mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-29 23:23:07 +00:00
107 lines
2.2 KiB
Text
107 lines
2.2 KiB
Text
|
// The cleric ---------------------------------------------------------------
|
||
|
|
||
|
class ClericPlayer : PlayerPawn
|
||
|
{
|
||
|
Default
|
||
|
{
|
||
|
Health 100;
|
||
|
ReactionTime 0;
|
||
|
PainChance 255;
|
||
|
Radius 16;
|
||
|
Height 64;
|
||
|
Speed 1;
|
||
|
+NOSKIN
|
||
|
+NODAMAGETHRUST
|
||
|
+PLAYERPAWN.NOTHRUSTWHENINVUL
|
||
|
PainSound "PlayerClericPain";
|
||
|
RadiusDamageFactor 0.25;
|
||
|
Player.JumpZ 9;
|
||
|
Player.Viewheight 48;
|
||
|
Player.SpawnClass "Cleric";
|
||
|
Player.DisplayName "Cleric";
|
||
|
Player.SoundClass "cleric";
|
||
|
Player.ScoreIcon "CLERFACE";
|
||
|
Player.InvulnerabilityMode "Ghost";
|
||
|
Player.HealRadiusType "Health";
|
||
|
Player.Hexenarmor 10, 10, 25, 5, 20;
|
||
|
Player.StartItem "CWeapMace";
|
||
|
Player.Portrait "P_CWALK1";
|
||
|
Player.WeaponSlot 1, "CWeapMace";
|
||
|
Player.WeaponSlot 2, "CWeapStaff";
|
||
|
Player.WeaponSlot 3, "CWeapFlame";
|
||
|
Player.WeaponSlot 4, "CWeapWraithverge";
|
||
|
Player.FlechetteType "ArtiPoisonBag1";
|
||
|
|
||
|
Player.ColorRange 146, 163;
|
||
|
Player.Colorset 0, "Blue", 146, 163, 161;
|
||
|
Player.ColorsetFile 1, "Red", "TRANTBL7", 0xB3;
|
||
|
Player.ColorsetFile 2, "Gold", "TRANTBL8", 0x8C;
|
||
|
Player.ColorsetFile 3, "Dull Green", "TRANTBL9", 0x41;
|
||
|
Player.ColorsetFile 4, "Green", "TRANTBLA", 0xC9;
|
||
|
Player.ColorsetFile 5, "Gray", "TRANTBLB", 0x30;
|
||
|
Player.ColorsetFile 6, "Brown", "TRANTBLC", 0x72;
|
||
|
Player.ColorsetFile 7, "Purple", "TRANTBLD", 0xEE;
|
||
|
}
|
||
|
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
CLER A -1;
|
||
|
Stop;
|
||
|
See:
|
||
|
CLER ABCD 4;
|
||
|
Loop;
|
||
|
Pain:
|
||
|
CLER H 4;
|
||
|
CLER H 4 A_Pain;
|
||
|
Goto Spawn;
|
||
|
Missile:
|
||
|
Melee:
|
||
|
CLER EFG 6;
|
||
|
Goto Spawn;
|
||
|
Death:
|
||
|
CLER I 6;
|
||
|
CLER J 6 A_PlayerScream;
|
||
|
CLER KL 6;
|
||
|
CLER M 6 A_NoBlocking;
|
||
|
CLER NOP 6;
|
||
|
CLER Q -1;
|
||
|
Stop;
|
||
|
XDeath:
|
||
|
CLER R 5 A_PlayerScream;
|
||
|
CLER S 5;
|
||
|
CLER T 5 A_NoBlocking;
|
||
|
CLER UVWXYZ 5;
|
||
|
CLER [ -1;
|
||
|
Stop;
|
||
|
Ice:
|
||
|
CLER \ 5 A_FreezeDeath;
|
||
|
CLER \ 1 A_FreezeDeathChunks;
|
||
|
Wait;
|
||
|
Burn:
|
||
|
FDTH C 5 BRIGHT A_PlaySound("*burndeath");
|
||
|
FDTH D 4 BRIGHT;
|
||
|
FDTH G 5 BRIGHT;
|
||
|
FDTH H 4 BRIGHT A_PlayerScream;
|
||
|
FDTH I 5 BRIGHT;
|
||
|
FDTH J 4 BRIGHT;
|
||
|
FDTH K 5 BRIGHT;
|
||
|
FDTH L 4 BRIGHT;
|
||
|
FDTH M 5 BRIGHT;
|
||
|
FDTH N 4 BRIGHT;
|
||
|
FDTH O 5 BRIGHT;
|
||
|
FDTH P 4 BRIGHT;
|
||
|
FDTH Q 5 BRIGHT;
|
||
|
FDTH R 4 BRIGHT;
|
||
|
FDTH S 5 BRIGHT A_NoBlocking;
|
||
|
FDTH T 4 BRIGHT;
|
||
|
FDTH U 5 BRIGHT;
|
||
|
FDTH V 4 BRIGHT;
|
||
|
ACLO E 35 A_CheckPlayerDone;
|
||
|
Wait;
|
||
|
ACLO E 8;
|
||
|
Stop;
|
||
|
}
|
||
|
}
|
||
|
|