mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-12-15 14:41:20 +00:00
1854 lines
27 KiB
Text
1854 lines
27 KiB
Text
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// ------------------------------------------------------
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// ---------------- HERETIC GAME LIGHTS -----------------
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// ------------------------------------------------------
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// ---------------------
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// -- Heretic Weapons --
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// ---------------------
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// Wand puffs
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pointlight WANDPUFF1
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{
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color 1.0 1.0 0.0
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size 32
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}
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pointlight WANDPUFF2
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{
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color 0.7 0.7 0.0
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size 24
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}
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pointlight WANDPUFF3
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{
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color 0.4 0.4 0.0
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size 16
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}
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pointlight WANDPUFF4
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{
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color 0.2 0.2 0.0
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size 8
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}
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object GoldWandPuff1
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{
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frame PUF2A { light WANDPUFF1 }
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frame PUF2B { light WANDPUFF2 }
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frame PUF2C { light WANDPUFF3 }
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frame PUF2D { light WANDPUFF4 }
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}
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object GoldWandPuff2
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{
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frame PUF2C { light WANDPUFF3 }
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frame PUF2D { light WANDPUFF4 }
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}
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// Tomed wand projectile
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pointlight WANDBALL
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{
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color 1.0 1.0 0.0
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size 24
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}
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pointlight WANDBALL_X1
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{
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color 0.8 0.8 0.0
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size 32
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}
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pointlight WANDBALL_X2
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{
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color 0.6 0.6 0.0
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size 34
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}
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pointlight WANDBALL_X3
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{
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color 0.4 0.4 0.0
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size 36
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}
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pointlight WANDBALL_X4
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{
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color 0.2 0.2 0.0
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size 38
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}
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object GoldWandFX2
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{
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frame FX01C { light WANDBALL }
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frame FX01D { light WANDBALL }
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frame FX01E { light WANDBALL_X1 }
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frame FX01F { light WANDBALL_X2 }
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frame FX01G { light WANDBALL_X3 }
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frame FX01H { light WANDBALL_X4 }
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}
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// Crossbow secondary projectile
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pointlight SMALLBOWBOLT
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{
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color 0.0 1.0 0.0
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size 40
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}
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flickerlight SMALLBOWBOLT_X1
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{
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color 0.0 0.7 0.0
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size 48
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secondarySize 52
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chance 0.3
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}
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flickerlight SMALLBOWBOLT_X2
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{
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color 0.0 0.4 0.0
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size 40
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secondarySize 44
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chance 0.3
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}
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flickerlight SMALLBOWBOLT_X3
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{
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color 0.0 0.2 0.0
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size 32
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secondarySize 36
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chance 0.3
