mirror of
https://github.com/ZDoom/qzdoom-gpl.git
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23 lines
851 B
Text
23 lines
851 B
Text
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For cygwin, using the PSDK headers:
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#define _STDCALL_SUPPORTED, _M_IX86, _inline=__inline__
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-Wno-unknown-pragmas
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But then there is all the __asm, which won't work with GCC. :-(
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---Hexen---
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Pig (not player) needs MF3_SEEISALSOACTIVE and activesound "PigActive2"
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MT_WRAITHB, MT_SERPENT, MT_SERPENTLEADER, and MT_MINOTAUR need MF3_STAYMORPHED
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MT_LEAF1, MT_LEAF2, MT_SPLASH and MT_SLUDGECHUNK need MF3_DONTSPLASH
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MT_CENTAUR_FX is launched at z+45*FRACUNIT
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MT_ICEGUY_FX is launched at z+40*FRACUNIT
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MT_HOLY_MISSILE is launched at z+40*FRACUNIT
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MT_ICEGUY_FX2 is launched at z+3*FRACUNIT
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MT_MSTAFF_FX2 is launched at z+40*FRACUNIT
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MT_LIGHTNING_FLOOR is launched at ONFLOORZ
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MT_LIGHTNING_CEILING is launched at ONCEILINGZ
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MT_MWAND_MISSILE and MT_CFLAME_MISSILE need MF3_VERYFAST
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Anything with MF2_BOSS also needs MF3_IGNOREMATTACKS
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