mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 17:21:24 +00:00
124 lines
2.1 KiB
Text
124 lines
2.1 KiB
Text
|
// Gibbed marine -----------------------------------------------------------
|
||
|
|
||
|
actor GibbedMarine 10
|
||
|
{
|
||
|
Game Doom
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
PLAY W -1
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Gibbed marine (extra copy) ----------------------------------------------
|
||
|
|
||
|
actor GibbedMarineExtra : GibbedMarine 12
|
||
|
{
|
||
|
Game Doom
|
||
|
}
|
||
|
|
||
|
// Dead marine -------------------------------------------------------------
|
||
|
|
||
|
actor DeadMarine 15
|
||
|
{
|
||
|
Game Doom
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
PLAY N -1
|
||
|
Stop
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* If it wasn't for Dehacked compatibility, the rest of these would be
|
||
|
* better defined as single frame states. But since Doom reused the
|
||
|
* dead state from the original monsters, we need to do the same.
|
||
|
*/
|
||
|
|
||
|
// Dead zombie man ---------------------------------------------------------
|
||
|
|
||
|
actor DeadZombieMan : ZombieMan 18
|
||
|
{
|
||
|
Game Doom
|
||
|
DropItem None
|
||
|
Skip_Super
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
Goto Super.Death+4
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Dead shotgun guy --------------------------------------------------------
|
||
|
|
||
|
actor DeadShotgunGuy : ShotgunGuy 19
|
||
|
{
|
||
|
Game Doom
|
||
|
DropItem None
|
||
|
Skip_Super
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
Goto Super.Death+4
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// Dead imp ----------------------------------------------------------------
|
||
|
|
||
|
actor DeadDoomImp : DoomImp 20
|
||
|
{
|
||
|
Game Doom
|
||
|
Skip_Super
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
Goto Super.Death+4
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Dead demon --------------------------------------------------------------
|
||
|
|
||
|
actor DeadDemon : Demon 21
|
||
|
{
|
||
|
Game Doom
|
||
|
Skip_Super
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
Goto Super.Death+5
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Dead cacodemon ----------------------------------------------------------
|
||
|
|
||
|
actor DeadCacodemon : Cacodemon 22
|
||
|
{
|
||
|
Game Doom
|
||
|
Skip_Super
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
Goto Super.Death+5
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Dead lost soul ----------------------------------------------------------
|
||
|
|
||
|
/* [RH] Considering that the lost soul removes itself when it dies, there
|
||
|
* really wasn't much point in id including this thing, but they did anyway.
|
||
|
* (There was probably a time when it stayed around after death, and this is
|
||
|
* a holdover from that.)
|
||
|
*/
|
||
|
|
||
|
actor DeadLostSoul : LostSoul 23
|
||
|
{
|
||
|
Game Doom
|
||
|
Skip_Super
|
||
|
States
|
||
|
{
|
||
|
Spawn:
|
||
|
Goto Super.Death+5
|
||
|
}
|
||
|
}
|