2006-02-24 04:48:15 +00:00
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#include "info.h"
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#include "a_pickups.h"
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#include "a_artifacts.h"
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#include "gstrings.h"
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#include "p_local.h"
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#include "gi.h"
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#include "p_enemy.h"
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#include "s_sound.h"
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#include "m_random.h"
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#include "a_sharedglobal.h"
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2008-04-05 12:14:33 +00:00
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#include "sbar.h"
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2008-04-08 08:53:42 +00:00
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#include "a_morph.h"
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2006-02-24 04:48:15 +00:00
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static FRandom pr_morphmonst ("MorphMonster");
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//---------------------------------------------------------------------------
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//
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// FUNC P_MorphPlayer
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//
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// Returns true if the player gets turned into a chicken/pig.
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//
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//---------------------------------------------------------------------------
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2008-04-12 15:31:18 +00:00
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bool P_MorphPlayer (player_t *activator, player_t *p, const PClass *spawntype, int duration, int style, const PClass *enter_flash, const PClass *exit_flash)
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2006-02-24 04:48:15 +00:00
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{
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AInventory *item;
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APlayerPawn *morphed;
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APlayerPawn *actor;
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actor = p->mo;
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if (actor == NULL)
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{
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return false;
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}
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if (actor->flags3 & MF3_DONTMORPH)
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{
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return false;
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}
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2008-04-12 15:31:18 +00:00
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if ((p->mo->flags2 & MF2_INVULNERABLE) && ((p != activator) || (!(style & MORPH_WHENINVULNERABLE))))
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{ // Immune when invulnerable unless this is a power we activated
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2006-02-24 04:48:15 +00:00
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return false;
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}
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if (p->morphTics)
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{ // Player is already a beast
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return false;
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}
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if (p->health <= 0)
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{ // Dead players cannot morph
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return false;
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}
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if (spawntype == NULL)
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{
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return false;
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}
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2006-10-27 03:03:34 +00:00
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if (!spawntype->IsDescendantOf (RUNTIME_CLASS(APlayerPawn)))
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{
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return false;
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}
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2008-04-05 12:14:33 +00:00
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if (spawntype == p->mo->GetClass())
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{
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return false;
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}
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2006-02-24 04:48:15 +00:00
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2006-07-16 09:10:45 +00:00
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morphed = static_cast<APlayerPawn *>(Spawn (spawntype, actor->x, actor->y, actor->z, NO_REPLACE));
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2008-03-12 16:27:47 +00:00
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DObject::StaticPointerSubstitution (actor, morphed);
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2008-05-22 19:35:38 +00:00
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if ((actor->tid != 0) && (style & MORPH_NEWTIDBEHAVIOUR))
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{
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morphed->tid = actor->tid;
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morphed->AddToHash ();
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actor->RemoveFromHash ();
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actor->tid = 0;
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}
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2006-02-24 04:48:15 +00:00
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morphed->angle = actor->angle;
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morphed->target = actor->target;
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morphed->tracer = actor;
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p->PremorphWeapon = p->ReadyWeapon;
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morphed->special2 = actor->flags & ~MF_JUSTHIT;
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morphed->player = p;
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if (actor->renderflags & RF_INVISIBLE)
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{
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morphed->special2 |= MF_JUSTHIT;
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}
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2008-05-21 01:30:00 +00:00
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if (morphed->ViewHeight > p->viewheight && p->deltaviewheight == 0)
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{ // If the new view height is higher than the old one, start moving toward it.