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}
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object CrossbowFX3
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{
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frame FX03A { light SMALLBOWBOLT }
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frame FX03C { light SMALLBOWBOLT_X1 }
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frame FX03D { light SMALLBOWBOLT_X2 }
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frame FX03E { light SMALLBOWBOLT_X3 }
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}
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// Crossbow primary proectile
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pointlight BIGBOWBOLT
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{
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color 0.7 1.0 0.0
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size 64
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}
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flickerlight BIGBOWBOLT_X1
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{
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color 0.4 0.8 0.0
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size 72
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secondarySize 74
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chance 0.3
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}
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flickerlight BIGBOWBOLT_X2
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{
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color 0.4 0.6 0.0
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size 56
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secondarySize 64
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chance 0.3
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}
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flickerlight BIGBOWBOLT_X3
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{
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color 0.2 0.4 0.0
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size 32
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secondarySize 40
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chance 0.3
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}
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object CrossbowFX1
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{
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frame FX03B { light BIGBOWBOLT }
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frame FX03H { light BIGBOWBOLT_X1 }
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frame FX03I { light BIGBOWBOLT_X2 }
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frame FX03J { light BIGBOWBOLT_X3 }
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}
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// Tomed crossbow projectile
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object CrossbowFX2
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{
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frame FX03B { light BIGBOWBOLT }
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frame FX03H { light BIGBOWBOLT_X1 }
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frame FX03I { light BIGBOWBOLT_X2 }
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frame FX03J { light BIGBOWBOLT_X3 }
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}
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// Tomed crossbow trail (slows down too much :P)
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pointlight BOWTRAIL1
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{
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color 0.0 1.0 0.0
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size 24
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}
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pointlight BOWTRAIL2
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{
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color 0.0 0.7 0.0
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size 16
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}
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//object CrossbowFX4
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//{
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//frame FX03F { light BOWTRAIL1 }
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//frame FX03G { light BOWTRAIL2 }
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//}
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// Claw puff
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pointlight CLAWPUFF1
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{
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color 0.4 0.4 1.0
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size 32
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}
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pointlight CLAWPUFF2
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{
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color 0.3 0.3 0.8
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size 24
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}
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pointlight CLAWPUFF3
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{
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color 0.2 0.2 0.6
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size 16
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}
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pointlight CLAWPUFF4
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{
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color 0.1 0.1 0.4
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size 8
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}
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object BlasterPuff
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{
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frame FX17A { light CLAWPUFF1 }
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frame FX17B { light CLAWPUFF2 }
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frame FX17C { light CLAWPUFF3 }
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frame FX17D { light CLAWPUFF4 }
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frame FX17F { light CLAWPUFF1 }
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frame FX17G { light CLAWPUFF2 }
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frame FX17H { light CLAWPUFF3 }
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frame FX17I { light CLAWPUFF4 }
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}
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// Tomed claw puff
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pointlight BIGCLAWPUFF1
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{
