mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-17 09:41:21 +00:00
336 lines
5.9 KiB
Text
336 lines
5.9 KiB
Text
|
// Med patch -----------------------------------------------------------------
|
||
|
|
||
|
ACTOR MedPatch : HealthPickup 2011
|
||
|
{
|
||
|
Game Strife
|
||
|
ConversationID 125, 121, 124
|
||
|
Health 10
|
||
|
+FLOORCLIP
|
||
|
+INVENTORY.INVBAR
|
||
|
Inventory.MaxAmount 20
|
||
|
Tag "Med_patch"
|
||
|
Inventory.Icon "I_STMP"
|
||
|
Inventory.PickupMessage "$TXT_MEDPATCH"
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
STMP A -1
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Medical Kit ---------------------------------------------------------------
|
||
|
|
||
|
ACTOR MedicalKit : HealthPickup 2012
|
||
|
{
|
||
|
Game Strife
|
||
|
ConversationID 126, 122, 125
|
||
|
Health 25
|
||
|
+FLOORCLIP
|
||
|
+INVENTORY.INVBAR
|
||
|
Inventory.MaxAmount 15
|
||
|
Tag "Medical_kit"
|
||
|
Inventory.Icon "I_MDKT"
|
||
|
Inventory.PickupMessage "$TXT_MEDICALKIT"
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
MDKT A -1
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Surgery Kit --------------------------------------------------------------
|
||
|
|
||
|
ACTOR SurgeryKit : HealthPickup 83
|
||
|
{
|
||
|
Game Strife
|
||
|
ConversationID 127, 123, 126
|
||
|
+FLOORCLIP
|
||
|
+INVENTORY.INVBAR
|
||
|
Health -100
|
||
|
Inventory.MaxAmount 5
|
||
|
Tag "Surgery_Kit" // "full_health" in the Teaser
|
||
|
Inventory.Icon "I_FULL"
|
||
|
Inventory.PickupMessage "$TXT_SURGERYKIT"
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
FULL AB 35
|
||
|
Loop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// StrifeMap ----------------------------------------------------------------
|
||
|
|
||
|
ACTOR StrifeMap : MapRevealer 2026
|
||
|
{
|
||
|
Game Strife
|
||
|
SpawnID 137
|
||
|
ConversationID 164, 160, 163
|
||
|
+FLOORCLIP
|
||
|
Inventory.PickupSound "misc/p_pkup"
|
||
|
Inventory.PickupMessage "$TXT_STRIFEMAP"
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
SMAP AB 6 Bright
|
||
|
Loop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Beldin's Ring ------------------------------------------------------------
|
||
|
|
||
|
ACTOR BeldinsRing : Inventory
|
||
|
{
|
||
|
Game Strife
|
||
|
+NOTDMATCH
|
||
|
+FLOORCLIP
|
||
|
+INVENTORY.INVBAR
|
||
|
ConversationID 173, 165, 169
|
||
|
Tag "ring"
|
||
|
Inventory.Icon "I_RING"
|
||
|
Inventory.GiveQuest 1
|
||
|
Inventory.PickupMessage "$TXT_BELDINSRING"
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
RING A -1
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Offering Chalice ---------------------------------------------------------
|
||
|
|
||
|
ACTOR OfferingChalice : Inventory 205
|
||
|
{
|
||
|
Game Strife
|
||
|
+DROPPED
|
||
|
+FLOORCLIP
|
||
|
+INVENTORY.INVBAR
|
||
|
ConversationID 174, 166, 170
|
||
|
Radius 10
|
||
|
Height 16
|
||
|
Tag "Offering_Chalice"
|
||
|
Inventory.Icon "I_RELC"
|
||
|
Inventory.PickupMessage "$TXT_OFFERINGCHALICE"
|
||
|
Inventory.GiveQuest 2
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
RELC A -1
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Ear ----------------------------------------------------------------------
|
||
|
|
||
|
ACTOR Ear : Inventory
|
||
|
{
|
||
|
Game Strife
|
||
|
+FLOORCLIP
|
||
|
+INVENTORY.INVBAR
|
||
|
ConversationID 175, 167, 171
|
||
|
Tag "ear"
|
||
|
Inventory.Icon "I_EARS"
|
||
|
Inventory.PickupMessage "$TXT_EAR"
|
||
|
Inventory.GiveQuest 9
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
EARS A -1
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Broken Power Coupling ----------------------------------------------------
|
||
|
|
||
|
ACTOR BrokenPowerCoupling : Inventory 226
|
||
|
{
|
||
|
Game Strife
|
||
|
ConversationID 289, -1, -1
|
||
|
Health 40
|
||
|
+DROPPED
|
||
|
+FLOORCLIP
|
||
|
+INVENTORY.INVBAR
|
||
|
Radius 16
|
||
|
Height 16
|
||
|
Tag "BROKEN_POWER_COUPLING"
|
||
|
Inventory.MaxAmount 1
|
||
|
Inventory.Icon "I_COUP"
|
||
|