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p->deltaviewheight = p->GetDeltaViewHeight();
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}
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2006-02-24 04:48:15 +00:00
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morphed->flags |= actor->flags & (MF_SHADOW|MF_NOGRAVITY);
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morphed->flags2 |= actor->flags2 & MF2_FLY;
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morphed->flags3 |= actor->flags3 & MF3_GHOST;
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2008-04-08 08:53:42 +00:00
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Spawn(((enter_flash) ? enter_flash : RUNTIME_CLASS(ATeleportFog)), actor->x, actor->y, actor->z + TELEFOGHEIGHT, ALLOW_REPLACE);
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2006-02-24 04:48:15 +00:00
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actor->player = NULL;
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actor->flags &= ~(MF_SOLID|MF_SHOOTABLE);
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actor->flags |= MF_UNMORPHED;
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actor->renderflags |= RF_INVISIBLE;
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2008-04-08 08:53:42 +00:00
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p->morphTics = (duration) ? duration : MORPHTICS;
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2008-04-05 12:14:33 +00:00
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// [MH] Used by SBARINFO to speed up face drawing
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p->MorphedPlayerClass = 0;
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for (unsigned int i = 1; i < PlayerClasses.Size (); i++)
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{
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if (PlayerClasses[i].Type == spawntype)
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{
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p->MorphedPlayerClass = i;
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break;
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}
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}
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2008-04-08 08:53:42 +00:00
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p->MorphStyle = style;
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p->MorphExitFlash = (exit_flash) ? exit_flash : RUNTIME_CLASS(ATeleportFog);
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2006-02-24 04:48:15 +00:00
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p->health = morphed->health;
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2006-07-13 10:17:56 +00:00
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p->mo = morphed;
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2006-02-24 04:48:15 +00:00
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p->momx = p->momy = 0;
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morphed->ObtainInventory (actor);
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// Remove all armor
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2006-04-11 16:27:41 +00:00
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for (item = morphed->Inventory; item != NULL; )
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2006-02-24 04:48:15 +00:00
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{
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AInventory *next = item->Inventory;
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if (item->IsKindOf (RUNTIME_CLASS(AArmor)))
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{
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2007-03-14 01:48:19 +00:00
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if (item->IsKindOf (RUNTIME_CLASS(AHexenArmor)))
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{
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// Set the HexenArmor slots to 0, except the class slot.
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AHexenArmor *hxarmor = static_cast<AHexenArmor *>(item);
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hxarmor->Slots[0] = 0;
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hxarmor->Slots[1] = 0;
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hxarmor->Slots[2] = 0;
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hxarmor->Slots[3] = 0;
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hxarmor->Slots[4] = spawntype->Meta.GetMetaFixed (APMETA_Hexenarmor0);
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}
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else if (item->ItemFlags & IF_KEEPDEPLETED)
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{
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// Set depletable armor to 0 (this includes BasicArmor).
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item->Amount = 0;
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}
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else
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{
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item->Destroy ();
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}
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2006-02-24 04:48:15 +00:00
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}
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item = next;
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}
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morphed->ActivateMorphWeapon ();
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if (p->camera == actor)
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{
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p->camera = morphed;
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}
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2006-07-13 10:17:56 +00:00
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morphed->ScoreIcon = actor->ScoreIcon; // [GRB]
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2008-04-05 12:14:33 +00:00
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// [MH]
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// If the player that was morphed is the one
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// taking events, set up the face, if any;
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// this is only needed for old-skool skins
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// and for the original DOOM status bar.
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2008-07-21 17:03:30 +00:00
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if (p == &players[consoleplayer])
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2008-04-05 12:14:33 +00:00
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{
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2008-07-21 17:03:30 +00:00
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const char *face = spawntype->Meta.GetMetaString (APMETA_Face);
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2008-04-05 12:14:33 +00:00
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2008-07-21 17:03:30 +00:00
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if (face != NULL && strcmp(face, "None") != 0)
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{
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StatusBar->SetFace(&skins[p->MorphedPlayerClass]);
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}
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}
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2006-02-24 04:48:15 +00:00
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return true;
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}
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//----------------------------------------------------------------------------
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//
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// FUNC P_UndoPlayerMorph
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//
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//----------------------------------------------------------------------------
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2008-06-01 07:52:33 +00:00
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bool P_UndoPlayerMorph (player_t *activator, player_t *player, bool force)
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2006-02-24 04:48:15 +00:00
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{
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AWeapon *beastweap;
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APlayerPawn *mo;
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AActor *pmo;
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angle_t angle;
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pmo = player->mo;
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2008-04-14 18:51:05 +00:00
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// [MH]
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// Checks pmo as well; the PowerMorph destroyer will
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// try to unmorph the player; if the destroyer runs
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// because the level or game is ended while morphed,
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// by the time it gets executed the morphed player
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// pawn instance may have already been destroyed.