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color 0.4 0.4 1.0
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size 56
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}
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pointlight BIGCLAWPUFF2
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{
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color 0.3 0.3 0.8
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size 48
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}
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pointlight BIGCLAWPUFF3
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{
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color 0.2 0.2 0.6
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size 40
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}
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pointlight BIGCLAWPUFF4
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||
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{
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color 0.1 0.1 0.4
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size 32
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}
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pointlight BIGCLAWPUFF5
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{
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color 0.0 0.0 0.2
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size 24
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}
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object BlasterFX1
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||
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{
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frame FX18C { light BIGCLAWPUFF1 }
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frame FX18D { light BIGCLAWPUFF2 }
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frame FX18E { light BIGCLAWPUFF3 }
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frame FX18F { light BIGCLAWPUFF4 }
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frame FX18G { light BIGCLAWPUFF5 }
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}
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// Hellstaff bolt
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pointlight HELLSTAFFBALL
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||
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{
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||
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color 1.0 0.2 0.2
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size 56
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}
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||
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flickerlight HELLSTAFFBALL_X1
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||
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{
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color 1.0 0.4 0.4
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size 56
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secondarySize 64
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chance 0.3
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||
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}
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flickerlight HELLSTAFFBALL_X2
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||
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{
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color 0.8 0.3 0.3
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size 64
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secondarySize 72
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chance 0.3
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||
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}
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||
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flickerlight HELLSTAFFBALL_X3
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||
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{
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||
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color 0.6 0.2 0.2
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||
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size 80
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||
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secondarySize 88
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||
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chance 0.3
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||
|
}
|
||
|
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||
|
flickerlight HELLSTAFFBALL_X4
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||
|
{
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||
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color 0.4 0.1 0.1
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||
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size 88
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||
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secondarySize 96
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||
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chance 0.3
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||
|
}
|
||
|
|
||
|
flickerlight HELLSTAFFBALL_X5
|
||
|
{
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||
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color 0.2 0.0 0.0
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||
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size 96
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||
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secondarySize 104
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||
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chance 0.3
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||
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}
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||
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||
|
object HornRodFX1
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||
|
{
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||
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frame FX00A { light HELLSTAFFBALL }
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frame FX00B { light HELLSTAFFBALL }
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||
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||
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frame FX00H { light HELLSTAFFBALL_X1 }
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||
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frame FX00I { light HELLSTAFFBALL_X2 }
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||
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frame FX00J { light HELLSTAFFBALL_X3 }
