mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-24 12:51:09 +00:00
24 lines
402 B
Text
24 lines
402 B
Text
|
|
||
|
#version 330
|
||
|
|
||
|
in vec2 TexCoord;
|
||
|
out vec4 FragColor;
|
||
|
|
||
|
uniform sampler2D InputTexture;
|
||
|
uniform float Gamma;
|
||
|
uniform float Contrast;
|
||
|
uniform float Brightness;
|
||
|
|
||
|
vec4 ApplyGamma(vec4 c)
|
||
|
{
|
||
|
vec3 val = c.rgb * Contrast - (Contrast - 1.0) * 0.5;
|
||
|
val = pow(val, vec3(1.0 / Gamma));
|
||
|
val += Brightness * 0.5;
|
||
|
return vec4(val, c.a);
|
||
|
}
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
FragColor = ApplyGamma(texture(InputTexture, TexCoord));
|
||
|
}
|