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if (pmo == NULL || pmo->tracer == NULL)
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2006-02-24 04:48:15 +00:00
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{
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return false;
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}
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2008-05-22 19:35:38 +00:00
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if ((pmo->flags2 & MF2_INVULNERABLE) && ((player != activator) || (!(player->MorphStyle & MORPH_WHENINVULNERABLE))))
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{ // Immune when invulnerable unless this is something we initiated.
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// If the WORLD is the initiator, the same player should be given
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// as the activator; WORLD initiated actions should always succeed.
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return false;
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}
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2008-03-12 02:56:11 +00:00
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mo = barrier_cast<APlayerPawn *>(pmo->tracer);
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2006-02-24 04:48:15 +00:00
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mo->SetOrigin (pmo->x, pmo->y, pmo->z);
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mo->flags |= MF_SOLID;
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pmo->flags &= ~MF_SOLID;
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2008-05-22 19:35:38 +00:00
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if (!force && !P_TestMobjLocation (mo))
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2006-02-24 04:48:15 +00:00
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{ // Didn't fit
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mo->flags &= ~MF_SOLID;
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pmo->flags |= MF_SOLID;
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player->morphTics = 2*TICRATE;
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return false;
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}
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pmo->player = NULL;
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2006-06-27 23:49:45 +00:00
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mo->ObtainInventory (pmo);
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2008-03-12 16:27:47 +00:00
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DObject::StaticPointerSubstitution (pmo, mo);
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2008-05-22 19:35:38 +00:00
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if ((pmo->tid != 0) && (player->MorphStyle & MORPH_NEWTIDBEHAVIOUR))
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{
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mo->tid = pmo->tid;
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mo->AddToHash ();
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}
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2006-02-24 04:48:15 +00:00
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mo->angle = pmo->angle;
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mo->player = player;
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mo->reactiontime = 18;
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mo->flags = pmo->special2 & ~MF_JUSTHIT;
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mo->momx = 0;
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mo->momy = 0;
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player->momx = 0;
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player->momy = 0;
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mo->momz = pmo->momz;
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if (!(pmo->special2 & MF_JUSTHIT))
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{
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mo->renderflags &= ~RF_INVISIBLE;
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}
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mo->flags = (mo->flags & ~(MF_SHADOW|MF_NOGRAVITY)) | (pmo->flags & (MF_SHADOW|MF_NOGRAVITY));
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mo->flags2 = (mo->flags2 & ~MF2_FLY) | (pmo->flags2 & MF2_FLY);
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mo->flags3 = (mo->flags3 & ~MF3_GHOST) | (pmo->flags3 & MF3_GHOST);
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2008-04-08 08:53:42 +00:00
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const PClass *exit_flash = player->MorphExitFlash;
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2008-04-15 23:03:28 +00:00
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bool correctweapon = !!(player->MorphStyle & MORPH_LOSEACTUALWEAPON);
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2008-05-22 19:35:38 +00:00
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bool undobydeathsaves = !!(player->MorphStyle & MORPH_UNDOBYDEATHSAVES);
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2008-04-08 08:53:42 +00:00
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2006-02-24 04:48:15 +00:00
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player->morphTics = 0;
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2008-04-06 17:33:43 +00:00
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player->MorphedPlayerClass = 0;
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2008-04-08 08:53:42 +00:00
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player->MorphStyle = 0;
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player->MorphExitFlash = NULL;
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2006-07-13 10:17:56 +00:00
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player->viewheight = mo->ViewHeight;
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2006-02-24 04:48:15 +00:00
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AInventory *level2 = mo->FindInventory (RUNTIME_CLASS(APowerWeaponLevel2));
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if (level2 != NULL)
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{
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level2->Destroy ();
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}
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2008-05-22 19:35:38 +00:00
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if ((player->health > 0) || undobydeathsaves)
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{
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player->health = mo->health = mo->GetDefault()->health;
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}
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else // killed when morphed so stay dead
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{
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mo->health = player->health;
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}
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2006-02-24 04:48:15 +00:00
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player->mo = mo;
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if (player->camera == pmo)
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{
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player->camera = mo;
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}
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2008-04-05 12:14:33 +00:00
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// [MH]
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// If the player that was morphed is the one
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// taking events, reset up the face, if any;
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// this is only needed for old-skool skins
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// and for the original DOOM status bar.