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||
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frame FX00K { light HELLSTAFFBALL_X4 }
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||
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frame FX00L { light HELLSTAFFBALL_X5 }
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||
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}
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||
|
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||
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object HornRodFX2
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||
|
{
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||
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frame FX00C { light HELLSTAFFBALL }
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frame FX00D { light HELLSTAFFBALL }
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frame FX00E { light HELLSTAFFBALL }
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frame FX00F { light HELLSTAFFBALL }
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frame FX00H { light HELLSTAFFBALL_X1 }
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frame FX00I { light HELLSTAFFBALL_X2 }
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||
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frame FX00J { light HELLSTAFFBALL_X3 }
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frame FX00K { light HELLSTAFFBALL_X4 }
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||
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frame FX00L { light HELLSTAFFBALL_X5 }
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||
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}
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||
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// Tomed hellstaff rain
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||
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pointlight REDRAIN
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||
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{
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||
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color 1.0 0.0 0.0
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||
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size 32
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||
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}
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||
|
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||
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pointlight REDRAIN_X1
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||
|
{
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||
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color 1.0 0.4 0.4
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||
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size 48
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||
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}
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||
|
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||
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pointlight REDRAIN_X2
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||
|
{
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||
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color 0.8 0.3 0.3
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||
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size 40
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||
|
}
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||
|
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||
|
pointlight REDRAIN_X3
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||
|
{
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||
|
color 0.5 0.1 0.1
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||
|
size 32
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||
|
}
|
||
|
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||
|
pointlight REDRAIN_X4
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||
|
{
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||
|
color 0.3 0.0 0.0
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||
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size 24
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||
|
}
|
||
|
|
||
|
object RainPillar
|
||
|
{
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||
|
frame FX22A { light REDRAIN }
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||
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frame FX22B { light REDRAIN }
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||
|
|
||
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frame FX22C { light REDRAIN_X1 }
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||
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frame FX22D { light REDRAIN_X2 }
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||
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frame FX22E { light REDRAIN_X3 }
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||
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frame FX22F { light REDRAIN_X4 }
|
||
|
}
|
||
|
|
||
|
// Phoenix rod shot
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||
|
pointlight PHOENIXSHOT
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||
|
{
|
||
|
color 1.0 0.6 0.0
|
||
|
size 64
|
||
|
}
|
||
|
|
||
|
flickerlight PHOENIX_X1
|
||
|
{
|
||
|
color 1.0 0.8 0.4
|
||
|
size 104
|
||
|
secondarySize 112
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight PHOENIX_X2
|
||
|
{
|
||
|
color 1.0 0.6 0.0
|
||
|
size 88
|
||
|
secondarySize 96
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight PHOENIX_X3
|
||
|
{
|
||
|
color 0.8 0.6 0.0
|
||
|
size 72
|
||
|
secondarySize 80
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight PHOENIX_X4
|
||
|
{
|
||
|
color 0.6 0.4 0.0
|
||
|
size 56
|
||
|
secondarySize 64
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight PHOENIX_X5
|
||
|
{
|
||
|
color 0.4 0.2 0.0
|
||
|
size 40
|
||
|
secondarySize 48
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight PHOENIX_X6
|
||
|
{
|
||
|
color 0.2 0.0 0.0
|
||
|
size 24
|
||
|
secondarySize 32
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
object PhoenixFX1
|
||
|
{
|
||
|
frame FX04A { light PHOENIXSHOT }
|
||
|
|
||
|
frame FX08A { light PHOENIX_X1 }
|
||
|
frame FX08B { light PHOENIX_X2 }
|
||
|
frame FX08C { light PHOENIX_X3 }
|
||
|
frame FX08D { light PHOENIX_X4 }
|
||
|
frame FX08E { light PHOENIX_X5 }
|
||
|
frame FX08F { light PHOENIX_X6 }
|
||
|
frame FX08G { light PHOENIX_X6 }
|
||
|
frame FX08H { light PHOENIX_X6 }
|
||
|
}
|
||
|
|
||
|
// Phoenix rod flamethrower
|
||
|
flickerlight PHOENIXFLAME
|
||
|
{
|
||
|
color 0.7 0.4 0.0
|
||
|
size 48
|
||
|
secondarySize 56
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
flickerlight PHOENIXFLAME2
|
||
|
{
