qzdoom-gpl/wadsrc/static/actors/hexen/magestaff.txt

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// Mage Weapon Piece --------------------------------------------------------
ACTOR MageWeaponPiece : FourthWeaponPiece native
{
Inventory.PickupMessage "$TXT_BLOODSCOURGE_PIECE"
}
// Mage Weapon Piece 1 ------------------------------------------------------
ACTOR MWeaponPiece1 : MageWeaponPiece 21 native
{
Game Hexen
SpawnID 37
+FLOATBOB
States
{
Spawn:
WMS1 A -1 Bright
Stop
}
}
// Mage Weapon Piece 2 ------------------------------------------------------
ACTOR MWeaponPiece2 : MageWeaponPiece 22 native
{
Game Hexen
SpawnID 38
+FLOATBOB
States
{
Spawn:
WMS2 A -1 Bright
Stop
}
}
// Mage Weapon Piece 3 ------------------------------------------------------
ACTOR MWeaponPiece3 : MageWeaponPiece 23 native
{
Game Hexen
SpawnID 39
+FLOATBOB
States
{
Spawn:
WMS3 A -1 Bright
Stop
}
}
// Bloodscourge Drop --------------------------------------------------------
ACTOR BloodscourgeDrop
{
action native A_DropBloodscourgePieces();
States
{
Spawn:
TNT1 A 1
TNT1 A 1 A_DropBloodscourgePieces
Stop
}
}
// The Mages's Staff (Bloodscourge) -----------------------------------------
ACTOR MWeapBloodscourge : MageWeapon native
{
Weapon.SelectionOrder 3100
Weapon.AmmoUse1 15
Weapon.AmmoUse2 15
Weapon.KickBack 150
Weapon.YAdjust 20
Weapon.AmmoType1 "Mana1"
Weapon.AmmoType2 "Mana2"
+WEAPON.PRIMARY_USES_BOTH
Inventory.PickupMessage "$TXT_WEAPON_M4"
action native A_MStaffAttack();
action native A_MStaffPalette();
States
{
Spawn:
TNT1 A -1
Stop
Select:
MSTF A 1 A_Raise
Loop
Deselect:
MSTF A 1 A_Lower
Loop
Ready:
MSTF AAAAAABBBBBBCCCCCCDDDDDDEEEEEEFFFFF 1 A_WeaponReady
Loop
Fire:
MSTF G 4 Offset (0, 40)
MSTF H 4 Bright Offset (0, 48) A_MStaffAttack
MSTF H 2 Bright Offset (0, 48) A_MStaffPalette
MSTF II 2 Offset (0, 48) A_MStaffPalette
MSTF I 1 Offset (0, 40)
MSTF J 5 Offset (0, 36)
Goto Ready
}
}
// Mage Staff FX2 (Bloodscourge) --------------------------------------------
ACTOR MageStaffFX2 native
{
Speed 18
Height 8
Damage 4
DamageType "Fire"
Projectile
+SEEKERMISSILE
+EXTREMEDEATH
DeathSound "MageStaffExplode"
action native A_MStaffTrack();
action native A_BeAdditive();
States
{
Spawn:
MSP2 ABCD 2 Bright A_MStaffTrack
Loop
Death:
MSP2 E 4 Bright A_BeAdditive
MSP2 F 5 Bright A_Explode (80, 192, 0)
MSP2 GH 5 Bright
MSP2 I 4 Bright
Stop
}
}