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if ((player == &players[consoleplayer]) &&
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(strcmp(pmo->GetClass()->Meta.GetMetaString (APMETA_Face), "None") != 0))
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{
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// Assume root-level base skin to begin with
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size_t skinindex = 0;
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// If a custom skin was in use, then reload it
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// or else the base skin for the player class.
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if ((unsigned int)player->userinfo.skin >= PlayerClasses.Size () &&
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(size_t)player->userinfo.skin < numskins)
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{
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skinindex = player->userinfo.skin;
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}
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else if (PlayerClasses.Size () > 1)
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{
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const PClass *whatami = player->mo->GetClass();
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for (unsigned int i = 0; i < PlayerClasses.Size (); ++i)
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{
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if (PlayerClasses[i].Type == whatami)
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{
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skinindex = i;
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break;
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}
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}
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}
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StatusBar->SetFace(&skins[skinindex]);
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}
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2006-02-24 04:48:15 +00:00
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angle = mo->angle >> ANGLETOFINESHIFT;
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2008-04-08 08:53:42 +00:00
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Spawn(exit_flash, pmo->x + 20*finecosine[angle], pmo->y + 20*finesine[angle], pmo->z + TELEFOGHEIGHT, ALLOW_REPLACE);
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2006-02-24 04:48:15 +00:00
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beastweap = player->ReadyWeapon;
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if (player->PremorphWeapon != NULL)
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{
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player->PremorphWeapon->PostMorphWeapon ();
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}
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else
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{
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player->ReadyWeapon = player->PendingWeapon = NULL;
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}
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2008-04-15 22:17:30 +00:00
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if (correctweapon)
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{ // Better "lose morphed weapon" semantics
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const PClass *morphweapon = PClass::FindClass (mo->MorphWeapon);
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if (morphweapon != NULL && morphweapon->IsDescendantOf (RUNTIME_CLASS(AWeapon)))
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2006-02-24 04:48:15 +00:00
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{
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2008-04-15 22:17:30 +00:00
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|
|
AWeapon *OriginalMorphWeapon = static_cast<AWeapon *>(mo->FindInventory (morphweapon));
|
|
|
|
if ((OriginalMorphWeapon != NULL) && (OriginalMorphWeapon->GivenAsMorphWeapon))
|
|
|
|
{ // You don't get to keep your morphed weapon.
|
|
|
|
if (OriginalMorphWeapon->SisterWeapon != NULL)
|
|
|
|
{
|
|
|
|
OriginalMorphWeapon->SisterWeapon->Destroy ();
|
|
|
|
}
|
|
|
|
OriginalMorphWeapon->Destroy ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else // old behaviour (not really useful now)
|
|
|
|
{ // Assumptions made here are no longer valid
|
|
|
|
if (beastweap != NULL)
|
|
|
|
{ // You don't get to keep your morphed weapon.
|
|
|
|
if (beastweap->SisterWeapon != NULL)
|
|
|
|
{
|
|
|
|
beastweap->SisterWeapon->Destroy ();
|
|
|
|
}
|
|
|
|
beastweap->Destroy ();
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
pmo->tracer = NULL;
|
|
|
|
pmo->Destroy ();
|
2007-03-14 01:48:19 +00:00
|
|
|
// Restore playerclass armor to its normal amount.
