing these. If you know of one, let me know! In the meantime, I would
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recommend using a more advanced file format. However, don't convert your
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existing MODs just for the sake of it.
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Note that Fast Tracker II is Shareware. It arguably offers the best
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interface, but the IT file format is more powerful and better defined.
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Impulse Tracker and Scream Tracker 3 are Freeware. DUMB is likely to be at
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its best with IT files.
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These editors are DOS programs. Users of DOS-incapable operating systems may
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like to try ModPlug Tracker, but should read docs/modplug.txt before using it
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for any serious work. If you use a different operating system, or if you know
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of any module editors for Windows that are more faithful to the original
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trackers' playback, please give me some links so I can put them here!
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ModPlug Tracker - http://www.modplug.com/
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BEWARE OF WINAMP! Although it's excellent for MP3s, it is notorious for being
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one of the worst module players in existence; very few modules play correctly
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with it. There are plug-ins available to improve Winamp's module support, for
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example WSP.
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Winamp - http://www.winamp.com/
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WSP - http://www.spytech.cz/index.php?sec=demo
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Samples and instruments are the building blocks of music modules. You can
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download samples at:
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http://www.tump.net/
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If you would like to download module files composed by other people, check
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the following sites:
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http://www.modarchive.com/
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http://www.scene.org/
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http://www.tump.net/
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http://www.homemusic.cc/main.php
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http://www.modplug.com/
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Once again, if you know of more sites where samples or module files are
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available for download, please let me know.
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If you wish to use someone's music in your game, please respect the
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composer's wishes. In general, you should ask the composer. Music that has
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been placed in the Public Domain can be used by anyone for anything, but it
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wouldn't do any harm to ask anyway if you know who the author is. In most
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cases the author will be thrilled, so don't hesitate!
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A note about converting modules from one format to another: don't do it,
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unless you are a musician and are prepared to go through the file and make
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sure everything sounds the way it should! The module formats are all slightly
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different, and converting from one format to another will usually do some
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damage.
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Instead, it is recommended that you allow DUMB to interpret the original file
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as it sees fit. DUMB may make mistakes (it does a lot of conversion on
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loading), but future versions of DUMB will be able to rectify these mistakes.
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On the other hand, if you convert the file, the damage is permanent.
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***********************
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*** Contact details ***
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***********************
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If you have trouble with DUMB, or want to contact me for any other reason, my
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e-mail address is given below. However, I may be able to help more if you
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come on to IRC EFnet #dumb.
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IRC stands for Internet Relay Chat, and is a type of chat network. Several
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such networks exist, and EFnet is a popular one. In order to connect to an
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IRC network, you first need an IRC client. Here are some:
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http://www.xchat.org/
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http://www.visualirc.net/beta.php
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http://www.mirc.com/
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Getting on to IRC can be a steep cliff, but it is not insurmountable, and
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it's well worth it. Once you have set up the client software, you need to
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connect to a server. Here is a list of EFnet servers I have had success with.
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Type "/server" (without quotes), then a space, then the name of a server.
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irc.homelien.no
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irc.webgiro.se
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efnet.vuurwerk.nl
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efnet.demon.co.uk
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irc.isdnet.fr
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irc.prison.net
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If these servers do not work, visit http://efnet.org/ircdb/servers.php for a
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huge list of other EFnet servers to try.
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Once you're connected, type the following:
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/join #dumb
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A window will appear, and you can ask your question. It should be clear
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what's going on from this point onwards. I am 'entheh'. Note that unlike many
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other nerds I am not always at my computer, so if I don't answer your
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question, don't take it personally! I will usually be able to read your
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question when I come back.
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******************
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*** Conclusion ***
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******************
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This is the conclusion.
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Ben Davis
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entheh@users.sf.net
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IRC EFnet #dumb
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