qzdoom-gpl/src/mus2midi.h

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/*
** mus2midi.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __MUS2MIDI_H__
#define __MUS2MIDI_H__
#ifdef _MSC_VER
#pragma once
#endif
#include <stdio.h>
#include "doomtype.h"
#define MIDI_SYSEX ((BYTE)0xF0) // SysEx begin
#define MIDI_SYSEXEND ((BYTE)0xF7) // SysEx end
#define MIDI_META ((BYTE)0xFF) // Meta event begin
#define MIDI_META_TEMPO ((BYTE)0x51)
#define MIDI_META_EOT ((BYTE)0x2F) // End-of-track
#define MIDI_NOTEOFF ((BYTE)0x80) // + note + velocity
#define MIDI_NOTEON ((BYTE)0x90) // + note + velocity
#define MIDI_POLYPRESS ((BYTE)0xA0) // + pressure (2 bytes)
#define MIDI_CTRLCHANGE ((BYTE)0xB0) // + ctrlr + value
#define MIDI_PRGMCHANGE ((BYTE)0xC0) // + new patch
#define MIDI_CHANPRESS ((BYTE)0xD0) // + pressure (1 byte)
#define MIDI_PITCHBEND ((BYTE)0xE0) // + pitch bend (2 bytes)
#define MUS_NOTEOFF ((BYTE)0x00)
#define MUS_NOTEON ((BYTE)0x10)
#define MUS_PITCHBEND ((BYTE)0x20)
#define MUS_SYSEVENT ((BYTE)0x30)
#define MUS_CTRLCHANGE ((BYTE)0x40)
#define MUS_SCOREEND ((BYTE)0x60)
typedef struct
{
DWORD Magic;
WORD SongLen;
WORD SongStart;
WORD NumChans;
WORD NumSecondaryChans;
WORD NumInstruments;
WORD Pad;
// WORD UsedInstruments[NumInstruments];
} MUSHeader;
- The garbage collector is now run one last time just before exiting the game. - Removed movie volume from the sound menu and renamed some of the other options to give the MIDI device name more room to display itself. - Moved the midi device selection into the main sound menu. - Added FMOD as MIDI device -1, to replace the MIDI mapper. This is still the default device. By default, it uses exactly the same DLS instruments as the Microsoft GS Wavetable Synth. If you have another set DLS level 1 patch set you want to use, set the snd_midipatchfile cvar to specify where it should load the instruments from. - Changed the ProduceMIDI function to store its output into a TArray<BYTE>. An overloaded version wraps around it to continue to supply file-writing support for external Timidity++ usage. - Added an FMOD credits banner to comply with their non-commercial license. - Reimplemented the snd_buffersize cvar for the FMOD Ex sound system. Rather than a time in ms, this is now the length in samples of the DSP buffer. Also added the snd_buffercount cvar to offer complete control over the call to FMOD::System::setDSPBufferSize(). Note that with any snd_samplerate below about 44kHz, you will need to set snd_buffersize to avoid long latencies. - Reimplemented the snd_output cvar for the FMOD Ex sound system. - Changed snd_samplerate default to 0. This now means to use the default sample rate. - Made snd_output, snd_output_format, snd_speakermode, snd_resampler, and snd_hrtf available through the menu. - Split the HRTF effect selection into its own cvar: snd_hrtf. - Removed 96000 Hz option from the menu. It's still available through the cvar, if desired. - Fixed: If Windows sound init failed, retry with DirectSound. (Apparently, WASAPI doesn't work with more than two speakers and PCM-Float output at the same time.) - Fixed: Area sounds only played from the front speakers once you got within the 2D panning area. SVN r854 (trunk)
2008-03-26 04:27:07 +00:00
bool ProduceMIDI (const BYTE *musBuf, TArray<BYTE> &outFile);
bool ProduceMIDI (const BYTE *musBuf, FILE *outFile);
#endif //__MUS2MIDI_H__