|
|
|
|
AHexenArmor *hxarmor = mo->FindInventory<AHexenArmor>();
|
|
|
|
if (hxarmor != NULL)
|
|
|
|
{
|
|
|
|
hxarmor->Slots[4] = mo->GetClass()->Meta.GetMetaFixed (APMETA_Hexenarmor0);
|
|
|
|
}
|
2006-02-24 04:48:15 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// FUNC P_MorphMonster
|
|
|
|
//
|
|
|
|
// Returns true if the monster gets turned into a chicken/pig.
|
|
|
|
//
|
|
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
2008-04-08 08:53:42 +00:00
|
|
|
bool P_MorphMonster (AActor *actor, const PClass *spawntype, int duration, int style, const PClass *enter_flash, const PClass *exit_flash)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
2006-08-17 00:19:26 +00:00
|
|
|
AMorphedMonster *morphed;
|
2006-02-24 04:48:15 +00:00
|
|
|
|
2006-08-17 00:19:26 +00:00
|
|
|
if (actor->player || spawntype == NULL ||
|
2006-02-24 04:48:15 +00:00
|
|
|
actor->flags3 & MF3_DONTMORPH ||
|
2006-08-17 00:19:26 +00:00
|
|
|
!(actor->flags3 & MF3_ISMONSTER) ||
|
|
|
|
!spawntype->IsDescendantOf (RUNTIME_CLASS(AMorphedMonster)))
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2006-08-17 00:19:26 +00:00
|
|
|
morphed = static_cast<AMorphedMonster *>(Spawn (spawntype, actor->x, actor->y, actor->z, NO_REPLACE));
|
2008-03-12 16:27:47 +00:00
|
|
|
DObject::StaticPointerSubstitution (actor, morphed);
|
2006-02-24 04:48:15 +00:00
|
|
|
morphed->tid = actor->tid;
|
|
|
|
morphed->angle = actor->angle;
|
2006-08-17 00:19:26 +00:00
|
|
|
morphed->UnmorphedMe = actor;
|
2006-04-11 16:27:41 +00:00
|
|
|
morphed->alpha = actor->alpha;
|
|
|
|
morphed->RenderStyle = actor->RenderStyle;
|
|
|
|
|
2008-04-08 08:53:42 +00:00
|
|
|
morphed->UnmorphTime = level.time + ((duration) ? duration : MORPHTICS) + pr_morphmonst();
|
|
|
|
morphed->MorphStyle = style;
|
|
|
|
morphed->MorphExitFlash = (exit_flash) ? exit_flash : RUNTIME_CLASS(ATeleportFog);
|
2006-08-17 00:19:26 +00:00
|
|
|
morphed->FlagsSave = actor->flags & ~MF_JUSTHIT;
|
2006-02-24 04:48:15 +00:00
|
|
|
//morphed->special = actor->special;
|
|
|
|
//memcpy (morphed->args, actor->args, sizeof(actor->args));
|
|
|
|
morphed->CopyFriendliness (actor, true);
|
|
|
|
morphed->flags |= actor->flags & MF_SHADOW;
|
|
|
|
morphed->flags3 |= actor->flags3 & MF3_GHOST;
|
|
|
|
if (actor->renderflags & RF_INVISIBLE)
|
|
|
|
{
|
2006-08-17 00:19:26 +00:00
|
|
|
morphed->FlagsSave |= MF_JUSTHIT;
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
morphed->AddToHash ();
|
|
|
|
actor->RemoveFromHash ();
|
|
|
|
actor->tid = 0;
|
|
|
|
actor->flags &= ~(MF_SOLID|MF_SHOOTABLE);
|
|
|
|
actor->flags |= MF_UNMORPHED;
|
|
|
|
actor->renderflags |= RF_INVISIBLE;
|
2008-04-08 08:53:42 +00:00
|
|
|
Spawn(((enter_flash) ? enter_flash : RUNTIME_CLASS(ATeleportFog)), actor->x, actor->y, actor->z + TELEFOGHEIGHT, ALLOW_REPLACE);
|
2006-02-24 04:48:15 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
//
|
2008-05-22 19:35:38 +00:00
|
|
|
// FUNC P_UndoMonsterMorph
|
2006-02-24 04:48:15 +00:00
|
|
|
//
|
|
|
|
// Returns true if the monster unmorphs.