|
||
|
color 0.5 0.2 0.0
|
||
|
size 24
|
||
|
secondarySize 32
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
flickerlight PHOENIXFLAME3
|
||
|
{
|
||
|
color 0.3 0.1 0.0
|
||
|
size 16
|
||
|
secondarySize 24
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
object PhoenixFX2
|
||
|
{
|
||
|
frame FX09A { light PHOENIXFLAME }
|
||
|
frame FX09B { light PHOENIXFLAME }
|
||
|
|
||
|
frame FX09C { light PHOENIXFLAME2 }
|
||
|
frame FX09D { light PHOENIXFLAME3 }
|
||
|
}
|
||
|
|
||
|
// Mace ball explosion
|
||
|
flickerlight MACEBALL_X1
|
||
|
{
|
||
|
color 0.8 0.8 0.2
|
||
|
size 64
|
||
|
secondarySize 72
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight MACEBALL_X2
|
||
|
{
|
||
|
color 0.6 0.6 0.1
|
||
|
size 48
|
||
|
secondarySize 56
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight MACEBALL_X3
|
||
|
{
|
||
|
color 0.4 0.4 0.0
|
||
|
size 32
|
||
|
secondarySize 40
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight MACEBALL_X4
|
||
|
{
|
||
|
color 0.2 0.2 0.0
|
||
|
size 16
|
||
|
secondarySize 24
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
object MaceFX1
|
||
|
{
|
||
|
frame FX02G { light MACEBALL_X1 }
|
||
|
frame FX02H { light MACEBALL_X2 }
|
||
|
frame FX02I { light MACEBALL_X3 }
|
||
|
frame FX02J { light MACEBALL_X4 }
|
||
|
}
|
||
|
|
||
|
object MaceFX2
|
||
|
{
|
||
|
frame FX02G { light MACEBALL_X1 }
|
||
|
frame FX02H { light MACEBALL_X2 }
|
||
|
frame FX02I { light MACEBALL_X3 }
|
||
|
frame FX02J { light MACEBALL_X4 }
|
||
|
}
|
||
|
|
||
|
object MaceFX3
|
||
|
{
|
||
|
frame FX02G { light MACEBALL_X1 }
|
||
|
frame FX02H { light MACEBALL_X2 }
|
||
|
frame FX02I { light MACEBALL_X3 }
|
||
|
frame FX02J { light MACEBALL_X4 }
|
||
|
}
|
||
|
|
||
|
object MaceFX4
|
||
|
{
|
||
|
frame FX02G { light MACEBALL_X1 }
|
||
|
frame FX02H { light MACEBALL_X2 }
|
||
|
frame FX02I { light MACEBALL_X3 }
|
||
|
frame FX02J { light MACEBALL_X4 }
|
||
|
}
|
||
|
|
||
|
// ---------------------
|
||
|
// -- Heretic Enemies --
|
||
|
// ---------------------
|
||
|
|
||
|
// Heretic imp fireball
|
||
|
pointlight HIMPBALL
|
||
|
{
|
||
|
color 1.0 0.8 0.0
|
||
|
size 32
|
||
|
}
|
||
|
|
||
|
flickerlight HIMPBALL_X1
|
||
|
{
|
||
|
color 0.8 0.5 0.0
|
||
|
size 48
|
||
|
secondarySize 56
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight HIMPBALL_X2
|
||
|
{
|
||
|
color 0.6 0.3 0.0
|
||
|
size 40
|
||
|
secondarySize 48
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight HIMPBALL_X3
|
||
|
{
|
||
|
color 0.3 0.1 0.0
|
||
|
size 32
|
||
|
secondarySize 40
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
object HereticImpBall
|
||
|
{
|
||
|
frame FX10A { light HIMPBALL }
|
||
|
frame FX10B { light HIMPBALL }
|
||
|
frame FX10C { light HIMPBALL }
|
||
|
|
||
|
frame FX10D { light HIMPBALL }
|
||
|
frame FX10E { light HIMPBALL_X1 }
|
||
|
frame FX10F { light HIMPBALL_X2 }
|
||
|
frame FX10G { light HIMPBALL_X3 }
|
||
|
}
|
||
|
|
||
|
// Mummy
|
||
|
flickerlight MUMMYATK
|
||
|
{
|
||
|
color 1.0 1.0 0.0
|
||
|
size 48
|
||
|
secondarySize 56
|
||
|
chance 0.4
|
||
|
}
|
||
|
|
||
|
object MummyLeader
|
||
|
{
|
||
|
frame MUMMY { light MUMMYATK }
|
||
|
}
|
||
|
|
||
|
object MummyLeaderGhost
|
||
|
{
|
||
|
frame MUMMY { light MUMMYATK }
|
||
|
}
|
||
|
|
||
|
// Mummy fireball
|
||
|
flickerlight MUMMYBALL
|
||
|
{
|
||
|
color 1.0 1.0 0.0
|
||
|
size 40
|
||
|
secondarySize 48
|
||
|
chance 0.4
|
||
|
}
|
||
|
|
||
|
flickerlight MUMMYBALL_X1
|
||
|
{
|
||
|
color 0.7 0.7 0.0
|
||
|
size 48
|
||
|
secondarySize 56
|
||
|
chance 0.4
|
||
|
}
|
||
|
|
||
|
flickerlight MUMMYBALL_X2
|
||
|
{
|
||
|
color 0.4 0.4 0.0
|
||
|
size 56
|
||
|
secondarySize 64
|
||
|
chance 0.4
|
||
|
}
|
||
|
|
||
|
flickerlight MUMMYBALL_X3
|
||
|
{
|
||
|
color 0.2 0.2 0.0
|
||
|
size 64
|
||
|
secondarySize 72
|
||
|
chance 0.4
|
||
|
}
|
||
|
|
||
|
object MummyFX1
|
||
|
{
|
||
|
frame FX15A { light MUMMYBALL }
|
||
|
frame FX15B { light MUMMYBALL }
|
||
|
frame FX15C { light MUMMYBALL }
|
||
|
|
||
|
frame FX15D { light MUMMYBALL_X1 }
|
||
|
frame FX15E { light MUMMYBALL_X2 }
|
||
|
frame FX15F { light MUMMYBALL_X3 }
|
||
|
}
|
||
|
|
||
|
// Green flying axe
|
||
|
pointlight GREENAXE
|
||
|
{
|
||
|
color 0.0 1.0 0.0
|
||
|
size 32
|
||
|
}
|
||
|
|
||
|
flickerlight GREENAXE_X1
|
||
|
{
|
||
|
color 0.0 0.7 0.0
|
||
|
size 32
|
||
|
secondarySize 48
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight GREENAXE_X2
|
||
|
{
|
||
|
color 0.0 0.4 0.0
|
||
|
size 48
|
||
|
secondarySize 56
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight GREENAXE_X3
|
||
|
{
|
||
|
color 0.0 0.2 0.0
|
||
|
size 56
|
||
|
secondarySize 64
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
object KnightAxe
|
||
|
{
|
||
|
frame SPAXA { light GREENAXE }
|
||
|
frame SPAXB { light GREENAXE }
|
||
|
frame SPAXC { light GREENAXE }
|
||
|
|
||
|
frame SPAXD { light GREENAXE_X1 }
|
||
|
frame SPAXE { light GREENAXE_X2 }
|
||
|
frame SPAXF { light GREENAXE_X3 }
|
||
|
}
|
||
|
|
||
|
// Red flying axe
|
||
|
pointlight REDAXE
|
||
|
{
|
||
|
color 1.0 0.0 0.0
|
||
|
size 32
|
||
|
}
|
||
|
|
||
|
flickerlight REDAXE_X1
|
||
|
{
|
||
|
color 0.7 0.0 0.0
|
||
|
size 32
|
||
|
secondarySize 48
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight REDAXE_X2
|
||
|
{
|
||
|
color 0.4 0.0 0.0
|
||
|
size 48
|
||
|
secondarySize 56
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight REDAXE_X3
|
||
|
{
|
||
|
color 0.2 0.0 0.0
|
||
|
size 56
|
||
|
secondarySize 64
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
object RedAxe
|
||
|
{
|
||
|
frame RAXEA { light REDAXE }
|
||
|
frame RAXEB { light REDAXE }
|
||
|
|
||
|
frame RAXEC { light REDAXE_X1 }
|
||
|
frame RAXED { light REDAXE_X2 }
|
||
|
frame RAXEE { light REDAXE_X3 }
|
||
|
}
|
||
|
|
||
|
// Disciple fireball
|
||
|
flickerlight DISCIPLEBALL
|
||
|
{
|
||
|
color 1.0 0.0 1.0
|
||
|
size 32
|
||
|
secondarySize 40
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight DISCIPLEBALL_X1
|
||
|
{
|
||
|
color 0.7 0.0 0.7
|
||
|
size 16
|
||
|
secondarySize 24
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight DISCIPLEBALL_X2
|
||
|
{
|
||
|
color 0.3 0.0 0.3
|
||
|
size 8
|
||
|
secondarySize 16
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
object WizardFX1
|
||
|
{
|
||
|
frame FX11A { light DISCIPLEBALL }
|
||
|
frame FX11B { light DISCIPLEBALL }
|
||
|
frame FX11C { light DISCIPLEBALL }
|
||
|
|
||
|
frame FX11D { light DISCIPLEBALL }
|
||
|
frame FX11E { light DISCIPLEBALL }
|
||
|
frame FX11F { light DISCIPLEBALL_X1 }
|
||
|
frame FX11G { light DISCIPLEBALL_X2 }
|
||
|
}
|
||
|
|
||
|
// Iron lich death explosion
|
||
|
flickerlight IRONLICH1
|
||
|
{
|
||
|
color 1.0 0.4 0.0
|
||
|
size 64
|
||
|
secondarySize 72
|
||
|
chance 0.3
|
||
|
offset 0 40 0
|
||
|
}
|
||
|
|
||
|
flickerlight IRONLICH2
|
||
|
{
|
||
|
color 1.0 0.7 0.0
|
||
|
size 80
|
||
|
secondarySize 88
|
||
|
chance 0.3
|
||
|
offset 0 44 0
|
||
|
}
|
||
|
|
||
|
