qzdoom-gpl/src/g_doom/a_keen.cpp

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#include "actor.h"
#include "info.h"
#include "p_local.h"
#include "p_spec.h"
#include "p_enemy.h"
#include "a_action.h"
void A_KeenDie (AActor *);
class ACommanderKeen : public AActor
{
DECLARE_ACTOR (ACommanderKeen, AActor)
};
FState ACommanderKeen::States[] =
{
#define S_KEENSTND 0
S_NORMAL (KEEN, 'A', -1, NULL , &States[S_KEENSTND]),
#define S_COMMKEEN (S_KEENSTND+1)
S_NORMAL (KEEN, 'A', 6, NULL , &States[S_COMMKEEN+1]),
S_NORMAL (KEEN, 'B', 6, NULL , &States[S_COMMKEEN+2]),
S_NORMAL (KEEN, 'C', 6, A_Scream , &States[S_COMMKEEN+3]),
S_NORMAL (KEEN, 'D', 6, NULL , &States[S_COMMKEEN+4]),
S_NORMAL (KEEN, 'E', 6, NULL , &States[S_COMMKEEN+5]),
S_NORMAL (KEEN, 'F', 6, NULL , &States[S_COMMKEEN+6]),
S_NORMAL (KEEN, 'G', 6, NULL , &States[S_COMMKEEN+7]),
S_NORMAL (KEEN, 'H', 6, NULL , &States[S_COMMKEEN+8]),
S_NORMAL (KEEN, 'I', 6, NULL , &States[S_COMMKEEN+9]),
S_NORMAL (KEEN, 'J', 6, NULL , &States[S_COMMKEEN+10]),
S_NORMAL (KEEN, 'K', 6, A_KeenDie , &States[S_COMMKEEN+11]),
S_NORMAL (KEEN, 'L', -1, NULL , NULL),
#define S_KEENPAIN (S_COMMKEEN+12)
S_NORMAL (KEEN, 'M', 4, NULL , &States[S_KEENPAIN+1]),
S_NORMAL (KEEN, 'M', 8, A_Pain , &States[S_KEENSTND])
};
IMPLEMENT_ACTOR (ACommanderKeen, Doom, 72, 0)
PROP_SpawnHealth (100)
PROP_RadiusFixed (16)
PROP_HeightFixed (72)
PROP_MassLong (10000000)
PROP_MaxPainChance
PROP_Flags (MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL)
PROP_Flags4 (MF4_NOICEDEATH)
PROP_SpawnState (S_KEENSTND)
PROP_PainState (S_KEENPAIN)
PROP_DeathState (S_COMMKEEN)
PROP_PainSound ("keen/pain")
PROP_DeathSound ("keen/death")
END_DEFAULTS
//
// A_KeenDie
// DOOM II special, map 32.
// Uses special tag 666.
//
void A_KeenDie (AActor *self)
{
A_NoBlocking (self);
// scan the remaining thinkers to see if all Keens are dead
AActor *other;
TThinkerIterator<AActor> iterator;
const TypeInfo *matchClass = self->GetClass ();
while ( (other = iterator.Next ()) )
{
if (other != self && other->health > 0 && other->IsA (matchClass))
{
// other Keen not dead
return;
}
}
EV_DoDoor (DDoor::doorOpen, NULL, NULL, 666, 2*FRACUNIT, 0, 0, 0);
}