|
|
|
|
//
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
2008-05-22 19:35:38 +00:00
|
|
|
bool P_UndoMonsterMorph (AMorphedMonster *beast, bool force)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
|
|
|
AActor *actor;
|
|
|
|
|
2008-05-22 19:35:38 +00:00
|
|
|
if (beast->UnmorphTime == 0 ||
|
2006-08-17 00:19:26 +00:00
|
|
|
beast->UnmorphedMe == NULL ||
|
2006-02-24 04:48:15 +00:00
|
|
|
beast->flags3 & MF3_STAYMORPHED)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
2006-08-17 00:19:26 +00:00
|
|
|
actor = beast->UnmorphedMe;
|
2006-02-24 04:48:15 +00:00
|
|
|
actor->SetOrigin (beast->x, beast->y, beast->z);
|
|
|
|
actor->flags |= MF_SOLID;
|
|
|
|
beast->flags &= ~MF_SOLID;
|
2008-05-22 19:35:38 +00:00
|
|
|
if (!force && !P_TestMobjLocation (actor))
|
2006-02-24 04:48:15 +00:00
|
|
|
{ // Didn't fit
|
|
|
|
actor->flags &= ~MF_SOLID;
|
|
|
|
beast->flags |= MF_SOLID;
|
2006-08-17 00:19:26 +00:00
|
|
|
beast->UnmorphTime = level.time + 5*TICRATE; // Next try in 5 seconds
|
2006-02-24 04:48:15 +00:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
actor->angle = beast->angle;
|
|
|
|
actor->target = beast->target;
|
|
|
|
actor->FriendPlayer = beast->FriendPlayer;
|
2006-08-17 00:19:26 +00:00
|
|
|
actor->flags = beast->FlagsSave & ~MF_JUSTHIT;
|
2006-02-24 04:48:15 +00:00
|
|
|
actor->flags = (actor->flags & ~(MF_FRIENDLY|MF_SHADOW)) | (beast->flags & (MF_FRIENDLY|MF_SHADOW));
|
|
|
|
actor->flags3 = (actor->flags3 & ~(MF3_NOSIGHTCHECK|MF3_HUNTPLAYERS|MF3_GHOST))
|
|
|
|
| (beast->flags3 & (MF3_NOSIGHTCHECK|MF3_HUNTPLAYERS|MF3_GHOST));
|
|
|
|
actor->flags4 = (actor->flags4 & ~MF4_NOHATEPLAYERS) | (beast->flags4 & MF4_NOHATEPLAYERS);
|
2006-08-17 00:19:26 +00:00
|
|
|
if (!(beast->FlagsSave & MF_JUSTHIT))
|
2006-02-24 04:48:15 +00:00
|
|
|
actor->renderflags &= ~RF_INVISIBLE;
|
|
|
|
actor->health = actor->GetDefault()->health;
|
|
|
|
actor->momx = beast->momx;
|
|
|
|
actor->momy = beast->momy;
|
|
|
|
actor->momz = beast->momz;
|
|
|
|
actor->tid = beast->tid;
|
|
|
|
actor->special = beast->special;
|
|
|
|
memcpy (actor->args, beast->args, sizeof(actor->args));
|
|
|
|
actor->AddToHash ();
|
2006-08-17 00:19:26 +00:00
|
|
|
beast->UnmorphedMe = NULL;
|
2008-03-12 16:27:47 +00:00
|
|
|
DObject::StaticPointerSubstitution (beast, actor);
|
2008-04-08 08:53:42 +00:00
|
|
|
const PClass *exit_flash = beast->MorphExitFlash;
|
2006-02-24 04:48:15 +00:00
|
|
|
beast->Destroy ();
|
2008-04-08 08:53:42 +00:00
|
|
|
Spawn(exit_flash, beast->x, beast->y, beast->z + TELEFOGHEIGHT, ALLOW_REPLACE);
|
2006-02-24 04:48:15 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2008-05-22 19:35:38 +00:00
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// FUNC P_UpdateMorphedMonster
|
|
|
|
//
|
|
|
|
// Returns true if the monster unmorphs.