flickerlight IRONLICH3
|
||
|
{
|
||
|
color 0.8 0.4 0.0
|
||
|
size 64
|
||
|
secondarySize 72
|
||
|
chance 0.3
|
||
|
offset 0 48 0
|
||
|
}
|
||
|
|
||
|
flickerlight IRONLICH4
|
||
|
{
|
||
|
color 0.4 0.0 0.0
|
||
|
size 48
|
||
|
secondarySize 56
|
||
|
chance 0.3
|
||
|
offset 0 40 0
|
||
|
}
|
||
|
|
||
|
object Ironlich
|
||
|
{
|
||
|
frame LICHD { light IRONLICH1 }
|
||
|
frame LICHE { light IRONLICH2 }
|
||
|
frame LICHF { light IRONLICH3 }
|
||
|
frame LICHG { light IRONLICH4 }
|
||
|
}
|
||
|
|
||
|
// IronLich frost ball
|
||
|
pointlight FROSTBALL
|
||
|
{
|
||
|
color 0.4 0.4 1.0
|
||
|
size 48
|
||
|
}
|
||
|
|
||
|
pointlight FROSTBALL_X1
|
||
|
{
|
||
|
color 0.4 0.4 1.0
|
||
|
size 64
|
||
|
}
|
||
|
|
||
|
pointlight FROSTBALL_X2
|
||
|
{
|
||
|
color 0.2 0.2 0.7
|
||
|
size 56
|
||
|
}
|
||
|
|
||
|
pointlight FROSTBALL_X3
|
||
|
{
|
||
|
color 0.0 0.0 0.4
|
||
|
size 48
|
||
|
}
|
||
|
|
||
|
pointlight FROSTBALL_X4
|
||
|
{
|
||
|
color 0.0 0.0 0.2
|
||
|
size 40
|
||
|
}
|
||
|
|
||
|
object HeadFX1
|
||
|
{
|
||
|
frame FX05A { light FROSTBALL }
|
||
|
frame FX05B { light FROSTBALL }
|
||
|
frame FX05C { light FROSTBALL }
|
||
|
|
||
|
frame FX05D { light FROSTBALL_X1 }
|
||
|
frame FX05E { light FROSTBALL_X2 }
|
||
|
frame FX05F { light FROSTBALL_X3 }
|
||
|
frame FX05G { light FROSTBALL_X4 }
|
||
|
}
|
||
|
|
||
|
// Frost shard (spawned by frost ball)
|
||
|
pointlight FROSTSHARD
|
||
|
{
|
||
|
color 0.0 0.0 0.5
|
||
|
size 32
|
||
|
}
|
||
|
|
||
|
object HeadFX2
|
||
|
{
|
||
|
frame FX05H { light FROSTSHARD }
|
||
|
frame FX05I { light FROSTSHARD }
|
||
|
frame FX05J { light FROSTSHARD }
|
||
|
}
|
||
|
|
||
|
// Ironlich fire wall
|
||
|
flickerlight LICHFIRE
|
||
|
{
|
||
|
color 1.0 0.7 0.0
|
||
|
size 48
|
||
|
secondarySize 56
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
flickerlight LICHFIRE_X1
|
||
|
{
|
||
|
color 0.9 0.4 0.0
|
||
|
size 56
|
||
|
secondarySize 64
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
flickerlight LICHFIRE_X2
|
||
|
{
|
||
|
color 0.7 0.1 0.0
|
||
|
size 48
|
||
|
secondarySize 56
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
flickerlight LICHFIRE_X3
|
||
|
{
|
||
|
color 0.4 0.0 0.0
|
||
|
size 40
|
||
|
secondarySize 48
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
flickerlight LICHFIRE_X4
|
||
|
{
|
||
|
color 0.2 0.0 0.0
|
||
|
size 32
|
||
|
secondarySize 40
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
object HeadFX3
|
||
|
{
|
||
|
frame FX06A { light LICHFIRE }
|
||
|
frame FX06B { light LICHFIRE }
|
||
|
frame FX06C { light LICHFIRE }
|
||
|
|
||
|
frame FX06D { light LICHFIRE_X1 }
|
||
|
frame FX06E { light LICHFIRE_X2 }
|
||
|
frame FX06F { light LICHFIRE_X3 }
|
||
|
frame FX06G { light LICHFIRE_X4 }
|
||
|
}
|
||
|
|
||
|
// Clinker death explosion
|
||
|
flickerlight CLINK_X1
|
||
|
{
|
||
|
color 1.0 0.8 0.0
|
||
|
size 40
|
||
|
secondarySize 48
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
flickerlight CLINK_X2
|
||
|
{
|
||
|
color 1.0 0.6 0.0
|
||
|
size 64
|
||
|
secondarySize 72
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
flickerlight CLINK_X3
|
||
|
{
|
||
|
color 0.6 0.3 0.0
|
||
|
size 56
|
||
|
secondarySize 64
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
flickerlight CLINK_X4
|
||
|
{
|
||
|
color 0.3 0.0 0.0
|
||
|
size 48
|
||
|
secondarySize 56
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
object Clink
|
||
|
{
|
||
|
frame CLNKK { light CLINK_X1 }
|
||
|
frame CLNKL { light CLINK_X2 }
|
||
|
frame CLNKM { light CLINK_X3 }
|
||
|
frame CLNKN { light CLINK_X4 }
|
||
|
}
|
||
|
|
||
|
// Weredragon
|
||
|
flickerlight BEASTATK
|
||
|
{
|
||
|
color 1.0 0.7 0.0
|
||
|
size 56
|
||
|
secondarySize 64
|
||
|
chance 0.5
|
||
|
offset 0 48 0
|
||
|
}
|
||
|
|
||
|
object Beast
|
||
|
{
|
||
|
frame BEASI { light BEASTATK }
|
||
|
}
|
||
|
|
||
|
// Weredragon fireball
|
||
|
flickerlight BEASTBALL
|
||
|
{
|
||
|
color 1.0 0.4 0.0
|
||
|
size 48
|
||
|
secondarySize 56
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight BEASTBALL_X1
|
||
|
{
|
||
|
color 0.8 0.2 0.0
|
||
|
size 48
|
||
|
secondarySize 56
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight BEASTBALL_X2
|
||
|
{
|
||
|
color 0.6 0.0 0.0
|
||
|
size 40
|
||
|
secondarySize 48
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight BEASTBALL_X3
|
||
|
{
|
||
|
color 0.4 0.0 0.0
|
||
|
size 32
|
||
|
secondarySize 40
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight BEASTBALL_X4
|
||
|
{
|
||
|
color 0.2 0.0 0.0
|
||
|
size 28
|
||
|
secondarySize 32
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
object BeastBall
|
||
|
{
|
||
|
frame FRB1A { light BEASTBALL }
|
||
|
frame FRB1B { light BEASTBALL }
|
||
|
frame FRB1C { light BEASTBALL }
|
||
|
|
||
|
frame FRB1D { light BEASTBALL_X1 }
|
||
|
frame FRB1E { light BEASTBALL_X2 }
|
||
|
frame FRB1F { light BEASTBALL_X3 }
|
||
|
frame FRB1G { light BEASTBALL_X4 }
|
||
|
}
|
||
|
|
||
|
// Small ophidian shot
|
||
|
pointlight SNAKESHOT1
|
||
|
{
|
||
|
color 0.5 0.3 1.0
|
||
|
size 24
|
||
|
}
|
||
|
|
||
|
flickerlight SNAKESHOT1_X1
|
||
|
{
|
||
|
color 0.5 0.3 1.0
|
||
|
size 24
|
||
|
secondarySize 26
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight SNAKESHOT1_X2
|
||
|
{
|
||
|
color 0.4 0.1 0.7
|
||
|
size 24
|
||
|
secondarySize 26
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight SNAKESHOT1_X3
|
||
|
{
|
||
|
color 0.3 0.0 0.5
|
||
|
size 28
|
||
|
secondarySize 30
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight SNAKESHOT1_X4
|
||
|
{
|
||
|
color 0.3 0.0 0.3
|
||
|
size 26
|
||
|
secondarySize 28
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
object SnakeProjA
|
||
|
{
|
||
|
frame SNFXA { light SNAKESHOT1 }
|
||
|
frame SNFXB { light SNAKESHOT1 }
|
||
|
frame SNFXC { light SNAKESHOT1 }
|
||
|
frame SNFXD { light SNAKESHOT1 }
|
||
|
|
||
|
frame SNFXE { light SNAKESHOT1_X1 }
|
||
|
frame SNFXF { light SNAKESHOT1_X2 }
|
||
|
frame SNFXG { light SNAKESHOT1_X3 }
|
||
|
frame SNFXH { light SNAKESHOT1_X4 }
|
||
|
}
|
||
|
|
||
|
// Large ophidian shot
|
||
|
pointlight SNAKESHOT2
|
||
|
{
|
||
|
color 1.0 0.6 0.0
|
||
|
size 32
|
||
|
}
|
||
|
|
||
|
flickerlight SNAKESHOT2_X1
|
||
|
{
|
||
|
color 1.0 0.6 0.0
|
||
|
size 40
|
||
|
secondarySize 48
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight SNAKESHOT2_X2
|
||
|
{
|
||
|
color 0.6 0.3 0.0
|
||
|
size 48
|
||
|
secondarySize 52
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight SNAKESHOT2_X3
|
||
|
{
|
||
|
color 0.3 0.0 0.0
|
||
|
size 44
|
||
|
secondarySize 48
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
object SnakeProjB
|
||
|
{
|
||
|
frame SNFXJ { light SNAKESHOT2 }
|
||
|
frame SNFXK { light SNAKESHOT2 }
|
||
|
|
||
|
frame SNFXL { light SNAKESHOT2_X1 }
|
||
|
frame SNFXM { light SNAKESHOT2_X2 }
|
||
|
frame SNFXN { light SNAKESHOT2_X3 }
|
||
|
}
|
||
|
|
||
|
// Maulotaur fireball
|
||
|
flickerlight MAULBALL
|
||
|
{
|
||
|
color 1.0 0.7 0.0
|
||
|
size 40
