qzdoom-gpl/wadsrc/static/shaders/glsl/bloomcombine.fp

11 lines
136 B
Text
Raw Normal View History

2016-07-27 19:50:30 +00:00
in vec2 TexCoord;
out vec4 FragColor;
uniform sampler2D Bloom;
void main()
{
FragColor = vec4(texture(Bloom, TexCoord).rgb, 0.0);
}