|
|
|
|
//
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
bool P_UpdateMorphedMonster (AMorphedMonster *beast)
|
|
|
|
{
|
|
|
|
if (beast->UnmorphTime > level.time)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return P_UndoMonsterMorph (beast);
|
|
|
|
}
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
// FUNC P_MorphedDeath
|
|
|
|
//
|
|
|
|
// Unmorphs the actor if possible.
|
|
|
|
// Returns the unmorphed actor, the style with which they were morphed and the
|
2008-06-01 07:52:33 +00:00
|
|
|
// health (of the AActor, not the player_t) they last had before unmorphing.
|
2008-05-22 19:35:38 +00:00
|
|
|
//
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
bool P_MorphedDeath(AActor *actor, AActor **morphed, int *morphedstyle, int *morphedhealth)
|
|
|
|
{
|
|
|
|
// May be a morphed player
|
|
|
|
if ((actor->player) &&
|
|
|
|
(actor->player->morphTics) &&
|
|
|
|
(actor->player->MorphStyle & MORPH_UNDOBYDEATH) &&
|
|
|
|
(actor->player->mo) &&
|
|
|
|
(actor->player->mo->tracer))
|
|
|
|
{
|
|
|
|
AActor *realme = actor->player->mo->tracer;
|
|
|
|
int realstyle = actor->player->MorphStyle;
|
|
|
|
int realhealth = actor->health;
|
|
|
|
if (P_UndoPlayerMorph(actor->player, actor->player, !!(actor->player->MorphStyle & MORPH_UNDOBYDEATHFORCED)))
|
|
|
|
{
|
|
|
|
*morphed = realme;
|
|
|
|
*morphedstyle = realstyle;
|
|
|
|
*morphedhealth = realhealth;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// May be a morphed monster
|
|
|
|
if (actor->GetClass()->IsDescendantOf(RUNTIME_CLASS(AMorphedMonster)))
|
|
|
|
{
|
|
|
|
AMorphedMonster *fakeme = static_cast<AMorphedMonster *>(actor);
|
|
|
|
if ((fakeme->UnmorphTime) &&
|
|
|
|
(fakeme->MorphStyle & MORPH_UNDOBYDEATH) &&
|
|
|
|
(fakeme->UnmorphedMe))
|
|
|
|
{
|
|
|
|
AActor *realme = fakeme->UnmorphedMe;
|
|
|
|
int realstyle = fakeme->MorphStyle;
|
|
|
|
int realhealth = fakeme->health;
|
|
|
|
if (P_UndoMonsterMorph(fakeme, !!(fakeme->MorphStyle & MORPH_UNDOBYDEATHFORCED)))
|
|
|
|
{
|
|
|
|
*morphed = realme;
|
|
|
|
*morphedstyle = realstyle;
|
|
|
|
*morphedhealth = realhealth;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
fakeme->flags3 |= MF3_STAYMORPHED; // moved here from AMorphedMonster::Die()
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Not a morphed player or monster
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2006-08-17 09:54:42 +00:00
|
|
|
// Base class for morphing projectiles --------------------------------------
|
2006-02-24 04:48:15 +00:00
|
|
|
|
2006-08-17 09:54:42 +00:00
|
|
|
IMPLEMENT_STATELESS_ACTOR(AMorphProjectile, Any, -1, 0)
|
2006-02-24 04:48:15 +00:00
|
|
|
PROP_Damage (1)
|
|
|
|
PROP_Flags (MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY)
|
|
|
|
PROP_Flags2 (MF2_NOTELEPORT)
|
|
|
|
END_DEFAULTS
|
|
|
|
|
2006-08-17 09:54:42 +00:00
|
|
|
int AMorphProjectile::DoSpecialDamage (AActor *target, int damage)
|
2006-02-24 04:48:15 +00:00