|
||
|
secondarySize 48
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
flickerlight MAULBALL_X1
|
||
|
{
|
||
|
color 0.8 0.6 0.0
|
||
|
size 56
|
||
|
secondarySize 64
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight MAULBALL_X2
|
||
|
{
|
||
|
color 0.8 0.4 0.0
|
||
|
size 56
|
||
|
secondarySize 64
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight MAULBALL_X3
|
||
|
{
|
||
|
color 0.6 0.2 0.0
|
||
|
size 40
|
||
|
secondarySize 48
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight MAULBALL_X4
|
||
|
{
|
||
|
color 0.4 0.1 0.0
|
||
|
size 32
|
||
|
secondarySize 40
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
object MinotaurFX1
|
||
|
{
|
||
|
frame FX12A { light MAULBALL }
|
||
|
frame FX12B { light MAULBALL }
|
||
|
|
||
|
frame FX12C { light MAULBALL_X1 }
|
||
|
frame FX12D { light MAULBALL_X2 }
|
||
|
frame FX12E { light MAULBALL_X3 }
|
||
|
frame FX12F { light MAULBALL_X3 }
|
||
|
frame FX12G { light MAULBALL_X4 }
|
||
|
frame FX12H { light MAULBALL_X4 }
|
||
|
}
|
||
|
|
||
|
// Maulotaur ground flame
|
||
|
pulselight MAULFLAME
|
||
|
{
|
||
|
color 1.0 0.7 0.0
|
||
|
size 1
|
||
|
secondarySize 64
|
||
|
interval 6.0
|
||
|
}
|
||
|
|
||
|
flickerlight MAULFLAME_X1
|
||
|
{
|
||
|
color 1.0 0.7 0.0
|
||
|
size 48
|
||
|
secondarySize 56
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight MAULFLAME_X2
|
||
|
{
|
||
|
color 1.0 0.7 0.0
|
||
|
size 56
|
||
|
secondarySize 64
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight MAULFLAME_X3
|
||
|
{
|
||
|
color 0.7 0.4 0.0
|
||
|
size 64
|
||
|
secondarySize 68
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight MAULFLAME_X4
|
||
|
{
|
||
|
color 0.5 0.1 0.0
|
||
|
size 68
|
||
|
secondarySize 72
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight MAULFLAME_X5
|
||
|
{
|
||
|
color 0.2 0.0 0.0
|
||
|
size 72
|
||
|
secondarySize 76
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
object MinotaurFX3
|
||
|
{
|
||
|
frame FX13B { light MAULFLAME }
|
||
|
frame FX13C { light MAULFLAME }
|
||
|
frame FX13D { light MAULFLAME }
|
||
|
frame FX13E { light MAULFLAME }
|
||
|
frame FX13F { light MAULFLAME }
|
||
|
frame FX13G { light MAULFLAME }
|
||
|
frame FX13H { light MAULFLAME }
|
||
|
|
||
|
frame FX13I { light MAULFLAME_X1 }
|
||
|
frame FX13J { light MAULFLAME_X2 }
|
||
|
frame FX13K { light MAULFLAME_X3 }
|
||
|
frame FX13L { light MAULFLAME_X4 }
|
||
|
frame FX13M { light MAULFLAME_X5 }
|
||
|
}
|
||
|
|
||
|
// D'Sparil serpent fireball
|
||
|
flickerlight SERPENTBALL
|
||
|
{
|
||
|
color 1.0 0.95 0.0
|
||
|
size 56
|
||
|
secondarySize 64
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
flickerlight SERPENTBALL_X1
|
||
|
{
|
||
|
color 1.0 0.95 0.0
|
||
|
size 64
|
||
|
secondarySize 72
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
flickerlight SERPENTBALL_X2
|
||
|
{
|
||
|
color 0.8 0.8 0.0
|
||
|
size 72
|
||
|
secondarySize 80
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
flickerlight SERPENTBALL_X3
|
||
|
{
|
||
|
color 0.5 0.5 0.0
|
||
|
size 88
|
||
|
secondarySize 96
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
flickerlight SERPENTBALL_X4
|
||
|
{
|
||
|
color 0.2 0.2 0.0
|
||
|
size 96
|
||
|
secondarySize 104
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
object SorcererFX1
|
||
|
{
|
||
|
frame FX14A { light SERPENTBALL }
|
||
|
frame FX14B { light SERPENTBALL }
|
||
|
frame FX14C { light SERPENTBALL }
|
||
|
|
||
|
frame FX14D { light SERPENTBALL_X1 }
|
||
|
frame FX14E { light SERPENTBALL_X2 }
|
||
|
frame FX14F { light SERPENTBALL_X3 }
|
||
|
frame FX14G { light SERPENTBALL_X4 }
|
||
|
frame FX14H { light SERPENTBALL_X4 }
|
||
|
}
|
||
|
|
||
|
// D'Sparil blue bolt
|
||
|
flickerlight DSPARILBALL
|
||
|
{
|
||
|
color 0.3 0.3 1.0
|
||
|
size 56
|
||
|
secondarySize 64
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
flickerlight DSPARILBALL_X1
|
||
|
{
|
||
|
color 0.3 0.3 1.0
|
||
|
size 64
|
||
|
secondarySize 72
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight DSPARILBALL_X2
|
||
|
{
|
||
|
color 0.2 0.2 0.8
|
||
|
size 80
|
||
|
secondarySize 88
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight DSPARILBALL_X3
|
||
|
{
|
||
|
color 0.1 0.1 0.6
|
||
|
size 88
|
||
|
secondarySize 92
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight DSPARILBALL_X4
|
||
|
{
|
||
|
color 0.0 0.0 0.4
|
||
|
size 82
|
||
|
secondarySize 86
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight DSPARILBALL_X5
|
||
|
{
|
||
|
color 0.0 0.0 0.2
|
||
|
size 82
|
||
|
secondarySize 86
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
object Sorcerer2FX1
|
||
|
{
|
||
|
frame FX16A { light DSPARILBALL }
|
||
|
frame FX16B { light DSPARILBALL }
|
||
|
frame FX16C { light DSPARILBALL }
|
||
|
|
||
|
frame FX16G { light DSPARILBALL_X1 }
|
||
|
frame FX16H { light DSPARILBALL_X2 }
|
||
|
frame FX16I { light DSPARILBALL_X3 }
|
||
|
frame FX16J { light DSPARILBALL_X4 }
|
||
|
frame FX16K { light DSPARILBALL_X5 }
|
||
|
frame FX16L { light DSPARILBALL_X5 }
|
||
|
}
|
||
|
|
||
|
// D'Sparil
|
||
|
flickerlight DSPARILATK
|
||
|
{
|
||
|
color 0.3 0.3 1.0
|
||
|
size 64
|
||
|
secondarySize 72
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
object Sorcerer2
|
||
|
{
|
||
|
frame SOR2R { light DSPARILATK }
|
||
|
frame SOR2S { light DSPARILATK }
|
||
|
frame SOR2T { light DSPARILATK }
|
||
|
}
|
||
|
|
||
|
// -------------------------
|
||
|
// -- Heretic Decorations --
|
||
|
// -------------------------
|
||
|
|
||
|
// Wall Torch
|
||
|
flickerlight2 WALLTORCH
|
||
|
{
|
||
|
color 1.0 0.8 0.0
|
||
|
size 32
|
||
|
secondarySize 36
|
||
|
interval 0.1
|
||
|
offset 0 70 0
|
||
|
}
|
||
|
|
||
|
object WallTorch
|
||
|
{
|
||
|
frame WTRH { light WALLTORCH }
|
||
|
}
|
||
|
|
||
|
// Fire Brazier
|
||
|
flickerlight2 FIREBRAZ
|
||
|
{
|
||
|
color 1.0 0.8 0.0
|
||
|
size 68
|
||
|
secondarySize 76
|
||
|
interval 0.1
|
||
|
offset 0 48 0
|
||
|
}
|
||
|
|
||
|
object FireBrazier
|
||
|
{
|
||
|
frame KFR1 { light FIREBRAZ }
|
||
|
}
|
||
|
|
||
|
// Serpent torch
|
||
|
flickerlight2 SERPTORCH
|
||
|
{
|
||
|
color 1.0 0.8 0.0
|
||
|
size 48
|
||
|
secondarySize 56
|
||
|
interval 0.1
|
||
|
offset 0 48 0
|
||
|
}
|
||
|
|
||
|
object SerpentTorch
|
||
|
{
|
||
|
frame SRTC { light SERPTORCH }
|
||
|
}
|
||
|
|
||
|
// Chandelier
|
||
|
flickerlight2 CHANDELIER
|
||
|
{
|
||
|
color 1.0 1.0 0.0
|
||
|
size 64
|
||
|
secondarySize 68
|
||
|
interval 0.1
|
||
|
}
|
||
|
|
||
|
object Chandelier
|
||
|
{
|
||
|
frame CHDL { light CHANDELIER }
|
||
|
}
|
||
|
|
||
|
// Pod
|
||
|
flickerlight POD_X1
|
||
|
{
|
||
|
color 0.0 1.0 0.0
|
||
|
size 48
|
||
|
secondarySize 56
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight POD_X2
|
||
|
{
|
||
|
color 0.0 0.7 0.0
|
||
|
size 64
|
||
|
secondarySize 72
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight POD_X3
|
||
|
{
|
||
|
color 0.0 0.4 0.0
|
||
|
size 72
|
||
|
secondarySize 80
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight POD_X4