Inventory.PickupMessage "$TXT_BROKENCOUPLING"
|
||
|
Inventory.GiveQuest 8
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
COUP C -1
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Shadow Armor -------------------------------------------------------------
|
||
|
|
||
|
ACTOR ShadowArmor : PowerupGiver 2024
|
||
|
{
|
||
|
Game Strife
|
||
|
SpawnID 135
|
||
|
ConversationID 160, 156, 159
|
||
|
+FLOORCLIP
|
||
|
+VISIBILITYPULSE
|
||
|
+INVENTORY.INVBAR
|
||
|
-INVENTORY.FANCYPICKUPSOUND
|
||
|
RenderStyle Translucent
|
||
|
Tag "Shadow_armor"
|
||
|
Inventory.MaxAmount 2
|
||
|
Powerup.Type "Shadow"
|
||
|
Inventory.Icon "I_SHD1"
|
||
|
Inventory.PickupSound "misc/i_pkup"
|
||
|
Inventory.PickupMessage "$TXT_SHADOWARMOR"
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
SHD1 A -1 Bright
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Environmental suit -------------------------------------------------------
|
||
|
|
||
|
ACTOR EnvironmentalSuit : PowerupGiver 2025
|
||
|
{
|
||
|
Game Strife
|
||
|
SpawnID 136
|
||
|
ConversationID 161, 157, 160
|
||
|
+FLOORCLIP
|
||
|
+INVENTORY.INVBAR
|
||
|
-INVENTORY.FANCYPICKUPSOUND
|
||
|
Inventory.MaxAmount 5
|
||
|
Powerup.Type "Mask"
|
||
|
Tag "Environmental_Suit"
|
||
|
Inventory.Icon "I_MASK"
|
||
|
Inventory.PickupSound "misc/i_pkup"
|
||
|
Inventory.PickupMessage "$TXT_ENVSUIT"
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
MASK A -1
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Guard Uniform ------------------------------------------------------------
|
||
|
|
||
|
ACTOR GuardUniform : Inventory 90
|
||
|
{
|
||
|
Game Strife
|
||
|
ConversationID 162, 158, 161
|
||
|
+FLOORCLIP
|
||
|
+INVENTORY.INVBAR
|
||
|
Tag "Guard_Uniform"
|
||
|
Inventory.Icon "I_UNIF"
|
||
|
Inventory.PickupMessage "$TXT_GUARDUNIFORM"
|
||
|
Inventory.GiveQuest 15
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
UNIF A -1
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Officer's Uniform --------------------------------------------------------
|
||
|
|
||
|
ACTOR OfficersUniform : Inventory 52
|
||
|
{
|
||
|
Game Strife
|
||
|
ConversationID 163, 159, 162
|
||
|
+FLOORCLIP
|
||
|
+INVENTORY.INVBAR
|
||
|
Tag "Officer's_Uniform"
|
||
|
Inventory.Icon "I_OFIC"
|
||
|
Inventory.PickupMessage "$TXT_OFFICERSUNIFORM"
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
OFIC A -1
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// InterrogatorReport -------------------------------------------------------
|
||
|
// SCRIPT32 in strife0.wad has an Acolyte that drops this, but I couldn't
|
||
|
// find that Acolyte in the map. It seems to be totally unused in the
|
||
|
// final game.
|
||
|
|
||
|
ACTOR InterrogatorReport : Inventory
|
||
|
{
|
||
|
Game Strife
|
||
|
ConversationID 308, 289, 306
|
||
|
+FLOORCLIP
|
||
|
Tag "report"
|
||
|
Inventory.PickupMessage "$TXT_REPORT"
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
TOKN A -1
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Info ---------------------------------------------------------------------
|
||
|
|
||
|
ACTOR Info : Inventory
|
||
|
{
|
||
|
Game Strife
|
||
|
ConversationID 300, 282, 299
|
||
|
+FLOORCLIP
|
||
|
+INVENTORY.INVBAR
|
||
|
Tag "info"
|
||
|
Inventory.Icon "I_TOKN"
|
||
|
Inventory.PickupMessage "$TXT_INFO"
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
TOKN A -1
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// Targeter -----------------------------------------------------------------
|
||
|
|
||
|
ACTOR Targeter : PowerupGiver 207
|
||
|
{
|
||
|
Game Strife
|
||
|
ConversationID 167, 169, 173
|
||
|
+FLOORCLIP
|
||
|
+INVENTORY.INVBAR
|
||
|
-INVENTORY.FANCYPICKUPSOUND
|
||
|
Tag "Targeter"
|
||
|
Powerup.Type "Targeter"
|
||
|
Inventory.MaxAmount 5
|
||
|
Inventory.Icon "I_TARG"
|
||
|
Inventory.PickupSound "misc/i_pkup"
|
||
|
Inventory.PickupMessage "$TXT_TARGETER"
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
TARG A -1
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|