|
|
|
{
|
2008-04-08 08:53:42 +00:00
|
|
|
const PClass *morph_flash = PClass::FindClass (MorphFlash);
|
|
|
|
const PClass *unmorph_flash = PClass::FindClass (UnMorphFlash);
|
2006-02-24 04:48:15 +00:00
|
|
|
if (target->player)
|
|
|
|
{
|
2008-04-08 08:53:42 +00:00
|
|
|
const PClass *player_class = PClass::FindClass (PlayerClass);
|
2008-04-12 15:31:18 +00:00
|
|
|
P_MorphPlayer (NULL, target->player, player_class, Duration, MorphStyle, morph_flash, unmorph_flash);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2008-04-08 08:53:42 +00:00
|
|
|
const PClass *monster_class = PClass::FindClass (MonsterClass);
|
|
|
|
P_MorphMonster (target, monster_class, Duration, MorphStyle, morph_flash, unmorph_flash);
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
2006-08-17 09:54:42 +00:00
|
|
|
void AMorphProjectile::Serialize (FArchive &arc)
|
2006-08-17 00:19:26 +00:00
|
|
|
{
|
|
|
|
Super::Serialize (arc);
|
2008-04-08 08:53:42 +00:00
|
|
|
arc << PlayerClass << MonsterClass << Duration << MorphStyle << MorphFlash << UnMorphFlash;
|
2006-02-24 04:48:15 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2006-08-17 00:19:26 +00:00
|
|
|
// Morphed Monster (you must subclass this to do something useful) ---------
|
|
|
|
|
|
|
|
IMPLEMENT_POINTY_CLASS (AMorphedMonster)
|
|
|
|
DECLARE_POINTER (UnmorphedMe)
|
|
|
|
END_POINTERS
|
|
|
|
|
|
|
|
BEGIN_STATELESS_DEFAULTS (AMorphedMonster, Any, -1, 0)
|
|
|
|
PROP_Flags (MF_SOLID|MF_SHOOTABLE)
|
2006-08-17 09:54:42 +00:00
|
|
|
PROP_Flags2 (MF2_MCROSS|MF2_FLOORCLIP|MF2_PASSMOBJ|MF2_PUSHWALL)
|
2006-08-17 00:19:26 +00:00
|
|
|
PROP_Flags3 (MF3_DONTMORPH|MF3_ISMONSTER)
|
|
|
|
END_DEFAULTS
|
|
|
|
|
|
|
|
void AMorphedMonster::Serialize (FArchive &arc)
|
|
|
|
{
|
|
|
|
Super::Serialize (arc);
|
2008-04-08 08:53:42 +00:00
|
|
|
arc << UnmorphedMe << UnmorphTime << MorphStyle << MorphExitFlash << FlagsSave;
|
2006-08-17 00:19:26 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void AMorphedMonster::Destroy ()
|
|
|
|
{
|
|
|
|
if (UnmorphedMe != NULL)
|
|
|
|
{
|
|
|
|
UnmorphedMe->Destroy ();
|
|
|
|
}
|
|
|
|
Super::Destroy ();
|
|
|
|
}
|
|
|
|
|
|
|
|
void AMorphedMonster::Die (AActor *source, AActor *inflictor)
|
|
|
|
{
|
|
|
|
// Dead things don't unmorph
|
2008-05-22 19:35:38 +00:00
|
|
|
// flags3 |= MF3_STAYMORPHED;
|
|
|
|
// [MH]
|
|
|
|
// But they can now, so that line above has been
|
|
|
|
// moved into P_MorphedDeath() and is now set by
|
|
|
|
// that function if and only if it is needed.
|
2006-08-17 00:19:26 +00:00
|
|
|
Super::Die (source, inflictor);
|
|
|
|
if (UnmorphedMe != NULL && (UnmorphedMe->flags & MF_UNMORPHED))
|
|
|
|
{
|
|
|
|
UnmorphedMe->health = health;
|
|
|
|
UnmorphedMe->Die (source, inflictor);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void AMorphedMonster::Tick ()
|
|
|
|
{
|
|
|
|
if (!P_UpdateMorphedMonster (this))
|
|
|
|
{
|
|
|
|
Super::Tick ();
|
|
|
|
}
|
|
|
|
}
|