|
||
|
{
|
||
|
color 0.0 0.2 0.0
|
||
|
size 80
|
||
|
secondarySize 88
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
object Pod
|
||
|
{
|
||
|
frame PPODC { light POD_X1 }
|
||
|
frame PPODD { light POD_X2 }
|
||
|
frame PPODE { light POD_X3 }
|
||
|
frame PPODF { light POD_X4 }
|
||
|
}
|
||
|
|
||
|
// Big volcano fireball
|
||
|
flickerlight VOLCANOBALL1
|
||
|
{
|
||
|
color 1.0 0.5 0.0
|
||
|
size 56
|
||
|
secondarySize 64
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
object VolcanoBlast
|
||
|
{
|
||
|
frame VFBL { light VOLCANOBALL1 }
|
||
|
}
|
||
|
|
||
|
// Small volcano fireball
|
||
|
flickerlight VOLCANOBALL1
|
||
|
{
|
||
|
color 1.0 0.5 0.0
|
||
|
size 40
|
||
|
secondarySize 48
|
||
|
chance 0.5
|
||
|
}
|
||
|
|
||
|
object VolcanoTBlast
|
||
|
{
|
||
|
frame VTFB { light VOLCANOBALL1 }
|
||
|
}
|
||
|
|
||
|
// Blue Key Statue
|
||
|
pointlight BLUESTATUE
|
||
|
{
|
||
|
color 0.0 0.0 1.0
|
||
|
size 32
|
||
|
offset 0 64 0
|
||
|
}
|
||
|
|
||
|
object KeyGizmoBlue
|
||
|
{
|
||
|
frame KGZ1 { light BLUESTATUE }
|
||
|
}
|
||
|
|
||
|
// Yellow Key Statue
|
||
|
pointlight YELLOWSTATUE
|
||
|
{
|
||
|
color 1.0 1.0 0.0
|
||
|
size 32
|
||
|
offset 0 64 0
|
||
|
}
|
||
|
|
||
|
object KeyGizmoYellow
|
||
|
{
|
||
|
frame KGZ1 { light YELLOWSTATUE }
|
||
|
}
|
||
|
|
||
|
// Green Key Statue
|
||
|
pointlight GREENSTATUE
|
||
|
{
|
||
|
color 0.0 1.0 0.0
|
||
|
size 32
|
||
|
offset 0 64 0
|
||
|
}
|
||
|
|
||
|
object KeyGizmoGreen
|
||
|
{
|
||
|
frame KGZ1 { light GREENSTATUE }
|
||
|
}
|
||
|
|
||
|
// -------------------
|
||
|
// -- Heretic Items --
|
||
|
// -------------------
|
||
|
|
||
|
// Time bomb explosion
|
||
|
flickerlight TIMEBOMB_X1
|
||
|
{
|
||
|
color 1.0 0.6 0.0
|
||
|
size 48
|
||
|
secondarySize 56
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight TIMEBOMB_X1
|
||
|
{
|
||
|
color 0.8 0.4 0.0
|
||
|
size 56
|
||
|
secondarySize 64
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight TIMEBOMB_X1
|
||
|
{
|
||
|
color 0.6 0.2 0.0
|
||
|
size 64
|
||
|
secondarySize 72
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight TIMEBOMB_X1
|
||
|
{
|
||
|
color 0.4 0.0 0.0
|
||
|
size 72
|
||
|
secondarySize 80
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
flickerlight TIMEBOMB_X1
|
||
|
{
|
||
|
color 0.2 0.0 0.0
|
||
|
size 80
|
||
|
secondarySize 88
|
||
|
chance 0.3
|
||
|
}
|
||
|
|
||
|
object ActivatedTimeBomb
|
||
|
{
|
||
|
frame XPL1A { light TIMEBOMB_X1 }
|
||
|
frame XPL1B { light TIMEBOMB_X2 }
|
||
|
frame XPL1C { light TIMEBOMB_X3 }
|
||
|
frame XPL1D { light TIMEBOMB_X4 }
|
||
|
frame XPL1E { light TIMEBOMB_X5 }
|
||
|
frame XPL1F { light TIMEBOMB_X5 }
|
||
|
}
|
||
|
|
||
|
// Small wand ammo
|
||
|
pointlight SWANDAMMO
|
||
|
{
|
||
|
color 1.0 1.0 0.0
|
||
|
size 8
|
||
|
}
|
||
|
|
||
|
object GoldWandAmmo
|
||
|
{
|
||
|
frame AMG1 { light SWANDAMMO }
|
||
|
}
|
||
|
|
||
|
// Large wand ammo
|
||
|
pulselight LWANDAMMO
|
||
|
{
|
||
|
color 1.0 1.0 0.0
|
||
|
size 16
|
||
|
secondarySize 18
|
||
|
interval 2.0
|
||
|
}
|
||
|
|
||
|
object GoldWandHefty
|
||
|
{
|
||
|
frame AMG2 { light LWANDAMMO }
|
||
|
}
|
||
|
|
||
|
// Ethereal arrows
|
||
|
pointlight ETHARROWS
|
||
|
{
|
||
|
color 0.0 1.0 0.0
|
||
|
size 12
|
||
|
offset 0 8 0
|
||
|
}
|
||
|
|
||
|
object CrossbowAmmo
|
||
|
{
|
||
|
frame AMC1 { light ETHARROWS }
|
||
|
}
|
||
|
|
||
|
// Quiver of ethereal arrows
|
||
|
pulselight ETHQUIVER
|
||
|
{
|
||
|
color 0.0 1.0 0.0
|
||
|
size 16
|
||
|
secondarySize 18
|
||
|
interval 2.0
|
||
|
offset 0 16 0
|
||
|
}
|
||
|
|
||
|
object CrossbowHefty
|
||
|
{
|
||
|
frame AMC2 { light ETHQUIVER }
|
||
|
}
|
||
|
|
||
|
// Small claw ammo
|
||
|
pulselight SCLAWAMMO
|
||
|
{
|
||
|
color 0.0 0.0 1.0
|
||
|
size 8
|
||
|
secondarySize 10
|
||
|
interval 2.0
|
||
|
}
|
||
|
|
||
|
object BlasterAmmo
|
||
|
{
|
||
|
frame AMB1 { light SCLAWAMMO }
|
||
|
}
|
||
|
|
||
|
// Large claw ammo
|
||
|
pulselight LCLAWAMMO
|
||
|
{
|
||
|
color 0.0 0.0 1.0
|
||
|
size 16
|
||
|
secondarySize 18
|
||
|
interval 2.0
|
||
|
offset 0 6 0
|
||
|
}
|
||
|
|
||
|
object BlasterHefty
|
||
|
{
|
||
|
frame AMB2 { light LCLAWAMMO }
|
||
|
}
|
||
|
|
||
|
// Small hellstaff ammo
|
||
|
pulselight SSTAFFAMMO
|
||
|
{
|
||
|
color 1.0 0.0 0.0
|
||
|
size 8
|
||
|
secondarySize 10
|
||
|
interval 2.0
|
||
|
}
|
||
|
|
||
|
object SkullRodAmmo
|
||
|
{
|
||
|
frame AMS1 { light SSTAFFAMMO }
|
||
|
}
|
||
|
|
||
|
// Large hellstaff ammo
|
||
|
pulselight LSTAFFAMMO
|
||
|
{
|
||
|
color 1.0 0.0 0.0
|
||
|
size 16
|
||
|
secondarySize 18
|
||
|
interval 2.0
|
||
|
}
|
||
|
|
||
|
object SkullRodHefty
|
||
|
{
|
||
|
frame AMS2 { light LSTAFFAMMO }
|
||
|
}
|
||
|
|
||
|
// Small phoenix rod ammo
|
||
|
pulselight SRODAMMO
|
||
|
{
|
||
|
color 1.0 0.6 0.0
|
||
|
size 8
|
||
|
secondarySize 10
|
||
|
interval 2.0
|
||
|
}
|
||
|
|
||
|
object PhoenixRodAmmo
|
||
|
{
|
||
|
frame AMP1 { light SRODAMMO }
|
||
|
}
|
||
|
|
||
|
// Large phoenix rod ammo
|
||
|
pulselight LRODAMMO
|
||
|
{
|
||
|
color 1.0 0.6 0.0
|
||
|
size 16
|
||
|
secondarySize 18
|
||
|
interval 2.0
|
||
|
}
|
||
|
|
||
|
object PhoenixRodHefty
|
||
|
{
|
||
|
frame AMP2 { light LRODAMMO }
|
||
|
}
|
||
|
|
||
|
// Yellow Key
|
||
|
pulselight HYELLOWKEY
|
||
|
{
|
||
|
color 1.0 1.0 0.0
|
||
|
size 24
|
||
|
secondarySize 26
|
||
|
interval 2.0
|
||
|
}
|
||
|
object KeyYellow
|
||
|
{
|
||
|
frame CKYY { light HYELLOWKEY }
|
||
|
}
|
||
|
|
||
|
// Blue Key
|
||
|
pulselight HBLUEKEY
|
||
|
{
|
||
|
color 0.0 0.0 1.0
|
||
|
size 24
|
||
|
secondarySize 26
|
||
|
interval 2.0
|
||
|
}
|
||
|
|
||
|
object KeyBlue
|
||
|
{
|
||
|
frame BKYY { light HBLUEKEY }
|
||
|
}
|
||
|
|
||
|
// Green Key
|
||
|
pulselight HGREENKEY
|
||
|
{
|
||
|
color 0.0 1.0 0.0
|
||
|
size 24
|
||
|
secondarySize 26
|
||
|
interval 2.0
|
||
|
}
|
||
|
|
||
|
object KeyGreen
|
||
|
{
|
||
|
frame AKYY { light HGREENKEY }
|
||
|
}
|
||
|
|
||
|
// ---------------------
|
||
|
// -- Heretic Effects --
|
||
|
// ---------------------
|
||
|
|
||
|
// Heretic Teleport fog
|
||
|
pointlight HTFOG1
|
||
|
{
|
||
|
color 0.4 0.4 1.0
|
||
|
size 64
|
||
|
}
|
||
|
|
||
|
pointlight HTFOG2
|
||
|
{
|
||
|
color 0.4 0.4 1.0
|
||
|
size 40
|
||
|
}
|
||
|
|
||
|
pointlight HTFOG3
|
||
|
{
|
||
|
color 0.4 0.4 1.0
|
||
|
size 16
|
||
|
}
|
||
|
|
||
|
flickerlight HTFOG4
|
||
|
{
|
||
|
color 0.5 0.5 1.0
|
||
|
size 40
|
||
|
secondarySize 48
|
||
|
chance 0.4
|
||
|
}
|
||
|
|
||
|
flickerlight HTFOG5
|
||
|
{
|
||
|
color 0.5 0.5 1.0
|
||
|
size 56
|
||
|
secondarySize 64
|
||
|
chance 0.4
|
||
|
}
|
||
|
|
||
|
object TeleportFog
|
||
|
{
|
||
|
frame TELEA { light HTFOG1 }
|
||
|
frame TELEB { light HTFOG2 }
|
||
|
frame TELEC { light HTFOG3 }
|
||
|
frame TELED { light HTFOG4 }
|
||
|
frame TELEE { light HTFOG4 }
|
||
|
frame TELEF { light HTFOG4 }
|
||
|
frame TELEG { light HTFOG5 }
|
||
|
frame TELEH { light HTFOG5 }
|
||
|
}
|